diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/job_db1.txt | 6 | ||||
-rw-r--r-- | db/job_db2.txt | 2 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 22 | ||||
-rw-r--r-- | db/skill_db.txt | 16 | ||||
-rw-r--r-- | db/skill_nocast_db.txt | 2 | ||||
-rw-r--r-- | db/skill_tree.txt | 10 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 10 |
7 files changed, 33 insertions, 35 deletions
diff --git a/db/job_db1.txt b/db/job_db1.txt index f4a05480b..3d3e45f90 100644 --- a/db/job_db1.txt +++ b/db/job_db1.txt @@ -1,7 +1,7 @@ // Job-specific Values Database
//
// Structure of Database:
-// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher
+// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken
//
// Novice
0, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
@@ -53,8 +53,8 @@ 23, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Gunslinger
24, 27000,75 ,300 ,600, 400 ,2000, 2000, 2000, 2000, 2000, 2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700 , 800 ,1200 ,200 ,1400 ,2000
-// Ninja
-25, 24000,110 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 500
+// Ninja // Dagger is a bit faster than Fuuma Shuriken > temp value
+25, 24000,60 ,700 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 550
// Novice High
4001, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Swordman High
diff --git a/db/job_db2.txt b/db/job_db2.txt index 51f657b15..d3805d144 100644 --- a/db/job_db2.txt +++ b/db/job_db2.txt @@ -62,7 +62,7 @@ // Gunslinger
24,5,6,0,6,0,5,0,0,0,5,5,6,2,0,0,0,5,0,0,0,6,0,0,0,5,0,0,0,0,0,6,1,0,0,5,0,0,0,0,0,1,0,0,0,5,0,0,0,0,1,6,4,0,0,5,0,0,0,2,3,0,5,6,1,0,0,0,0,0,0
// Ninja
-25,2,2,0,0,0,0,0,0,0,5,0,0,2,0,0,0,0,0,0,2,4,5,0,0,0,0,0,0,4,6,2,5,0,0,0,0,0,0,0,6,2,4,5,0,0,0,0,0,0,4,2,6,5,0,0,0,0,0,1,3,2,0,5,6,0,0,0,0,0,0
+25,2,2,0,0,0,0,0,0,0,5,2,0,0,0,0,0,0,0,0,4,2,5,0,0,0,0,0,0,4,6,2,5,0,0,0,0,0,0,0,6,2,4,5,0,0,0,0,0,0,4,2,6,5,0,0,0,0,0,1,3,2,4,5,6,0,0,0,0,0,0
// Novice High
4001,0,0,0,0,0,0,0,0,0,0
// Swordman High
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 5ad74815f..27d99c583 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -885,20 +885,20 @@ 525,1000,1000,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0
-//-- NJ_TATAMIGAESHI
-527,0,0,0,3000,3000
+//-- NJ_TATAMIGAESHI // Duration1 used for SC_TATAMIGAESHI and ground visual effect and Duration2 for "damage-can-be-done" duration
+527,0,3000,0,3000,200 // ex> Skill will only hit during 200 first ticks (concretely do only 1 hit just after being casted)
//-- NJ_KASUMIKIRI // Delay unknown (if there is one)
528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- NJ_SHADOWJUMP // Delay unknown (if there is one)
529,0,0,0,0,0
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
530,0,0,0,0,0
-//-- NJ_UTSUSEMI // Cast and Delay unknown (temp : NJ_NEN cast time)
-531,5000:4000:3000:2000:1000,0,0,20000:30000:40000:50000:60000,0
-//-- NJ_BUNSINJYUTSU // Cast and Delay unknown (temp : random cast :p)
+//-- NJ_UTSUSEMI
+531,0,0,0,20000:30000:40000:50000:60000,0
+//-- NJ_BUNSINJYUTSU // Cast and Delay unknown (temp > random cast)
532,4000:3500:3000:2500:2000:3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
-//-- NJ_KOUENKA
+//-- NJ_KOUENKA // Should there really be a delay ?
