diff options
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 7a37060d7..1f96362d1 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -147,6 +147,7 @@ bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the ta bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking +bonus3 bSPVanishRate,n,x,t; Same as bonus2 but works only if trigger t activates (see BF_* flags) when attacking. bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster. If 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 @@ -413,3 +414,5 @@ bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseco bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.) bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.) bonus2 bFixedCastrate,s,x; Increases fixed cast time of skill s by x%. (supports skill names.) +bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack +bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
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