diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/re/item_db.txt | 64 |
1 files changed, 37 insertions, 27 deletions
diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 3a6bacb93..eb0c6808b 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -648,9 +648,9 @@ 1289,P_Katar1,Eden Katar I,4,0,,0,155,,1,0,0x00001000,7,2,34,3,60,0,16,{},{},{} 1290,Agent_Katar,Agent Katar,4,41000,,1200,170,,1,1,0x00001000,7,2,34,3,100,1,16,{ bonus bHit,readparam(bLuk)/2; },{},{} 1291,Guillotine_Katar,Guillotine Katar,4,56000,,1500,200,,1,0,0x00001000,7,2,34,4,140,1,16,{ bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30; },{},{} -//1292, -1293,Bellum_Jahmadar,Bellum Jahmadar,4,20,,1200,170,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus bAspdRate,getrefine(); },{},{} -1294,Bellum_Scale,Bellum Scale,4,20,,1200,50,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{} +1292,Upg_Katar,Upg Katar,4,20,,1000,80,,1,1,0x00001000,7,2,34,3,1,1,16,{ bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +1293,Vellum_Jahmadar,Vellum Jahmadar,4,20,,1200,170,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus bAspdRate,getrefine(); },{},{} +1294,Vellum_Scale,Vellum Scale,4,20,,1200,50,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{} // 1-Handed Axes 1301,Axe,Axe,4,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{} 1302,Axe_,Axe,4,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{} @@ -711,9 +711,9 @@ 1391,P_Two_Handed_Axe1,Eden Two-Handed Axe I,4,0,,0,195,,1,0,0x000444A2,7,2,34,3,60,0,7,{},{},{} 1392,Ignus_Steel,Ignus Steel,4,56000,,1900,250,,1,1,0x000444A2,7,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0; },{},{} 1393,End_Sectora,End Sectora,4,56000,,1900,250,,1,1,0x000444A2,7,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; },{},{} -//1394, -1395,Bellum_Buster,Bellum Buster,4,20,,2500,50,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} -1396,Bellum_Guillotine,Bellum Guillotine,4,20,,5500,300,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} +1394,Upg_Two_Handed_Axe,Upg Two Handed Axe,4,20,,2000,110,,1,1,0x000444A2,7,2,34,3,1,1,7,{ bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +1395,Vellum_Buster,Vellum Buster,4,20,,2500,50,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} +1396,Vellum_Guillotine,Vellum Guillotine,4,20,,5500,300,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} // 1-Handed Spears 1401,Javelin,Javelin,4,150,,700,28,,3,3,0x00004082,7,2,2,1,4,1,4,{},{},{} 1402,Javelin_,Javelin,4,150,,700,28,,3,4,0x00004082,7,2,2,1,4,1,4,{},{},{} @@ -750,7 +750,7 @@ 1433,Imperial_Spear,Imperial Spear,4,20,,1800,180:50,,3,1,0x00004082,7,2,2,3,102,1,4,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2; },{},{} 1434,P_Spear1,Eden Spear I,4,0,,0,165,,3,0,0x00004082,7,2,2,3,60,0,4,{},{},{} 1435,Cannon_Spear,Cannon Spear,4,56000,,1600,180,,3,1,0x00004000,7,2,2,4,100,1,4,{ bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3); },{},{} -1436,Bellum_Spear,Bellum Spear,4,20,,850,150,,3,0,0x00004082,7,2,2,4,95,1,4,{ bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; } },{},{} +1436,Vellum_Spear,Vellum Spear,4,20,,850,150,,3,0,0x00004082,7,2,2,4,95,1,4,{ bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; } },{},{} // 2-Handed Spears 1451,Guisarme,Guisarme,4,13000,,1000,84,,3,2,0x00004082,7,2,34,2,18,1,5,{},{},{} 1452,Guisarme_,Guisarme,4,13000,,1000,84,,3,3,0x00004082,7,2,34,2,18,1,5,{},{},{} @@ -794,8 +794,8 @@ 1488,Ahlspiess_C,Ahlspiess,4,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} 1489,Marlin,Marlin,4,0,,0,220,,3,0,0x00004082,2,2,34,1,50,0,5,{ bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; } },{},{} 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus2 bSkillFixedCast,"LK_SPIRALPIERCE",4000; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } -//1491, -1492,Bellum_Glave,Bellum Glave,4,20,,4500,250,,3,0,0x00004082,7,2,34,4,95,1,5,{ bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +1491,Upg_Lance,Upg Lance,4,20,,1500,105,,3,1,0x00004082,7,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +1492,Vellum_Glave,Vellum Glave,4,20,,4500,250,,3,0,0x00004082,7,2,34,4,95,1,5,{ bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} // Maces 1501,Club,Club,4,120,,700,23,,1,3,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} 1502,Club_,Club,4,120,,700,23,,1,4,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} @@ -882,9 +882,9 @@ 1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{} 1583,P_Book1,Eden Book I,4,0,,0,135:110,,1,0,0x00410100,7,2,2,3,60,0,15,{},{},{} 1584,Cold_Magic_Book,Cold Magic Book,4,56000,,1000,100:160,,1,2,0x00010000,7,2,2,4,100,1,15,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()/3); bonus bUseSPrate,getrefine(); },{},{} -//1585, -1586,Bellum_Bible,Bellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} -1587,Bellum_Great_Encyclopedia,Bellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +1585,Upg_Book,Upg Book,4,20,,600,45:20,,1,1,0x00410100,7,2,2,3,1,1,15,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5); } },{},{} +1586,Vellum_Bible,Vellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} +1587,Vellum_Great_Encyclopedia,Vellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} // GM Weapon 1599,Angra_Manyu,Angra Manyu,4,1,,10,10000:10000,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; },{},{} // Staffs @@ -1058,7 +1058,7 @@ 1829,Fist_C,Fist,4,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} 1830,Sura_Rampage,Sura Rampage,4,20,,500,142,,1,1,0x00008100,7,2,2,3,102,1,12,{ bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); } },{},{} 1831,P_Knuckle1,Eden Knuckle I,4,0,,0,120,,1,0,0x00008100,7,2,2,3,60,0,12,{},{},{} -1832,Bellum_Claw,Bellum Claw,4,20,,650,160,,1,0,0x00008100,7,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} +1832,Vellum_Claw,Vellum Claw,4,20,,650,160,,1,0,0x00008100,7,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} // Instruments 1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{} 1902,Violin_,Violin,4,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{} @@ -1145,8 +1145,8 @@ 2012,Aqua_Staff2,Aqua Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Water; bonus bInt,5; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_FROSTDIVER",30; },{},{} 2013,Crimson_Staff2,Crimson Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30; },{},{} 2014,Forest_Staff2,Forest Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; },{},{} -//2015, -2016,Bellum_Arcwand,Bellum Arcwand,4,20,,800,110:220,,1,0,0x00818314,7,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{} +2015,Upg_Staff,Upg Staff,4,20,,1000,50:70,,1,1,0x00818314,7,2,34,3,1,1,10,{ bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10); },{},{} +2016,Vellum_Arcwand,Vellum Arcwand,4,20,,800,110:220,,1,0,0x00818314,7,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{} // Shields //=================================================================== 2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} @@ -2595,7 +2595,9 @@ 4842,AttackSpeed+2,ASPD+2,6,20,,10,,,,,,,,16,,,,,{ bonus bAspd,2; },{},{} 4843,Sharp_Lv4,Sharp Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,14; bonus bHit,5; },{},{} 4844,Sharp_Lv5,Sharp Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,15; bonus bHit,6; },{},{} -// +//4845,Sea_Energy, +4846,2011val_Angel,Fully Loved Stone,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{} +4847,2011val_Devil,Spelled Stone,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{} 4848,Immune_Lv1,Immune Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Neutral,5; },{},{} 4849,Crescent_Lv1,Crescent Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 4850,Archbishop_Lv2,Archbishop Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,6; bonus bSPrecovRate,5; },{},{} @@ -2611,6 +2613,11 @@ 4860,FLEE+3,Flee+3,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,3; },{},{} 4861,MHP+1%,MaxHP+1%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,1; },{},{} 4862,MHP+2%,MaxHP+2%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,2; },{},{} +// +4867,MHP3,MaxHP+3%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,3; },{},{} +4868,MHP4,MaxHP+4%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,4; },{},{} +4870,SP25,SP+25,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,25; },{},{} +4871,SP75,SP+75,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,75; },{},{} // More Headgears //=================================================================== 5001,Headset,Headset,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{} @@ -5959,8 +5966,8 @@ 13068,Pompano,Pompano,4,0,,0,160:100,,3,0,0xFE9F7EEF,7,2,2,1,50,0,1,{ bonus bUnbreakableWeapon,0; autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; } },{},{} 13069,As-nail,As-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50); },{},{} 13070,Scarlet-nail,Scarlet-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50); },{},{} -//13071, -13072,Bellum_Damascus,Bellum Damascus,4,20,,1000,180,,1,0,0xFE9F7EEF,7,2,2,4,95,1,1,{ bonus bAspdRate,getrefine(); },{},{} +13071,Upg_Dagger,Upg Dagger,4,20,,600,55,,1,1,0xFE9F7EEF,7,2,2,3,1,1,1,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +13072,Vellum_Damascus,Vellum Damascus,4,20,,1000,180,,1,0,0xFE9F7EEF,7,2,2,4,95,1,1,{ bonus bAspdRate,getrefine(); },{},{} //13073, 13074,Ninja_Sword_Prototype,Ninja Sword Prototype,4,0,,0,0,,1,0,0x02000000,7,2,2,4,99,0,1,{},{},{} 13075,Kurenai,Kurenai,4,5000,,700,130,,1,0,0x02000000,7,2,2,3,99,1,1,{ bonus bInt,3; },{},{} @@ -5983,6 +5990,8 @@ 13112,P_Revolver1,Eden Revlover I,4,0,,0,44,,7,0,0x01000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{} 