diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 3 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 6 | ||||
-rw-r--r-- | db/skill_require_db.txt | 6 |
3 files changed, 9 insertions, 6 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 34bcee7a8..215efe94d 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -43,6 +43,9 @@ Still need proper rates for most 11.3 Equipment that don't have their +rates/Status Infliction rates clearly defined. 13107 Western_Outlaw Need correct HIT and ASPD Rate ======================== +08/13 + * Fixed some typos thanks to Christian [Playtester] + - also reduced aftercast delay of NJ_ISSEN 08/12 * Resolved some issues mentioned above [Playtester] * Updated the mapcache with data for moscovia maps diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index fc338c0b3..6f2c6c61c 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -625,7 +625,7 @@ //-- SN_SIGHT 380,0,0,0,30000,0 //-- SN_FALCONASSAULT -381,1000,3000,0,0,0,0 +381,1000,3000,0,0,0 //-- SN_SHARPSHOOTING 382,2000,1500,0,0,0 //-- SN_WINDWALK @@ -904,7 +904,7 @@ //-- NJ_KOUENKA 534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0 //-- NJ_KAENSIN -535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0, +535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0 //-- NJ_BAKUENRYU 536,3000,2000,0,0,0 //-- NJ_HYOUSENSOU @@ -922,7 +922,7 @@ //-- NJ_NEN 543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0 //-- NJ_ISSEN -544,0,3000,0,0,0 +544,0,1000,0,0,0 //========================================== //===== New Monster Skills ================= diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 198e13ccb..67bf71c26 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -388,9 +388,9 @@ 493,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_MISSION## 494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH## 495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND## -496,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1## -497,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2## -498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT3## +496,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1## +497,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2## +498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT3## 499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER## 500,0,0,2,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING 501,0,0,10,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING |