diff options
Diffstat (limited to 'db/pre-re/mob_skill_db.conf')
-rw-r--r-- | db/pre-re/mob_skill_db.conf | 55082 |
1 files changed, 55082 insertions, 0 deletions
diff --git a/db/pre-re/mob_skill_db.conf b/db/pre-re/mob_skill_db.conf new file mode 100644 index 000000000..8f752cb68 --- /dev/null +++ b/db/pre-re/mob_skill_db.conf @@ -0,0 +1,55082 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2018 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Monster Skill Database +//========================================================================= + +mob_skill_db:( +{ +/************************************************************************** + ************* Entry structure ******************************************** + ************************************************************************** + <Monster_Constant>: { + <Skill_Constant>: { + ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob. + SkillLevel: (int, defaults to 1) + SkillState: (int, defaults to 0) + SkillTarget: (int, defaults to 0) + Rate: (int, defaults to 1) + CastTime: (int, defaults to 0) + Delay: (int, defaults to 0) + Cancelable: (boolean, defaults to false) + CastCondition: (int, defaults to 0) + ConditionData: (int, defaults to 0) + val0: (int, defaults to 0) + val1: (int, defaults to 0) + val2: (int, defaults to 0) + val3: (int, defaults to 0) + val4: (int, defaults to 0) + Emotion: (int, defaults to 0) + ChatMsgID: (int, defaults to 0) + } + } +**************************************************************************/ + SCORPION: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PORING: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HORNET: { + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + FARMILIAR: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + FABRE: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1008 + } + } + PUPA: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1018 + } + } + CONDOR: { + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 5 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + WILOW: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + CHONCHON: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + RODA_FROG: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + WOLF: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + SPORE: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + } + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ZOMBIE: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ARCHER_SKELETON: { + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CREAMY: { + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PECOPECO: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + MANDRAGORA: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + ORK_WARRIOR: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + val1: 14469 + } + NPC_SMOKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 36000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 27 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + } + WORM_TAIL: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + SNAKE: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MUNAK: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + val1: 14469 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + SOLDIER_SKELETON: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ISIS: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12693 + } + } + ANACONDAQ: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + POPORING: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + VERIT: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + ELDER_WILOW: { + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12437 + } + } + THARA_FROG: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + HUNTER_FLY: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14725 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GHOUL: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SIDE_WINDER: { + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + OSIRIS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + ASC_METEORASSAULT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1522 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1522 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1029 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BAPHOMET: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 6 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1431 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1431 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1101 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 5000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + GOLEM: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + MUMMY: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14469 + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + STEEL_CHONCHON: { + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + OBEAUNE: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 12437 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + MARC: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14469 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + DOPPELGANGER: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 36 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 48 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1427 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1427 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + } + PECOPECO_EGG: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1049 + val1: 1050 + } + } + THIEF_BUG_EGG: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1051 + } + } + PICKY: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PICKY_: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + THIEF_BUG: { + NPC_AGIUP: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + ROCKER: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + THIEF_BUG_: { + NPC_AGIUP: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + THIEF_BUG__: { + NPC_AGIUP: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + MUKA: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + } + SMOKIE: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 19 + } + } + YOYO: { + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + METALLER: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + MISTRESS: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 18 + } + AL_PNEUMA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 18 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1604 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1604 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1156 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 15000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BIGFOOT: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + } + NIGHTMARE: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PORING_: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MEGALODON: { + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 7 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + STROUF: { + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_FROSTDIVER: { + SkillState: "MSS_ANGRY" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_FOLLOW" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + VADON: { + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + CORNUTUS: { + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + HYDRA: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + SWORD_FISH: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KUKRE: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PIRATE_SKEL: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 27 + } + SM_BASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 27 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KAHO: { + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CRAB: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SHELLFISH: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SKELETON: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + POISON_SPORE: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + val1: 14469 + } + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POISONATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + } + GOLDEN_BUG: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1608 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1608 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1054 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + Emotion: 19 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + } + } + ORK_HERO: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 300000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 300000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 300000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 15 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 15 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1439 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1439 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + VOCAL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1052 + Emotion: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1052 + Emotion: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1052 + } + } + TOAD: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1012 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1012 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + MASTERING: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1002 + val1: 1113 + Emotion: 21 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1002 + val1: 1113 + Emotion: 21 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1002 + Emotion: 21 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + DRAGON_FLY: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1011 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1011 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1011 + Emotion: 27 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + VAGABOND_WOLF: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 27 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1013 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1013 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1013 + Emotion: 27 + } + } + ECLIPSE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1063 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1063 + } + } + AMBERNITE: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANDRE: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANGELING: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1031 + val1: 1062 + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1031 + val1: 1062 + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1031 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + ANT_EGG: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1095 + val1: 1105 + val2: 1160 + } + } + ANUBIS: { + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ARGIOPE: { + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 14229 + } + } + ARGOS: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PF_SPIDERWEB: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PF_SPIDERWEB: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BAPHOMET_: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14229 + } + } + BATHORY: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CARAMEL: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + COCO: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + DENIRO: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DESERT_WOLF: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12429 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + DESERT_WOLF_B: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DEVIACE: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 200 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 145 + } + } + DEVIRUCHI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + DOKEBI: { + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_ADRENALINE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + } + DRAINLIAR: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DRAKE: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1566 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1566 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1192 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_WATERATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 29 + } + NPC_WATERATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + } + DROPS: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DUSTINESS: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + EDDGA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 4000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + AM_DEMONSTRATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AM_DEMONSTRATION: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1603 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1603 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1060 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 3000 + Delay: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + EGGYRA: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + EVIL_DRUID: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + FLORA: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + FRILLDORA: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GHOSTRING: { + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 28 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + Emotion: 28 + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + Emotion: 28 + } + NPC_INVISIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 28 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 28 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1599 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1599 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1186 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 28 + } + } + GIEARTH: { + HT_SANDMAN: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 8 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GOBLIN_1: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 18 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 13973 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GOBLIN_2: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 12437 + } + } + GOBLIN_3: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 12429 + } + } + GOBLIN_4: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 12429 + } + } + GOBLIN_5: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 28 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 12429 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HODE: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + HORN: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + HORONG: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_SIGHT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + JAKK: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 13973 + } + } + JOKER: { + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 10 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 10 + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + NPC_ATTRICHANGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 10 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + NPC_WINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + NPC_EMOTION_ON: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 100 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 100 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_EMOTION_ON: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 100 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + val1: 131 + } + } + KHALITZBURG: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + KOBOLD_1: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12429 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + KOBOLD_2: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12429 + } + } + KOBOLD_3: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12429 + } + } + MAGNOLIA: { + HT_FLASHER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 28 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MANTIS: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12693 + } + } + MARDUK: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + MARINA: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + MARINE_SPHERE: { + NPC_RUN: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + Delay: 30000 + SkillTarget: "MST_MASTER" + CastCondition: "MSC_ALCHEMIST" + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_ANY" + SkillLevel: 1 + Rate: 10000 + CastTime: 3000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 354 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 173 + } + } + MARIONETTE: { + HT_FREEZINGTRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + MARSE: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 145 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + MARTIN: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + MATYR: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12437 + } + } + MAYA: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1477 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1477 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1194 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + } + MEDUSA: { + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14229 + } + } + MINOROUS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + MOONLIGHT: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 21 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 21 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 21 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 21 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 89 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + ST_FULLSTRIP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 4000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 0 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 4000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 0 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 4000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 0 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1471 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1471 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1180 