diff options
Diffstat (limited to 'db/pre-re/skill_castnodex_db.txt')
-rw-r--r-- | db/pre-re/skill_castnodex_db.txt | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/db/pre-re/skill_castnodex_db.txt b/db/pre-re/skill_castnodex_db.txt index c8840f84b..29732bef6 100644 --- a/db/pre-re/skill_castnodex_db.txt +++ b/db/pre-re/skill_castnodex_db.txt @@ -1,57 +1,57 @@ -// <Skill id>,<Cast>,<Delay (optional)>
-//
-// Cast: 0 - everything affects the skill's cast time
-// 1 - skill's cast time is not affected by dex
-// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
-// 4 - skill's cast time is not affected by item bonuses (equip, cards)
-//
-// Delay: 0 - everything affects the skill's delay
-// 1 - skill's delay is not affected by dex
-// 2 - skill's delay is not affected by Magic Strings / Bragi
-// 4 - skill's delay is not affected by item bonuses (equip, cards)
-//
-// Note: Values are bit fields, add them up to combine their effects.
-// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
-// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
-
-136,0,2 //AS_SONICBLOW
-263,0,2 //MO_TRIPLEATTACK
-272,0,2 //MO_CHAINCOMBO
-273,0,2 //MO_COMBOFINISH
-336,1 //WE_CALLPARTNER
-366,1 //HW_MAGICPOWER
-370,1 //CH_PALMSTRIKE
-371,0,2 //CH_TIGERFIST
-372,0,2 //CH_CHAINCRUSH
-394,0,2 //CG_ARROWVULCAN
-403,3 //PF_MEMORIZE
-408,1 //WE_BABY
-409,1 //WE_CALLPARENT
-410,1 //WE_CALLBABY
-482,1 //PF_DOUBLECASTING
-462,1 //SL_KAIZEL
-496,1 //AM_TWILIGHT1
-497,1 //AM_TWILIGHT2
-498,1 //AM_TWILIGHT3
-512,3 //GS_TRACKING
-1014,1 //PR_REDEMPTIO
-2534,7,7 //RETURN_TO_ELDICASTES
-2536,7,7 //ALL_GUARDIAN_RECALL
-//2537,0,7 //ALL_ODINS_POWER
-10010,3 //GD_BATTLEORDER
-10011,3 //GD_REGENERATION
-10012,6 //GD_RESTORE
-10013,7 //GD_EMERGENCYCALL
-
-// Mercenary Skills
-8214,7 //MA_CHARGEARROW
-8215,7 //MA_SHARPSHOOTING
-8217,7 //ML_BRANDISHSPEAR
-8218,7 //ML_SPIRALPIERCE
-8221,7 //ML_DEVOTION
-8222,7 //MER_MAGNIFICAT
-8225,7 //MER_CRASH
-8234,7 //MER_DECAGI
-8235,7 //MER_SCAPEGOAT
-8238,7 //MER_KYRIE
-8240,7 //MER_INCAGI
+// <Skill id>,<Cast>,<Delay (optional)> +// +// Cast: 0 - everything affects the skill's cast time +// 1 - skill's cast time is not affected by dex +// 2 - skill's cast time is not affected by statuses (Suffragium, etc) +// 4 - skill's cast time is not affected by item bonuses (equip, cards) +// +// Delay: 0 - everything affects the skill's delay +// 1 - skill's delay is not affected by dex +// 2 - skill's delay is not affected by Magic Strings / Bragi +// 4 - skill's delay is not affected by item bonuses (equip, cards) +// +// Note: Values are bit fields, add them up to combine their effects. +// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. +// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. + +136,0,2 //AS_SONICBLOW +263,0,2 //MO_TRIPLEATTACK +272,0,2 //MO_CHAINCOMBO +273,0,2 //MO_COMBOFINISH +336,1 //WE_CALLPARTNER +366,1 //HW_MAGICPOWER +370,1 //CH_PALMSTRIKE +371,0,2 //CH_TIGERFIST +372,0,2 //CH_CHAINCRUSH +394,0,2 //CG_ARROWVULCAN +403,3 //PF_MEMORIZE +408,1 //WE_BABY +409,1 //WE_CALLPARENT +410,1 //WE_CALLBABY +482,1 //PF_DOUBLECASTING +462,1 //SL_KAIZEL +496,1 //AM_TWILIGHT1 +497,1 //AM_TWILIGHT2 +498,1 //AM_TWILIGHT3 +512,3 //GS_TRACKING +1014,1 //PR_REDEMPTIO +2534,7,7 //RETURN_TO_ELDICASTES +2536,7,7 //ALL_GUARDIAN_RECALL +//2537,0,7 //ALL_ODINS_POWER +10010,3 //GD_BATTLEORDER +10011,3 //GD_REGENERATION +10012,6 //GD_RESTORE +10013,7 //GD_EMERGENCYCALL + +// Mercenary Skills +8214,7 //MA_CHARGEARROW +8215,7 //MA_SHARPSHOOTING +8217,7 //ML_BRANDISHSPEAR +8218,7 //ML_SPIRALPIERCE +8221,7 //ML_DEVOTION +8222,7 //MER_MAGNIFICAT +8225,7 //MER_CRASH +8234,7 //MER_DECAGI +8235,7 //MER_SCAPEGOAT +8238,7 //MER_KYRIE +8240,7 //MER_INCAGI |