diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 6 |
2 files changed, 5 insertions, 3 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index b22d76f9d..210641abf 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -30,6 +30,8 @@ =========================
02/10
+ * Fixed Valkyrie armors having no effect for Aco class, thanks to
+ a user from em-24.com [Vicious]
* Changed the max level of the NPC_BREAK skills to 10. Changed their
element to 0 and made them no damage skills. [Skotlex]
* Weapon Repair update. SP cost 30, Cast time 7.5 secs, interruptable. [Skotlex]
diff --git a/db/item_db.txt b/db/item_db.txt index 63427f4c7..27355edef 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1017,7 +1017,7 @@ 2354,Gebney_Armor,Gebney Armor,5,,10,3500,,7,,0,119529470,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; }
2355,Angel_Protection,Angel Protection,5,,10,600,,4,,1,8388609,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)==0) end; bonus bMaxHP,900; bonus bMaxSP,100; bonus4 bAutoSpellWhenHit,361,1,20,0; }
2356,Holy_Cloth_of_Benefit,Holy Cloth of Benefit,5,,10,2500,,5,,1,33024,7,2,16,,70,1,,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; }
-2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
+2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
// Footgears
//===================================================================
@@ -1041,7 +1041,7 @@ 2418,Boots_of_Vidar,Boots of Vidar,5,,10,650,,4,,0,119529470,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; }
2419,Gebney's_Combat_Boots,Gebney's Combat Boots,5,,10,700,,4,,0,119529470,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2420,Second_Advent_of_Angel,Second Advent of Angel,5,,10,10,,0,,1,8388609,7,2,64,,0,1,0,{ bonus bMaxHP,100; }
-2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
+2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
// Garments
//===================================================================
@@ -1068,7 +1068,7 @@ 2521,Warmth_of_Angel,Warmth of Angel,5,,10,400,,2,,0,8388609,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; }
2522,Running_Shirt,Running Shirt,5,,10,150,,2,,0,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
2523,Running_Shirt_,Running Shirt_,5,,10,150,,2,,1,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
-2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
+2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
// Accessories
//===================================================================
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