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Diffstat (limited to 'db/skill_cast_db_re.txt')
-rw-r--r-- | db/skill_cast_db_re.txt | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/db/skill_cast_db_re.txt b/db/skill_cast_db_re.txt deleted file mode 100644 index 89bc91404..000000000 --- a/db/skill_cast_db_re.txt +++ /dev/null @@ -1,21 +0,0 @@ -//=====================================================================================================
-//-- skil_cast_db_re.txt: entries in this file override skill_cast_db.txt -- file only used in Ragnarok Renewal Mode
-//=====================================================================================================
-// Skill Times Database
-//
-// Structure of Database:
-// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
-//== Explained:
-// CastingTime : time to cast this skill, in miliseconds
-// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
-// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
-// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
-// Cool Down : amount of time until character can re-use this skill, in miliseconds
-//== Extra
-// On all fields you can use ':' as a delimiter to level-specific values,
-// - Example using SM_PROVOKE
-// - Original:6,0,0,0,30000,0,1000
-// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
-// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
-//==========================================
-
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