diff options
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index fbc613893..13dac4169 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -1,4 +1,4 @@ -//eAthena Items Scripting Manual +//eAthena Items Scripting Manual skill n,x; skill n of level x @@ -45,11 +45,11 @@ bonus bDoubleRate,n; attack probability n% (with weapon disregard just high one bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard) bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application) bonus bPerfectHitAddRate,n; On-target impact attack probability +n% -bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application) -bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +) -bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n% -bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded) -bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded) +bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (as for n just high ones application) +bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +) +bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n% +bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the ? is excluded) +bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the ? is excluded) bonus bMagicAtkDef the damage of magical attack n% reduction bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction @@ -121,7 +121,7 @@ bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) bonus2 bAddEle,n,x; In n attribute the damage addition of x% 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality -bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack) +bonus2 bMagicAddEle,n,x 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality bonus2 bSubEle,n,x; Damage x% reduction from n attribute 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality @@ -176,7 +176,7 @@ bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of sp from the enemy. - y:0=gain sp 1:drain enemy sp + bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain x SP, OR drain the amount of sp from the enemy. y:0=gain sp 1:drain enemy sp @@ -195,7 +195,7 @@ bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x% //---- 3/15 new card effects ---- -bonus bLoseSPWhenUnequip.n; Lose n SP when the item is unequipped +bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped bonus2 bExpAddRace,n,x; Increase exp gained by n% vs. enemies of type x bonus2 bSPGainRace,n,x; When killing a monster of type x by physical |