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-rw-r--r--db/mob_avail.txt26
1 files changed, 17 insertions, 9 deletions
diff --git a/db/mob_avail.txt b/db/mob_avail.txt
index 755597da6..86354b59f 100644
--- a/db/mob_avail.txt
+++ b/db/mob_avail.txt
@@ -1,13 +1,21 @@
-// for mobs
-// mob_id,sprite_id,equip #
-// Use another mob's sprite for a monster. 0 for sprite will disable mob.
-// Mob must have an equipment it's pet counterpart can use or it will cause problems. If no equip use 0.
-// The following if a player sprite is used
-// MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
-// Use Item ID for weapons and shields, not View ID.
+// Mob Availability and Alias Database
+//
+// Structure of Database:
+// MobID,SpriteID{,Equipment}
+//
+// 01. MobID Mob ID to change.
+// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
+// If 0, the mob becomes unavailable for use.
+// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
+//
+// To disguise a mob as a player:
+// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
+//
+// SpriteID is a job class value.
+// Weapon and Shield uses Item ID, while Head uses View ID.
-//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet)
-//1970,1002,10013 // new mob that looks like a Poring with a backpack
+//1002,1039 // Poring - Baphomet
+//1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters
//1920,1047,0