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + } + MYST: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + ORC_SKELETON: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ORC_ZOMBIE: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PASANA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12437 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PETIT: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12437 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PETIT_: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12437 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + PHARAOH: { + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBLESSING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1458 + val1: 1464 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1458 + val1: 1464 + } + } + PHEN: { + NPC_PROVOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + PHREEONI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_WIDESTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_HELMBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1558 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1558 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1127 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + Emotion: 19 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 19 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + PIERE: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + PLANKTON: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + RAYDRIC: { + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + REQUIEM: { + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + SAND_MAN: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SAVAGE: { + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + SAVAGE_BABE: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SKEL_WORKER: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SOHEE: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 28 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SUICIDE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + STAINER: { + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 19 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + TAROU: { + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + VITATA: { + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 5 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ZENORC: { + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ZEROM: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + } + WHISPER: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 28 + val1: 12693 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 28 + } + } + NINE_TAIL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_ATTRICHANGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + BON_GUN: { + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + } + ORC_ARCHER: { + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 6 + } + HT_ANKLESNARE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 5 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ORC_LORD: { + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 700 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1473 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1473 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1189 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 9 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + MIMIC: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + WRAITH: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ALARM: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 6 + } + } + ARCLOUSE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12693 + } + } + RIDEWORD: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + SKEL_PRISONER: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + } + ZOMBIE_PRISONER: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DARK_PRIEST: { + NPC_DARKCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_DARKBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PUNK: { + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12437 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ZHERLTHSH: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 30 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1257 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + } + RYBIO: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + } + PHENDARK: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + MYSTELTAINN: { + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + TIRFING: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_HELMBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + EXECUTIONER: { + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANOLIAN: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 13973 + } + } + STING: { + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + val1: 12437 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 10 + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + } + WANDER_MAN: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_AUTOCOUNTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CRAMP: { + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BRILIGHT: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + Emotion: 9 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HIGH_ORC: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 13973 + } + NPC_SMOKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 36000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + } + CHOCO: { + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + HT_SKIDTRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1057 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1057 + Emotion: 27 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + STEM_WORM: { + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + PENOMENA: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KNIGHT_OF_ABYSS: { + AC_CHARGEARROW: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1132 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + MARIN: { + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SASQUATCH: { + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + } + COOKIE_XMAS: { + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + ANTONIO: { + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_RUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_RUN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + CRUISER: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 24 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 27 + } + } + MYSTCASE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 3 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + CHEPET: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 17 + } + AM_DEMONSTRATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 17 + } + AM_DEMONSTRATION: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 17 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1743 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1743 + Emotion: 27 + } + PR_STRECOVERY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDSTATUSON" + ConditionData: "MSC_ANY" + Emotion: 3 + } + PR_STRECOVERY: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDSTATUSON" + ConditionData: "MSC_ANY" + Emotion: 3 + } + } + KNIGHT_OF_WINDSTORM: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_WIDEFREEZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDEFREEZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_WINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1607 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1607 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1515 + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 21 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + GARM: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 300000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_WIDEFREEZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDEFREEZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WEAPONBRAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1606 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1606 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WATERATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + GARGOYLE: { + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + RAGGLER: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + NERAID: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 13973 + } + } + PEST: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + INJUSTICE: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GOBLIN_ARCHER: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 16 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GRYPHON: { + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DARK_FRAME: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 1 + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 1 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 26 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + WILD_ROSE: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MUTANT_DRAGON: { + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + WIND_GHOST: { + HT_SHOCKWAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + MERMAN: { + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_RANGEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + COOKIE: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 0 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 0 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 0 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 0 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 0 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 0 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + } + CARAT: { + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + BLOODY_KNIGHT: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CHANGEFIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + NPC_WEAPONBRAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CLOCK: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 200 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 145 + } + } + C_TOWER_MANAGER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 200 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 145 + } + } + ALLIGATOR: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 145 + } + } + DARK_LORD: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_DARKBLESSING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_HELMBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1605 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1605 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 5000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 5000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 5000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ORC_LADY: { + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 3 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MEGALITH: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + } + ALICE: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1744 + } + } + RAYDRIC_ARCHER: { + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + GREATEST_GENERAL: { + NPC_BLINDATTACK: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + NPC_BLINDATTACK: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_CASTTARGETED" + Emotion: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_EARTHSPIKE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 5000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 5000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_CASTTARGETED" + Emotion: 6 + } + } + STALACTIC_GOLEM: { + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 200 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 145 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + TRI_JOINT: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + STEAM_GOBLIN: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 27 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + SAGEWORM: { + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 20 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 20 + } + } + KOBOLD_ARCHER: { + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + CHIMERA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1253 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + ARCHER_GUARDIAN: { + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SOLDIER_GUARDIAN: { + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MAYA_PUPLE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 161 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 14261 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1194 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SKELETON_GENERAL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1028 + val1: 1016 + } + } + WRAITH_DEAD: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + MINI_DEMON: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 18 + val1: 14229 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1109 + Emotion: 11 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1109 + Emotion: 11 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + CREMY_FEAR: { + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1018 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KILLER_MANTIS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14229 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1139 + } + } + OWL_BARON: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 161 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14261 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1320 + } + } + KOBOLD_LEADER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + BS_ADRENALINE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1133 + val1: 1134 + val2: 1135 + val3: 1282 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1133 + val1: 1134 + val2: 1135 + val3: 1282 + Emotion: 27 + } + } + ANCIENT_MUMMY: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + } + ZOMBIE_MASTER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1036 + } + } + GOBLIN_LEADER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 27 + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 27 + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1122 + val1: 1123 + val2: 1124 + val3: 1125 + val4: 1126 + Emotion: 27 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1122 + val1: 1123 + val2: 1124 + val3: 1125 + val4: 1126 + Emotion: 27 + } + } + CATERPILLAR: { + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + AM_MUT: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + AM_ACIDTERROR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1110 + } + } + DARK_ILLUSION: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GIANT_HONET: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14229 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GIANT_SPIDER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14229 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1100 + } + } + ANCIENT_WORM: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1099 + } + } + LEIB_OLMAI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1243 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + CAT_O_NINE_TAIL: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1180 + } + } + PANZER_GOBLIN: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GAJOMART: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_SIGHT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1129 + } + RG_STRIPWEAPON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MAJORUROS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 13973 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1149 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + GULLINBURSTI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1166 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + RG_STRIPSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + TURTLE_GENERAL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WEAPONBRAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1364 + val1: 1594 + val2: 1600 + val3: 1601 + val4: 1602 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1364 + val1: 1594 + val2: 1600 + val3: 1601 + val4: 1602 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + MOBSTER: { + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PERMETER: { + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 5 + } + AM_POTIONPITCHER: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 5 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 145 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ASSULTER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 600000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + val0: 23 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 13973 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_BACKSLIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 600000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + val0: 1364 + } + } + SOLIDER: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 145 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + FUR_SEAL: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + val1: 14469 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + HEATER: { + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + FREEZER: { + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 13973 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + OWL_DUKE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 161 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14261 + } + } + DRAGON_TAIL: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SPRING_RABBIT: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 131 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SEE_OTTER: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + val1: 14469 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + APOCALIPS: { + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + LAVA_GOLEM: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1367 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + } + BLAZZER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GEOGRAPHER: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + GRAND_PECO: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 200 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 4233 + } + } + SUCCUBUS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + FAKE_ANGEL: { + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_HALLUCINATION: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_HALLUCINATION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + GOAT: { + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + BS_ADRENALINE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 4233 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + LORD_OF_DEATH: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1490 + val1: 1490 + val2: 1509 + val3: 1508 + val4: 1179 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1490 + val1: 1490 + val2: 1509 + val3: 1508 + val4: 1179 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + } + INCUBUS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 14 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 14 + } + } + THE_PAPER: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DEFENDER: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + } + HARPY: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + ELDER: { + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + MG_FROSTDIVER: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + MG_STONECURSE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + } + DEMON_PUNGUS: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + NIGHTMARE_TERROR: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_ANGRY" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DRILLER: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 100 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GRIZZLY: { + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + KN_SPEARSTAB: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_ENDURE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + } + DIABOLIC: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + MO_BODYRELOCATION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_METEOR: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_METEOR: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + EXPLOSION: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AM_DEMONSTRATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AM_DEMONSTRATION: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 100 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + DELETER: { + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12429 + } + } + DELETER_: { + MG_FIREWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12429 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + SLEEPER: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 100 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GIG: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14469 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + TF_HIDING: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + TF_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_FOLLOW" + SkillLevel: 2 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + ARCHANGELING: { + CR_GRANDCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + PR_SANCTUARY: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_SANCTUARY: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + Emotion: 18 + } + NPC_BARRIER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1443 + val1: 1246 + val2: 1742 + val3: 1743 + val4: 1744 + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1443 + val1: 1246 + val2: 1742 + val3: 1743 + val4: 1744 + Emotion: 18 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DRACULA: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 36 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 36 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_INVISIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 16 + Rate: 10000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1419 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 16 + Rate: 10000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1419 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + } + VIOLY: { + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + GALAPAGO: { + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + val1: 4235 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 1 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + ROTAR_ZAIRO: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + } + G_MUMMY: { + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + EVENT_BAPHO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 20 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_BARRIER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 3000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 2000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1026 + val1: 1170 + val2: 1029 + val3: 1044 + val4: 1749 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 2000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1026 + val1: 1170 + val2: 1029 + val3: 1044 + val4: 1749 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + KARAKASA: { + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 31 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 31 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 28 + val1: 14469 + } + } + SHINOBI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + HT_CLAYMORETRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + } + NPC_REBIRTH: { + SkillState: "MSS_DEAD" + SkillLevel: 2 + Rate: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_BACKSLIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 3600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + } + } + POISON_TOAD: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANTIQUE_FIRELOCK: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + } + MIYABI_NINGYO: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + TENGU: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_PROVOKE: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + SM_PROVOKE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + KAPHA: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 16 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_WATERBALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 16 + } + } + BLOOD_BUTTERFLY: { + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + } + RICE_CAKE_BOY: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + LIVE_PEACH_TREE: { + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + AM_POTIONPITCHER: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + EVIL_CLOUD_HERMIT: { + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + WILD_GINSENG: { + NPC_BARRIER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 3000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + } + BABY_LEOPARD: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + } + WICKED_NYMPH: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ZIPPER_BEAR: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + DARK_SNAKE_LORD: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1531 + val1: 1531 + val2: 1564 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1531 + val1: 1531 + val2: 1564 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + } + G_FARMILIAR: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ARCHER_SKELETON: { + AC_DOUBLE: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ISIS: { + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_HUNTER_FLY: { + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_GHOUL: { + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_SIDE_WINDER: { + KN_PIERCE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_OBEAUNE: { + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MARC: { + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_NIGHTMARE: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_POISON_SPORE: { + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ARGIOPE: { + AS_VENOMDUST: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ARGOS: { + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_BAPHOMET_: { + NPC_DARKBREATH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_DESERT_WOLF: { + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_DEVIRUCHI: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_DRAINLIAR: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_EVIL_DRUID: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_JAKK: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_JOKER: { + MG_FIREBALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_FOLLOW" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ATTRICHANGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_KHALITZBURG: { + AS_GRIMTOOTH: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_HIGH_ORC: { + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SMOKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 36000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_STEM_WORM: { + NPC_GUIDEDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_PENOMENA: { + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_SASQUATCH: { + KN_SPEARSTAB: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + G_CRUISER: { + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_CHEPET: { + AL_HEAL: { + SkillState: "MSS_ANGRY" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_ANGRY" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_HEAL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + MG_FIREWALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 10 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_STRECOVERY: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDSTATUSON" + ConditionData: "MSC_ANY" + } + PR_STRECOVERY: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDSTATUSON" + ConditionData: "MSC_ANY" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_STRECOVERY: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDSTATUSON" + ConditionData: "MSC_ANY" + } + PR_STRECOVERY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDSTATUSON" + ConditionData: "MSC_ANY" + } + } + G_RAGGLER: { + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_INJUSTICE: { + AS_SONICBLOW: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_GRYPHON: { + KN_PIERCE: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_DARK_FRAME: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MUTANT_DRAGON: { + MG_FIREBALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 20 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_ANGRY" + SkillLevel: 20 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_WIND_GHOST: { + MG_LIGHTNINGBOLT: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HT_SHOCKWAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MERMAN: { + KN_PIERCE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_RANGEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_RANGEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ORC_LADY: { + AL_INCAGI: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_RAYDRIC_ARCHER: { + AC_CHARGEARROW: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_TRI_JOINT: { + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_KOBOLD_ARCHER: { + AC_DOUBLE: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_CHIMERA: { + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MANTIS: { + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MARDUK: { + MG_FIREBOLT: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MARIONETTE: { + MG_FIREWALL: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HT_FREEZINGTRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MATYR: { + AS_SONICBLOW: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MINOROUS: { + BS_HAMMERFALL: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ORC_SKELETON: { + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ORC_ZOMBIE: { + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_PASANA: { + NPC_COMBOATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_PETIT: { + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_PETIT_: { + NPC_TELEKINESISATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_RAYDRIC: { + BS_MAXIMIZE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_ANGRY" + SkillLevel: 20 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_REQUIEM: { + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_SKEL_WORKER: { + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ZEROM: { + NPC_FIREATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_NINE_TAIL: { + NPC_ATTRICHANGE: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_RANDOMATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ATTRICHANGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_BON_GUN: { + KN_SPEARSTAB: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ORC_ARCHER: { + AC_SHOWER: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + HT_ANKLESNARE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MIMIC: { + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_WRAITH: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ALARM: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ARCLOUSE: { + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_RIDEWORD: { + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_SKEL_PRISONER: { + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ZOMBIE_PRISONER: { + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_PUNK: { + NPC_PETRIFYATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ZHERLTHSH: { + AS_SONICBLOW: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_LICK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_RYBIO: { + AS_SONICBLOW: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_PHENDARK: { + NPC_POISON: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MYSTELTAINN: { + BS_MAXIMIZE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_TIRFING: { + AS_SONICBLOW: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_EXECUTIONER: { + BS_MAXIMIZE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_AUTOCOUNTER: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_AUTOCOUNTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ANOLIAN: { + NPC_WATERATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_STING: { + KN_SPEARSTAB: { + SkillState: "MSS_ANGRY" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_HIDING: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + WZ_QUAGMIRE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_WANDER_MAN: { + KN_AUTOCOUNTER: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_AUTOCOUNTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_DOKEBI: { + BS_ADRENALINE: { + SkillState: "MSS_FOLLOW" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_ADRENALINE: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_ANGRY" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_ADRENALINE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + INCANTATION_SAMURAI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + ASC_BREAKER: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_LONGRANGEATTACKED" + } + ASC_BREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_BREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HELMBRAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1560 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1560 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + DRYAD: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KIND_OF_BEETLE: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + } + STONE_SHOOTER: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + WOODEN_GOLEM: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + WOOTAN_SHOOTER: { + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + WOOTAN_FIGHTER: { + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + PARASITE: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_POISON: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + PORING_V: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + AL_HEAL: { + SkillState: "MSS_WALK" + SkillLevel: 11 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 4 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKBLESSING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 16 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1491 + val1: 1431 + val2: 1433 + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 16 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1491 + val1: 1431 + val2: 1433 + Emotion: 18 + } + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + RG_STRIPHELM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + RG_STRIPSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + RG_STRIPWEAPON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GIBBET: { + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + DULLAHAN: { + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + LOLI_RURI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 3 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + DISGUISE: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + val0: 1509 + val1: 1508 + Emotion: 19 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BLOODY_MURDERER: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + QUVE: { + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1509 + Emotion: 19 + } + } + LUDE: { + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1508 + Emotion: 19 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + HYLOZOIST: { + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + AMON_RA: { + NPC_BLOODDRAIN: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_CASTTARGETED" + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_CASTTARGETED" + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 89 + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 21 + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 79 + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 83 + val0: 1474 + val1: 1477 + val2: 1438 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_SKILLUSED" + ConditionData: 89 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_SKILLUSED" + ConditionData: 21 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_SKILLUSED" + ConditionData: 79 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_SKILLUSED" + ConditionData: 83 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_CASTTARGETED" + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 5000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 5000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBLESSING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 