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-rw-r--r--db/re/exp_homun.txt2
-rw-r--r--db/re/item_db.conf60
-rw-r--r--db/re/item_group.conf12
-rw-r--r--db/re/item_packages.conf10
-rw-r--r--db/re/level_penalty.txt2
-rw-r--r--db/re/mob_skill_db.txt6
-rw-r--r--db/re/pet_db.txt2
-rw-r--r--db/re/skill_require_db.txt6
-rw-r--r--db/re/skill_tree.conf142
-rw-r--r--db/re/skill_unit_db.txt10
10 files changed, 124 insertions, 128 deletions
diff --git a/db/re/exp_homun.txt b/db/re/exp_homun.txt
index 3c479cfa4..f74c5016c 100644
--- a/db/re/exp_homun.txt
+++ b/db/re/exp_homun.txt
@@ -148,4 +148,4 @@
8922000
8966000
9094000
-0
+0
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 1f5c9d9ec..c00cc9d9b 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -21094,9 +21094,9 @@ item_db: (
bonus2 bAddRaceTolerance,RC_NonBoss,30;
bonus2 bAddRaceTolerance,RC_Boss,30;
bonus bUnbreakableShield,0;
-/* When you receive Melee Physical damage, chance of casting Protective Light for 60 seconds. */
-/* Cancels Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Chaos, and Frozen. */
-/* Protects the user against such effects for a set duration. */
+/* When you receive Melee Physical damage, chance of casting Protective Light for 60 seconds. */
+/* Cancels Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Chaos, and Frozen. */
+/* Protects the user against such effects for a set duration. */
">
},
{
@@ -40704,7 +40704,7 @@ item_db: (
bonus bInt,1;
bonus bIgnoreMdefRate,2;
bonus bIgnoreMdefRate,getrefine()/4;
- }
+ }
">
},
{
@@ -41726,7 +41726,7 @@ item_db: (
Loc: 16
Script: <"
bonus bAtk,30;
- /* When attacked by enemy, drain 5 SP from user. */
+ /* When attacked by enemy, drain 5 SP from user. */
">
},
{
@@ -48393,8 +48393,7 @@ item_db: (
Loc: 256
View: 341
Script: <"
-
- bonus bLuk,3;
+ bonus bLuk,3;
bonus2 bAddRaceTolerance,RC_Angel, 5;
bonus2 bAddRace,RC_Angel, 5;
bonus2 bMagicAddRace,RC_Angel,5;
@@ -57747,7 +57746,7 @@ item_db: (
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bAddRaceTolerance,RC_Dragon,5;
bonus2 bHPLossRate,600,4000;
- bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,5,20; /* Custom - IRO */
+ bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,5,20; /* Custom - IRO */
bonus bUnbreakableHelm,0;
">
},
@@ -57852,7 +57851,7 @@ item_db: (
EquipLv: 10
View: 1105
Script: <"
- bonus5 bAutoSpell,DC_SCREAM,5,50,BF_WEAPON|BF_MAGIC,0; /* Custom - TWRO */
+ bonus5 bAutoSpell,DC_SCREAM,5,50,BF_WEAPON|BF_MAGIC,0; /* Custom - TWRO */
">
},
{
@@ -112227,7 +112226,7 @@ item_db: (
Loc: 16
EquipLv: 105
Script: <"
- bonus3 bAutoSpell,DC_WINKCHARM,1,20; /* Custom - IDRO */
+ bonus3 bAutoSpell,DC_WINKCHARM,1,20; /* Custom - IDRO */
if(getrefine()>4) { bonus bCritAtkRate,4; }
if(getrefine()>6) { bonus bCritAtkRate,6; }
">
@@ -117820,7 +117819,7 @@ item_db: (
bonus bMdef,3;
bonus bHit,10;
bonus bDelayrate,-5;
- if(getrefine()>6) { bonus2 bAddMonsterDropItem,522,(getrefine()*100)-600; } /* Custom - KRO */
+ if(getrefine()>6) { bonus2 bAddMonsterDropItem,522,(getrefine()*100)-600; } /* Custom - KRO */
">
},
{
@@ -118554,7 +118553,6 @@ item_db: (
EquipLv: 10
View: 729
Script: <"
-
bonus bMdef,3;
bonus2 bAddRaceTolerance,RC_Dragon,5;
bonus2 bAddRace,RC_Dragon,5;
@@ -119348,9 +119346,9 @@ item_db: (
EquipLv: 10
View: 766
Script: <"
- bonus bMdef,3;
- autobonus "{ bonus bAtkEle,Ele_Dark; }",30,60000;
- bonus2 bSubEle,Ele_Holy,-10;
+ bonus bMdef,3;
+ autobonus "{ bonus bAtkEle,Ele_Dark; }",30,60000;
+ bonus2 bSubEle,Ele_Holy,-10;
bonus2 bSubRace,RC_Angel,-10;
">
},
@@ -120063,7 +120061,7 @@ item_db: (
EquipLv: 80
View: 804
Script: <"
- bonus2 bHPDrainRate,10*(5+1*(getrefine()>7)+2*(getrefine()>8)+2*(getrefine()>9)),1+2*(getrefine()>5)+2*(getrefine()>7)+3*(getrefine()>9);
+ bonus2 bHPDrainRate,10*(5+1*(getrefine()>7)+2*(getrefine()>8)+2*(getrefine()>9)),1+2*(getrefine()>5)+2*(getrefine()>7)+3*(getrefine()>9);
bonus2 bSPDrainRate,10*(5+1*(getrefine()>8)+2*(getrefine()>9)),1+(getrefine()>7)+2*(getrefine()>9);
">
},
@@ -120403,9 +120401,9 @@ item_db: (
Loc: 256
View: 11
Script: <"
- bonus bAgi,3;
- bonus bAspdRate,1;
- bonus2 bSPLossRate,5,10000;
+ bonus bAgi,3;
+ bonus bAspdRate,1;
+ bonus2 bSPLossRate,5,10000;
">
},
{
@@ -120785,7 +120783,7 @@ item_db: (
Refine: false
View: 844
Script: <"
- bonus2 bSubRace,RC_Fish,15;
+ bonus2 bSubRace,RC_Fish,15;
bonus3 bAddMonsterDropItem,579,RC_Fish,5;
">
},
@@ -121444,7 +121442,6 @@ item_db: (
Loc: 256
View: 888
Script: <"
-
bonus bStr,2;
bonus bMaxHP,100;
">
@@ -122106,7 +122103,7 @@ item_db: (
EquipLv: 20
View: 899
Script: <"
- bonus2 bAddMonsterDropItem,921,100+((getrefine()/2)*20); /* Custom - JRO */
+ bonus2 bAddMonsterDropItem,921,100+((getrefine()/2)*20); /* Custom - JRO */
bonus2 bAddMonsterDropItem,7033,100+((getrefine()/2)*20);
">
},
@@ -122207,7 +122204,7 @@ item_db: (
bonus2 bSkillAtk,WL_CHAINLIGHTNING,5;
bonus2 bIgnoreMdefRate,RC_NonBoss,10;
bonus2 bIgnoreMdefRate,RC_NonBoss,getrefine()*2;
- if(getrefine()>6) {
+ if(getrefine()>6) {
bonus2 bSkillAtk,WL_CRIMSONROCK,5;
bonus2 bSkillAtk,WL_JACKFROST,5;
bonus2 bSkillAtk,WL_EARTHSTRAIN,5;
@@ -123703,7 +123700,7 @@ item_db: (
View: 1034
Script: <"
bonus bAllStats,1;
- bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */
+ bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */
">
},
{
@@ -123719,7 +123716,7 @@ item_db: (
View: 1035
Script: <"
bonus bAllStats,1;
- bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */
+ bonus5 bAutoSpellWhenHit,AL_RUWACH,1,50,BF_WEAPON,0; /* Custom - PRO */
">
},
{
@@ -123825,7 +123822,7 @@ item_db: (
View: 1065
Script: <"
bonus bDex,2;
- bonus5 bAutoSpellWhenHit,WZ_STORMGUST,5,50,BF_WEAPON,0; /* Custom - IRO */
+ bonus5 bAutoSpellWhenHit,WZ_STORMGUST,5,50,BF_WEAPON,0; /* Custom - IRO */
if(getrefine()>=8) { bonus bDex,1+((getrefine()/2)-4); }
">
},
@@ -124037,8 +124034,8 @@ item_db: (
bonus bStr,3;
bonus bAtkRate,4;
if(BaseLevel<100) { bonus bStr,getrefine()/2; } else { bonus bStr,getrefine(); }
- /* +Giant Lance, when using Joint Beat, auto cast Lv.1 Spiral pierce, */
