diff options
Diffstat (limited to 'db/pre-re/skill_unit_db.txt')
-rw-r--r-- | db/pre-re/skill_unit_db.txt | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt new file mode 100644 index 000000000..fe43503a8 --- /dev/null +++ b/db/pre-re/skill_unit_db.txt @@ -0,0 +1,181 @@ +// ID,unit ID,unit ID 2,layout,range,interval,target,flag +// +// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 +// target = friend (party +guildmates +neutral players) / party / guild +// ally (party +guildmates) / all / enemy +// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' +// 0x002(UF_NOREITERRATION) Spell cannot be stacked +// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets +// 0x008(UF_NOOVERLAP) Spell effects do not overlap +// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed +// 0x020(UF_NOPC) Spell cannot affect players. +// 0x040(UF_NOMOB) Spell cannot affect mobs. +// 0x080(UF_SKILL) Spell CAN affect skills. +// 0x100(UF_DANCE) Dance skill +// 0x200(UF_ENSEMBLE) Ensemble skill +// 0x400(UF_SONG) Song skill +// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out +// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center. +// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets +// +// Notes: +// ------ +// 0x89,0x8a,0x8b without indication +// +// u1 u2 lay r intr target flag +// + + 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL + 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL + 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM + 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA + 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP + 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER + 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY + 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS + 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR + 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR + 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION + 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL + 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST + 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE + 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE +115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP +116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE +117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE +118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE +119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN +120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER +121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP +122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE +123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP +125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX +140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST +220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI +229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION +254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS +285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO +286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE +287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE +288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR +306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY +307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM +308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS +309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD +310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN +311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL +312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS +313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED +317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE +319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE +320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS +321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI +322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN +325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE +327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING +328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME +329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS +330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU +336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER +339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS +362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA +369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL +395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT +404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL +405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB +409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY +410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT +428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM +429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM +430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM +484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION +488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE +516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO +521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT +527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI +535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN +538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON +670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND + +//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG + +2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS + +2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE + +2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING +2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN + +2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER +2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB +2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP +2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP +2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP +2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP +2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP +2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP + +2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER +2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD + +2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE +2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR +2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC +2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM +2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST +2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB + +2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING + +2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION +2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM +2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD + +2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK +2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK +2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE +2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST +2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE +2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL +2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER +2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME +2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA +2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA +2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA +2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA + +2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP +2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN +2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK +2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE +2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER +2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS +2490,0xea, , 0, 1,1000,enemy, 0x000 //GN_HELLS_PLANT + +3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU +3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE +3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA +3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI +3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI + +8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST +8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND +8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER +8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE +8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH + +8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER +8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP +8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE +8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN +8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP + +8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE +8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER +8409,0xef, , 0, 1, -1,friend,0x018 //EL_ZEPHYR +8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA + +10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP +10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS +10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD +10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES |