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-// Mob Availability and Alias Database
-//
-// Structure of Database:
-// MobID,SpriteID{,Equipment}
-//
-// 01. MobID Mob ID to change.
-// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
-// If 0, the mob becomes unavailable for use.
-// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
-//
-// To disguise a mob as a player:
-// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
-//
-// SpriteID is a job class value.
-// Weapon and Shield uses Item ID, while Head uses View ID.
-
-//1002,1039 // Poring - Baphomet
-//1970,1002,10013 // Displays a Poring with a backpack
-
-// Easter Event Monsters
-//1920,1047,0
-//1921,1093,0
-
-// eA Dev Team
-// Valaris
-//1900,4013,1,1,1,1254,0,67,12,54,16,1
-// Valaris Worshiper
-//1901,6,1,1,1,1219,2101,67,12,54,0,1
-// MC Cameri
-//1902,14,1,6,6,1101,2105,0,0,0,32,3
-// Poki#3
-//1903,4012,1,21,0,1720,0,102,184,57,16,0
-// Sentry
-//1904,1286,0
-
-// iRO Halloween Event 2008
-//3000,1015,0
-//3001,1036,0
-//3002,1298,0
-
-// iRO Halloween Event 2009
-//3014,1179,0
-//3015,1272,0