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-rw-r--r--db/re/item_db.conf26
1 files changed, 16 insertions, 10 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 24638452b..17412756e 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -8314,7 +8314,11 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 16
- Script: <" bonus bAspdRate,getrefine(); ">
+ Script: <"
+ bonus bAspdRate,getrefine();
+ bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1;
+ bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1;
+ ">
},
{
Id: 1294
@@ -8331,7 +8335,7 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 16
- Script: <" bonus2 bSPVanishRate,10000,10; ">
+ Script: <" bonus3 bSPVanishRate,10000,10,BF_NORMAL; ">
},
{
Id: 1295
@@ -9737,7 +9741,7 @@ item_db: (
View: 7
Script: <"
bonus bUnbreakableWeapon,0;
- bonus2 bSPVanishRate,10000,10;
+ bonus3 bSPVanishRate,10000,10,BF_NORMAL;
">
},
{
@@ -87834,7 +87838,11 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 1
- Script: <" bonus bAspdRate,getrefine(); ">
+ Script: <"
+ bonus bAspdRate,getrefine();
+ bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1;
+ bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1;
+ ">
},
{
Id: 13073
@@ -107399,6 +107407,8 @@ item_db: (
bonus bUnbreakableWeapon,0;
bonus2 bAddEff,Eff_Stun,1000+getrefine();
bonus bAspdRate,getrefine();
+ bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1;
+ bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1;
">
},
{
@@ -111241,7 +111251,7 @@ item_db: (
EquipLv: 95
View: 11
Script: <"
- bonus2 bSPVanishRate,10000,4;
+ bonus3 bSPVanishRate,10000,4,BF_NORMAL;
bonus bAspd,-5;
">
},
@@ -117936,7 +117946,7 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 3
- Script: <" bonus2 bSPVanishRate,10000,8; ">
+ Script: <" bonus3 bSPVanishRate,10000,8,BF_NORMAL; ">
},
{
Id: 21003
@@ -118079,10 +118089,8 @@ item_db: (
bonus bHit,8;
bonus bCritical,8;
bonus2 bAddRace,RC_DemiHuman,30;
- bonus2 bAddRace,RC_Player,30;
bonus2 bVariableCastrate,"GS_TRACKING",-20;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
- bonus2 bIgnoreDefRaceRate,RC_Player,10;
bonus bUnbreakableWeapon,0;
">
},
@@ -118104,9 +118112,7 @@ item_db: (
bonus bDex,2;
bonus bSplashRange,1;
bonus2 bAddRace,RC_DemiHuman,30;
- bonus2 bAddRace,RC_Player,30;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
- bonus2 bIgnoreDefRaceRate,RC_Player,10;
autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";
bonus bUnbreakableWeapon,0;
">