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-rw-r--r--db/pre-re/skill_tree.conf17
1 files changed, 16 insertions, 1 deletions
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index 9853c97f2..248d9bf1f 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -9,7 +9,22 @@
//= http://hercules.ws/board/
//================= More Information =================
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
+//================ Structure Example =================
+/*
+Job_Name: { /* Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) */
+ inherit: ( "Other_Job_Name" ); /* Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source */
+
+ skills: { /* SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt */
+ SKILL_NAME1: Max_Level /* Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files */
+ SKILL_NAME2: { /* Use this for skills which have other skills as prerequisites */
+ MaxLevel: Max_Level /* Max_Level is a numeric value that should match your client side files */
+ SKILL_NAME_PREREQUISITE: Level_Prerequisite /* The prerequisite skill and min level for having this skill available. Should also match your client side files */
+ SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 /* You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way */
+ }
+}
+*/
//====================================================
+
Novice: {
skills: {
NV_BASIC: 9
@@ -3833,4 +3848,4 @@ Oboro: {
OB_ZANGETSU: 2
}
}
-} \ No newline at end of file
+}