diff options
Diffstat (limited to 'doc/md5_hashcheck.txt')
-rw-r--r-- | doc/md5_hashcheck.txt | 46 |
1 files changed, 33 insertions, 13 deletions
diff --git a/doc/md5_hashcheck.txt b/doc/md5_hashcheck.txt index 779785638..d9064b1ab 100644 --- a/doc/md5_hashcheck.txt +++ b/doc/md5_hashcheck.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20120921 +//= 20140208 //===== Description: ========================================= //= This file outlines the login server's MD5 hash check. //============================================================ @@ -13,26 +13,46 @@ This will ensure that a user has not tampered with the client and that the client is the one specific to your server. The client can only send the correct MD5 hash to the server on certain -server types, so a client diff is required to ensure the hash is sent. -A link containing the required WeeDiffGen plugin can be found at: -http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/ +server types, so a client diff may be required to ensure the hash is +sent. +Please refer to your client diff tool manual for the appropriate patch +(i.e. in NEMO it's called "Force Send Client Hash Packet", in other +tools or diffs it may have similar names.) -The settings for the hash check are located in conf\login.conf: +The serverside settings for the hash check are located in +conf/login.conf: // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. -// Note: see doc\md5_hashcheck.txt for more details. +// Note: see doc/md5_hashcheck.txt for more details. client_hash_check: off // Client MD5 hashes -// A player can login with a client hash at or below the account group_id. +// The client with the specified hash can be used to log in by players with +// a group_id equal to or greater than the given value. +// If you specify 'disabled' as hash, players with a group_id greater than or +// equal to the given value will be able to log in regardless of hash (and even +// if their client does not send a hash at all.) // Format: group_id, hash +// Note: see doc/md5_hashcheck.txt for more details. client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 -client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae +client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae +client_hash: 99, disabled -To enable MD5 hash checks, set 'client_hash_check' to 'on'. -The 'client_hash' group_id can be any of the groups in conf\groups.conf, -and is particularly useful if you wanted to allow GMs a different client -than normal players; for example, a GM client could be hexed differently -with dual-clienting enabled and chat flood disabled. +To enable MD5 hash checks, set 'client_hash_check' to 'on' and add one +'client_hash' entry for each client you want to use. +The group_id can be any of the groups in conf/groups.conf, and it is +useful in case if you want to allow GMs to use a different client +than normal players; for example, a GM client could be hexed +differently, perhaps with dual-clienting enabled and chat flood +disabled. +You will need to replace the example MD5 hashes with the actual hash of +your client. +You can use any MD5 hash tools to generate it, e.g.: +- md5sum (command line) on linux +- WinMD5 on Windows +- md5 (command line) on Mac OS X +- If you hexed your client with NEMO (version 2.0 and above), you + can find the MD5 hash of the generated client automatically saved to + client_filename.exe.secure.txt |