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Diffstat (limited to 'db/pet_db2.txt')
-rw-r--r-- | db/pet_db2.txt | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/db/pet_db2.txt b/db/pet_db2.txt deleted file mode 100644 index cf2248dc4..000000000 --- a/db/pet_db2.txt +++ /dev/null @@ -1,53 +0,0 @@ -// Pet Additional Database -// -// Structure of Database: -// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script -// -// 01. MobID Monster ID of the pet. -// 02. Name Name of the monster as defined in the database. -// 03. JName The display name of the monster when hatched. -// 04. LureID Pet Tame Item ID. -// 05. EggID Pet Egg ID. -// 06. EquipID Pet Accessory ID. -// 07. FoodID Pet Food ID. -// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds. -// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) -// 10. R_Hungry Amount of Intimacy that is increased when fed. -// 11. R_Full Amount of Intimacy that is decreased when over-fed. -// 12. Intimate Amount of Intimacy the pet starts with. -// 13. Die Amount of Intimacy that is decreased when the pet owner dies. -// 14. Capture Capture succes rate (10000 = 100%) -// 15. Speed Pet's walk speed. (Defaul: 150) -// 16. S_Performance Special Performance. (Yes = 1, No = 0) -// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.) -// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy). -// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy). -// 20. change_target_rate Rate of which the pet will change its attack target. -// 21. pet_script Script to execute when the pet is hatched. -// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script). -//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000. - -//In theory you can use any valid script, but it is run only once upon pet -//loading, so it is recommended you use the specific pet scripts: - -//petskillattack skillid, skilllv, hits, rate, bonusrate -//Skill attack that triggers while the pet is attacking. Rate is the base -//chance of execution per attack. Bonusrate is an additional success rate when -//intimacy reaches max. If hits is specified and different than 0, it will make -//the pet cast the skill with a fixed amount of damage inflicted and the -//specified number of hits. A value of zero uses the skill's defaults. - -//petskillsupport skillid, skilllv, delay, hp%, sp% -//Casts a support skill when the health levels are below the specified hp% and -//sp%. Delay is the minimum time in seconds before the skill can be cast again - -//petrecovery type, delay: Cures the "type" status effect after "delay" seconds - -//petskillbonus type, value, duration, delay -//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the -//amount by which it is increased, duration signals how long the bonus lasts -//delay is the time elapsed after the bonus ends and before it starts again. - -//A single pet can have petloot, petskillbonus, petskillattack and -//petskillsupport at the same time, but only one of each. - |