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-rw-r--r--db/mob_item_ratio.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/db/mob_item_ratio.txt b/db/mob_item_ratio.txt
index f21edb347..226460a86 100644
--- a/db/mob_item_ratio.txt
+++ b/db/mob_item_ratio.txt
@@ -1,20 +1,21 @@
+// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf
-
-// Database format:
+//
+// Structure of Database:
// ItemID,Ratio{,MonsterID}
-
+//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
// by global item_rate* values (aka drop rates) from
// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
// otherwise only listed ones.
-
+//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
-
+//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.