diff options
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 190 |
1 files changed, 95 insertions, 95 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index d0d733900..35b3ad979 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -1,95 +1,95 @@ -// ID,unit ID,unit ID 2,layout,range,interval,target,flag
-//
-// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
-// target = friend (party +guildmates +neutral players) / party /
-// ally (party +guildmates) / all / enemy
-// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
-// 0x002(UF_NOREITERRATION) Spell cannot be stacked
-// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
-// 0x008(UF_NOOVERLAP) Spell effects do not overlap
-// 0x010(UF_NOPC) Spell cannot affect players.
-// 0x020(UF_NOMOB) Spell cannot affect mobs.
-// 0x080(UF_SKILL) Spell CAN affect skills.
-// 0x100(UF_DANCE) Dance skill
-// 0x200(UF_ENSEMBLE) Ensemble skill
-// 0x400(UF_SONG) Song skill
-// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
-// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
-//
-// Notes:
-// ------
-// 0x89,0x8a,0x8b 表示無し
-//
-// u1 u2 lay r intr target flag
-//
-
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
- 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL
- 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
- 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
- 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
- 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
- 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
- 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
- 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
- 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
- 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
- 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
- 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
- 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
-115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
-116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
-117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
-118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
-119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
-120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
-121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
-122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
-123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
-125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
-140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
-220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
-229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
-254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
-285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
-286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
-287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
-288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
-306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
-307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
-308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
-309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
-310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
-311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
-312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
-313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
-317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
-319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
-320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
-321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
-322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
-325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
-327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
-328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
-329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
-330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU
-336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
-339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
-362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
-369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
-395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
-404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
-405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
-409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
-410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
-428,0x86, , 0, 1, 200,enemy, 0x000 //SG_SUN_WARM
-429,0x86, , 0, 1, 200,enemy, 0x000 //SG_MOON_WARM
-430,0x86, , 0, 1, 200,enemy, 0x000 //SG_STAR_WARM
-484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
-488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
-516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
-521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
-527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
-535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
+// ID,unit ID,unit ID 2,layout,range,interval,target,flag +// +// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 +// target = friend (party +guildmates +neutral players) / party / +// ally (party +guildmates) / all / enemy +// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' +// 0x002(UF_NOREITERRATION) Spell cannot be stacked +// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets +// 0x008(UF_NOOVERLAP) Spell effects do not overlap +// 0x010(UF_NOPC) Spell cannot affect players. +// 0x020(UF_NOMOB) Spell cannot affect mobs. +// 0x080(UF_SKILL) Spell CAN affect skills. +// 0x100(UF_DANCE) Dance skill +// 0x200(UF_ENSEMBLE) Ensemble skill +// 0x400(UF_SONG) Song skill +// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out +// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets +// +// Notes: +// ------ +// 0x89,0x8a,0x8b 表示無し +// +// u1 u2 lay r intr target flag +// + + 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL + 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL + 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM + 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA + 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP + 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER + 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY + 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS + 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR + 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR + 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION + 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL + 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST + 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE + 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE +115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP +116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE +117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE +118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE +119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN +120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER +121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP +122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE +123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP +125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX +140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST +220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI +229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION +254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS +285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO +286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE +287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE +288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR +306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY +307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM +308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS +309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD +310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN +311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL +312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS +313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED +317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE +319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE +320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS +321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI +322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN +325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE +327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING +328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME +329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS +330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU +336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER +339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS +362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA +369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL +395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT +404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL +405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB +409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY +410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT +428,0x86, , 0, 1, 200,enemy, 0x000 //SG_SUN_WARM +429,0x86, , 0, 1, 200,enemy, 0x000 //SG_MOON_WARM +430,0x86, , 0, 1, 200,enemy, 0x000 //SG_STAR_WARM +484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION +488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE +516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO +521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT +527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI +535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN +538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON |