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-rw-r--r--conf/atcommand.conf72
-rw-r--r--conf/battle.conf61
-rw-r--r--conf/battle/battle.conf157
-rw-r--r--conf/battle/battleground.conf17
-rw-r--r--conf/battle/client.conf128
-rw-r--r--conf/battle/drops.conf134
-rw-r--r--conf/battle/exp.conf91
-rw-r--r--conf/battle/feature.conf34
-rw-r--r--conf/battle/gm.conf37
-rw-r--r--conf/battle/guild.conf49
-rw-r--r--conf/battle/homunc.conf45
-rw-r--r--conf/battle/items.conf95
-rw-r--r--conf/battle/misc.conf146
-rw-r--r--conf/battle/monster.conf234
-rw-r--r--conf/battle/party.conf54
-rw-r--r--conf/battle/pet.conf77
-rw-r--r--conf/battle/player.conf170
-rw-r--r--conf/battle/skill.conf304
-rw-r--r--conf/battle/status.conf24
-rw-r--r--conf/battlegrounds.conf124
-rw-r--r--conf/channels.conf65
-rw-r--r--conf/char-server.conf187
-rw-r--r--conf/charhelp.txt28
-rw-r--r--conf/grf-files.txt12
-rw-r--r--conf/groups.conf276
-rw-r--r--conf/help.txt307
-rw-r--r--conf/import-tmpl/battle_conf.txt0
-rw-r--r--conf/import-tmpl/char_conf.txt0
-rw-r--r--conf/import-tmpl/inter_conf.txt0
-rw-r--r--conf/import-tmpl/log_conf.txt0
-rw-r--r--conf/import-tmpl/login_conf.txt0
-rw-r--r--conf/import-tmpl/map_conf.txt0
-rw-r--r--conf/import-tmpl/msg_conf.txt0
-rw-r--r--conf/import-tmpl/packet_conf.txt0
-rw-r--r--conf/import-tmpl/script_conf.txt0
-rw-r--r--conf/inter-server.conf151
-rw-r--r--conf/login-server.conf156
-rw-r--r--conf/logs.conf134
-rw-r--r--conf/map-server.conf119
-rw-r--r--conf/maps.conf1225
-rw-r--r--conf/messages.conf1541
-rw-r--r--conf/network.conf37
-rw-r--r--conf/packet.conf66
-rw-r--r--conf/plugins.conf39
-rw-r--r--conf/readme.txt22
-rw-r--r--conf/script.conf29
46 files changed, 0 insertions, 6447 deletions
diff --git a/conf/atcommand.conf b/conf/atcommand.conf
deleted file mode 100644
index df4972067..000000000
--- a/conf/atcommand.conf
+++ /dev/null
@@ -1,72 +0,0 @@
-/* Atcommands and charcommands configuration file */
-
-/* The symbol that will be used to recognize commands.
-You can set any one character except:
- - control-characters (0x00-0x1f),
- - '%' (party chat symbol)
- - '$' (guild chat symbol)
- - '/' (client commands symbol)
-atcommand_symbol represents @commands used locally.
-charcommand_symbol represents #commands used on other players.
-*/
-
-atcommand_symbol : "@"
-charcommand_symbol: "#"
-
-/* Command aliases
-You can define aliases for any command. Aliases work just like the original command.
-Format is
- <commandname>: ["<alias>", ...]
-*/
-
-aliases: {
- mobinfo: ["monsterinfo", "mi"]
- iteminfo: ["ii"]
- time: ["date", "serverdate", "servertime"]
- autotrade: ["at"]
- help: ["h"]
- jumpto: ["goto", "warpto"]
- mount: ["mountpeco"]
- who: ["whois"]
- npctalk: ["npctalkc"]
- gvgon: ["gpvpon"]
- gvgoff: ["gpvpoff"]
- jobchange: ["job"]
- load: ["return"]
- warp: ["rura", "mapmove"]
- dye: ["ccolor"]
- hairstyle: ["hstyle"]
- haircolor: ["hcolor"]
- monster: ["spawn"]
- blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
- jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
- glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
- allskill: ["allskills", "skillall", "skillsall"]
- allstats: ["allstat", "statall", "statsall"]
- ban: ["banish"]
- unban: ["unbanish"]
- unjail: ["discharge"]
- homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
- homevolution: ["homevolve"]
- mutearea: ["stfu"]
- monsterignore: ["battleignore"]
- raise: ["revive"]
- kill: ["die"]
- guildstorage: ["gstorage"]
- accinfo: ["accountinfo"]
- itemreset: ["clearinventory"]
- channel: ["main"]
- autoloottype: ["aloottype"]
-}
-
-/* List of commands that should not be logged at all */
-/* Add as many commands as you like */
-nolog: {
- iteminfo: 1
- mobinfo: 1
-}
-
-/* Commands help file */
-help: {
- @include "conf/help.txt"
-}
diff --git a/conf/battle.conf b/conf/battle.conf
deleted file mode 100644
index 1eddfae35..000000000
--- a/conf/battle.conf
+++ /dev/null
@@ -1,61 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-// Splitted up into multiple files by Skotlex.
