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-rw-r--r--doc/item_bonus.txt32
1 files changed, 18 insertions, 14 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 2ebaebcd0..51da56a80 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -3,16 +3,20 @@
//===== By ================================================
//= Developers
//===== Version ===========================================
-//= 1.0
+//= 1.1.20080612
//=========================================================
//= 1.0 - Standardized doc file
+//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
+//= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept
+//= skill names [FlavioJS]
+//=
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
//=========================================================
-skill i,n; Gives skill #i at level n
+skill i,n; Gives skill #i at level n (supports skill names)
bonus bStr,n; STR + n
bonus bAgi,n; AGI + n
@@ -114,7 +118,7 @@ bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
-bonus2 bCastrate,n,x; Adjust casting time of skill n by x%
+bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names)
bonus2 bAddSize,n,x; +x% physical damage against size n.
n: 0=Small 1=Medium 2=Large
bonus2 bMagicAddSize,n,x; +x% magical damage against size n.
@@ -168,7 +172,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica
10=Boss monster, 11=Other than (normal monster) boss monster
if 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1
-bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance.
+bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names)
Skill is casted on target unless it is a self or support (inf = 4/16) skill.
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
@@ -198,15 +202,16 @@ bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage
-bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
-bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x%
+bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names)
+bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% (supports skill names)
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage by x%
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
(Check db/mob_race2_db.txt)
y: 0=Don't show damage 1=Show damage
bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
attacker (unless it is a self or support skill) when being hit by a
- direct attack. Target must be within spell's range to go off.
+ direct attack. (supports skill names)
+ Target must be within spell's range to go off.
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt,
OR drain the amount of sp from the enemy.
y: 0=gain sp 1:drain enemy sp
@@ -214,20 +219,20 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain
OR drain the amount of sp from the enemy.
y:0=gain sp 1:drain enemy sp
(Note: setting x to -1 or below will reduce YOUR sp)
-bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking
+bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
i:
0=cast on self
1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
-bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack.
+bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
Target must be within spell's range to go off.
i:
0=cast on self
1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
-bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking
+bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
@@ -249,9 +254,8 @@ bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attac
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
-bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack.
- Target must be within spell's range to go
- off.
+bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
+ Target must be within spell's range to go off.
t: Trigger criteria:
BF_SHORT: Trigger on melee attack
BF_LONG: Trigger on ranged attack
@@ -324,4 +328,4 @@ bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monste
bAddStealRate,n; n/100% increase to Steal skill success chance
-bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x \ No newline at end of file
+bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names)