- /* every refine of lance increase the chance of trigger and increase damage of spiral pierce by 5%. */
+ /* +Giant Lance, when using Joint Beat, auto cast Lv.1 Spiral pierce, */
+ /* every refine of lance increase the chance of trigger and increase damage of spiral pierce by 5%. */
">
},
{
@@ -124055,7 +124052,7 @@ item_db: (
bonus bDefRate,-50;
bonus bMdefRate,-50;
bonus2 bSubRace,RC_Insect,getrefine();
- bonus3 bAutoSpell,NPC_WIDECONFUSE,2,100+(getrefine()*10); /* Custom - JRO */
+ bonus3 bAutoSpell,NPC_WIDECONFUSE,2,100+(getrefine()*10); /* Custom - JRO */
">
},
{
@@ -125005,8 +125002,7 @@ item_db: (
Refine: false
View: 712
Script: <"
-
- bonus bUnbreakableHelm,0;
+ bonus bUnbreakableHelm,0;
bonus2 bAddRaceTolerance,RC_Angel,1;
bonus2 bAddRaceTolerance,RC_Demon,1;
bonus3 bAddMonsterDropItem,523,RC_Angel,400;
@@ -132041,7 +132037,7 @@ item_db: (
View: 3
Script: <"
bonus bCritAtkRate,getrefine()*2;
- bonus3 bAutoSpell,NPC_CRITICALWOUND,1,50; /* Custom - JRO */
+ bonus3 bAutoSpell,NPC_CRITICALWOUND,1,50; /* Custom - JRO */
">
},
{
diff --git a/db/re/item_group.conf b/db/re/item_group.conf
index 699be4048..82a17a339 100644
--- a/db/re/item_group.conf
+++ b/db/re/item_group.conf
@@ -1,19 +1,19 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
// Structure of file:
/*
<Container_Item_Name>: (
- "Item_Name" or
+ "Item_Name" or
("Item_Name",Repeat_Count)
)
*/
diff --git a/db/re/item_packages.conf b/db/re/item_packages.conf
index 8fc9a2e17..0c90d737c 100644
--- a/db/re/item_packages.conf
+++ b/db/re/item_packages.conf
@@ -1,12 +1,12 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1244-official-item-grouppackagechain
//====================================================
diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt
index 81b33c141..882aca91b 100644
--- a/db/re/level_penalty.txt
+++ b/db/re/level_penalty.txt
@@ -7,7 +7,7 @@
// 1=experience, 2=item drop
// RACE:
// 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
-// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
+// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
// 10=Boss monsters, 11=Normal monsters
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt
index 04c870045..a521a348a 100644
--- a/db/re/mob_skill_db.txt
+++ b/db/re/mob_skill_db.txt
@@ -1,4 +1,4 @@
-// Mob Skill Database
+// Mob Skill Database
// Based on Aegis Episode 14.2
//
// Structure of Database:
@@ -4202,7 +4202,7 @@
1794,Roween@NPC_COMBOATTACK,attack,171,4,500,500,5000,no,target,always,,,,,,,6,
1794,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,22,0x308D,,,,,
1794,Roween@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,,,,,,,,
-// Guild Dungeon SE (13.1)
+// Guild Dungeon SE (13.1)
1796,Aunoe@AL_HEAL,attack,28,5,3000,0,5000,yes,friend,friendhpltmaxrate,50,,,,,,3,
1796,Aunoe@AL_HEAL,idle,28,5,3000,0,5000,yes,friend,friendhpltmaxrate,50,,,,,,3,
1796,Aunoe@AL_HEAL,chase,28,5,3000,0,5000,yes,friend,friendhpltmaxrate,50,,,,,,3,
@@ -9960,4 +9960,4 @@
