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diff --git a/doc/item_bonus.md b/doc/item_bonus.md deleted file mode 100644 index 7c8547456..000000000 --- a/doc/item_bonus.md +++ /dev/null @@ -1,436 +0,0 @@ -# Hercules Item Bonuses List - -<!-- -# Copyright -> This file is part of Hercules. -> http://herc.ws - http://github.com/HerculesWS/Hercules -> -> Copyright (C) 2012-2018 Hercules Dev Team -> Copyright (C) Athena Dev Teams -> -> Hercules is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -> -> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -> See the GNU General Public License for more details. -> -> You should have received a copy of the GNU General Public License along with this program. -> If not, see <http://www.gnu.org/licenses/>. ---> - -## Description -List of script instructions used in item bonuses, mainly `bonus`/`bonus2`/`bonus3`/`bonus4`/`bonus5` arguments and etc. - - -## Constants -This table contains all available constants referenced in the `bonus` commands. - -Race (`r`) | Status effect (`eff`) | Element (`e`) | Monster Race (`mr`) | Size (`s`) -:----------------- | :-------------------- | :------------- | :------------------ | :----------- -RC_Formless | Eff_Stone | Ele_Neutral | RC2_Goblin | Size_Small -RC_Undead | Eff_Freeze | Ele_Water | RC2_Kobold | Size_Medium -RC_Brute | Eff_Stun | Ele_Earth | RC2_Orc | Size_Large -RC_Plant | Eff_Sleep | Ele_Fire | RC2_Golem | -RC_Insect | Eff_Poison | Ele_Wind | RC2_Guardian | -RC_Fish | Eff_Curse | Ele_Poison | RC2_Ninja | -RC_Demon | Eff_Silence | Ele_Holy | RC2_Scaraba | -RC_DemiHuman | Eff_Confusion | Ele_Dark | RC2_Turtle | -RC_Angel | Eff_Blind | Ele_Ghost | | -RC_Dragon | Eff_Bleeding | Ele_Undead | | -RC_Player | Eff_DPoison | Ele_All | | -RC_Boss | Eff_Fear | | | -RC_NonBoss | Eff_Cold | | | -RC_NonDemiHuman | Eff_Burning | | | -RC_NonPlayer | Eff_Deepsleep | | | -RC_DemiPlayer | | | | -RC_NonDemiPlayer | | | | -RC_All | | | | - - -### Trigger criteria (`bf`) - Type 1 | Description -:----------------- | :------------------------------ -`BF_WEAPON` | Trigger on weapon skills -`BF_MAGIC` | Trigger on magic skills -`BF_MISC` | Trigger on misc skills - -(Default: `BF_WEAPON`) - - Type 2 | Description -:----------------- | :------------------------------ -`BF_SHORT` | Trigger on melee attacks -`BF_LONG` | Trigger on ranged attacks - -(Default: `BF_SHORT`+`BF_LONG`) - - Type 3 | Description -:----------------- | :------------------------------ -`BF_NORMAL` | Trigger on normal attacks -`BF_SKILL` | Trigger on skills - -(Default: `BF_SKILL` if type is `BF_MISC` or `BF_MAGIC`, `BF_NORMAL` if type is `BF_WEAPON`) - - -### Attack Trigger Criteria (`abf`) - Type 1 | Description -:----------------- | :------------------------------ -`ATF_SELF` | Trigger on self -`ATF_TARGET` | Trigger on target - -(Default: `ATF_TARGET`) - - Type 2 | Description -:----------------- | :------------------------------ -`ATF_SHORT` | Trigger on melee attack -`ATF_LONG` | Trigger on ranged attack - -(Default: `ATF_SHORT`+`ATF_LONG`) - - Type 3 | Description -:----------------- | :------------------------------ -`ATF_WEAPON` | Trigger on Weapon Skills -`ATF_MAGIC` | Trigger on magic attacks -`ATF_MISC` | Trigger on misc skills -`ATF_SKILL` | Trigger on skill attack - -(Default: `ATF_WEAPON`) - - Type 4 | Description -:----------------- | :------------------------------ -`ATF_SELF` | Trigger effect on self. -`ATF_TARGET` | Trigger effect on target (default) -`ATF_SHORT` | Trigger on melee attacks -`ATF_LONG` | Trigger in ranged attacks (default: trigger on all attacks) - -(Default: `ATF_TARGET`) - - Other values | Remarks -:----------------- | :------------------------------ -Skill (`sk`) | see `db/(pre-)re/skill_db.txt` (NOTE: Both skill IDs and names, with and without quotes, are supported.) -Monster id (`mid`) | see `db/(pre-)re/mob_db.txt` -Item