diff options
Diffstat (limited to 'doc/option_drop_group.md')
-rw-r--r-- | doc/option_drop_group.md | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/doc/option_drop_group.md b/doc/option_drop_group.md deleted file mode 100644 index 325cf9fe2..000000000 --- a/doc/option_drop_group.md +++ /dev/null @@ -1,97 +0,0 @@ -# Option Drop Group Database - -## Description -Explanation of the `db/option_drop_groups.conf` file and structure. - -This database file allows the creation of groups of random options -that will be added to certain equipments when dropped. After creating -a group in this database file, you may set up drops in `mob_db` to use -it in order to get items with these options. For more information on -adding option drop groups to `mob_db`, check `doc/mob_db.txt` documentation file. - -Each item may have up to `MAX_ITEM_OPTION` options at the same time, -in this document, each of these independent options will be called -`option slot`. One drop group will define the possibilities of random -options for each of these slots. - -## Entries Format - -``` -<Group Name Constant>: ( - { // Option Slot 1 - Rate: (int) chance of filling option slot 1 (100 = 1%) - - // Possible options for slot 1 - // min/max value : int, defaults to 0 - // chance : int, 100 = 1% if not set, will be 100%/number of possibiltiies - OptionName: value - // or - OptionName: [min value, max value] - // or - OptionName: [min value, max value, chance] - // ... (as many as you want) - }, - // ... (up to MAX_ITEM_OPTION) -), -``` - -### `Group Name Constant` -This is the group name, it is how this group is referenced in other files -(e.g. mob_db). It must be globally unique, as it is a server constant, and -must contain only letters, numbers and " _ ". - -### `Rate` -This is the chance of this option slot to drop. In other words, this is the -chance of getting this slot filled with something, where something is given -by the list of `OptionName` that follows. - -Rate is an integer value where 100 means 1%. - -### `OptionName` -Adds `OptionName` as one option that may fill this slot when it drops. - -The details of this option may be specified in one of 3 ways: - -#### `OptionName: value` -The chance of this option being picked is auto calculated (see below), -and if this option is chosen, its value will be `value`. - -#### `OptionName: [min, max]` -The chance of this option being picked is auto calculated (see below), -and if this option is chosen, its value will be a random integer between -`min` and `max` (both included). - -#### `OptionName: [min, max, chance]` -The chance of this option being picked is `chance`, and if this option is chosen, -its value will be a random integer between `min` and `max` (both included). - -#### Auto calculated chances -When chance is not specified in an option, it will be auto calculated by -the server as being `100%/num`, when `num` is the number of possibilities -in this option slot. - -For example, if you specify 3 possible options, all of them without -a `chance` defined, all of them will have 33.33% chance of being -picked (100%/3). If you set the chance of one of them to 50%, you -will have one option with 50% chance, and each of the others with -33.33% chance. - -## Example -``` -MYITEM: ( - { // Option Slot 1 - Rate: 10000 // It has 100% of chance of being filled - - // This slot may have one of the following options: - WEAPON_ATTR_WIND: 5, // WEAPON_ATTR_WIND Lv5 (33.33%) - WEAPON_ATTR_GROUND: [2, 4] // WEAPON_ATTR_GROUND Lv 2~4 (33.33%) - WEAPON_ATTR_POISON: [1, 4, 8000] // WEAPON_ATTR_POISON Lv 1~4 (80%) - }, - { // Option Slot 2 - Rate: 5000 // It has 50% of chance of being filled - - // If filled, may have one of the following options: - WEAPON_ATTR_WATER: 4 // WEAPON_ATTR_WATER Lv4 (100%) - } -) -``` |