//3074,Timeholder@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,,
//3074,Timeholder@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
//3074,Timeholder@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,,
-//3074,Timeholder@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,, \ No newline at end of file
+//3074,Timeholder@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,,
diff --git a/db/re/pet_db.txt b/db/re/pet_db.txt
index 22f7d553f..f8495c784 100644
--- a/db/re/pet_db.txt
+++ b/db/re/pet_db.txt
@@ -118,4 +118,4 @@
2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version
// 14.2 Academy
-2398,LITTLE_PORING,Little Poring,12846,9062,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; } \ No newline at end of file
+2398,LITTLE_PORING,Little Poring,12846,9062,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt
index 0b9f86efe..ed9f94b47 100644
--- a/db/re/skill_require_db.txt
+++ b/db/re/skill_require_db.txt
@@ -715,7 +715,7 @@
2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
//More from SR Sura (but not following ID order)
-2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion#
+2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion#
2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
//****
@@ -734,8 +734,8 @@
// WM Wanderer/Minstrel
2413,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
2414,0,0,28:32:38:42:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
-2415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MELEE#Reverberation Melee#
-2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic#
+2415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MELEE#Reverberation Melee#
+2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic#
2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
2418,0,0,80:90:100:110:120,0,0,0,11,1,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld#
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 0da4479d4..a29b924aa 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -1,24 +1,24 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
- inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
+ inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
- skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
- SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
- SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
- MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
- SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
+ skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
+ SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
+ SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
+ MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
+ SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
@@ -26,7 +26,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
//====================================================
Novice: {
- skills: {
+ skills: {
NV_BASIC: 9
NV_FIRSTAID: 1
NV_TRICKDEAD: 1
@@ -39,7 +39,7 @@ Novice: {
