diff options
Diffstat (limited to 'db/pre-re/refine_db.conf')
-rw-r--r-- | db/pre-re/refine_db.conf | 149 |
1 files changed, 112 insertions, 37 deletions
diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf index 0d59c8faa..dd3bcdb41 100644 --- a/db/pre-re/refine_db.conf +++ b/db/pre-re/refine_db.conf @@ -30,19 +30,22 @@ /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** -Armors/WeaponLevel1~4: { // Specifies weapon level or armor type - - For armors, values of 100 add 1 armor defense. - - For weapons, values of 100 add 1 ATK. - StatsPerLevel: value (int) // This value is applied for ever level. - RandomBonusStartLevel: level (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). - RandomBonusValue: value (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. - // Random bonus start level. This is only applied for weapons, and not displayed client-side. - Rates: { // Per level configuration of the refine rates. - Lv1~10: { // Level of refine - Chance: value (int, optional, defaults to 100) // Chance of successful refine (100 = 100%) - Bonus: value (int, optional, defaults to 0) // Bonus for this level of refine - } - // Note: Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0) +Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. + // - For armors, values of 100 add 1 armor defense. + // - For weapons, values of 100 add 1 ATK. + StatsPerLevel: (int) // This value is applied for ever level. + RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). + // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. + RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. + Rates: { // Per level configuration of the refine rates. + Lv1~10: { // Lv1 ~ Lv10. + NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%). + EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%). + EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event. + EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event. + Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine. + } + // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 }) } } **************************************************************************/ @@ -53,22 +56,40 @@ Armors: { RandomBonusValue: 0 Rates: { Lv5: { - Chance: 60 + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 } Lv6: { - Chance: 40 + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 } Lv7: { - Chance: 40 + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 } Lv8: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 } Lv9: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 50 } Lv10: { - Chance: 10 + NormalChance: 9 + EnrichedChance: 20 + EventNormalChance: 9 + EventEnrichedChance: 35 } } } @@ -78,13 +99,22 @@ WeaponLevel1: { RandomBonusValue: 300 Rates: { Lv8: { - Chance: 60 + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 } Lv9: { - Chance: 40 + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 85 } Lv10: { - Chance: 20 + NormalChance: 19 + EnrichedChance: 30 + EventNormalChance: 19 + EventEnrichedChance: 55 } } } @@ -94,16 +124,28 @@ WeaponLevel2: { RandomBonusValue: 500 Rates: { Lv7: { - Chance: 60 + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 } Lv8: { - Chance: 40 + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 85 } Lv9: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 } Lv10: { - Chance: 20 + NormalChance: 19 + EnrichedChance: 30 + EventNormalChance: 19 + EventEnrichedChance: 45 } } } @@ -113,19 +155,34 @@ WeaponLevel3: { RandomBonusValue: 800 Rates: { Lv6: { - Chance: 60 + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 } Lv7: { - Chance: 50 + NormalChance: 50 + EnrichedChance: 80 + EventNormalChance: 50 + EventEnrichedChance: 90 } Lv8: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 70 } Lv9: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 } Lv10: { - Chance: 20 + NormalChance: 19 + EnrichedChance: 30 + EventNormalChance: 19 + EventEnrichedChance: 45 } } } @@ -135,22 +192,40 @@ WeaponLevel4: { RandomBonusValue: 1300 Rates: { Lv5: { - Chance: 60 + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 } Lv6: { - Chance: 40 + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 } Lv7: { - Chance: 40 + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 } Lv8: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 } Lv9: { - Chance: 20 + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 50 } Lv10: { - Chance: 10 + NormalChance: 9 + EnrichedChance: 20 + EventNormalChance: 9 + EventEnrichedChance: 35 } } } |