id (`id`) | see `db/(pre-)re/item_db.conf` -Item chain (`ic`) | see `db/(pre-)re/item_chain.conf` (Only Constants) -Item group (`ig`) | see `db/(pre-)re/item_group.conf` (ItemID) -Weapon type (`w`) | see `doc/item_db.txt` -> View -> Weapons -Class (`c`) | see `db/(pre-re)/mob_db.txt` -> For Players, `c` = JobID - ---------------- - - -## Bonuses ---------------- -The format of bonuses listed in this file is as follows: - * 1. Basic Bonuses - * 2. Extended Bonuses - * 3. Group-specific Bonuses - * 4. Status-related Bonuses - * 5. AutoSpell Bonuses - * 6. Misc Bonuses - - ---------------- - -### 1. Basic Bonuses - -Base Stats | Description -:-------------------------------- | :------------------------- -bonus bStr,`n`; | STR + `n` -bonus bAgi,`n`; | AGI + `n` -bonus bVit,`n`; | VIT + `n` -bonus bInt,`n`; | INT + `n` -bonus bDex,`n`; | DEX + `n` -bonus bLuk,`n`; | LUK + `n` -bonus bAgiVit,`n`; | AGI + `n`, VIT + `n` -bonus bAgiDexStr,`n`; | STR + `n`, AGI + `n`, DEX + `n` -bonus bAllStats,`n`; | STR + `n`, AGI + `n`, VIT + `n`, INT + `n`, DEX + `n`, LUK + `n` - -HP/SP | Description -:-------------------------------- | :------------------------- -bonus bMaxHP,`n`; | MaxHP + `n` -bonus bMaxHPrate,`n`; | MaxHP + `n`% -bonus bMaxSP,`n`; | MaxSP + `n` -bonus bMaxSPrate,`n`; | MaxSP + `n`% - -Attack/Def | Description -:-------------------------------- | :------------------------- -bonus bAtk,`n`; | ATK + `n` -bonus bAtk2,`n`; | ATK2 + `n` -bonus bAtkRate,`n`; | Attack Power + `n`% -bonus bBaseAtk,`n`; | Basic Attack Power + `n` -bonus bDef,`n`; | Equipment DEF + `n` -bonus bDef2,`n`; | VIT based DEF + `n` -bonus bDefRate,`n`; | Equipment DEF + `n`% -bonus bDef2Rate,`n`; | VIT based DEF + `n`% - -Magic Attack/Def | Description -:-------------------------------- | :------------------------- -bonus bMatk,`n`; | Magical attack power + `n` -bonus bMatkRate,`n`; | Magical attack power + `n`% -bonus bMdef,`n`; | Equipment MDEF + `n` -bonus bMdef2,`n`; | INT based MDEF + `n` -bonus bMdefRate,`n`; | Equipment MDEF + `n`% -bonus bMdef2Rate,`n`; | INT based MDEF + `n`% - -Other Stats | Description -:-------------------------------- | :------------------------- -bonus bHit,`n`; | Hit + `n` -bonus bHitRate,`n`; | Hit + `n`% -bonus bCritical,`n`; | Critical + `n` -bonus bCriticalRate,`n`; | Critical + `n`% -bonus bFlee,`n`; | Flee + `n` -bonus bFleeRate,`n`; | Flee + `n`% -bonus bFlee2,`n`; | Perfect Dodge + `n` -bonus bFlee2Rate,`n`; | Perfect Dodge + `n`% -bonus bPerfectHitRate,`n`; | On-target impact attack probability `n`% (only the highest among all is applied) -bonus bPerfectHitAddRate,`n`; | On-target impact attack probability + `n`% -bonus bSpeedRate,`n`; | Moving speed + `n`% (only the highest among all is applied) -bonus bSpeedAddRate,`n`; | Moving speed + `n`% -bonus bAspd,`n`; | Attack speed + `n` -bonus bAspdRate,`n`; | Attack speed + `n`% -bonus bAtkRange,`n`; | Attack range + `n` -bonus bAddMaxWeight,`n`; | MaxWeight + `n` (in units of 0.1) - - ---------------- - -### 2. Extended Bonuses - -HP | Description -:-------------------------------- | :------------------------- -bonus bHPrecovRate,`n`; | Natural HP recovery ratio + `n`% -bonus2 bHPRegenRate,`n`,`t`; | Gain `n` HP every `t` milliseconds -bonus2 bHPLossRate,`n`,`t`; | Lose `n` HP every `t` millisecond - -SP | Description -:-------------------------------- | :------------------------- -bonus bSPrecovRate,`n`; | Natural SP recovery ratio + `n`% -bonus2 bSPRegenRate,`n`,`t`; | Gain `n` SP every `t` milliseconds -bonus2 bSPLossRate,`n`,`t`; | Lose `n` SP every `t` milliseconds -bonus bUseSPrate,`n`; | SP consumption + `n`% -bonus2 bSkillUseSP,`sk`,`n`; | Reduces SP consumption of skill `sk` by n. -bonus2 bSkillUseSPrate,`sk`,`n`; | Reduces SP consumption of skill `sk` by `n`% -bonus bNoRegen,`x`; | Stops regeneration for `x` (`x`: 1=HP, 