diff options
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/skill.conf | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 10cca4af7..1bb58211a 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -69,9 +69,9 @@ skill_out_range_consume: no skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is -// set, the range of all skills is 9 for monsters. -skillrange_from_weapon: 30 +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. +// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. +skillrange_from_weapon: 0 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have @@ -293,4 +293,13 @@ mob_max_skilllvl: 100 // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0
\ No newline at end of file +bowling_bash_area: 0 + +// How many attempts should a monster need until it can escape from an icewall casted directly on it? +// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of them +// they will continously try to chase it but fail doing so. This brings them into a loop during which they will cast idle +// and rudeattacked skills (if attacked). Official servers have a safety system that eventually allows monsters to escape +// when their walk routine failed many times in row so they won't stay on the loop endlessly. The time for this seems to be +// around 15 seconds for fast monsters and 35 seconds for slow monsters, this equals about 75 attempts. +// Set this to 0 if you don't want monsters to be stuck in icewalls at all. +icewall_walk_block: 75
\ No newline at end of file |