Swordsman: {
inherit: ( "Novice" );
- skills: {
+ skills: {
SM_SWORD: 10
SM_TWOHAND: {
MaxLevel: 10
@@ -64,7 +64,7 @@ Swordsman: {
Magician: {
inherit: ( "Novice" );
- skills: {
+ skills: {
MG_SRECOVERY: 10
MG_SIGHT: 1
MG_NAPALMBEAT: 10
@@ -104,7 +104,7 @@ Magician: {
Archer: {
inherit: ( "Novice" );
- skills: {
+ skills: {
AC_OWL: 10
AC_VULTURE: {
MaxLevel: 10
@@ -126,7 +126,7 @@ Archer: {
Acolyte: {
inherit: ( "Novice" );
- skills: {
+ skills: {
AL_DP: 10
AL_DEMONBANE: {
MaxLevel: 10
@@ -177,7 +177,7 @@ Acolyte: {
Merchant: {
inherit: ( "Novice" );
- skills: {
+ skills: {
MC_INCCARRY: 10
MC_DISCOUNT: {
MaxLevel: 10
@@ -209,7 +209,7 @@ Merchant: {
Thief: {
inherit: ( "Novice" );
- skills: {
+ skills: {
TF_DOUBLE: 10
TF_MISS: 10
TF_STEAL: 10
@@ -231,7 +231,7 @@ Thief: {
Knight: {
inherit: ( "Swordsman" );
- skills: {
+ skills: {
KN_SPEARMASTERY: 10
KN_PIERCE: {
MaxLevel: 10
@@ -284,7 +284,7 @@ Knight: {
Priest: {
inherit: ( "Acolyte" );
- skills: {
+ skills: {
MG_SRECOVERY: 10
MG_SAFETYWALL: {
MaxLevel: 10
@@ -353,7 +353,7 @@ Priest: {
Wizard: {
inherit: ( "Magician" );
- skills: {
+ skills: {
WZ_FIREPILLAR: {
MaxLevel: 10
MG_FIREWALL: 1
@@ -416,7 +416,7 @@ Wizard: {
Blacksmith: {
inherit: ( "Merchant" );
- skills: {
+ skills: {
BS_IRON: 5
BS_STEEL: {
MaxLevel: 5
@@ -500,7 +500,7 @@ Blacksmith: {
Hunter: {
inherit: ( "Archer" );
- skills: {
+ skills: {
HT_SKIDTRAP: 5
HT_LANDMINE: 5
HT_ANKLESNARE: {
@@ -576,7 +576,7 @@ Hunter: {
Assassin: {
inherit: ( "Thief" );
- skills: {
+ skills: {
AS_RIGHT: 5
AS_LEFT: {
MaxLevel: 5
@@ -620,7 +620,7 @@ Assassin: {
Crusader: {
inherit: ( "Swordsman" );
- skills: {
+ skills: {
KN_RIDING: {
MaxLevel: 1
SM_ENDURE: 1
@@ -694,7 +694,7 @@ Crusader: {
Monk: {
inherit: ( "Acolyte" );
- skills: {
+ skills: {
MO_IRONHAND: {
MaxLevel: 10
AL_DEMONBANE: 10
@@ -767,7 +767,7 @@ Monk: {
Sage: {
inherit: ( "Magician" );
- skills: {
+ skills: {
WZ_ESTIMATION: 1
WZ_EARTHSPIKE: {
MaxLevel: 5
@@ -860,7 +860,7 @@ Sage: {
Rogue: {
inherit: ( "Thief" );
- skills: {
+ skills: {
SM_SWORD: 10
AC_VULTURE: 10
AC_DOUBLE: {
@@ -943,7 +943,7 @@ Rogue: {
Alchemist: {
inherit: ( "Merchant" );
- skills: {
+ skills: {
AM_AXEMASTERY: 10
AM_LEARNINGPOTION: 10
AM_PHARMACY: {
@@ -1017,7 +1017,7 @@ Alchemist: {
Bard: {
inherit: ( "Archer" );
- skills: {
+ skills: {
BA_MUSICALLESSON: 10
BA_MUSICALSTRIKE: {
MaxLevel: 5
@@ -1091,7 +1091,7 @@ Bard: {
Dancer: {
inherit: ( "Archer" );
- skills: {
+ skills: {
DC_DANCINGLESSON: 10
DC_THROWARROW: {
MaxLevel: 5
@@ -1304,7 +1304,7 @@ Super_Novice: {
Gunslinger: {
inherit: ( "Novice" );
- skills: {
+ skills: {
GS_GLITTERING: 5
GS_FLING: {
MaxLevel: 1
@@ -1395,7 +1395,7 @@ Gunslinger: {
Ninja: {
inherit: ( "Novice" );
- skills: {
+ skills: {
NJ_TOBIDOUGU: 10
NJ_SYURIKEN: {
MaxLevel: 10
@@ -1491,7 +1491,7 @@ Ninja: {
}
}
Novice_High: {
- inherit: ( "Novice" );
+ inherit: ( "Novice" );
}
Swordsman_High: {
inherit: ( "Swordsman" );
@@ -1513,7 +1513,7 @@ Thief_High: {
}
Lord_Knight: {
inherit: ( "Knight" );