2=SP) - -Attack/Def | Description -:-------------------------------- | :------------------------- -bonus bNearAtkDef,`n`; | Adds `n`% damage reduction against melee physical attacks -bonus bLongAtkDef,`n`; | Adds `n`% damage reduction against ranged physical attacks -bonus bMagicAtkDef,`n`; | Adds `n`% damage reduction against magical attacks -bonus bMiscAtkDef,`n`; | Adds `n`% damage reduction against MISC attacks (traps, falcon, ...) -bonus bCriticalDef,`n`; | Decreases Chance of being hit by critical by `n`% -bonus2 bSkillAtk,`sk`,`n`; | Increase damage of skill `sk` by `n`% -bonus2 bWeaponAtk,`w`,`n`; | Adds `n` ATK when weapon of type `w` is equipped -bonus2 bWeaponAtkRate,`w`,`n`; | Adds `n`% damage to weapon attacks when weapon of type `w` is equipped -bonus bLongAtkRate,`n`; | Increases damage of ranged attacks by `n`% -bonus bCritAtkRate,`n`; | Increase critical damage by +`n`% -bonus bNoWeaponDamage,`n`; | Prevents from receiving `n`% physical damage -bonus bNoMagicDamage,`n`; | Prevents from receiving `n`% magical effect (Attack, Healing, Support spells are all blocked) -bonus bNoMiscDamage,`n`; | Adds `n`% reduction to received misc damage - -Heal | Description -:-------------------------------- | :------------------------- -bonus bHealPower,`n`; | Increase heal amount of all heal skills used by player on self by `n`% -bonus bHealPower2,`n`; | Increase heal amount if you are healed by any skills of others by `n`% -bonus2 bSkillHeal,`sk`,`n`; | Increase heal amount of skill `sk` by `n`% -bonus2 bSkillHeal2,`sk`,`n`; | Increase heal amount if you are healed by skill `sk` by `n`% -bonus bAddItemHealRate,`n`; | Increases HP recovered by `n`% for healing items. -bonus2 bAddItemHealRate,`id`,`n`; | Increases HP recovered by `n`% for item `id`/`ig` - -Skill Cast | Description -:---------------------------------- | :------------------------- -bonus bCastrate,`n`; | Skill casting time rate + `n`% -bonus2 bCastrate,`sk`,`n`; | Adjust casting time of skill `sk` by `n`% -bonus bFixedCastrate,`n`; | Increases fixed cast time of all skills by `n`% -bonus2 bFixedCastrate,`s`,`n`; | Increases fixed cast time of skill `sk` by `n`% -bonus bFixedCast,`t`; | Increases fixed cast time of all skills by `t` milliseconds -bonus2 bSkillFixedCast,`sk`,`t`; | Increases fixed cast time of skill `sk` by `t` milliseconds -bonus bVariableCastrate,`n`; | Increases variable cast time of all skills by `n`% -bonus2 bVariableCastrate,`sk`,`n`; | Increases variable cast time of skill `sk` by `n`% -bonus bVariableCast,`t`; | Increases variable cast time of all skills by `t` milliseconds -bonus2 bSkillVariableCast,`sk`,`t`; | Increases variable cast time of skill `sk` by `t` milliseconds -bonus bNoCastCancel,`n`; | Prevents casting from being interrupted when hit (does not work in GvG | `n` is meaningless) -bonus bNoCastCancel2,`n`; | Prevents casting from being interrupted when hit (works even in GvG | `n` is meaningless) -bonus bDelayrate,`n`; | Increases skill delay by `n`% -bonus2 bSkillCooldown,`sk`,`t`; | Increases cooldown of skill `sk` by `t` milliseconds - - ---------------- - -### 3. Group-specific Bonuses - -Damage Modifiers | Description -:----------------------------------- | :------------------------- -bonus2 bAddSize,`s`,`n`; | +n% Physical damage against size `s` -bonus2 bMagicAddSize,`s`,`n`; | +n% Magical damage against size `s` -bonus2 bSubSize,`s`,`n`; | +n% Damage reduction against size `s` -bonus2 bAddRaceTolerance,`r`,`n`; | +n% tolerance against race `r` (Renewal Only) -bonus2 bAddRace,`r`,`n`; | +n% Physical damage against race `r` -bonus2 bMagicAddRace,`n`,`x`; | +n% Magical damage against race `r` -bonus2 bSubRace,`r`,`n`; | +n% Damage reduction against race `r` -bonus2 bAddRace2,`mr`,`n`; | +n% Damage Against monster race `mr` -bonus2 bSubRace2,`mr`,`n`; | +n% Damage reduction against monster race `mr` -bonus2 bAddEle,`e`,`n`; | +n% Physical damage against element `e` -bonus2 bMagicAddEle,`e`,`n`; | +n% Magical damage against element `e` -bonus2 bMagicAtkEle,`e`,`n`; | Increases damage of element `e` magic by `n`% -bonus3 bAddEle,`e`,`n`,`bf`; | +n% physical damage against element `e` -bonus2 bSubEle,`e`,`n`; | +n% Damage reduction against element `e` -bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`. -bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c` -bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c` -bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c` -bonus2 bAddMdefClass,`c`,`x`; | +n% magical damage reduction against monsters of class `c` -bonus2 bCriticalAddRace,`r`,`n`; | +`n` Critical Against race `r` - -Attack/Def | Description -:------------------------------------- | :------------------------- -bonus bAtkEle,`e`; | Gives the player's attacks element `e` -bonus bDefEle,`e`; | Gives the player's defense element `e` -bonus bDefRatioAtkEle,`e`; | Deals more damage to enemies of element `e` with higher defense -bonus bDefRatioAtkRace,`r`; | Deals more damage to enemies of race `r` with higher defense -bonus4 bSetDefRace,`r`,`n`,`t`,`y`; | Set DEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack -bonus4 bSetMDefRace,`r`,`n`,`t`,`y`; | Set MDEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack - -Ignore Def | Description -:-------------------------------- | :------------------------- -bonus bIgnoreDefRace,`r`; | Disregard DEF against enemies of race `r` -bonus bIgnoreMdefRace,`r`; | Disregard MDEF against enemies of race `r` -bonus bIgnoreDefEle,`e`; | Disregard DEF against enemies of element `e` -bonus bIgnoreMdefEle,`e`; | Disregard MDEF against enemies of element `e` -bonus2 bIgnoreDefRate,`r`,`n`; | Disregard `n`% of the target's DEF if the target belongs to race `r` -bonus2 bIgnoreMdefRate,`r`,`n`; | Disregard `n`% of the target's MDEF if the target belongs to race `r` -bonus bIgnoreMdefRate,`n`; | Disregard `n`% of the target's MDEF - -Experience | Description -:-------------------------------- | :------------------------- -bonus2 bExpAddRace,`r`,`n`; | +n% Experience from enemies of race `r` - - ---------------- - -### 4. Status-related Bonuses - -Status-related Bonuses | Description -:------------------------------------------- | :------------------------- -bonus2 bResEff,`e`,`n`; | Adds a `n`/100% tolerance to effect `e` -bonus2 bAddEff,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking -bonus2 bAddEff2,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on self when attacking. -bonus3 bAddEff,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target abf -bonus4 bAddEff,`eff`,`n`,`abf`,`t`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target `abf` for `t` milliseconds <br/> (Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535) -bonus3 bAddEffOnSkill,`sk`,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on enemy when using skill `sk` -bonus4 bAddEffOnSkill,`sk`,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` when using skill `sk` -bonus2 bAddEffWhenHit,`eff`,`n`; | `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage -bonus3 bAddEffWhenHit,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage -bonus2 bWeaponComaRace,`r`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of race `r` with a weapon attack -bonus2 bWeaponComaEle,`e`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of element `e` with weapon attack - - ---------------- - -### 5. AutoSpell Bonuses - -NOTES: - - For all AutoSpell bonuses, target must be within the spell's range to go off. - - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16). - -AutoSpell Bonuses | Description -:------------------------------------------------- | :------------------------- -bonus4 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk` -bonus5 