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-rw-r--r--doc/item_bonus.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 13dac4169..d0113595d 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -121,7 +121,7 @@ bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus2 bAddEle,n,x; In n attribute the damage addition of x%
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus2 bMagicAddEle,n,x
+bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack)
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus2 bSubEle,n,x; Damage x% reduction from n attribute
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
@@ -160,6 +160,8 @@ bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped
bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x
bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time
bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
+ being hit by physical damage
+bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
being hit by physical close range damage
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
@@ -176,7 +178,7 @@ bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.
-
+ y:0=gain sp 1:drain enemy sp
bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
gain x SP, OR drain the amount of sp from the
enemy. y:0=gain sp 1:drain enemy sp