diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/mob_skill_db.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index ba5b16cb2..84f221305 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -8,10 +8,11 @@ //delay is the time in milliseconds that has to be pass before recasting the same skill. // //STATE: -// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / -// attack / angry (like attack, except player has not attacked mob yet) / +// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / +// loot /attack / angry (like attack, except player has not attacked mob yet) / // chase (following target, after being attacked) / follow (following // target, without being attacked) +// anytarget (attack+angry+chase+follow) // //target: The target of the skill can be: target (when a PC is targetted) / self / friend / master // (the following are for ground-skills, a random target tile is selected from |