diff options
Diffstat (limited to 'db/pre-re/refine_db.txt')
-rw-r--r-- | db/pre-re/refine_db.txt | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/db/pre-re/refine_db.txt b/db/pre-re/refine_db.txt new file mode 100644 index 000000000..457fd370f --- /dev/null +++ b/db/pre-re/refine_db.txt @@ -0,0 +1,39 @@ +// Pre-renewal Version +// +// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,... +// +// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h +// +// For armors, values of 100 add 1 armor defense. +// For weapons, values of 100 add 1 ATK. +// +// Type: +// 0 - Armors +// 1 - Level 1 weapons +// 2 - Level 2 weapons +// 3 - Level 3 weapons +// 4 - Level 4 weapons +// +// Stats per level: +// This value is applied for every upgrade level. +// +// Random bonus start level: +// This value specifies the start point for those levels that give a random bonus value. +// +// Random bonus value: +// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past +// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side. +// +// Chance: +// 100 = 100% + +// Armors +0,66,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0 +// Level 1 weapons +1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0 +// Level 2 weapons +2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0 +// Level 3 weapons +3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0 +// Level 4 weapons +4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0 |