diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 3 | ||||
-rw-r--r-- | db/item_db.txt | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 180e407d5..bcbac0c92 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -43,6 +43,9 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2008/07/04 + * Fixed 4372, Bacsojin Card trying to improve AL_SANCTUARY instead of PR_SANCTUARY. Bugreport: 1793 [Paradox924X] +2008/07/02 * Fixed 4175,Poison_Toad_Card missing pushback effect, bugreport:1779 2008/06/24 diff --git a/db/item_db.txt b/db/item_db.txt index 5dedb64c3..f28635b77 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1820,7 +1820,7 @@ 4369,Venatu_Card,Venatu Card,6,,10,10,,,,,,,,16,,,,,{ bonus bLuk,readparam(bAgi)/18; },{},{} 4370,Dimik_Card,Dimik Card,6,,10,10,,,,,,,,16,,,,,{ bonus bVit,getrefine()-5; },{},{} 4371,Archdam_Card,Archdam Card,6,,10,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bCastrate,20; if(isequipped(4311,4319,4331)) { bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob == Job_Crusader) { bonus bDefEle,Ele_Holy; } } },{},{} -4372,Bacsojin_Card,Bacsojin Card,6,,10,10,,,,,,,,769,,,,,{ bonus2 bSkillHeal,"AL_HEAL",30; bonus2 bSkillHeal,"AL_SANCTUARY",30; bonus2 bSkillHeal,"AM_POTIONPITCHER",30; bonus bUseSPrate,15; },{},{} +4372,Bacsojin_Card,Bacsojin Card,6,,10,10,,,,,,,,769,,,,,{ bonus2 bSkillHeal,"AL_HEAL",30; bonus2 bSkillHeal,"PR_SANCTUARY",30; bonus2 bSkillHeal,"AM_POTIONPITCHER",30; bonus bUseSPrate,15; },{},{} 4373,Chung_E_Card,Chung E Card,6,,10,10,,,,,,,,4,,,,,{ bonus bLuk,getrefine()-5; bonus bCritical,getrefine(); },{},{} 4374,Apocalips_H_Card,Vesper Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefRate,RC_Boss,30; },{},{} 4375,Orc_Baby_Card_Card,Orc Baby Card,6,,10,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{} |