diff options
Diffstat (limited to 'doc/item_db.txt')
-rw-r--r-- | doc/item_db.txt | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt index dec53ffa9..72a14b915 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -3,33 +3,38 @@ - Explanation of the item_db.txt file and structure. ID: Item id -JName: Server name to reference the item in scripts and lookups, should use no -spaces. + +AegisName: Server name to reference the item in scripts and lookups, + should use no spaces. Name: Name in english for displaying as output for @ and script commands. Type: - 0 Healing item. - 2 Usable item. - 3 Etc item - 4 Weapon - 5 Armor/Garment/Boots/Headgear - 6 Card - 7 Pet egg - 8 Pet equipment - 10 Ammo (Arrows/Bullets/etc) - 11 Usable with delayed consumption (item is lost from inventory after - selecting a target, for use with skills and pet lures) - -Price: Default buying price. When not specified, becomes double the sell price. -Sell: Default buying price. When not specified, becomes half the buy price. + 0 Healing item. + 2 Usable item. + 3 Etc item + 4 Weapon + 5 Armor/Garment/Boots/Headgear + 6 Card + 7 Pet egg + 8 Pet equipment + 10 Ammo (Arrows/Bullets/etc) + 11 Usable with delayed consumption (item is lost from inventory + after selecting a target, for use with skills and pet lures) + +Buy: Default buying price. When not specified, becomes double the sell price. + +Sell: Default selling price. When not specified, becomes half the buy price. Weight: Item's weight. Each 10 is 1 weight. ATK: Weapon's attack + DEF: Armor's defense + Range: Weapon's attack range -Slot: Amount of slots item possesses. + +Slots: Amount of slots the item possesses. Job: Equippable jobs. Uses the following bitmask table: @@ -81,12 +86,14 @@ Loc: Equipment's placement. Values are: 2^7 128 = Accessory 2 wLV: Weapon level. + eLV: Base level required to be able to equip. + Refineable: 1 if the item can be refined, 0 otherwise. View: For normal items, defines a replacement view-sprite for the item (eg: - Making apples look like apple juice). The special case are weapons and ammo - where this value indicates the weapon-class of the item. + Making apples look like apple juice). The special case are weapons + and ammo where this value indicates the weapon-class of the item. For weapons, the types are: 0: bare fist @@ -123,3 +130,9 @@ View: For normal items, defines a replacement view-sprite for the item (eg: 7: Kunais Script: Script to execute when the item is used/equipped. + +OnEquip_Script: Script to execute when the item is equipped. + Warning, not all item bonuses will work here as expected. + +OnUnequip_Script: Script to execute when the item is unequipped. + Warning, not all item bonuses will work here as expected. |