diff options
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 2ebaebcd0..51da56a80 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,16 +3,20 @@ //===== By ================================================ //= Developers //===== Version =========================================== -//= 1.0 +//= 1.1.20080612 //========================================================= //= 1.0 - Standardized doc file +//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, +//= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept +//= skill names [FlavioJS] +//= //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments //========================================================= -skill i,n; Gives skill #i at level n +skill i,n; Gives skill #i at level n (supports skill names) bonus bStr,n; STR + n bonus bAgi,n; AGI + n @@ -114,7 +118,7 @@ bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding -bonus2 bCastrate,n,x; Adjust casting time of skill n by x% +bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) bonus2 bAddSize,n,x; +x% physical damage against size n. n: 0=Small 1=Medium 2=Large bonus2 bMagicAddSize,n,x; +x% magical damage against size n. @@ -168,7 +172,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica 10=Boss monster, 11=Other than (normal monster) boss monster if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 -bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. +bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names) Skill is casted on target unless it is a self or support (inf = 4/16) skill. // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. @@ -198,15 +202,16 @@ bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage -bonus2 bSkillAtk,n,x; Increase damage of skill n by x% -bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% +bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names) +bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% (supports skill names) bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage by x% bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n (Check db/mob_race2_db.txt) y: 0=Don't show damage 1=Show damage bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on attacker (unless it is a self or support skill) when being hit by a - direct attack. Target must be within spell's range to go off. + direct attack. (supports skill names) + Target must be within spell's range to go off. bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of sp from the enemy. y: 0=gain sp 1:drain enemy sp @@ -214,20 +219,20 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain OR drain the amount of sp from the enemy. y:0=gain sp 1:drain enemy sp (Note: setting x to -1 or below will reduce YOUR sp) -bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking +bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking (supports skill names) i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. +bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) Target must be within spell's range to go off. i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking +bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack @@ -249,9 +254,8 @@ bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attac 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. - Target must be within spell's range to go - off. +bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) + Target must be within spell's range to go off. t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack @@ -324,4 +328,4 @@ bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monste bAddStealRate,n; n/100% increase to Steal skill success chance -bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x
\ No newline at end of file +bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names) |