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-rw-r--r--db/re/skill_db.conf36
1 files changed, 25 insertions, 11 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 21bb45f2d..ecca6e2e4 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -43,7 +43,7 @@
Description: "Skill Description" (string) (optional but recommended)
Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
Note: Range < 5 is considered Melee range.
- Hit: Hit Type (int) (optional, default "BDT_NORMAL")
+ Hit: Hit Type (int) (optional, default "BDT_NORMAL") (can be grouped by Levels)
Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL"
SkillType: { (bool, defaults to "Passive")
Passive: true/false (boolean, defaults to false)
@@ -78,7 +78,7 @@
HiddenTrap: true/false (boolean, defaults to false)
IsCombo: true/false (boolean, defaults to false)
}
- AttackType: "Attack Type" (string, defaults to "None")
+ AttackType: "Attack Type" (string, defaults to "None") (can be grouped by Levels)
Types: "None", "Weapon", "Magic" or "Misc"
Element: "Element Type" (string) (Optional field - Default "Ele_Neutral")
(can be grouped by Levels)
@@ -103,8 +103,8 @@
Note: when positive, damage is increased by hits,
negative values just show number of hits without
increasing total damage.
- InterruptCast: Cast Interruption (bool, defaults to false)
- CastDefRate: Cast Defense Reduction (int, defaults to 0)
+ InterruptCast: Cast Interruption (bool, defaults to false) (can be grouped by Levels)
+ CastDefRate: Cast Defense Reduction (int, defaults to 0) (can be grouped by Levels)
SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
Notes: max amount of skill instances to place on the ground when
player_land_skill_limit/monster_land_skill_limit is enabled. For skills
@@ -118,7 +118,8 @@
CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
Note: when 0, uses 20% of cast time and less than
- 0 means no fixed cast time.
+ 0 means no fixed cast time. Is only read if
+ RENEWAL_CAST is defined.
CastTimeOptions: {
IgnoreDex: true/false (boolean, defaults to false)
IgnoreStatusEffect: true/false (boolean, defaults to false)
@@ -142,6 +143,8 @@
SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
Note: If positive, it is a percent of your current sp,
otherwise it is a percent of your max sp.
+ MaxHPTrigger: Max HP % trigger (int, defaults to 0) (can be grouped by Levels)
+ MaxSPTrigger: Max SP % trigger (int, defaults to 0) (can be grouped by Levels)
ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
WeaponTypes: { (bool or string, defaults to "All")
NoWeapon: true/false (boolean, defaults to false)
@@ -217,7 +220,12 @@
ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
Item example: "ID717" or "Blue_Gemstone".
Notes: Items with amount 0 will not be consumed.
- Amount can also be grouped by levels.
+ Any: true/false (boolean, defaults to false) (can be grouped by Levels)
+ }
+ Equip: {
+ ItemID or Aegis_Name : Amount (int, defaults to 1) (can be grouped by Levels)
+ Item example: "ID1103" or "Sword__".
+ Any: true/false (boolean, defaults to false) (can be grouped by Levels)
}
}
Unit: {
@@ -225,16 +233,22 @@
Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
- Target: "Unit Target" (string, defaults to "None")
+ Target: "Unit Target" (string, defaults to "None") (can be grouped by Levels)
Types:
All - affects everyone
NotEnemy - affects anyone who isn't an enemy
- Friend - affects party, guildmates and neutral players
+ NotParty - affects anyone who isn't a party member
+ NotGuild - affects anyone who isn't a guild member or guild ally
+ Friend - same as NotEnemy
Party - affects party only
- Guild - affects guild only
- Ally - affects party and guildmates only
- Sameguild - affects guild but not allies
+ Guild - affects guild members and guild allies
+ Ally - affects party members, guild members and guild allies
+ Sameguild - affects guild members but not guild allies
Enemy - affects enemies only
+ Self - affects only yourself
+ GuildAlly - affects guild allies but not guild members
+ Neutral - affects anyone who isn't a party member, guild member,
+ guild ally, enemy and not yourself
None - affects nobody
Flag: {
UF_DEFNOTENEMY: true/false (boolean, defaults to false)