-//--------------------------------------------------------------
-
-//General battle-related settings.
-import: conf/battle/battle.conf
-
-//Settings specific to the client.
-import: conf/battle/client.conf
-
-//General drop-related configs.
-import: conf/battle/drops.conf
-
-//Experience rates, exp penalties, stats and max level settings.
-import: conf/battle/exp.conf
-
-//GM levels, atcommands and hack-related configs.
-import: conf/battle/gm.conf
-
-//Guild and WoE settings
-import: conf/battle/guild.conf
-
-//Battleground settings
-import: conf/battle/battleground.conf
-
-//Item/card-specific and crafting related options.
-import: conf/battle/items.conf
-
-//Mob related configuration
-import: conf/battle/monster.conf
-
-//Party related configuration
-import: conf/battle/party.conf
-
-//Pet related configuration
-import: conf/battle/pet.conf
-
-//Homunc related configuration
-import: conf/battle/homunc.conf
-
-//Player specific settings
-import: conf/battle/player.conf
-
-//Skill related settings
-import: conf/battle/skill.conf
-
-//Status change related settings
-import: conf/battle/status.conf
-
-//Feature control (on/off) settings
-import: conf/battle/feature.conf
-
-// Anything else that didn't fit anywhere else.
-// Includes duel, day/night, mute/manner, log settings.
-import: conf/battle/misc.conf
-
-//Your custom config goes here.
-import: conf/import/battle_conf.txt
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
deleted file mode 100644
index 42d9a7262..000000000
--- a/conf/battle/battle.conf
+++ /dev/null
@@ -1,157 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//--------------------------------------------------------------
-
-// Who should have a baseatk value (makes str affect damage)? (Note 3)
-enable_baseatk: 9
-
-// Who can have perfect flee? (Note 3)
-enable_perfect_flee: 1
-
-// Who can have critical attacks? (Note 3)
-// (Note that there are some skills that always do critical hit regardless of this)
-enable_critical: 17
-
-// Critical adjustment rate for non-players (Note 2)
-mob_critical_rate: 100
-critical_rate: 100
-
-// Should normal attacks give you a walk delay? (Note 3)
-// If no, characters can move as soon as they start an attack (attack animation
-// or walk animation may be omitted client-side, causing cropped attacks or
-// monsters that teleport to you)
-// Otherwise, the delay is equal to the 'attack animation' (amotion)
-attack_walk_delay: 15
-
-// Move-delay adjustment after being hit. (Note 2)
-// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
-// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
-pc_damage_walk_delay_rate: 20
-damage_walk_delay_rate: 100
-
-// Move-delay adjustment for multi-hitting attacks.
-// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
-// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
-// 80 is the setting that feels like Aegis (vs Sonic Blows)
-// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
-multihit_delay: 80
-
-// Damaged delay rate for players (Note 2)
-// (Setting to no/0 will be like always endure)
-player_damage_delay_rate: 100
-
-// Should race or element be used to consider someone undead?
-// 0 = element undead
-// 1 = race undead
-// 2 = both (either one works)
-undead_detect_type: 0
-
-// Does HP recover if hit by an attribute that's same as your own? (Note 1)
-// (Will not work in Renewal)
-attribute_recover: no
-
-// What is the minimum and maximum hitrate of normal attacks?
-min_hitrate: 5
-max_hitrate: 100
-
-// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = agi_penalty_num is reduced from FLEE as a %
-// 2 = agi_penalty_num is reduced from FLEE as an exact amount
-agi_penalty_type: 1
-
-// When agi penalty is enabled, to whom it should apply to? (Note 3)
-// By default, only players get the penalty.
-agi_penalty_target: 1
-
-// Amount of enemies required to be targetting player before FLEE begins to be penalized
-agi_penalty_count: 3
-
-// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
-agi_penalty_num: 10
-
-// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = vit_penalty_num is reduced from DEF as a %
-// 2 = vit_penalty_num is reduced from DEF as an exact amount
-vit_penalty_type: 1
-
-// When vit penalty is enabled, to whom it should apply to? (Note 3)
-// By default, only players get the penalty.
-vit_penalty_target: 1
-
-// Amount of enemies required to be targetting player before defense begins to be penalized
-vit_penalty_count: 3
-
-// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
-vit_penalty_num: 5
-
-// Use alternate method of DEF calculation for physical attacks.
-// With 0, disabled (use normal def% reduction with further def2 reduction)
-// At 1 or more defense is subtraction of (DEF* value).
-// eg: 10 + 50 def becomes 0 + (10*type + 50)
-weapon_defense_type: 0
-
-// MDEF, same as above....(MDEF*value)
-magic_defense_type: 0
-
-// Change attacker's direction to face opponent on every attack? (Note 3)
-// NOTE: On official servers knockback of some skills like Firewall is always based on the
-// last direction walked. Even when attacking in a completely different direction, the
-// knockback direction won't change, so e.g. if you walk north and then attack an enemy to
-// the south you will still be knocked back to the south by Firewall. Immobile monsters
-// will always be knocked back to the south as their default direction is north.