2000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + HYEGUN: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CIVIL_SERVANT: { + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 2 + } + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + DANCING_DRAGON: { + NPC_AGIUP: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_AGIUP: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + } + GARM_BABY: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + INCREASE_SOIL: { + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 50 + CastTime: 5000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1516 + } + } + LI_ME_MANG_RYANG: { + NPC_RANGEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 24 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + BACSOJIN: { + NPC_INVISIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_SANCTUARY: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESLEEP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + } + } + CHUNG_E: { + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + BOILED_RICE: { + CR_AUTOGUARD: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUICIDE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 4000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + G_PARASITE: { + NPC_REVENGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MASTERATTACKED" + } + } + G_FLORA: { + NPC_REVENGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MASTERATTACKED" + } + } + G_HYDRA: { + NPC_REVENGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MASTERATTACKED" + } + } + DEVILING: { + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1595 + val1: 1595 + val2: 1595 + val3: 1433 + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1595 + val1: 1595 + val2: 1595 + val3: 1433 + Emotion: 6 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 700 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 700 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + TAO_GUNKA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 4 + val0: 1793 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 4 + val0: 1793 + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_STUNATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + } + TAMRUAN: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + } + LEAF_CAT: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + } + KRABEN: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + G_MANDRAGORA: { + NPC_REVENGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MASTERATTACKED" + } + } + G_GEOGRAPHER: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + NPC_REVENGE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MASTERATTACKED" + } + } + METALING: { + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + RG_STRIPWEAPON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + } + MINERAL: { + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BARRIER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 3000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + TF_HIDING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + OBSIDIAN: { + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BARRIER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 3000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + TF_HIDING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + PITMAN: { + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_SPRINKLESAND: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 3000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + HT_CLAYMORETRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + WASTE_STOVE: { + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + } + UNGOLIANT: { + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 14 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1625 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1625 + } + } + PORCELLIO: { + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 18 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 25 + Emotion: 9 + } + } + NOXIOUS: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 173 + Emotion: 23 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 14 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 14 + } + } + VENOMOUS: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 23 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 173 + Emotion: 23 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + TEDDY_BEAR: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 3 + Emotion: 23 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 3 + Emotion: 23 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 23 + } + } + RSX_0806: { + NPC_AGIUP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 32 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 32 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1624 + val1: 1624 + val2: 1621 + val3: 1620 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1624 + val1: 1624 + val2: 1621 + val3: 1620 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1617 + } + NPC_WEAPONBRAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + G_WASTE_STOVE: { + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 4000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + } + G_PORCELLIO: { + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 18 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 25 + Emotion: 9 + } + } + G_DARK_PRIEST: { + NPC_DARKCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + NPC_DARKBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 9 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANOPHELES: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MOLE: { + TF_HIDING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 29 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HILL_WIND: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 1 + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BACSOJIN_: { + NPC_INVISIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_SANCTUARY: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1519 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1519 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1519 + } + } + CHUNG_E_: { + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GREMLIN: { + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + BEHOLDER: { + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_NAPALMBEAT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SEYREN: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + EREMES: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + ASC_BREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_METEORASSAULT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_VENOMDUST: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HARWORD: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 150000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MAGALETA: { + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 100 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 100 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 100 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_INCAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 240000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 240000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + AL_PNEUMA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 3000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 3000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + } + SHECIL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_AGIUP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 35000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SN_SHARPSHOOTING: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 1500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HT_SKIDTRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + HT_SKIDTRAP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + HT_FLASHER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + HT_FLASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + HT_FREEZINGTRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + HT_FREEZINGTRAP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KATRINN: { + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 137 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FROSTDIVER: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_IDLE" + SkillLevel: 28 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 20 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HW_NAPALMVULCAN: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 15 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 15 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 3000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 3000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_FROSTNOVA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_FROSTNOVA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_EARTHSPIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_SEYREN: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + WZ_STORMGUST: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_STORMGUST: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_EREMES: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_METEOR: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + ASC_BREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_METEORASSAULT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_VENOMDUST: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_HARWORD: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_METEOR: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 150000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 23 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_HELMBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MAGALETA: { + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 100 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 100 + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_METEOR: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_INCAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 240000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 240000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + AL_PNEUMA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + } + G_SHECIL: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_METEOR: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SN_SHARPSHOOTING: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 1500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HT_LANDMINE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_LANDMINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_ANKLESNARE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_ANKLESNARE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_BLASTMINE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_BLASTMINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_KATRINN: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_METEOR: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_STORMGUST: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_IDLE" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HW_NAPALMVULCAN: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 137 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 5000 + CastTime: 200 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 200 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + B_SEYREN: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1641 + val1: 1642 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1641 + val1: 1642 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 60000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1641 + val1: 1642 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEFIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 9 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + } + B_EREMES: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1642 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1642 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 60000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1640 + val1: 1642 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + AS_GRIMTOOTH: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_VENOMDUST: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + ASC_BREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_METEORASSAULT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEWIND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 9 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + } + B_HARWORD: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 60000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1640 + val1: 1641 + val2: 1643 + val3: 1644 + val4: 1645 + Emotion: 0 + } + BS_ADRENALINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 150000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 23 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 23 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_HELMBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + ST_FULLSTRIP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEGROUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 9 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + } + B_MAGALETA: { + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 100 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 100 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 5 + Emotion: 3 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1644 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 60000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1644 + val4: 1645 + Emotion: 0 + } + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_INCAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 240000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 240000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + AL_PNEUMA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 18 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEWATER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 9 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 3000 + Delay: 1500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 3 + } + } + B_SHECIL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1643 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1643 + val4: 1645 + Emotion: 0 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 60000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1643 + val4: 1645 + Emotion: 0 + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + HT_CLAYMORETRAP: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_CLAYMORETRAP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_SANDMAN: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_SANDMAN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + HT_SHOCKWAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + SN_SHARPSHOOTING: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 1500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HT_SHOCKWAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEWATER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 9 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + } + B_KATRINN: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1643 + val4: 1644 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1643 + val4: 1644 + Emotion: 0 + } + NPC_SUMMONMONSTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 60000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1640 + val1: 1641 + val2: 1642 + val3: 1643 + val4: 1644 + Emotion: 0 + } + WZ_STORMGUST: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_IDLE" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HW_NAPALMVULCAN: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 137 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 5000 + CastTime: 200 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 200 + Cancelable: true + SkillTarget: "MST_AROUND3" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ATTRICHANGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 9 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + NPC_CHANGETELEKINESIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + } + YGNIZEM: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 800 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 5 + Emotion: 32 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + WHIKEBAIN: { + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 52 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 4000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + ARMAIA: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 8 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 800 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 42 + Emotion: 8 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + EREND: { + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 22 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + KAVAC: { + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 46 + } + AC_DOUBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + RAWREL: { + MG_SOULSTRIKE: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 26 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + B_YGNIZEM: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 5 + Emotion: 32 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CHANGEWATER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 89 + Emotion: 9 + } + NPC_CHANGEWIND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 84 + Emotion: 9 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1659 + val1: 1660 + val2: 1661 + val3: 1662 + val4: 1663 + Emotion: 0 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1659 + val1: 1660 + val2: 1661 + val3: 1662 + val4: 1663 + Emotion: 0 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + G_WHIKEBAIN: { + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 52 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 4000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + } + G_ARMAIA: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 8 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 800 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 42 + Emotion: 8 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + } + G_EREND: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 48 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + G_KAVAC: { + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 46 + } + AC_DOUBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + } + G_RAWREL: { + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 26 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + val0: 15 + } + } + POTON_CANON: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + POTON_CANON_1: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + POTON_CANON_2: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + POTON_CANON_3: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + ARCHDAM: { + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DIMIK: { + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DIMIK_1: { + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DIMIK_2: { + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 6 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DIMIK_3: { + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DIMIK_4: { + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MONEMUS: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + VENATU: { + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 100 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + VENATU_1: { + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 100 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + VENATU_2: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 100 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + VENATU_3: { + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 100 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + VENATU_4: { + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 100 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + HILL_WIND_1: { + NPC_WINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GEMINI: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 30 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 31 + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + REMOVAL: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ARCHDAM: { + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + APOCALIPS_H: { + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 15 + val0: 1365 + val1: 1669 + val2: 1675 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1365 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 500 + CastTime: 10000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + } + ORC_BABY: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 28 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 28 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + Delay: 6000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1023 + val1: 1273 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + Delay: 6000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1023 + val1: 1273 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + Delay: 6000000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1023 + val1: 1273 + } + } + LADY_TANEE: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + AM_POTIONPITCHER: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + Emotion: 2 + } + AM_POTIONPITCHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + Emotion: 2 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1691 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1691 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_BACSOJIN: { + NPC_INVISIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_SANCTUARY: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1690 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1690 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1690 + } + } + G_SPRING_RABBIT: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 195 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_KRABEN: { + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + BREEZE: { + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + PLASMA_Y: { + NPC_STUNATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_NAPALMBEAT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_NAPALMBEAT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 4000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + } + PLASMA_R: { + NPC_SLEEPATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 1000 + CastTime: 300 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + } + PLASMA_G: { + MG_STONECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 8 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + } + PLASMA_P: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + } + PLASMA_B: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 6 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + } + DEATHWORD: { + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANCIENT_MIMIC: { + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 1000 + Delay: 250000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 250000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + OBSERVATION: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + RG_INTIMIDATE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + } + SHELTER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_VENOMDUST: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLINDATTACK: { + SkillState: "MSS_ANGRY" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_BLINDATTACK: { + SkillState: "MSS_FOLLOW" + SkillLevel: 7 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + RETRIBUTION: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_DARKCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + SOLACE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + CR_GRANDCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_NAPALMBEAT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_NAPALMBEAT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 1000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + THA_ODIUM: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 6 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + } + THA_DESPERO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + THA_MAERO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_INVISIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + THA_DOLOR: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 40 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 40 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 8 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 40 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 8 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 3 + } + } + THANATOS: { + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1711 + val1: 1710 + val2: 1709 + val3: 1712 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1711 + val1: 1710 + val2: 1709 + val3: 1712 + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 3000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 2 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CHANGEHOLY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 9 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_THA_ODIUM: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 6 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + } + G_THA_DESPERO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + G_THA_MAERO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_INVISIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_THA_DOLOR: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 70 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 70 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 70 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 3 + } + } + ACIDUS: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 44 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 36 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 100 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + FERUS: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 36 + val1: 12437 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + NOVUS: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 37 + } + } + ACIDUS_: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_IDLE" + SkillLevel: 8 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 8 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + FERUS_: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 44 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + NOVUS_: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + DETALE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1756 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1756 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1756 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DRAGONFEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 36 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_WEAPONBRAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 5000 + CastTime: 500 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + } + HYDRO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 36 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1757 + val1: 1758 + val2: 1759 + val3: 1760 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1757 + val1: 1758 + val2: 1759 + val3: 1760 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1757 + val1: 1758 + val2: 1759 + val3: 1760 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + DRAGON_EGG: { + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 100 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + val0: 1715 + val1: 1718 + } + } + KIEL: { + SM_MAGNUM: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2500 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2500 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 4000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 6 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + KIEL_: { + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1739 + val1: 1740 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1739 + val1: 1740 + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 1000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 9 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 9 + } + NPC_DARKBLESSING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 4000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 3000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + ALICEL: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + ALIOT: { + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_REBIRTH: { + SkillState: "MSS_DEAD" + SkillLevel: 3 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + ALIZA: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 52 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 54 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 80 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_WALK" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 80 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 80 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 80 + Emotion: 3 + } + } + CONSTANT: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_ALICEL: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_ALIOT: { + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_REBIRTH: { + SkillState: "MSS_DEAD" + SkillLevel: 3 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_COOKIE_XMAS: { + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + G_CARAT: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + G_MYSTCASE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 3 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + G_WILD_ROSE: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_CONSTANT: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + RANDGRIS: { + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1891 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1891 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1891 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1765 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_POWERUP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_AGIUP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 90000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 15 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SKOGUL: { + TF_HIDING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 180000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_GRIMTOOTH: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 700 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + Delay: 3600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1762 + } + } + FRUS: { + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + Delay: 3600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1761 + } + } + SKEGGIOLD: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 1000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 48 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + RG_STRIPARMOR: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_ANY" + SkillLevel: 2 + Rate: 10000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1763 + } + } + SKEGGIOLD_: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_ANY" + SkillLevel: 2 + Rate: 10000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1764 + } + } + G_HYDRO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 36 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1757 + val1: 1758 + val2: 1759 + val3: 1760 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1757 + val1: 1758 + val2: 1759 + val3: 1760 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1757 + val1: 1758 + val2: 1759 + val3: 1760 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_SKOGUL: { + TF_HIDING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 180000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_GRIMTOOTH: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 700 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_MYSTATUSON" + ConditionData: "SC_HIDING" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + G_FRUS: { + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + G_SKEGGIOLD: { + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 500 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_DECAGI: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 3 + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + G_SKEGGIOLD_: { + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + G_RANDGRIS: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 100 + CastTime: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + EM_ANGELING: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1031 + val1: 1062 + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1031 + val1: 1062 + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + EM_DEVILING: { + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 700 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 700 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1595 + val1: 1595 + val2: 1595 + val3: 1433 + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 7 + Rate: 10000 + CastTime: 2000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1595 + val1: 1595 + val2: 1595 + val3: 1433 + Emotion: 6 + } + } + GLOOMUNDERNIGHT: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + AM_DEMONSTRATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AM_DEMONSTRATION: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 700 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1786 + val1: 1787 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1786 + val1: 1787 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + AGAV: { + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 137 + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + } + ECHIO: { + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + } + VANBERK: { + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + ISILLA: { + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + } + HODREMLIN: { + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 52 + } + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SEEKER: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 52 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 200 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 200 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 200 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 200 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 200 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + SNOWIER: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 36 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + } + SIROMA: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 45 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 1 + val0: 28 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 1 + val0: 28 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + } + ICE_TITAN: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 10000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + GAZETI: { + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KTULLANUX: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1788 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1788 + } + NPC_WIDEFREEZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_WIDEFREEZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + MG_FROSTDIVER: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 5000 + CastTime: 1000 + Delay: 7000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + CastTime: 1000 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_FROSTNOVA: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_FROSTNOVA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + } + MUSCIPULAR: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + DROSERA: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + RG_CLOSECONFINE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + } + ROWEEN: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + val1: 12429 + } + } + GALION: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12725 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1794 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1794 + } + } + STAPO: { + NPC_KEEPING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 25 + Emotion: 9 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ATROCE: { + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1791 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + CastTime: 700 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1791 + } + NPC_DEFENDER: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 36 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + G_AGAV: { + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SKILLUSED" + ConditionData: 137 + } + MG_SOULSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + AL_DECAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 48 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + } + G_ECHIO: { + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + } + G_ICE_TITAN: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 10000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + G_GALION: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12725 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + G_ROWEEN: { + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 22 + val1: 12429 + } + } + BLOODY_KNIGHT_: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BOWLINGBASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BOWLINGBASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_GRANDCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 90000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_IDLE" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + AUNOE: { + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + } + FANAT: { + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + BS_MAXIMIZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + EVENT_LUDE: { + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + val0: 1814 + Emotion: 19 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + EVENT_HYDRO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 3 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 8000 + CastTime: 700 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 900 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2500 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 2500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 24 + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 4000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 27 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + } + EVENT_MOON: { + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 21 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 21 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 4000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 0 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + MG_FIREWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 1000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + EVENT_DETALE: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 12 + Emotion: 36 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 12 + Emotion: 36 + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + BS_HAMMERFALL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_WEAPONBRAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + CR_GRANDCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + CastTime: 100 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 5000 + CastTime: 500 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + CastTime: 500 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + BS_MAXIMIZE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 47 + } + } + EVENT_BATHORY: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + EVENT_BIGFOOT: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + } + EVENT_DESERT_WOLF: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12429 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + EVENT_DEVIRUCHI: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 19 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + EVENT_FREEZER: { + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + EVENT_GARM_BABY: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_LICK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + EVENT_GOBLINE_XMAS: { + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 18 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + val1: 12437 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + EVENT_MYST: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + EVENT_SASQUATCH: { + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + } + SWORD_GUARDIAN: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + CR_SHIELDCHARGE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + } + BOW_GUARDIAN: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AC_DOUBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_CHARGEARROW: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_CHARGEARROW: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_CHARGEARROW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + } + SALAMANDER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 200000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + } + IFRIT: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1834 + val1: 1835 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1834 + val1: 1835 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1834 + val1: 1835 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + ST_FULLSTRIP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_FIREBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 90 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DRAGONFEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + KASA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 30000 + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 1500 + Delay: 15000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1500 + Delay: 15000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 20 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1500 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + } + G_SALAMANDER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 200000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + } + G_KASA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_FIREPILLAR: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 3000 + Delay: 200000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 3000 + Delay: 200000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 5000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1500 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MAGMARING: { + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + IMP: { + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 8 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SIGHT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_SIGHTRASHER: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + KNOCKER: { + HT_LANDMINE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 4000 + CastTime: 1000 + Delay: 18000 + Cancelable: true + SkillTarget: "MST_AROUND2" + CastCondition: "MSC_ALWAYS" + Emotion: 5 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + TF_THROWSTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + BYORGUE: { + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1829 + val1: 1830 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1829 + val1: 1830 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1829 + val1: 1830 + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_GRIMTOOTH: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_GRIMTOOTH: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + ASC_BREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_METEORASSAULT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + GOLDEN_SAVAGE: { + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + ST_FULLSTRIP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 100 + CastTime: 1500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + } + ZOMBIE_SLAUGHTER: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + RAGGED_ZOMBIE: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HELL_POODLE: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_RUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 26 + } + NPC_RUN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 26 + } + } + BANSHEE: { + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + G_BANSHEE: { + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 12437 + } + } + FLAME_SKULL: { + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 29 + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 1500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + NECROMANCER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_STONESKIN: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STONESKIN: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STONESKIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1864 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1864 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1864 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 300 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + NPC_WIDECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_SLOWCAST: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 6000000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 3000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 1000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + FALLINGBISHOP: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1868 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1868 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1300 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1300 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_GRANDCROSS: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_GRANDCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SLOWCAST: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 600000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 44 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_MAGICMIRROR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 800 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 800 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AL_PNEUMA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + AL_PNEUMA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 19 + } + PR_LEXAETERNA: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + PR_LEXAETERNA: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BEELZEBUB_FLY: { + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BEELZEBUB: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1872 + val1: 1872 + val2: 1011 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1872 + val1: 1872 + val2: 1011 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1872 + val1: 1872 + val2: 1011 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 5000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + val0: 1874 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 5000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + val0: 1874 + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 47 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + NPC_AGIUP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + } + BEELZEBUB_: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_RUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 1 + Emotion: 26 + } + NPC_RUN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 1 + Emotion: 26 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1872 + val1: 1872 + val2: 1011 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1872 + val1: 1872 + val2: 1011 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 1872 + val1: 1872 + val2: 1011 + } + NPC_STONESKIN: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + NPC_STONESKIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICMIRROR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_WIDESTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_ACIDBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ACIDBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 47 + } + NPC_WIDESOULDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 42 + } + } + WOOD_GOBLIN: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 19 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 0 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + LES: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 3000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + VAVAYAGA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + UZHAS: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + } + NPC_MAGICALATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + MAVKA: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 19 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + } + GOPINICH: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1886 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1886 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1886 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 5000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 6000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 500 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 700 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MAVKA: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 19 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 2000 + CastTime: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + } + FREEZER_R: { + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 20 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GARM_BABY_R: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + GARM_R: { + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WATERATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 6 + } + } + GOPINICH_R: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 500 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 700 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_RANDGRIS_: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 60 + Emotion: 3 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 100 + CastTime: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + POURING: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BOMBPORING: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_ANY" + SkillLevel: 1 + Rate: 10000 + CastTime: 3000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + MOROCC: { + NPC_DRAGONFEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 5 + ChatMsgID: 17 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 5 + ChatMsgID: 17 + } + NPC_TALK: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 6 + val0: 10 + ChatMsgID: 16 + } + NPC_TALK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 6 + val0: 10 + ChatMsgID: 16 + } + NPC_WIDEHELLDIGNITY: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 11 + val0: 30 + ChatMsgID: 6 + } + NPC_WIDEHELLDIGNITY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 11 + val0: 30 + ChatMsgID: 6 + } + NPC_WIDESTUN: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1300 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 684 + } + NPC_WIDESTUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1300 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 684 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 678 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 678 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 31 + val0: 40 + ChatMsgID: 14 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 31 + val0: 40 + ChatMsgID: 14 + } + NPC_WIDESTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 661 + } + NPC_WIDESTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 661 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 666 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 666 + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 41 + val0: 50 + ChatMsgID: 15 + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 41 + val0: 50 + ChatMsgID: 15 + } + NPC_WIDESOULDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 679 + } + NPC_WIDESOULDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 679 + } + NPC_EVILLAND: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 680 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 680 + } + NPC_WIDESLEEP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 51 + val0: 60 + ChatMsgID: 3 + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 51 + val0: 60 + ChatMsgID: 3 + } + NPC_HELLPOWER: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 668 + } + NPC_HELLPOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 668 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 683 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 683 + } + MG_STONECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 61 + val0: 80 + ChatMsgID: 2 + } + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 61 + val0: 80 + ChatMsgID: 2 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 300 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 16 + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 300 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 16 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 19 + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 19 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 15 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_TALK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 600000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 1 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + ChatMsgID: 4 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + ChatMsgID: 4 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MOROCC_: { + NPC_DRAGONFEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 5 + ChatMsgID: 17 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 5 + ChatMsgID: 17 + } + NPC_TALK: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 6 + val0: 10 + ChatMsgID: 16 + } + NPC_TALK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 600000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 6 + val0: 10 + ChatMsgID: 16 + } + NPC_WIDEHELLDIGNITY: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 11 + val0: 30 + ChatMsgID: 6 + } + NPC_WIDEHELLDIGNITY: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 11 + val0: 30 + ChatMsgID: 6 + } + NPC_WIDESTUN: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1300 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 684 + } + NPC_WIDESTUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1300 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 684 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 678 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 2000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 678 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 31 + val0: 