13113,P_Revolver2,Eden Revlover II,4,0,,0,60,,7,0,0x01000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{} 13114,P_Revolver3,Eden Revolver III,4,0,,0,76,,7,0,0x01000000,7,2,34,3,60,0,17,{ bonus bHit,-5; },{},{} +13115,Upg_Revolver,Upg Revolver,4,20,,500,35,,7,1,0x01000000,7,2,34,3,1,1,17,{ bonus bBaseAtk,(getrefine()*5); bonus bLongAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +13116,Novice_Revolver,Novice Revolver,4,0,,500,20,,7,0,0x01000000,7,2,34,1,1,0,17,{},{},{} // Guns 13150,Branch,Branch,4,3000,,500,50,,9,3,0x01000000,7,2,34,1,1,1,18,{},{},{} 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} @@ -6091,7 +6100,7 @@ 13313,Flower_Huuma_Shuriken,Flower Huuma Shuriken,4,100000,,1500,150,,1,2,0x02000000,8,2,34,3,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Fire; },{},{} 13314,Wave_Huuma_Shuriken,Wave Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Water; },{},{} 13315,Thunderstorm_Huuma_Shuriken,Thunderstorm Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Wind; },{},{} -13316,Enhance_Huuma_Shuriken,Enhance Huuma Shuriken,4,20,,1500,55,,1,1,0x02000000,7,2,34,3,1,1,22,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); } },{},{} +13316,Upg_Huuma_Shuriken,Enhance Huuma Shuriken,4,20,,1500,55,,1,1,0x02000000,7,2,34,3,1,1,22,{ bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); } },{},{} // More 1-Handed Swords 13400,Cutlas_,Cutlus,4,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} 13401,Excalibur_C,Excalibur,4,1,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} @@ -7138,9 +7147,9 @@ 16016,Tuna,Tuna,4,0,,0,180,,1,0,0x0004C5B3,7,2,2,1,50,0,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,100; bonus3 bAutoSpell,"SM_BASH",5+5*(getskilllv("SM_BASH")==10),10; if(BaseLevel>99) { bonus bBaseAtk,20; } },{},{} 16017,Bloody_Cross,Bloody Cross,4,20,,1500,170,,1,0,0x00008110,7,2,2,4,100,1,8,{ bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,10+(getrefine()*5); },{},{} 16018,Judgement_Mace2,Judgement Mace II,4,20,,1200,170:180,,1,1,0x00000100,2,2,2,3,130,1,8,{ bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{} -//16019, -16020,Bellum_Stunner,Bellum Stunner,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); },{},{} -16021,Bellum_Flail,Bellum Flail,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} +16019,Upg_Mace,Upg Mace,4,20,,800,80,,1,1,0x0004C5B3,7,2,2,3,1,1,8,{ bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +16020,Vellum_Stunner,Vellum Stunner,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); },{},{} +16021,Vellum_Flail,Vellum Flail,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} // More Rental Boxes 16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{} 16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{} @@ -7269,9 +7278,9 @@ 18109,Thief_Crossbow,Thief Crossbow,4,56000,,1100,150,,5,2,0x00020000,7,2,34,4,100,1,11,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",(getrefine()/2); },{},{} 18110,Giant_Crossbow,Giant Crossbow,4,56000,,900,160,,5,2,0x00000800,7,2,34,4,110,1,11,{ bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()/5); if(readparam(bAgi)>=120){ bonus bAspd,1; } },{},{} 18111,Creeper_Bow,Creeper Bow,4,56000,,1500,150,,5,2,0x00080800,7,2,34,3,120,1,11,{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,10; },{},{} -//18112, -18113,Bellum_Balista,Bellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} -18114,Bellum_Crossbow,Bellum Crossbow,4,20,,1100,110,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} +18112,Upg_Bow,Upg Bow,4,20,,600,60,,5,1,0x000A0848,7,2,34,3,1,0,11,{ bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +18113,Vellum_Balista,Vellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} +18114,Vellum_Crossbow,Vellum Crossbow,4,20,,1100,110,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} // More Headgears 18500,Cheer_Scarf6,Cheer Scarf6,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60; },{},{} 18501,Cheer_Scarf8,Cheer Scarf8,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80; },{},{} @@ -7461,5 +7470,6 @@ 20700,Egir_Manteau,Egir Manteau,5,200000,,300,,10,,1,0xFFFFFFFF,7,2,4,,110,1,0,{ bonus bUnbreakableHelm,0; },{},{} 20724,Love_Dad_Wings_2012,Love Dad Wings 2012,5,0,,100,,15,,1,0xFFFFFFFF,7,2,4,,1,1,5,{},{},{} // More 2-Handed Swords -21001,Bellum_Claymore,Bellum Claymore,4,20,,3500,260,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} -21002,Bellum_Katzbalger,Bellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} +21000,Upg_Twohand_Sword,Upg Two-Handed Sword,4,20,,1500,100,,1,1,0x00004082,7,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +21001,Vellum_Claymore,Vellum Claymore,4,20,,3500,260,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +21002,Vellum_Katzbalger,Vellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} |