- skills: {
+ skills: {
LK_AURABLADE: {
MaxLevel: 5
SM_BASH: 5
@@ -1565,7 +1565,7 @@ Lord_Knight: {
High_Priest: {
inherit: ( "Priest" );
- skills: {
+ skills: {
HP_ASSUMPTIO: {
MaxLevel: 5
AL_ANGELUS: 1
@@ -1594,7 +1594,7 @@ High_Priest: {
High_Wizard: {
inherit: ( "Wizard" );
- skills: {
+ skills: {
HW_SOULDRAIN: {
MaxLevel: 10
MG_SRECOVERY: 5
@@ -1625,7 +1625,7 @@ High_Wizard: {
Whitesmith: {
inherit: ( "Blacksmith" );
- skills: {
+ skills: {
WS_MELTDOWN: {
MaxLevel: 10
BS_SKINTEMPER: 3
@@ -1659,7 +1659,7 @@ Whitesmith: {
Sniper: {
inherit: ( "Hunter" );
- skills: {
+ skills: {
SN_SIGHT: {
MaxLevel: 10
AC_OWL: 10
@@ -1688,7 +1688,7 @@ Sniper: {
Assassin_Cross: {
inherit: ( "Assassin" );
- skills: {
+ skills: {
ASC_KATAR: {
MaxLevel: 5
TF_DOUBLE: 5
@@ -1723,7 +1723,7 @@ Assassin_Cross: {
Paladin: {
inherit: ( "Crusader" );
- skills: {
+ skills: {
PA_PRESSURE: {
MaxLevel: 5
SM_ENDURE: 5
@@ -1751,7 +1751,7 @@ Paladin: {
Champion: {
inherit: ( "Monk" );
- skills: {
+ skills: {
CH_PALMSTRIKE: {
MaxLevel: 5
MO_IRONHAND: 7
@@ -1781,7 +1781,7 @@ Champion: {
Professor: {
inherit: ( "Sage" );
- skills: {
+ skills: {
PF_HPCONVERSION: {
MaxLevel: 5
MG_SRECOVERY: 1
@@ -1827,7 +1827,7 @@ Professor: {
Stalker: {
inherit: ( "Rogue" );
- skills: {
+ skills: {
ST_CHASEWALK: {
MaxLevel: 5
TF_HIDING: 5
@@ -1850,7 +1850,7 @@ Stalker: {
Creator: {
inherit: ( "Alchemist" );
- skills: {
+ skills: {
CR_SLIMPITCHER: {
MaxLevel: 10
AM_POTIONPITCHER: 5
@@ -1873,7 +1873,7 @@ Creator: {
Clown: {
inherit: ( "Bard" );
- skills: {
+ skills: {
CG_ARROWVULCAN: {
MaxLevel: 10
AC_SHOWER: 5
@@ -1909,7 +1909,7 @@ Clown: {
Gypsy: {
inherit: ( "Dancer" );
- skills: {
+ skills: {
CG_ARROWVULCAN: {
MaxLevel: 10
AC_SHOWER: 5
@@ -2008,7 +2008,7 @@ Super_Baby: {
Taekwon: {
inherit: ( "Novice" );
- skills: {
+ skills: {
TK_RUN: 10
TK_READYSTORM: {
MaxLevel: 1
@@ -2054,7 +2054,7 @@ Taekwon: {
Star_Gladiator: {
inherit: ( "Taekwon" );
- skills: {
+ skills: {
SG_FEEL: 3
SG_SUN_WARM: {
MaxLevel: 3
@@ -2120,7 +2120,7 @@ Star_Gladiator: {
Soul_Linker: {
inherit: ( "Taekwon" );
- skills: {
+ skills: {
SL_ALCHEMIST: 5
SL_MONK: 5
SL_STAR: 5
@@ -2221,7 +2221,7 @@ Dark_Collector: {
Rune_Knight: {
inherit: ( "Knight" );
- skills: {
+ skills: {
RK_ENCHANTBLADE: {
MaxLevel: 5
RK_RUNEMASTERY: 2
@@ -2276,7 +2276,7 @@ Rune_Knight: {
Warlock: {
inherit: ( "Wizard" );
- skills: {
+ skills: {
WL_WHITEIMPRISON: {
MaxLevel: 5
WL_SOULEXPANSION: 3
@@ -2372,7 +2372,7 @@ Warlock: {
Ranger: {
inherit: ( "Hunter" );
- skills: {
+ skills: {
RA_ARROWSTORM: {
MaxLevel: 10
RA_AIMEDBOLT: 5
@@ -2467,7 +2467,7 @@ Ranger: {
Arch_Bishop: {
inherit: ( "Priest" );
- skills: {
+ skills: {
AB_JUDEX: {
MaxLevel: 5
PR_TURNUNDEAD: 1
@@ -2560,7 +2560,7 @@ Arch_Bishop: {
Mechanic: {
inherit: ( "Blacksmith" );
- skills: {
+ skills: {
NC_MADOLICENCE: 5
NC_BOOSTKNUCKLE: {
MaxLevel: 5
@@ -2677,7 +2677,7 @@ Mechanic: {
Guillotine_Cross: {
inherit: ( "Assassin" );
- skills: {
+ skills: {
GC_VENOMIMPRESS: {
MaxLevel: 5
