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-//===== Hercules Documentation ===============================
-//= MD5 Hash Check
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20160210
-//===== Description: =========================================
-//= This file outlines the login server's MD5 hash check.
-//============================================================
-
-The login server is able to perform a check of the client's MD5 hash.
-This will ensure that a user has not tampered with the client and that
-the client is the one specific to your server.
-
-The client can only send the correct MD5 hash to the server on certain
-server types, so a client diff may be required to ensure the hash is
-sent.
-Please refer to your client diff tool manual for the appropriate patch
-(i.e. in NEMO it's called "Force Send Client Hash Packet", in other
-tools or diffs it may have similar names.)
-
-The serverside settings for the hash check are located in
-conf/login/login.conf::login_configuration.permission.hash
-
-To enable MD5 hash checks, set 'client_hash_check' to 'true' and add one
-'client_hash' entry for each client you want to use.
-The group_id can be any of the groups in conf/groups.conf, and it is
-useful in case if you want to allow GMs to use a different client
-than normal players; for example, a GM client could be hexed
-differently, perhaps with dual-clienting enabled and chat flood
-disabled.
-You will need to replace the example MD5 hashes with the actual hash of
-your client.
-You can use any MD5 hash tools to generate it, e.g.:
-- md5sum (command line) on linux
-- WinMD5 on Windows
-- md5 (command line) on Mac OS X
-- If you hexed your client with NEMO (version 2.0 and above), you
- can find the MD5 hash of the generated client automatically saved to
- client_filename.exe.secure.txt