40 + ChatMsgID: 14 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 31 + val0: 40 + ChatMsgID: 14 + } + NPC_WIDESTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 661 + } + NPC_WIDESTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 661 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 666 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 666 + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 41 + val0: 50 + ChatMsgID: 15 + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 41 + val0: 50 + ChatMsgID: 15 + } + NPC_WIDESOULDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 679 + } + NPC_WIDESOULDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 679 + } + NPC_EVILLAND: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 680 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 680 + } + NPC_WIDESLEEP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 51 + val0: 60 + ChatMsgID: 3 + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 51 + val0: 60 + ChatMsgID: 3 + } + NPC_HELLPOWER: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 668 + } + NPC_HELLPOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 668 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 683 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 683 + } + MG_STONECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 61 + val0: 80 + ChatMsgID: 2 + } + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPINRATE" + ConditionData: 61 + val0: 80 + ChatMsgID: 2 + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 300 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 16 + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 300 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 16 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 19 + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 19 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 15 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_AFTERSKILL" + ConditionData: 15 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_TALK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 600000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 1 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + ChatMsgID: 4 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + ChatMsgID: 4 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1922 + val1: 1923 + val2: 1924 + val3: 1925 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + MOROCC_1: { + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICMIRROR: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 6 + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 100 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 100 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + MOROCC_2: { + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + CastTime: 5000 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + } + } + MOROCC_3: { + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 36 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 36 + } + } + MOROCC_4: { + AL_PNEUMA: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 36 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + } + G_MOROCC_1: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + CastTime: 800 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 45 + } + NPC_MAGICMIRROR: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GRANDDARKNESS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 700 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 700 + Delay: 25000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_MOROCC_2: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1937 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1937 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 700 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + G_MOROCC_3: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 3000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + } + G_MOROCC_4: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 14501 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 36 + } + } + WHISPER_H: { + AS_CLOAKING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + AS_CLOAKING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 28 + } + } + BAPHOMET_I: { + NPC_TALK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 6000000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 2 + ChatMsgID: 25 + } + NPC_TALK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 6000000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 2 + ChatMsgID: 25 + } + NPC_TALK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 6000000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 19 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_ALLHEAL: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + ChatMsgID: 20 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 29 + } + NPC_EVILLAND: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + ChatMsgID: 24 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + ChatMsgID: 24 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 800 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + ChatMsgID: 24 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 800 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + ChatMsgID: 22 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1431 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 2 + val0: 1431 + } + NPC_INVINCIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 19 + } + NPC_INVINCIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 19 + } + NPC_INVINCIBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 19 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 2500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 20 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 21 + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 5000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 30000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + ChatMsgID: 23 + } + } + PIAMETTE: { + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_WIDECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 29 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + val0: 1947 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 2000 + Delay: 60000000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + val0: 1947 + } + } + WISH_MAIDEN: { + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1933 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1933 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 1933 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_AGIUP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 10000 + Delay: 90000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 90000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_HOLYCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + GARDEN_KEEPER: { + NPC_RUN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 26 + } + NPC_RUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + Emotion: 26 + } + } + GARDEN_WATCHER: { + NPC_HOLYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_HOLYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + MG_SAFETYWALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DARKCROSS: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 400000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 400000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + } + CONSTANT_: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + PIAMETTE_: { + NPC_WIDECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + CastTime: 1500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 5000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 5000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 29 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 29 + } + WZ_VERMILION: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + WZ_VERMILION: { + SkillState: "MSS_RUSH" + SkillLevel: 20 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 28 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 28 + Rate: 5000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_DARKBLESSING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 300 + Delay: 2000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 80 + Emotion: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 80 + Emotion: 18 + } + HP_ASSUMPTIO: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + HP_ASSUMPTIO: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 90 + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + } + NAGHT_SIEGER: { + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 10000 + Delay: 120000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDEFREEZE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + Emotion: 32 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_BREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 5000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + ASC_BREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_METEOR: { + SkillState: "MSS_RUSH" + SkillLevel: 11 + Rate: 2000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESILENCE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + WZ_STORMGUST: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1605 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1605 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 4 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1605 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_ALLHEAL: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + ENTWEIHEN: { + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_ALLHEAL: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + ASC_BREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 800 + Delay: 50000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 1000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 2000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 300 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 89 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 21 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 28 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 79 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 83 + Emotion: 9 + } + WZ_METEOR: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_CASTTARGETED" + Emotion: 9 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 30000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + } + G_ENTWEIHEN_R: { + SN_SHARPSHOOTING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + G_ENTWEIHEN_H: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Delay: 4000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Delay: 2000 + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 99 + Emotion: 36 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 11 + Rate: 10000 + CastTime: 300 + Delay: 4000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 36 + } + NPC_DEFENDER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + G_ENTWEIHEN_M: { + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 10000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_SOULSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 5000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 3000 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 15000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_STORMGUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + G_ENTWEIHEN_S: { + NPC_SLOWCAST: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 2000 + Delay: 40000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DEFENDER: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + NPC_DEFENDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + } + BANSHEE_MASTER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val1: 14229 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1868 + } + } + BEHOLDER_MASTER: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 52 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MENTALBREAKER: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 200 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + NPC_MENTALBREAKER: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 200 + CastTime: 800 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 39 + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 200 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PETRIFYATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 200 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + CastTime: 1000 + Delay: 100000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 18 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1774 + } + } + COBALT_MINERAL: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BARRIER: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 3000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 18 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + TF_HIDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 50000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + TF_HIDING: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + } + HEAVY_METALING: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + RG_STRIPWEAPON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + RG_STRIPARMOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + MC_MAMMONITE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 8 + } + } + HELL_APOCALIPS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_DARKTHUNDER: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 10 + Emotion: 9 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1365 + } + } + ZAKUDAM: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GUIDEDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + KN_SPEARSTAB: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_RANDOMATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 2 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 1668 + } + } + I_HIGH_ORC: { + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + I_ORC_ARCHER: { + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + val0: 6 + } + AC_SHOWER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 6 + } + AC_DOUBLE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + I_ORC_SKELETON: { + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + I_ORC_LADY: { + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 3 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DANDELION: { + NPC_CHANGEUNDEAD: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + CastTime: 500 + Delay: 600000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_CHANGEUNDEAD: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 3000 + CastTime: 500 + Delay: 600000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + TATACHO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CENTIPEDE: { + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_AROUND1" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 700 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 12 + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12693 + } + } + NEPENTHES: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_ENERGYDRAIN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HILLSRION: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HARDROCK_MOMMOTH: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_STONESKIN: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + NPC_STONESKIN: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + NPC_STONESKIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1997 + val1: 1997 + val2: 1997 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1997 + val1: 1997 + val2: 1997 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + val0: 1997 + val1: 1997 + val2: 1997 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 14005 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 161 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 3000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 120000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_WIDESTUN: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDESTUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 2000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + Emotion: 6 + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 30000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + } + TENDRILRION: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 14005 + } + NPC_EMOTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 14501 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 1000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESLEEP: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 21 + } + PF_SPIDERWEB: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + val1: 14501 + Emotion: 7 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 30000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + } + CORNUS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_ALLHEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_ALLHEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + } + NAGA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + KN_SPEARBOOMERANG: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + KN_PIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_BRANDISHSPEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 9 + Rate: 1000 + Delay: 20000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + LUCIOLA_VESPA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PINGUICULA: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 19 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 0 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + } + G_TATACHO: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 12437 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 19 + } + HW_GANBANTEIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 7000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + G_HILLSRION: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + SM_PROVOKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 600 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 300 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 800 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 36 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CENTIPEDE_LARVA: { + AS_VENOMDUST: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_AROUND1" + CastCondition: "MSC_ALWAYS" + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + WOOMAWANG: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 2010 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 2010 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 2010 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_RUSH" + SkillLevel: 6 + Rate: 10000 + CastTime: 5000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + CastTime: 5000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_WIDESILENCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 100 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + Emotion: 47 + } + NPC_AGIUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + NPC_AGIUP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + } + WOOMAWANG_: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + AL_TELEPORT: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_RUN: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 1 + Emotion: 26 + } + NPC_RUN: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 1 + Emotion: 26 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + Delay: 2000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 6 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 2010 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 6 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 2010 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 6 + Rate: 10000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 5 + val0: 2010 + } + NPC_STONESKIN: { + SkillState: "MSS_RUSH" + SkillLevel: 4 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + NPC_STONESKIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 15000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + SA_LANDPROTECTOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SHIELDBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICMIRROR: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EXPULSION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDESTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + NPC_WIDESTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 15000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + } + LK_SPIRALPIERCE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_ACIDBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ACIDBREATH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_VAMPIRE_GIFT: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 47 + } + NPC_WIDESOULDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 42 + } + } + G_MAJORUROS: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + BS_HAMMERFALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + val1: 12437 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + WZ_HEAVENDRIVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + } + DRACO: { + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 32 + } + SM_PROVOKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 2000 + CastTime: 600 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 44 + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + DRACO_EGG: { + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + } + NPC_METAMORPHOSIS: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10 + CastTime: 2000 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + PINGUICULA_D: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 10000 + CastTime: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_FRIEND" + CastCondition: "MSC_FRIENDHPLTMAXRATE" + ConditionData: 50 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 9 + Rate: 5000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 19 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 5000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 19 + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 0 + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + } + AQUA_ELEMENTAL: { + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 9 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 2000 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLEEPATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + WZ_FROSTNOVA: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 1500 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 6 + } + } + RATA: { + KN_AUTOCOUNTER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + TF_THROWSTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_ARMORBRAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + } + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 3000 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_POISONATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 24 + } + ASC_METEORASSAULT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + DUNEYRR: { + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKSTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + PF_SPIDERWEB: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 3000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + NPC_BLINDATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICALATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_UNDEADATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 6 + } + WZ_JUPITEL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_JUPITEL: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_THUNDERSTORM: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 1000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_SKILLUSED" + ConditionData: 18 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 5000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + ANCIENT_TREE: { + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SPLASHATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + Emotion: 9 + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PIERCINGATT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + RHYNCHO: { + MO_BODYRELOCATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_HALLUCINATION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + NPC_HALLUCINATION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 9 + } + } + PHYLLA: { + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 3000 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + CastTime: 100 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + S_NYDHOG: { + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_ALLHEAL: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 3000 + CastTime: 10000 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 2027 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 2027 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SPAWN" + val0: 2027 + } + NPC_MAGICMIRROR: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICMIRROR: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_MAGICMIRROR: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_STONESKIN: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 10000 + CastTime: 2500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + ChatMsgID: 34 + } + NPC_STONESKIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 10000 + CastTime: 2500 + Delay: 300000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 3 + ChatMsgID: 34 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 6000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 15 + Emotion: 6 + } + NPC_EVILLAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + Delay: 25000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 15 + } + WZ_QUAGMIRE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 28 + Emotion: 12 + } + WZ_QUAGMIRE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 700 + Delay: 120000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 28 + Emotion: 12 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_EARTHQUAKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 10000 + Delay: 180000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_INVISIBLE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 6 + } + NPC_INVISIBLE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + CastTime: 200 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + Emotion: 6 + } + NPC_WIDESTONE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_WIDESTONE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_EVILLAND: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 500 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_EVILLAND: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + Delay: 120000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 10000 + CastTime: 7000 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + ChatMsgID: 32 + } + NPC_HELLJUDGEMENT: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 7000 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + ChatMsgID: 32 + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 35000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 50 + Emotion: 32 + } + NPC_SLOWCAST: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 60000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 2000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 70 + } + NPC_WIDECURSE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 75 + Emotion: 32 + } + NPC_WIDECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 25000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 75 + Emotion: 32 + } + NPC_FIREBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 800 + Delay: 15000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 75 + Emotion: 32 + } + NPC_WIDESLEEP: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 3000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 95 + Emotion: 32 + } + NPC_WIDESLEEP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 30000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 95 + Emotion: 32 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 95 + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_DRAGONFEAR: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 20000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 32 + } + WZ_METEOR: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 2000 + CastTime: 1000 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 29 + } + SA_DISPELL: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_PULSESTRIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 10000 + Delay: 40000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 31 + } + NPC_ALLHEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + CastTime: 120000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 60 + Emotion: 20 + } + } + DARK_SHADOW: { + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + BRADIUM_GOLEM: { + NPC_STUNATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 4 + Rate: 500 + CastTime: 1500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_ENDURE: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 5000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + Emotion: 6 + } + NPC_EMOTION_ON: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 6 + val1: 14469 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 200 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + CR_AUTOGUARD: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_LONGRANGEATTACKED" + } + CR_AUTOGUARD: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + DANDELION_: { + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 1000 + Delay: 6000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 80 + ChatMsgID: 29 + } + NPC_POISON: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + CastTime: 500 + Delay: 60000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 30 + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 3000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 27 + } + TF_SPRINKLESAND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + ChatMsgID: 28 + } + } + G_DARK_SHADOW: { + NPC_DARKSTRIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 2 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 9 + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_DARKNESSBREATH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 1000 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + SILVERSNIPER: { + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + } + MAGICDECOY_FIRE: { + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + } + MAGICDECOY_WATER: { + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + } + MAGICDECOY_EARTH: { + WZ_EARTHSPIKE: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_EARTHSPIKE: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + } + MAGICDECOY_WIND: { + MG_LIGHTNINGBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_LIGHTNINGBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + CastTime: 800 + Delay: 3500 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AL_HEAL: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_IDLE" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + AL_HEAL: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 10000 + Delay: 1000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 99 + } + } + BOITATA: { + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + MG_FIREBALL: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_RANDOM" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_IDLE" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + CR_REFLECTSHIELD: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 1000 + Delay: 200000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1000 + Delay: 200000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 10000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 10 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_MAGNUM: { + SkillState: "MSS_BERSERK" + SkillLevel: 7 + Rate: 1000 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ATTACKPCGE" + ConditionData: 2 + } + KN_TWOHANDQUICKEN: { + SkillState: "MSS_BERSERK" + SkillLevel: 20 + Rate: 2000 + Delay: 300000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 40 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WIDEBLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 10000 + CastTime: 500 + Delay: 100000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + } + NPC_POWERUP: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_MYHPLTMAXRATE" + ConditionData: 20 + Emotion: 6 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 2082 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 2082 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 10000 + CastTime: 1000 + Delay: 30000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 1 + val0: 2082 + } + NPC_CALLSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + NPC_CALLSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + IARA: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + PR_LEXDIVINA: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + PR_LEXDIVINA: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 2 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 3 + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FROSTDIVER: { + SkillState: "MSS_RUSH" + SkillLevel: 10 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + PIRANHA: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + HEADLESS_MULE: { + NPC_CURSEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_CURSEATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 1000 + CastTime: 800 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_FIREATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 7 + } + MG_FIREBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 2000 + CastTime: 1500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_FIREWALL: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + CastTime: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + SM_BASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + JAGUAR: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_COMBOATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + AS_SONICBLOW: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 800 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 0 + } + NPC_DARKNESSATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12437 + } + AL_TELEPORT: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 10000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_RUDEATTACKED" + } + } + TOUCAN: { + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 2 + } + NPC_EMOTION: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 200 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 19 + val1: 129 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 2000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + val1: 12437 + } + NPC_TELEKINESISATTACK: { + SkillState: "MSS_RUSH" + SkillLevel: 5 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_WINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_STOP: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 30 + } + NPC_SILENCEATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 700 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } + CURUPIRA: { + NPC_GROUNDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + SA_REVERSEORCISH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + SA_REVERSEORCISH: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 50 + Delay: 30000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 18 + } + NPC_BLINDATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_STONECURSE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + MG_STONECURSE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 11 + } + AL_INCAGI: { + SkillState: "MSS_RUSH" + SkillLevel: 1 + Rate: 500 + CastTime: 700 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + } + G_PIRANHA: { + NPC_WATERATTACK: { + SkillState: "MSS_BERSERK" + SkillLevel: 2 + Rate: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALSLASH: { + SkillState: "MSS_ANGRY" + SkillLevel: 1 + Rate: 500 + CastTime: 500 + Delay: 5000 + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_CRITICALWOUND: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 50 + Delay: 10000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + NPC_BLEEDING: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + MG_COLDBOLT: { + SkillState: "MSS_RUSH" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + WZ_WATERBALL: { + SkillState: "MSS_BERSERK" + SkillLevel: 3 + Rate: 500 + CastTime: 1000 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + Emotion: 6 + } + NPC_BLOODDRAIN: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 500 + Delay: 5000 + Cancelable: true + SkillTarget: "MST_TARGET" + CastCondition: "MSC_ALWAYS" + } + } +} +) |