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path: root/db/pre-re/skill_unit_db.txt
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+// ID,unit ID,unit ID 2,layout,range,interval,target,flag
+//
+// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
+// target = friend (party +guildmates +neutral players) / party / guild
+// ally (party +guildmates) / all / enemy
+// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
+// 0x002(UF_NOREITERRATION) Spell cannot be stacked
+// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
+// 0x008(UF_NOOVERLAP) Spell effects do not overlap
+// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
+// 0x020(UF_NOPC) Spell cannot affect players.
+// 0x040(UF_NOMOB) Spell cannot affect mobs.
+// 0x080(UF_SKILL) Spell CAN affect skills.
+// 0x100(UF_DANCE) Dance skill
+// 0x200(UF_ENSEMBLE) Ensemble skill
+// 0x400(UF_SONG) Song skill
+// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
+// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
+//
+// Notes:
+// ------
+// 0x89,0x8a,0x8b without indication
+//
+// u1 u2 lay r intr target flag
+//
+
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
+ 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
+ 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
+ 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
+ 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
+ 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
+ 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
+ 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
+ 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
+ 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
+ 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
+ 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
+ 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
+ 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
+115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
+116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
+117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
+118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
+119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
+120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
+121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
+122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
+123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
+125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
+140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
+220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
+229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
+254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
+285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
+286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
+287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
+288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
+306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
+307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
+308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
+309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
+310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
+311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
+312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
+313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
+317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
+319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
+320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
+321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
+322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
+325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
+327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
+328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
+329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
+330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
+336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
+339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
+362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
+369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
+395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
+404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
+405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
+409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
+410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
+428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
+429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
+430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
+484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
+488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
+516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
+521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
+527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
+535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
+538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
+670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
+
+//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
+
+2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
+
+2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
+
+2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
+2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN
+
+2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
+2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
+2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP
+2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP
+2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP
+2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP
+2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
+2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
+
+2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
+2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
+
+2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
+2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
+2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
+2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
+2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
+2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
+
+2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
+
+2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
+2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
+2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
+
+2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
+2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
+2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
+2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
+2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
+2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
+2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
+2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
+2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
+2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
+2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
+2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
+
+2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
+2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
+2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
+2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
+2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
+2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
+2490,0xea, , 0, 1,1000,enemy, 0x000 //GN_HELLS_PLANT
+
+3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
+3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
+3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
+3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
+3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI
+
+8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
+8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
+8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
+8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
+8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
+
+8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
+8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
+8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
+8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
+8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
+
+8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
+8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER
+8409,0xef, , 0, 1, -1,friend,0x018 //EL_ZEPHYR
+8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA
+
+10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
+10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
+10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
+10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES