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+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Clan System Database File.
+//=========================================================================
+
+clans: (
+ /**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
+ {
+ Id: ID (int)
+ Const: "Const Name" (string)
+ Name: "Clan Name" (string)
+ Leader: "Leader Name" (string)
+ Map: "Map Name" (string)
+ MaxMembers: Max (int, optional, overrides MaxMembers on conf/clans.conf)
+ KickTime: Hours (int, optional, overrides InactivityKickTime)
+ CheckTime: Hours (int, optional, overrides InactivityCheckTime)
+ Buff: {
+ Icon: State Icon ID/Constant (int, you can find all ids on your lua folder: stateicon/efstids.lub or /src/map/constants.inc.h)
+ Script: <" (optional)
+ Script (it can be multi-line)
+ ">
+ }
+ Allies: [
+ "CLAN_NAME_CONSTANT", (string)
+ ]
+ Antagonists: [
+ "CLAN_NAME_CONSTANT", (string)
+ ]
+ },
+ **************************************************************************/
+ {
+ Id: 1
+ Const: "SWORDCLAN"
+ Name: "Sword Clan"
+ Leader: "Raffam Oranpere"
+ Map: "prontera"
+ Buff: {
+ Icon: "SI_SWORDCLAN"
+ Script: <"
+ bonus(bStr, 1);
+ bonus(bVit, 1);
+ bonus(bMaxHP, 30);
+ bonus(bMaxSP, 10);
+ ">
+ }
+ Allies: [
+ "GOLDENMACECLAN",
+ ]
+ },
+ {
+ Id: 2
+ Const: "ARCWANDCLAN"
+ Name: "Arc Wand Clan"
+ Leader: "Devon Aire"
+ Map: "geffen"
+ Buff: {
+ Icon: "SI_ARCWANDCLAN"
+ Script: <"
+ bonus(bInt, 1);
+ bonus(bDex, 1);
+ bonus(bMaxHP, 30);
+ bonus(bMaxSP, 10);
+ ">
+ }
+ Allies: [
+ "GOLDENMACECLAN",
+ ]
+ Antagonists: [
+ "CROSSBOWCLAN",
+ ]
+ },
+ {
+ Id: 3
+ Const: "GOLDENMACECLAN"
+ Name: "Golden Mace Clan"
+ Leader: "Berman Aire"
+ Map: "prontera"
+ Buff: {
+ Icon: "SI_GOLDENMACECLAN"
+ Script: <"
+ bonus(bInt, 1);
+ bonus(bLuk, 1);
+ bonus(bMaxHP, 30);
+ bonus(bMaxSP, 10);
+ ">
+ }
+ Allies: [
+ "SWORDCLAN",
+ "ARCWANDCLAN",
+ "CROSSBOWCLAN",
+ ]
+ },
+ {
+ Id: 4
+ Const: "CROSSBOWCLAN"
+ Name: "Crossbow Clan"
+ Leader: "Shaam Rumi"
+ Map: "payon"
+ Buff: {
+ Icon: "SI_CROSSBOWCLAN"
+ Script: <"
+ bonus(bDex, 1);
+ bonus(bAgi, 1);
+ bonus(bMaxHP, 30);
+ bonus(bMaxSP, 10);
+ ">
+ }
+ Allies: [
+ "GOLDENMACECLAN",
+ ]
+ Antagonists: [
+ "ARCWANDCLAN",
+ ]
+ },
+)