diff options
Diffstat (limited to 'db/mob_avail.txt')
-rw-r--r-- | db/mob_avail.txt | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/db/mob_avail.txt b/db/mob_avail.txt index 755597da6..86354b59f 100644 --- a/db/mob_avail.txt +++ b/db/mob_avail.txt @@ -1,13 +1,21 @@ -// for mobs -// mob_id,sprite_id,equip # -// Use another mob's sprite for a monster. 0 for sprite will disable mob. -// Mob must have an equipment it's pet counterpart can use or it will cause problems. If no equip use 0. -// The following if a player sprite is used -// MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color -// Use Item ID for weapons and shields, not View ID. +// Mob Availability and Alias Database +// +// Structure of Database: +// MobID,SpriteID{,Equipment} +// +// 01. MobID Mob ID to change. +// 02. SpriteID Mob ID which will be sent to the client instead of MobID. +// If 0, the mob becomes unavailable for use. +// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). +// +// To disguise a mob as a player: +// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color +// +// SpriteID is a job class value. +// Weapon and Shield uses Item ID, while Head uses View ID. -//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet) -//1970,1002,10013 // new mob that looks like a Poring with a backpack +//1002,1039 // Poring - Baphomet +//1970,1002,10013 // Displays a Poring with a backpack // Easter Event Monsters //1920,1047,0 |