534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
//-- NJ_KAENSIN
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,
@@ -908,17 +908,17 @@ 537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
//-- NJ_SUITON
538,3300:3200:3100:3000:2900:2800:2700:2600:2500:2400,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
-//-- NJ_HYOUSYOURAKU
-539,3000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 // converted from jAthena
+//-- NJ_HYOUSYOURAKU // Cast time taken from jA (not reliable, must be checked)
+539,3000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
//-- NJ_HUUJIN
540,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
//-- NJ_RAIGEKISAI
-541,3700:3400:3100:2800:2500,0,0,0,0 // not sure of cast but very litely to be correct (English Translation Project)
+541,3700:3400:3100:2800:2500,0,0,0,0 // Not sure of cast but very litely to be correct (English Translation Project)
//-- NJ_KAMAITACHI
-542,3000,2000,0,0,0 // cast and delay unknown. temp values (I put the same as bakuenryu)
+542,3000,2000,0,0,0 // Cast and delay unknown > temp values taken from NJ_BAKUENRYU
//-- NJ_NEN
543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,30000:45000:60000:75000:90000
-//-- NJ_ISSEN // cast and delay unknown. temp values (same as MO_EXTREMITYFIST)
+//-- NJ_ISSEN // cast and delay unknown > temp values taken from MO_EXTREMITYFIST
544,4000:3500:3000:2500:2000:3000:2500:2000:1500:1000,0,0,0,0
//==========================================
diff --git a/db/skill_db.txt b/db/skill_db.txt index bb251f974..298ef3549 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -4,7 +4,7 @@ // 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
-// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, 3-no damage area skill)
+// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, 3-no damage area skill, 4-splash and split damage skill)
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
@@ -31,7 +31,7 @@ 8,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //SM_ENDURE#Endure#
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#Increase SP Recovery#
10,0,6,4,3,3,3,1,1,yes,0,0,0,magic,0 //MG_SIGHT#Sight#
-11,9,6,1,8,0,1,10,1,yes,0,0,0,magic,0 //MG_NAPALMBEAT#Napalm Beat#
+11,9,6,1,8,4,1,10,1,yes,0,0,0,magic,0 //MG_NAPALMBEAT#Napalm Beat#
12,9,8,2,8,1,0,10,1,yes,0,0,0,magic,0 //MG_SAFETYWALL#Safety Wall#
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0 //MG_SOULSTRIKE#Soul Strike#
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_COLDBOLT#Cold Bolt#
@@ -420,7 +420,7 @@ 397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce#
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow#
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike#
-400,9,8,1,8,0,1,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#Napalm Vulcan#
+400,9,8,1,8,4,1,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#Napalm Vulcan#
401,0,6,4,0,1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen#
402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
@@ -546,9 +546,9 @@ 522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
-525,9,8,1,-1,0,1,5,-1:-2:-3:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA#
+525,9,8,1,-1,4,1,5,-1:-2:-3:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA#
526,9,6,1,0,0,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
-527,0,6,4,3,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
+527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
529,7:9:11:13:15,6,2,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
530,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
@@ -557,12 +557,12 @@ 533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //NJ_KOUENKA#NJ_KOUENKA#
535,0,8,4,3,0,0,10,1,yes,0,0,0,magic,0 //NJ_KAENSIN#NJ_KAENSIN#
-536,9,8,1,3,2,1,5,3,yes,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
+536,9,8,1,3,2,2,5,3,yes,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
538,9,6,2,0,1,0,10,1,yes,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
-539,0,6,4,1,1,0,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
+539,0,6,4,1,2,3,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
540,9,8,1,4,0,0,10,-1:-2:-2:-3:-3:-4:-4:-5:-5:-6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
-541,9,6,4,4,1,0,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
+541,9,6,4,4,2,2:2:3:3:4,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
542,5:6:7:8:9,8,1,4,0,2,5,1,yes,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
543,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_NEN#NJ_NEN#
544,-2,6,1,0,0,0,10,1,yes,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN#
diff --git a/db/skill_nocast_db.txt b/db/skill_nocast_db.txt index afcc62b91..538933c87 100644 --- a/db/skill_nocast_db.txt +++ b/db/skill_nocast_db.txt @@ -55,4 +55,4 @@ //Zone 2 - Jail
421,64 //TK_JUMPKICK#Flying Side Kick#
426,64 //TK_HIGHJUMP#Taekwon Jump#
-
+529,64 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
diff --git a/db/skill_tree.txt b/db/skill_tree.txt index 1cb03dc12..b8f066179 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -678,10 +678,10 @@ 25,525,5,522,5,524,5,0,0,0,0,0,0 //NJ_HUUMA#NJ_HUUMA#
25,526,10,522,10,525,5,0,0,0,0,0,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
25,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
-25,528,10,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
-25,529,10,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
-25,530,5,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
-25,531,5,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
+25,528,10,529,1,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
+25,529,10,527,1,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
+25,530,5,528,5,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
+25,531,5,529,5,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
25,532,10,531,4,530,3,543,1,0,0,0,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU#
25,534,10,533,1,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA#
@@ -2174,4 +2174,4 @@ 4049,471,3,452,1,0,0,0,0,0,0,0,0 //SL_SKE#Esk#
4049,472,3,447,1,0,0,0,0,0,0,0,0 //SL_SKA#Eska#
4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth#
-4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
\ No newline at end of file +4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 93c384340..6e39ac2a2 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -87,10 +87,8 @@ 430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
-527,0xba, , -1, 0,2500,enemy, 0x000 //NJ_TATAMIGAESHI
-535,0xbd, , 2, 0, 100,enemy, 0x008 //NJ_KAENSIN
-541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x002 //NJ_SUITON
-516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
+516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
-539,0x86, , 0, 3,1000,enemy, 0x000 //NJ_HYOUSYOURAKU
+527,0xbc, , -1, 0,2500,enemy, 0x000 //NJ_TATAMIGAESHI
+535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
|