-attack_direction_change: 0
-
-// For those who is set, their innate attack element is "not elemental"
-// (100% versus on all defense-elements) (Note 3)
-// NOTE: This is the setting that makes it so non-players can hit for full
-// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring).
-attack_attr_none: 14
-
-// Rate at which equipment can break (base rate before it's modified by any skills)
-// 1 = 0.01% chance. Default for official servers: 0
-equip_natural_break_rate: 0
-
-// Overall rate of which your own equipment can break. (Note 2)
-// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
-// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
-// weapon will be broken.
-equip_self_break_rate: 100
-
-// Overall rate at which you can break target's equipment. (Note 2)
-// This affects the behaviour of skills like acid terror and meltdown
-equip_skill_break_rate: 100
-
-// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
-// NOTE: The official setting is yes, even thought it degrades performance a bit.
-delay_battle_damage: yes
-
-// Are arrows/ammo consumed when used on a bow/gun?
-// 0 = No
-// 1 = Yes
-// 2 = Yes even for skills that do not specify arrow consumption when said
-// skill is weapon-based and used with ranged weapons (auto-guesses which
-// skills should consume ammo when it's acquired via a card or plagiarize)
-arrow_decrement: 1
-
-// Should the item script bonus 'Autospell' check for range/obstacles before casting?
-// Official behavior is "no", setting this to "yes" will make skills use their defined
-// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
-// This setting also affects autospellwhenhit.
-autospell_check_range: no
-
-// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
-// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker.
-knockback_left: yes
-
-// Should the target be able of dodging damage by snapping away to the edge of the screen?
-// Official behavior is "no"
-snap_dodge: no
diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf
deleted file mode 100644
index b4c0b2fbd..000000000
--- a/conf/battle/battleground.conf
+++ /dev/null
@@ -1,17 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Flee penalty on BG grounds.
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-bg_flee_penalty: 20
-
-// Interval before updating the bg-member map mini-dots (milliseconds)
-bg_update_interval: 1000
diff --git a/conf/battle/client.conf b/conf/battle/client.conf
deleted file mode 100644
index 5089fa4a5..000000000
--- a/conf/battle/client.conf
+++ /dev/null
@@ -1,128 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//--------------------------------------------------------------
-
-// Whether to enable the official packet obfuscation support (good vs WPE)
-// 0: disabled
-// 1: optional (not recommended) -- identifies whether it is required
-// 2: enabled (recommended)
-packet_obfuscation: 1
-
-// Minimum delay between whisper/global/party/guild messages (in ms)
-// Messages that break this threshold are silently omitted.
-min_chat_delay: 0
-
-// Valid range of dyes and styles on the client.
-min_hair_style: 0
-max_hair_style: 29
-min_hair_color: 0
-max_hair_color: 8
-min_cloth_color: 0
-max_cloth_color: 4
-
-// When set to yes, the damage field in packets sent from woe maps will be set
-// to -1, making it impossible for GMs, Bots and Hexed clients to know the
-// actual damage caused by attacks. (Note 1)
-hide_woe_damage: yes
-
-// "hair style" number that identifies pet.
-// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
-// This value is always higher than the max hair-style available in said client.
-// Known values to work (all 2005 clients):
-// older sakexes: 20
-// sakexe 0614: 24
-// sakexe 0628 (and later): 100
-pet_hair_style: 100
-
-// Visible area size (how many squares away from a player can they see)
-area_size: 14
-
-// Maximum walk path (how many cells a player can walk going to cursor)
-// default: 17(official)
-max_walk_path: 17
-
-// Maximum allowed 'level' value that can be sent in unit packets.
-// Use together with the aura_lv setting to tell when exactly to show the aura.
-// NOTE: You also need to adjust the client if you want this to work.
-// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
-// NOTE: If you don't know what this does, don't change it!!!
-max_lv: 99
-
-// Level required to display an aura.
-// NOTE: This assumes that sending max_lv to the client will display the aura.
-// NOTE: aura_lv must not be less than max_lv.
-// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
-// will be sent as being all level 98, and only characters with level
-// 150 or more will be reported as having level 99 and show an aura.
-aura_lv: 99
-
-// Units types affected by max_lv and aura_lv settings. (Note 3)
-// Note: If an unit type, which normally does not show an aura, is
-// set it will obtain an aura when it meets the level requirement.
-// Default: 0 (none)
-client_limit_unit_lv: 0
-
-// Will tuxedo and wedding dresses be shown when worn? (Note 1)
-wedding_modifydisplay: no
-
-// Save Clothes color. (This will degrade performance) (Note 1)
-save_clothcolor: yes
-
-// Do not display cloth colors for the wedding costume?
-// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
-// for this option to take effect. Set this to yes if your cloth palettes
-// pack doesn't has wedding palettes (or has less than the other jobs)
-wedding_ignorepalette: no
-
-// Do not display cloth colors for the Xmas costume?
-// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
-xmas_ignorepalette: no
-
-// Do not display cloth colors for the Summer costume?
-// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
-summer_ignorepalette: no
-
-// Do not display cloth colors for the Hanbok costume?
-// Set this to yes if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs)
-hanbok_ignorepalette: no
-
-// Show Hercules version to users when the login?
-display_version: no
-
-// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
-// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
-display_hallucination: yes
-
-// Set this to 1 if your client supports status change timers and you want to use them
-// Clients from 2009 onward support this
-display_status_timers: yes
-
-// Randomizes the dice emoticon server-side, to prevent clients from forging
-// packets for the desired number. (Note 1)
-client_reshuffle_dice: yes
-
-// Sorts the character and guild storage before it is sent to the client.
-// Official servers do not sort storage. (Note 1)
-// NOTE: Enabling this option degrades performance.
-client_sort_storage: no
-
-// Duration of client's self mute in minutes.
-// Note: Do not enable this, if you enabled commands for players,
-// because the client sees multiple commands in succession as spam.
-// Default: 0 (means disabled)
-client_accept_chatdori: 0
-
-// Limits use of blank (transparent) pixels in guild emblems to a set
-// percentage of the total.
-// Official servers do not enforce this technically to date, but some disallow
-// use of blank emblems in their rules. (Note 2)
-// A value of 100 (allowing 100% blank pixels) disables this check.
-// NOTE: Enabling this option slightly degrades performance.
-client_emblem_max_blank_percent: 100
diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf
deleted file mode 100644
index 424c46f5b..000000000
--- a/conf/battle/drops.conf
+++ /dev/null
@@ -1,134 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
-
-// If an item is dropped, does it go straight into the users inventory? (Note 1)
-item_auto_get: no
-
-// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
-flooritem_lifetime: 60000
-
-// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
-item_first_get_time: 3000
-
-// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
-// (Takes effect after item_first_get_time elapses)
-item_second_get_time: 1000
-
-// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
-// (Takes effect after the item_second_get_time elapses)
-item_third_get_time: 1000
-
-// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
-mvp_item_first_get_time: 10000
-
-// Grace time for the first and second MvP so they can get the item? (in milliseconds)
-// (Takes effect after mvp_item_first_get_time elapses)
-mvp_item_second_get_time: 10000
-
-// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
-// (Takes effect after mvp_item_second_get_time elapses)
-mvp_item_third_get_time: 2000
-
-// Item drop rates (Note 2)
-
-// The rate the common items are dropped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
-item_rate_common_boss: 100
-item_drop_common_min: 1
-item_drop_common_max: 10000
-
-// The rate healing items are dropped (items that restore HP or SP)
-item_rate_heal: 100
-item_rate_heal_boss: 100
-item_drop_heal_min: 1
-item_drop_heal_max: 10000
-
-// The rate at which usable items (in the item tab) other then healing items are dropped.
-item_rate_use: 100
-item_rate_use_boss: 100
-item_drop_use_min: 1
-item_drop_use_max: 10000
-
-// The rate at which equipment is dropped.
-item_rate_equip: 100
-item_rate_equip_boss: 100
-item_drop_equip_min: 1
-item_drop_equip_max: 10000
-
-// The rate at which cards are dropped
-item_rate_card: 100
-item_rate_card_boss: 100
-item_drop_card_min: 1
-item_drop_card_max: 10000
-
-// The rate adjustment for the MVP items that the MVP gets directly in their inventory
-item_rate_mvp: 100
-item_drop_mvp_min: 1
-item_drop_mvp_max: 10000
-
-// The rate adjustment for card-granted item drops.
-item_rate_adddrop: 100
-item_drop_add_min: 1
-item_drop_add_max: 10000
-
-// Rate adjustment for Treasure Box drops (these override all other modifiers)
-item_rate_treasure: 100
-item_drop_treasure_min: 1
-item_drop_treasure_max: 10000
-
-// Use logarithmic drops? (Note 1)
-// Logarithmic drops scale drop rates in a non-linear fashion using the equation
-// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
-// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
-// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
-// Y: Original Drop Rate
-// X: Rate drop modifier (eg: item_rate_equip)
-// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
-// -----+---------------------------------------------------------------
-// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
-// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
-// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
-// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
-// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
-// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
-// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
-//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
-//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
-//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
-item_logarithmic_drops: no
-
-// Can the monster's drop rate become 0? (Note 1)
-// Default: no (as in official servers).
-drop_rate0item: no
-
-// Makes your LUK value affect drop rates on an absolute basis.
-// Setting to 100 means each luk adds 0.01% chance to find items
-// (regardless of item's base drop rate).
-drops_by_luk: 0
-
-// Makes your LUK value affect drop rates on a relative basis.
-// Setting to 100 means each luk adds 1% chance to find items
-// (So at 100 luk, everything will have double chance of dropping).
-drops_by_luk2: 0
-
-// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
-// This setting has three available values:
-// 0: Nothing drops.
-// 1: Only marine spheres drop items.
-// 2: All alchemist summons drop items.
-alchemist_summon_reward: 1
-
-// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
-// This can be set to any value between 0~10000.
-// Note: It also announces STEAL skill usage with rare items
-// 0 = don't show announces at all
-// 1 = show announces for 0.01% drop chance items
-// 333 = show announces for 3.33% or lower drop chance items
-// 10000 = show announces for all items
-rare_drop_announce: 0
diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf
deleted file mode 100644
index 7c781d3a3..000000000
--- a/conf/battle/exp.conf
+++ /dev/null
@@ -1,91 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: The max level of classes is stored in the exp table.
-// See files db/exp.txt and db/exp2.txt to change them.
-//--------------------------------------------------------------
-
-// Rate at which exp. is given. (Note 2)
-base_exp_rate: 100
-
-// Rate at which job exp. is given. (Note 2)
-job_exp_rate: 100
-
-// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: no
-
-// Setting this can cap the max experience one can get per kill specified as a
-// % of the current exp bar. (Every 10 = 1.0%)
-// For example, set it to 500 and no matter how much exp the mob gives,
-// it can never give you above half of your current exp bar.
-max_exp_gain_rate: 0
-
-// Method of calculating earned experience when defeating a monster:
-// 0 = uses damage given / total damage as damage ratio
-// 1 = uses damage given / max_hp as damage ratio
-// NOTE: Using type 1 disables the bonus where the first attacker gets
-// his share of the exp doubled when multiple people attack the mob.
-exp_calc_type: 0
-
-// Experience increase per attacker. That is, every additional attacker to the
-// monster makes it give this much more experience
-// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
-exp_bonus_attacker: 25
-
-// Max number of attackers at which exp bonus is capped
-// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 12
-
-// MVP bonus exp rate. (Note 2)
-mvp_exp_rate: 100
-
-// Rate of base/job exp given by NPCs. (Note 2)
-quest_exp_rate: 100
-
-// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
-// The balance of the exp. rate is best used with 5 to 10)
-heal_exp: 0
-
-// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
-// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
-resurrection_exp: 0
-
-// The rate of job exp. when using discount and overcharge on an NPC
-// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
-// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
-shop_exp: 0
-
-// PVP exp. Do players get exp in PvP maps
-// (Note: NOT exp from players, but from normal leveling)
-pvp_exp: yes
-
-// When a player dies, how should we penalize them?
-// 0 = No penalty.
-// 1 = Lose % of current level when killed.
-// 2 = Lose % of total experience when killed.
-death_penalty_type: 1
-
-// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 100
-
-// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 100
-
-// When a player dies (to another player), how much zeny should we penalize them with?
-// NOTE: It is a percentage of their zeny, so 100 = 1%
-zeny_penalty: 0
-
-// Will display experience gained from killing a monster. (Note 1)
-disp_experience: no
-
-// Will display zeny earned (from mobs, trades, etc) (Note 1)
-disp_zeny: no
-
-// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
-// If no, an equation will be used which preserves statpoints earned/lost
-// through external means (ie: stat point buyers/sellers)
-use_statpoint_table: yes
diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf
deleted file mode 100644
index 000bc318b..000000000
--- a/conf/battle/feature.conf
+++ /dev/null
@@ -1,34 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Feature Configuration File
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Buying store (Note 1)
-// Requires: 2010-04-27aRagexeRE or later
-feature.buying_store: on
-
-// Search stores (Note 1)
-// Requires: 2010-08-03aRagexeRE or later
-feature.search_stores: on
-
-// Atcommand suggestions (Note 1)
-// If one type incomplete atcommand, it will suggest the complete ones.
-feature.atcommand_suggestions: off
-
-// Banking (Note 1)
-// Requires: 2013-07-24aRagexe or later
-feature.banking: on
-
-// Auction (Note 1)
-// Feature became unstable on clients 2012 onwards (exact date not known),
-// it has been fixed on clients 2013-05-15 onwards however.
-feature.auction: off
-
-// Roulette (Note 1)
-// Requires: 2014-10-22bRagexe or later
-// Off by default while test version is out; enable at your own risk -- the mean dev.
-feature.roulette: off
diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf
deleted file mode 100644
index 7370da6c5..000000000
--- a/conf/battle/gm.conf
+++ /dev/null
@@ -1,37 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
-
-// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
-atcommand_spawn_quantity_limit: 100
-
-// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
-atcommand_slave_clone_limit: 25
-
-// If 'no', commands require exact player name. If 'yes', entering a partial
-// name will work, as long as there's only one match from all players in the
-// current map server.
-partial_name_scan: yes
-
-// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk
-// allow gms to bypass the maximum stat parameter? ( if yes gm stats can go up to 32k ) default: no
-atcommand_max_stat_bypass: no
-
-// Ban people that try trade dupe.
-// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
-ban_hack_trade: 5
-
-// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h)
-// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
-// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
-atcommand_mobinfo_type: 0
-
-// Ignore warpable area configuration.
-// Set the minimum group id to ignore invalid cells when warping.
-// Default group is 2. Use 100 to disable this setting.
-gm_ignore_warpable_area: 2
diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf
deleted file mode 100644
index 91c39fe71..000000000
--- a/conf/battle/guild.conf
+++ /dev/null
@@ -1,49 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
-
-// When making a guild, an Emperium is consumed? (Note 1)
-guild_emperium_check: yes
-
-// Maximum tax limit on a guild member.
-guild_exp_limit: 50
-
-// Maximum castles one guild can own (0 = unlimited)
-guild_max_castles: 0
-
-// Restart guild skills cooldown by relog? (Note 1)
-// When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration.
-guild_skill_relog_delay: no
-
-// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
-castle_defense_rate: 100
-
-// Flee penalty on gvg grounds. Official value is 20 (Note 2)
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-gvg_flee_penalty: 20
-
-// Can the 'Glory of Guild' skill be learnt in the Guild window,
-// and does changing emblems require it? (Note 1)
-// P.S: This skill is not implemented on official servers
-require_glory_guild: no
-
-// Limit Guild alliances. Value is 0 to 3.
-// If you want to change this value, clear the guild alliance table.
-// Default is 3
-max_guild_alliance: 3
-
-// When to re-display the guild notice
-// Upon teleporting (regardless of changing maps): 2 (official)
-// Upon changing maps: 1
-// Do not re-display: 0 (disabled)
-guild_notice_changemap: 2
-
-// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
-// default: no
-guild_castle_invite: no
-guild_castle_expulsion: no \ No newline at end of file
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
deleted file mode 100644
index a33eab8ea..000000000
--- a/conf/battle/homunc.conf
+++ /dev/null
@@ -1,45 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Homunculus setting (Note 3)
-// Activates various 'quirks' that makes them behave unlike normal characters.
-// 0x001: Can't be targetted by support skills (except for their master)
-// 0x004: Mobs will always go after them instead of players until attacked
-// 0x008: Copy their master's speed on spawn/map-change
-// 0x010: They display luk/3+1 instead of their actual critical in the
-// stat window (by default they don't crit)
-// 0x020: Their Min-Matk is always the same as their max
-// 0x040: Skill re-use delay is reset when they are vaporized.
-hom_setting: 0x1D
-
-// The rate a homunculus will get friendly by feeding it. (Note 2)
-homunculus_friendly_rate: 100
-
-// Can you name a homunculus more then once? (Note 1)
-hom_rename: no
-
-// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
-hvan_explosion_intimate: 45000
-
-// Show stat growth to the owner when an Homunculus levels up
-homunculus_show_growth: yes
-
-// Does autoloot work, when a monster is killed by homunculus only?
-homunculus_autoloot: yes
-
-// Should homunculi Vaporize when Master dies?
-homunculus_auto_vapor: yes
-
-// Max level for regular Homunculus
-homunculus_max_level: 99
-
-// Max level for Homunculus S
-homunculus_S_max_level: 150
diff --git a/conf/battle/items.conf b/conf/battle/items.conf
deleted file mode 100644
index 09210a3ea..000000000
--- a/conf/battle/items.conf
+++ /dev/null
@@ -1,95 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
-vending_max_value: 1000000000
-
-// Whether to allow buying from vending chars that are at their max. zeny limit.
-// If set to yes, the rest of the zeny above the char's capacity will disappear.
-vending_over_max: yes
-
-// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
-// When a tax is applied, the item's full price is charged to the buyer, but
-// the vender will not get the whole price paid (they get 100% - this tax).
-vending_tax: 200
-
-// Show the buyer's name when successfully vended an item
-buyer_name: yes
-
-// Forging success rate. (Note 2)
-weapon_produce_rate: 100
-
-// Prepare Potion success rate. (Note 2)
-potion_produce_rate: 100
-
-// Do produced items have the maker's name on them? (Note 3)
-// 0x01: Produced Weapons
-// 0x02: Produced Potions
-// 0x04: Produced Arrows
-// 0x08: Produced Holy Water/Ancilla
-// 0x10: Produced Deadly Potions
-// 0x80: Other produced items.
-produce_item_name_input: 0x03
-
-// Is a monster summoned via dead branch aggressive? (Note 1)
-dead_branch_active: yes
-
-// Should summoned monsters check the player's base level? (dead branches) (Note 1)
-// On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
-// Change to 'yes' to only summon monsters less than or equal to the player's base level.
-random_monster_checklv: no
-
-// Can any player equip any item regardless of the gender restrictions
-// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
-ignore_items_gender: yes
-
-// Item check? (Note 1)
-// On map change it will check for items not tagged as "available" and
-// auto-delete them from inventory/cart.
-// NOTE: An item is not available if it was not loaded from the item_db or you
-// specify it as unavailable in db/item_avail.txt
-item_check: no
-
-// How much time must pass between item uses?
-// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
-// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
-item_use_interval: 100
-
-// How much time must pass between cash food uses? Default: 60000 (1 min)
-cashfood_use_interval: 60000
-
-// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
-// For example, if left at 50. An item can give bNoMagicDamage,40;
-// which reduces magic damage by 40%, but does not blocks status changes.
-gtb_sc_immunity: 50
-
-// Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both
-// always work independently of each other regardless of setting.
-autospell_stacking: no
-
-// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
-// 1 (official): yes
-// 0: no
-item_restricted_consumption_type: 1
-
-// Enable all NPC to allow changing of equipments while interacting? (Note 1)
-// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt)
-// 1 : yes(official)
-// 0 : no
-item_enabled_npc: 1
-
-// Unequip the equipments that has disabled by map_zone_db.conf ?
-// 0 : disabled equipments and cards are nullify (official)
-// 1 : disabled equipments are unequip, disabled cards are nullify
-// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
-// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
-unequip_restricted_equipment: 0
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf
deleted file mode 100644
index 7d797d2eb..000000000
--- a/conf/battle/misc.conf
+++ /dev/null
@@ -1,146 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
-// manner penalty of 5 each time they kill another player (see manner_system
-// config to adjust how this will affect players)
-pk_mode: 0
-
-// Manner/karma system configuration. Specifies how does negative manner
-// (red no chat bubble) affects players (add as needed):
-// 0: No penalties.
-// 1: Disables chatting (includes whispers, party/guild msgs, etc)
-// 2: Disables skill usage
-// 4: Disables commands usage
-// 8: Disables item usage/picking/dropping
-// 16: Disables room creation (chatrooms and vending shops)
-manner_system: 31
-
-// For PK Server Mode. Change this to define the minimum level players can start PK-ing
-pk_min_level: 55
-
-// For PK Server Mode. It specifies the maximum level difference between
-// players to let them attack each other. 0 disables said limit.
-pk_level_range: 0
-
-// Display skill usage in console? (for debug only) (default: off) (Note 3)
-skill_log: off
-
-// Display battle log? (for debug only) (default: off) (Note 1)
-battle_log: off
-
-// Display other stuff? (for debug only) (default: off) (Note 1)
-etc_log: off
-
-// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on
-// top of on-touch npcs (which can lead to infinite loopback warping situations)
-warp_point_debug: no
-
-// Choose if server begin with night (yes) or day (no)
-night_at_start: no
-
-// Define duration in msec of the day (default: 7200000 = 2 hours)
-// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute)
-day_duration: 0
-
-// Define duration in msec of the night (default: 1800000 = 30 min)
-// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute)
-night_duration: 0
-
-// Using duel on pvp-maps
-duel_allow_pvp: no
-
-// Using duel on gvg-maps
-duel_allow_gvg: no
-
-// Allow using teleport/warp when dueling
-duel_allow_teleport: no
-
-// Autoleave duel when die
-duel_autoleave_when_die: yes
-
-// Delay between using @duel in minutes
-duel_time_interval: 60
-
-// Restrict duel usage to same map
-duel_only_on_same_map: no
-
-// Determines max number of characters that can stack within a single cell.
-// Official - Only affects the walking routines of characters, including monsters.
-// If a unit stops walking and is on a cell with more than stack limit
-// characters on it, it will walk to the closest free cell.
-// Custom - This variation will make every full cell to be considered a wall.
-// NOTE: For this setting to take effect you have to use a server compiled
-// with Cell Stack Limit support (see src/map/map.h)
-official_cell_stack_limit: 1
-custom_cell_stack_limit: 1
-
-// If 0 while walking not check occupied cells
-// If 1 while walking check occupied cells
-check_occupied_cells: 1
-
-// Allow autotrade only in map with autotrade flag?
-// Set this to "no" will allow autotrade where no "autotrade" mapflag is set
-// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag
-at_mapflag: no
-
-// Set this to the amount of minutes autotrade chars will be kicked from the server.
-at_timeout: 0
-
-// Auction system, fee per hour. Default is 12000
-auction_feeperhour: 12000
-
-// Auction maximum sell price
-auction_maximumprice: 500000000
-
-// Minimum delay between each store search query in seconds.
-searchstore_querydelay: 10
-
-// Maximum amount of results a store search query may yield, before
-// it is canceled.
-searchstore_maxresults: 30
-
-// Whether or not gaining and loosing of cash points is displayed (Note 1).
-// Default: no
-cashshop_show_points: no
-
-// Whether or not mail box status is displayed upon login.
-// Default: 0
-// 0 = No
-// 1 = Yes
-// 2 = Yes, when there are unread mails
-mail_show_status: 0
-
-// Is monster transformation disabled during Guild Wars?
-// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times
-mon_trans_disable_in_gvg: no
-
-// Whether AegisName and SpriteName lookups are case sensitive
-// Default: yes (as in official servers)
-// When this is set to yes, item and monster lookups through atcommands and
-// script commands will match AegisNames and SpriteNames only when the case
-// matches. Display name lookups are not affected by this setting.
