diff options
Diffstat (limited to 'doc/md5_hashcheck.txt')
-rw-r--r-- | doc/md5_hashcheck.txt | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/doc/md5_hashcheck.txt b/doc/md5_hashcheck.txt deleted file mode 100644 index d9064b1ab..000000000 --- a/doc/md5_hashcheck.txt +++ /dev/null @@ -1,58 +0,0 @@ -//===== Hercules Documentation =============================== -//= MD5 Hash Check -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20140208 -//===== Description: ========================================= -//= This file outlines the login server's MD5 hash check. -//============================================================ - -The login server is able to perform a check of the client's MD5 hash. -This will ensure that a user has not tampered with the client and that -the client is the one specific to your server. - -The client can only send the correct MD5 hash to the server on certain -server types, so a client diff may be required to ensure the hash is -sent. -Please refer to your client diff tool manual for the appropriate patch -(i.e. in NEMO it's called "Force Send Client Hash Packet", in other -tools or diffs it may have similar names.) - -The serverside settings for the hash check are located in -conf/login.conf: - -// Client MD5 hash check -// If turned on, the login server will check if the client's hash matches -// the value below, and will not connect tampered clients. -// Note: see doc/md5_hashcheck.txt for more details. -client_hash_check: off - -// Client MD5 hashes -// The client with the specified hash can be used to log in by players with -// a group_id equal to or greater than the given value. -// If you specify 'disabled' as hash, players with a group_id greater than or -// equal to the given value will be able to log in regardless of hash (and even -// if their client does not send a hash at all.) -// Format: group_id, hash -// Note: see doc/md5_hashcheck.txt for more details. -client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 -client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae -client_hash: 99, disabled - -To enable MD5 hash checks, set 'client_hash_check' to 'on' and add one -'client_hash' entry for each client you want to use. -The group_id can be any of the groups in conf/groups.conf, and it is -useful in case if you want to allow GMs to use a different client -than normal players; for example, a GM client could be hexed -differently, perhaps with dual-clienting enabled and chat flood -disabled. -You will need to replace the example MD5 hashes with the actual hash of -your client. -You can use any MD5 hash tools to generate it, e.g.: -- md5sum (command line) on linux -- WinMD5 on Windows -- md5 (command line) on Mac OS X -- If you hexed your client with NEMO (version 2.0 and above), you - can find the MD5 hash of the generated client automatically saved to - client_filename.exe.secure.txt |