diff options
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt deleted file mode 100644 index 9560aa53f..000000000 --- a/doc/item_bonus.txt +++ /dev/null @@ -1,184 +0,0 @@ -//eAthena Items Scripting Manual - -skill i,n; Gives skill #i at level n - -bonus bStr,n; STR + n -bonus bAgi,n; AGI + n -bonus bVit,n; VIT + n -bonus bInt,n; INT + n -bonus bDex,n; DEX + n -bonus bLuk,n; LUK + n -bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n -bonus bMaxHP,n; MaxHP + n -bonus bMaxSP,n; MaxSP + n -bonus bMaxHPrate,n; MaxHP + n% -bonus bMaxSPrate,n; MaxSP + n% -bonus bAtk,n; ATK + n -bonus bAtk2,n; ATK2 + n -bonus bAtkRate Attack power + n% -bonus bBaseAtk,n; Basic attack power + n -bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n -bonus bMatk1,n; Magical attack power 1 + n -bonus bMatk2,n; Magical attack power 2 + n -bonus bMatkRate,n; Magical attack power + n% -bonus bDef,n; Equipment DEF + n -bonus bDefRate,n; Equipment DEF + n% -bonus bDef2Rate,n; VIT DEF + n% -bonus bMdef,n; Equipment MDEF + n -bonus bMdefRate,n; Equipment MDEF + n% -bonus bMdef2Rate,n; INT MDEF + n% -bonus bHit,n; Hit + n -bonus bHitRate,n; Hit + n% -bonus bCritical,n; Critical + n -bonus bCriticalRate,n; Critical + n% -bonus bFlee,n; Flee + n -bonus bFleeRate,n; Flee +n% -bonus bFlee2,n; Lucky Flee + n -bonus bFlee2Rate,n; Lucky Flee + n% -bonus bSpeed,n; Moving speed + n -bonus bAspd,n; Attack speed + n -bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied) -bonus bAspdRate,n; Attack speed + n% (only the highest among all is applied) -bonus bSpeedAddRate Moving speed + n% -bonus bAspdAddRate Attack speed + n% -bonus bAtkRange,n; Attack range + n -bonus bCastrate,n; Skill casting time rate + n% -bonus bUseSPrate,n; SP consumption + n% -bonus bHPrecovRate,n; Natural HP recovery ratio + n% -bonus bSPrecovRate,n; Natural SP recovery ratio + n% -bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied) -bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons) -bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied) -bonus bPerfectHitAddRate,n; On-target impact attack probability + n% -bonus bGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (only the highest among all is applied) -bonus bAddGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +) -bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n% -bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks -bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks -bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks -bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...) -bonus bIgnoreDefRace,n Disregard DEF against enemies of race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bIgnoreMDefRace Disregard MDEF against enemies of race n - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus bIgnoreMDefEle Disregard MDEF against enemies of element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard) : - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) : - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bAtkEle,n; Gives the player's attacks element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bDefEle,n; Gives the player's defense element n - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied) -bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) -bonus bInfiniteEndure,n; Unlimited Endure effect, n is meaningless -bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries, n is meaningless -bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) -bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) -bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless) -bonus bNoWeaponDamage,n; Prevents from receiving any physical damage, n is meaningless -bonus bNoMagicDamage,n; Prevents from receiving any magical effect (Attack, Healing, Support spells are all blocked | n is meaningless) -bonus bNoGemStone,n; Skills requiring Gemstones do no more require them (Hocus Pocus will still require 1 Yellow one | n is meaningless) - -bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) - e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding -bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) - e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding -bonus2 bAddSize,n,x; In n size the damage addition of x% - n: 0=Small 1=Medium 2=Large -bonus2 bAddRace,n,x; In n race the damage addition of x% - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus2 bSubRace,n,x; Damage x% reduction from n race - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack) - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race - n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus2 bAddEle,n,x; In n attribute the damage addition of x% - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack) - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus2 bSubEle,n,x; Damage x% reduction from n attribute - n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x% -bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x% -bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x% -bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x% -bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out) -bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out) - - -bonus3 bAddMonsterDropItem,n,x; When killing the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones) - 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance - -// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. -// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored. - - - -//---- 2/15 new card effects ---- - -bonus bCritAtkRate,n; Increase critical damage by +n% -bonus bNoRegen,n; Stops regeneration for n - n: 1=HP, 2=SP -bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills -bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills -bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills -bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills -bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP -bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP -bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking. - n: 0=All normal monster except Bosses, 1=All monsters -bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped -bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r - r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds -bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when - being hit by physical damage -bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when - being hit by physical close range damage -bonus2 bSkillAtk,n,x; Increase damage of skill n by x% -bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase - damage taken by x% -bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n - (Check db/mob_race2_db.txt) -bonus2 bSubSize,n,x; Damage x% reduction from n size - n: 0=Small 1=Medium 2=Large - -bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time - y: 0=Don't show damage 1=Show damage -bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when - being hit by physical close range damage -bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either - gain SP equivalent to x% of damage dealt, OR - drain the amount of sp from the enemy. - y: 0=gain sp 1:drain enemy sp -bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either - gain x SP, OR drain the amount of sp from the - enemy. y:0=gain sp 1:drain enemy sp - (Note: setting x to -1 or below will reduce - YOUR sp) - -bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when - being hit by physical close range damage - i:0=cast on self 1=cast on enemy - -//---- 2/22 new card effects ---- - -bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x% - n: 1=potions, 2=herbs, 3=fruits, 4=meat, 5=candy, 6=juices, 7=sashimi - -//---- 3/15 new card effects ---- - -bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped - -bonus2 bExpAddRace,n,x; Increase exp gained by n% vs. enemies of type x -bonus2 bSPGainRace,n,x; When killing a monster of type x by physical - attack gain n amount of sp -bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n - (Check db/mob_race2_db.txt) |