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-rw-r--r--db/re/skill_cast_db.txt4
-rw-r--r--db/re/skill_unit_db.txt13
2 files changed, 9 insertions, 8 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 4366817c7..1b69feab3 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1368,8 +1368,8 @@
2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0,-1
//-- SC_MAELSTROM
2302,2000,2000,0,7000:14000:21000,0,0,-1
-//-- SC_BLOODYLUST
-2303,2000,2000,0,10000:20000:30000,30000,0,-1
+//-- SC_BLOODYLUST //dur2=intr
+2303,2000,2000,0,10000:20000:30000,0,0,-1
//-- SC_FEINTBOMB
2304,1000,0,0,1000,0,5000,-1
//==========================================
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 511a60f4d..3b7d9c26c 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -15,6 +15,7 @@
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
@@ -121,9 +122,9 @@
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
-2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC
+2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
-2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST
+2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
@@ -140,10 +141,10 @@
2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
-2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA
-2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA
-2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA
-2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA
+2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
+2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
+2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
+2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN