diff options
Diffstat (limited to 'db')
-rw-r--r-- | db/pre-re/skill_db.txt | 3 | ||||
-rw-r--r-- | db/re/skill_db.txt | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index d401b1b08..d5e5fc513 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -874,7 +874,7 @@ 2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0, LG_RAGEBURST,Rage Burst 2315,0,6,4,0,0x2,3,3,1,yes,0,0,0,none,2, LG_SHIELDSPELL,Shield Spell 2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_EXEEDBREAK,Exceed Break -2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives. +2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND,Over Brand 2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_PRESTIGE,Prestige 2319,0,6,4,0,0x1,3,5,1,no,0,0,0,weapon,0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID. 2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0, LG_MOONSLASHER,Moon Slasher @@ -883,6 +883,7 @@ 2323,0,8,4,2,0x2,1:1:2:2:3,5,-5,yes,0,0,0,weapon,0, LG_EARTHDRIVE,Earth Drive 2324,3,8,1,-1,0,0,5,3,yes,0,0,0,weapon,0, LG_HESPERUSLIT,Hesperus Lit 2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_INSPIRATION,Inspiration +2519,1,6,1,-1,0x2,0,5,1,yes,0,0,0,weapon,3:4:5:6:7, LG_OVERBRAND_BRANDISH,Over Brand //**** // SR Sura diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index d7d0fe63c..6a3f83e5e 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -886,7 +886,7 @@ 2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0, LG_RAGEBURST,Rage Burst 2315,0,6,4,0,0x2,3,3,1,yes,0,0,0,none,2, LG_SHIELDSPELL,Shield Spell 2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_EXEEDBREAK,Exceed Break -2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives. +2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND,Over Brand 2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_PRESTIGE,Prestige 2319,0,6,4,0,0x1,3,5,1,no,0,0,0,weapon,0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID. 2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0, LG_MOONSLASHER,Moon Slasher @@ -895,6 +895,7 @@ 2323,0,8,4,2,0x2,1:1:2:2:3,5,-5,yes,0,0,0,weapon,0, LG_EARTHDRIVE,Earth Drive 2324,3,8,1,-1,0,0,5,3,yes,0,0,0,weapon,0, LG_HESPERUSLIT,Hesperus Lit 2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_INSPIRATION,Inspiration +2519,1,6,1,-1,0x2,0,5,1,yes,0,0,0,weapon,3:4:5:6:7, LG_OVERBRAND_BRANDISH,Over Brand //**** // SR Sura |