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`,`i`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk` <br/> i: <br/> Flags (bitfield)<br/> &1: Forces the skill to be casted on self, rather than on the target of skill `sk`<br/> &2: Random skill level between 1 and l is chosen. -bonus4 bAutoSpell,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking -bonus5 bAutoSpell,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking -bonus4 bAutoSpellWhenHit,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack -bonus5 bAutoSpellWhenHit,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack <br/>i: <br/>0 = cast on self <br/>1 = cast on enemy, not on self <br/>2 = use random skill lv in [1..y] <br/>3 = 1+2 (random lv on enemy) -bonus3 bAutoSpellWhenHit,`sk`,`x`,`n`; | `n`/10% chance to cast skill `sk` of level `x` on attacker when being hit by a direct attack -bonus3 bAutoSpell,`sk`,`x`,`n`; | Auto Spell casting on attack of spell `sk` at level `x` with `n`/10% chance - - ---------------- - -### 6. Misc Bonuses - -HP/SP Drain | Description -:------------------------------------- | :------------------------- -bonus bHPDrainValue,`n`; | Heals +`n` HP with weapon attack. -bonus2 bHPDrainValue,`n`,`x`; | Heals +`n` HP with weapon attack. When `x` is non-zero, the HP is drained instead. -bonus2 bHPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% HP when attacking -bonus bSPDrainValue,`n`; | When hitting a monster by physical attack, you gain `n` SP -bonus2 bSPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% SP when attacking -bonus2 bSPDrainValue,`n`,`x`; | When hitting a monster by physical attack <br/> x: <br/> 0: Gain `n` SP <br/> 1: drain `n` SP from target -bonus3 bSPDrainRate,`n`,`x`,`y`; | When attacking there is a `n`/10% chance to either gain SP equivalent to `x`% of damage dealt, OR drain the amount of sp from the enemy. <br/> y: <br/> 0: Gain SP <br/> 1: Drain SP from target -bonus2 bHPDrainValueRace,`r`,`n`; | Heals +`n` HP when attacking a monster of race `r` with weapon attack. -bonus2 bSPDrainValueRace,`r`,`n`; | Heals +`n` SP when attacking a monster of race `r` with weapon attack. -bonus3 bHPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as HP from a monster of race `r` with weapon attack. -bonus3 bSPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as SP from a monster of race `r` with weapon attack. - -HP/SP Vanish | Description -:------------------------------------- | :------------------------- -bonus2 bHPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking -bonus2 bSPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking -bonus3 bHPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking for criteria `bf` -bonus3 bSPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking for criteria `bf` - -HP/SP Gain | Description -:------------------------------------- | :------------------------- -bonus bHPGainValue,`n`; | When killing a monster by physical attack, you gain `n` HP -bonus bSPGainValue,`n`; | When killing a monster by physical attack, you gain `n` SP -bonus bMagicHPGainValue,`n`; | Gains +`n` HP when killing an enemy with magic attack -bonus bMagicSPGainValue,`n`; | Gains +`n` SP when killing an enemy with magic attack -bonus2 bHPGainRaceAttack,`r`,`n`; | Heals `n` HP when attacking race `r` on every hit -bonus2 bSPGainRaceAttack,`r`,`n`; | Heals `n` SP when attacking race `r` on every hit -bonus2 bSPGainRace,`r`,`n`; | When killing a monster of race `r` by physical attack gain `n` SP - -Damage return | Description -:------------------------------------- | :------------------------- -bonus bMagicDamageReturn,`n`; | Adds a `n`% chance to reflect targetted magic spells back to the enemy that caused it -bonus bShortWeaponDamageReturn,`n`; | Reflects `n`% of received melee damage back to the enemy that caused it -bonus