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+// Homunculus Skill Tree Database
+//
+// Structure of Database:
+// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
+//
+// 01. Class Homunculus ID.
+// 02. SkillID Skill ID of the homunuculus skill.
+// 03. MaxLv Maximum level of the homunuculus skill.
+// 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server).
+// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
+// 06. Prerequisite SkillLv Level of the required homunculus skill.
+// ...
+// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
+//
+// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
+
+//Lif
+6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
+6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
+6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
+//Amistr
+6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
+6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
+6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
+//Filir
+6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
+6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
+6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
+//Vanilmirth
+6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
+6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
+6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
+//Lif2
+6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
+6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
+6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
+//Amistr2
+6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
+6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
+6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
+//Filir2
+6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
+6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
+6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
+//Vanilmirth2
+6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
+6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
+6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
+//Lif_H
+6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
+6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
+6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
+6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
+//Amistr_H
+6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
+6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
+6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
+6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
+//Filir_H
+6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
+6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
+6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
+6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
+//Vanilmirth_H
+6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
+6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
+6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
+6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
+//Lif2_H
+6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
+6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
+6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
+6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
+//Amistr2_H
+6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
+6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
+6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
+6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
+//Filir2_H
+6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
+6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
+6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
+6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
+//Vanilmirth2_H
+6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
+6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
+6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
+6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
+//Eira
+6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
+6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
+6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
+6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
+6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
+//Bayeri
+6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
+6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
+6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
+6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
+6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
+//Sera
+6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
+6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
+6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
+6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
+//Dieter
+6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
+6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
+6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
+6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
+6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
+//Elanor
+6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
+6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
+6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
+6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
+6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
+6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
+6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC \ No newline at end of file