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-rw-r--r--db/pre-re/item_db.txt2
-rw-r--r--db/re/item_db.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt
index bb648004f..a5696d416 100644
--- a/db/pre-re/item_db.txt
+++ b/db/pre-re/item_db.txt
@@ -4752,7 +4752,7 @@
12210,Bubble_Gum,Bubble Gum,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,200; },{},{}
12211,Kafra_Card,Kafra Card,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{}
12212,Giant_Fly_Wing,Giant Fly Wing,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashPartyCall"; },{},{}
-12213,Neuralizer,Neuralizer,2,2,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}
+12213,Neuralizer,Neuralizer,11,2,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}
12214,Convex_Mirror,Convex Mirror,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BOSSMAPINFO,600000,0; },{},{}
12215,Blessing_10_Scroll,LV10 Blessing Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,240000,10; },{},{}
12216,Inc_Agi_10_Scroll,LV10 Agil Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if (Hp > 15) { skilleffect "AL_INCAGI",0; sc_start SC_INCREASEAGI,240000,10; heal -15,0; } },{},{}
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index 51aa24c21..1019051a1 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -5259,7 +5259,7 @@
12210,Bubble_Gum,Bubble Gum,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,200; },{},{}
12211,Kafra_Card,Kafra Card,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{}
12212,Giant_Fly_Wing,Giant Fly Wing,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashPartyCall"; },{},{}
-12213,Neuralizer,Neuralizer,2,2,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}
+12213,Neuralizer,Neuralizer,11,2,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{}
12214,Convex_Mirror,Convex Mirror,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BOSSMAPINFO,600000,0; },{},{}
12215,Blessing_10_Scroll,LV10 Blessing Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "AL_BLESSING",0; sc_start SC_BLESSING,240000,10; },{},{}
12216,Inc_Agi_10_Scroll,LV10 Agil Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if (Hp > 15) { skilleffect "AL_INCAGI",0; sc_start SC_INCREASEAGI,240000,10; heal -15,0; } },{},{}