bLongWeaponDamageReturn,`n`; | Reflects `n`% of received ranged damage back to the enemy that caused it - -NOTE: - - `n` is meaningless if not mentioned. - -Strip/Break equipment | Description -:--------------------------------------- | :------------------------- -bonus bUnstripable,`n`; | Equipment cannot be taken off via strip skills -bonus bUnstripableWeapon,`n`; | Weapon cannot be taken off via Strip skills -bonus bUnstripableArmor,`n`; | Armor cannot be taken off via Strip skills -bonus bUnstripableHelm,`n`; | Helm cannot be taken off via Strip skills -bonus bUnstripableShield,`n`; | Shield cannot be taken off via Strip skills -bonus bUnbreakable,`n`; | Reduces the break chance of all equipped equipment by `n`%. -bonus bUnbreakableGarment,`n`; | Garment cannot be damaged/broken by any means -bonus bUnbreakableWeapon,`n`; | Weapon cannot be damaged/broken by any means -bonus bUnbreakableArmor,`n`; | Armor cannot be damaged/broken by any means -bonus bUnbreakableHelm,`n`; | Helm cannot be damaged/broken by any means -bonus bUnbreakableShield,`n`; | Shield cannot be damaged/broken by any means -bonus bUnbreakableShoes,`n`; | Shoes cannot be damaged/broken by any means -bonus bBreakWeaponRate,`n`; | Adds a `n`/100% chance to break enemy's weapon while attacking (Stackable) -bonus bBreakArmorRate,`n`; | Adds a `n`/100% chance to break enemy's armor while attacking (Stackable) - -NOTE: - - `n` is meaningless if not mentioned. - -Monster Related | Description -:----------------------------------------- | :------------------------- -bonus3 bAddClassDropItem,`id`,`c`,`n`; | Adds a `n`/100% chance of dropping item id when killing monster mid -bonus2 bAddMonsterDropItem,`id`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster. -bonus3 bAddMonsterDropItem,`id`,`r`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster of race `r`. <br/> If `n` is negative value, then it's a part of formula <br/> `chance = -y*(killed_mob_level/10)+1` -bonus bAddMonsterDropChainItem,`ic`; | Able to get Item of chain `ic` when you kill a monster -bonus2 bAddMonsterDropChainItem,`ic`,`r`; | Able to get item of chain `ic` when you kill a monster of race `r` -bonus2 bGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (only the highest among all is applied). -bonus2 bAddGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (Stackable) <br/> x: <br/> < 0: Max Zeny gain is `(-x*monster_level)` - -Misc effects | Description -:------------------------------------- | :------------------------- -skill i,`n`; | Gives skill #i at level n -bonus bDoubleRate,`n`; | Double Attack probability +n% (works with all weapons | only the highest among all is applied) -bonus bDoubleAddRate,`n`; | Double Attack probability +n% (works with all weapons) -bonus bSplashRange,`n`; | Splash attack radius +`n` (highest is applied) -bonus bSplashAddRange,`n`; | Splash attack radius + `n` (e.g. `n`=1 makes a `3*3` cells area, `n`=2 a `5*5` area, etc) <br/> `n`: <br/> 1: 3*3 Area <br/> 2: 5*5 Area <br/> ... -bonus bClassChange,`n`; | Gives a `n`/100% chance to change the attacked monster's class with normal attack. -bonus bAddStealRate,`n`; | `n`/100% increase to Steal skill success chance -bonus bRestartFullRecover,`n`; | When reviving, HP and SP are fully healed -bonus bNoSizeFix,`n`; | The attack revision with the size of the monster is not received -bonus bNoGemStone,`n`; | Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone) -bonus bIntravision,`n`; | Always see Hiding and Cloaking players/mobs <br/> `n`: is meaningless -bonus2 bAddSkillBlow,`sk`,`n`; | Knockbacks the target by `n` cells when using skill `sk` -bonus bNoKnockback,`n`; | Character is no longer knocked back by enemy skills with such effect (`n` is meaningless) -bonus bPerfectHide,`n`; | Hidden/cloaked character is no longer detected by monsters with 'detector' mode (`n` is meaningless). - |