AS_ENCHANTPOISON: 3
@@ -2760,7 +2760,7 @@ Warlock_Trans: {
inherit: ( "High_Wizard", "Warlock" );
}
Ranger_Trans: {
- inherit: ( "Sniper", "Ranger" );
+ inherit: ( "Sniper", "Ranger" );
}
Arch_Bishop_Trans: {
inherit: ( "High_Priest", "Arch_Bishop" );
@@ -2774,7 +2774,7 @@ Guillotine_Cross_Trans: {
Royal_Guard: {
inherit: ( "Crusader" );
- skills: {
+ skills: {
LG_CANNONSPEAR: {
MaxLevel: 5
LG_PINPOINTATTACK: 1
@@ -2861,7 +2861,7 @@ Royal_Guard: {
Sorcerer: {
inherit: ( "Sage" );
- skills: {
+ skills: {
SO_FIREWALK: {
MaxLevel: 5
SA_VOLCANO: 1
@@ -2988,7 +2988,7 @@ Sorcerer: {
Minstrel: {
inherit: ( "Bard" );
- skills: {
+ skills: {
MI_RUSH_WINDMILL: {
MaxLevel: 5
WM_LULLABY_DEEPSLEEP: 1
@@ -3100,7 +3100,7 @@ Minstrel: {
Wanderer: {
inherit: ( "Dancer" );
- skills: {
+ skills: {
WA_SWING_DANCE: {
MaxLevel: 5
WM_LULLABY_DEEPSLEEP: 1
@@ -3212,7 +3212,7 @@ Wanderer: {
Sura: {
inherit: ( "Monk" );
- skills: {
+ skills: {
SR_DRAGONCOMBO: {
MaxLevel: 10
MO_TRIPLEATTACK: 5
@@ -3321,7 +3321,7 @@ Sura: {
Genetic: {
inherit: ( "Alchemist" );
- skills: {
+ skills: {
GN_TRAINING_SWORD: 5
GN_REMODELING_CART: 5
GN_CART_TORNADO: {
@@ -3396,7 +3396,7 @@ Genetic: {
Shadow_Chaser: {
inherit: ( "Rogue" );
- skills: {
+ skills: {
SC_FATALMENACE: {
MaxLevel: 5
RG_INTIMIDATE: 5
@@ -3557,7 +3557,7 @@ Baby_Shadow_Chaser: {
Expanded_Super_Novice: {
inherit: ( "Super_Novice" );
- skills: {
+ skills: {
PR_IMPOSITIO: 5
PR_SANCTUARY: {
MaxLevel: 10
@@ -3665,12 +3665,12 @@ Expanded_Super_Novice: {
}
}
Expanded_Super_Baby: {
- inherit: ( "Expanded_Super_Novice" );
+ inherit: ( "Expanded_Super_Novice" );
}
Kagerou: {
- inherit: ( "Ninja" );
+ inherit: ( "Ninja" );
- skills: {
+ skills: {
KO_YAMIKUMO: {
MaxLevel: 1
NJ_KIRIKAGE: 5
@@ -3760,9 +3760,9 @@ Kagerou: {
}
}
Oboro: {
- inherit: ( "Ninja" );
+ inherit: ( "Ninja" );
- skills: {
+ skills: {
KO_YAMIKUMO: {
MaxLevel: 1
NJ_KIRIKAGE: 5
@@ -3852,7 +3852,7 @@ Oboro: {
}
}
Rebellion: {
- inherit: ( "Gunslinger" );
+ inherit: ( "Gunslinger" );
skills: {
RL_RICHS_COIN: {
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index ffc451a0e..fc74dcbce 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -168,7 +168,7 @@
5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE
8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
-8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
+8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
@@ -184,7 +184,7 @@
8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR
8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA
-10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP
-10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS
-10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD
-10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES
+10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP
+10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS
+10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD
+10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES