diff options
Diffstat (limited to 'db/pre-re/skill_unit_db.txt')
-rw-r--r-- | db/pre-re/skill_unit_db.txt | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt index 1a8b6d0f5..2123da0d8 100644 --- a/db/pre-re/skill_unit_db.txt +++ b/db/pre-re/skill_unit_db.txt @@ -15,6 +15,7 @@ // 0x200(UF_ENSEMBLE) Ensemble skill // 0x400(UF_SONG) Song skill // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out +// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets // // Notes: @@ -119,9 +120,9 @@ 2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE 2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR -2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC +2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC 2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM -2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST +2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST 2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING @@ -138,10 +139,10 @@ 2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL 2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER 2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME -2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA -2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA -2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA -2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA +2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA +2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA +2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA +2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA 2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP 2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN @@ -157,6 +158,12 @@ 3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI 3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI +8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST +8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND +8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER +8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE +8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH + 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER 8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP 8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE |