diff options
Diffstat (limited to 'conf')
-rw-r--r-- | conf/char/char-server.conf | 10 | ||||
-rw-r--r-- | conf/global/sql_connection.conf | 8 | ||||
-rw-r--r-- | conf/login/login-server.conf | 4 | ||||
-rw-r--r-- | conf/map/map-server.conf | 8 |
4 files changed, 15 insertions, 15 deletions
diff --git a/conf/char/char-server.conf b/conf/char/char-server.conf index c512f1fb7..06951841c 100644 --- a/conf/char/char-server.conf +++ b/conf/char/char-server.conf @@ -35,7 +35,7 @@ char_configuration: { // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! - server_name: "Hercules" + server_name: "neoonRO Classic" // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: "Server" @@ -48,13 +48,13 @@ char_configuration: { // Information related to inter-server behavior inter: { // Server Communication username and password. - userid: "s1" - passwd: "p1" + userid: "HbsnKJ_04sX" + passwd: "pDSdL_0rxK4" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. - //login_ip: "127.0.0.1" + login_ip: "164.132.104.78" // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces @@ -67,7 +67,7 @@ char_configuration: { // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. - //char_ip: "127.0.0.1" + char_ip: "164.132.104.78" // Character Server Port char_port: 6121 diff --git a/conf/global/sql_connection.conf b/conf/global/sql_connection.conf index 60fea5656..a5477769c 100644 --- a/conf/global/sql_connection.conf +++ b/conf/global/sql_connection.conf @@ -43,10 +43,10 @@ sql_connection: { // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 - db_hostname: "127.0.0.1" + db_hostname: "91.134.140.224" db_port: 3306 - db_username: "ragnarok" - db_password: "ragnarok" - db_database: "ragnarok" + db_username: "neoonro" + db_password: "pgURU4w9eSCh9" + db_database: "neoonro" //codepage:"" } diff --git a/conf/login/login-server.conf b/conf/login/login-server.conf index 71928e3d0..7541a88f9 100644 --- a/conf/login/login-server.conf +++ b/conf/login/login-server.conf @@ -57,7 +57,7 @@ login_configuration: { // Account engine configuration account: { // Can you use _M/_F to make new accounts on the server? - new_account: true + new_account: false //If new_account is enabled, minimum length to userid and passwords should be 4? //Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs @@ -75,7 +75,7 @@ login_configuration: { // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> - use_MD5_passwords: false + use_MD5_passwords: true // Account data engine storage configuration @include "conf/global/sql_connection.conf" diff --git a/conf/map/map-server.conf b/conf/map/map-server.conf index b489e948b..1f638180f 100644 --- a/conf/map/map-server.conf +++ b/conf/map/map-server.conf @@ -53,14 +53,14 @@ map_configuration: { // Information related to inter-server behavior inter: { // Interserver communication passwords, set in the login server database - userid: "s1" - passwd: "p1" + userid: "HbsnKJ_04sX" + passwd: "pDSdL_0rxK4" // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. - //char_ip: "127.0.0.1" + char_ip: "164.132.104.78" // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces @@ -73,7 +73,7 @@ map_configuration: { // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. - //map_ip: "127.0.0.1" + map_ip: "164.132.104.78" // Map Server Port map_port: 5121 |