diff options
Diffstat (limited to 'doc/mob_db_mode_list.txt')
-rw-r--r-- | doc/mob_db_mode_list.txt | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index c01de2051..53a8a1e78 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -1,5 +1,18 @@ +//===== Athena Doc ======================================== +//= eAthena Monster Modes Reference +//===== By ================================================ +//= Developers +//===== Version =========================================== +//= 1.0 +//========================================================= +//= 1.0 - Standardized doc file +//===== Description ======================================= +//= A reference description of eA's mob_db 'mode' field +//========================================================= + Bit Legend: ----------- +------------------------------------------------------------------------------- + MD_CANMOVE | 0x0001 | 1 MD_LOOTER | 0x0002 | 2 MD_AGGRESSIVE | 0x0004 | 4 @@ -16,7 +29,7 @@ MD_CHANGETARGET_MELEE | 0x1000 | 4096 MD_CHANGETARGET_CHASE | 0x2000 | 8192 Explanation for modes: ---------------------- +------------------------------------------------------------------------------- CanMove: Enables the mob to move/chase characters. @@ -57,8 +70,9 @@ Change Target Melee: Enables a mob to switch targets when attacked while Change Target Chase: Enables a mob to switch targets when attacked while chasing another character. -Aegis Mob Types ---------------- +Aegis Mob Types: +------------------------------------------------------------------------------- + What Aegis has are mob-types, where each type represents an AI behaviour that is mimicked by a group of eA mode bits. This is the table to convert from one to another: |