-// Example: Given the two items:
-// - { Id: 553, AegisName: "Bun", Name: "Bao" }
-// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
-// query when 'yes' when 'no'
-// @item bun # 6115 # 553
-// @item Bun # 553 # 553
-// @item Bao # 553 # 553
-// @item Bun_ # 6115 # 6115
-case_sensitive_aegisnames: yes
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
deleted file mode 100644
index b26bda207..000000000
--- a/conf/battle/monster.conf
+++ /dev/null
@@ -1,234 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// The HP rate of MVPs. (Note 2)
-mvp_hp_rate: 100
-
-// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
-monster_hp_rate: 100
-
-// The maximum attack speed of a monster
-monster_max_aspd: 199
-
-// Defines various mob AI related settings. (Note 3)
-// 0x001: When enabled mobs will update their target cell every few iterations
-// (normally they never update their target cell until they reach it while
-// chasing)
-// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they
-// are attacked and they can't attack back regardless of how they were
-// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
-// if they can't melee reach the target (eg: sniping)
-// 0x004: If not set, mobs that can change target only do so when melee attacked
-// (distance player/mob < 3), otherwise mobs may change target and chase
-// ranged attackers. This flag also overrides the 'provoke' target.
-// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
-// to make it much harder to mob-train by hiding and collecting them on a
-// single spot (ie: GrimTooth training)
-// 0x010: If set, mob skills defined for friends will also trigger on themselves.
-// 0x020: When set, the monster ai is executed for all monsters in maps that
-// have players on them, instead of only for mobs who are in the vicinity
-// of players.
-// 0x040: When set, when the mob's target changes map, the mob will walk towards
-// any npc-warps in it's sight of view (use with mob_warp below)
-// 0x100: When set, a mob will pick a random skill from it's list and start from
-// that instead of checking skills in orders (when unset, if a mob has too
-// many skills, the ones near the end will rarely get selected)
-// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
-// the same skill, instead, only to that particular entry (eg: Mob has heal
-// on six lines in the mob_skill_db, only the entry that is actually used
-// will receive the delay). This will make monsters harder, especially MvPs.
-// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
-// will obey the normal skill range rules.
-// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0
-
-// How often should a monster rethink its chase?
-// 0: Every 100ms (MIN_MOBTHINKTIME)
-// 1: Every cell moved
-// 2: Every 2 cells moved
-// 3: Every 3 cells moved (official)
-// x: Every x cells moved
-// Regardless of this setting, a monster will always rethink its chase if it has
-// reached its target. Increase this value if you want to make monsters continue
-// moving after they lost their target (hide, no line of sight, etc.).
-monster_chase_refresh: 3
-
-// Should mobs be able to be warped (add as needed)?
-// 0: Disable.
-// 1: Enable mob-warping when standing on NPC-warps
-// 2: Enable mob-warping when standing on Priest Warp Portals
-// 4: Disable warping when the target map is a 'nobranch' map.
-mob_warp: 0
-
-// If these are set above 0, they define the time (in ms) during which monsters
-// will have their 'AI' active after all players have left their vicinity.
-mob_active_time: 0
-boss_active_time: 0
-
-// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
-view_range_rate: 100
-
-// Chase Range is the base minimum-chase that a mob gives before giving up
-// (as long as the target is outside their field of view). This is the range3
-// column in the mob_db. (Note 2)
-chase_range_rate: 100
-
-// Allow monsters to be aggresive and attack first? (Note 1)
-monster_active_enable: yes
-
-// Should the mob_db names override the mob names specified in the spawn files?
-// 0: No
-// 1: always use the mob_db Name column (english mob name)
-// 2: always use the mob_db JName column (original Kro mob name)
-override_mob_names: 0
-
-// Monster damage delay rate (Note 1)
-// Setting to no/0 is like they always have endure.
-monster_damage_delay_rate: 100
-
-// Looting monster actions.
-// 0 = Monster will consume the item.
-// 1 = Monster will not consume the item.
-monster_loot_type: 0
-
-// Chance of mob casting a skill (Note 2)
-// Higher rates lead to 100% mob skill usage with no/few normal attacks.
-// Set to 0 to disable mob skills.
-mob_skill_rate: 100
-
-// Mob skill delay adjust (Note 2)
-// After a mob has casted a skill, there is a delay before being able to
-// re-cast it. Note that skills with a delay of 0 can't be affected by this
-// setting.
-mob_skill_delay: 100
-
-// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
-mob_count_rate: 100
-
-// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
-//Note: This does not affects mobs with immediate respawn (most normal mobs)
-mob_spawn_delay: 100
-plant_spawn_delay: 100
-boss_spawn_delay: 100
-
-// Should mobs not spawn within the viewing range of players?
-// 0 is disabled, otherwise it is the number of retries before giving up
-// and spawning the mob within player-view anyway, unless the max (100) is used,
-// in which case the mob will not be spawned, and it'll be retried again in
-// 5 seconds.
-// NOTE: This has no effect on mobs that always spawn on the very same cell
-// (like ant eggs) except if you set it to the max.
-no_spawn_on_player: 0
-
-// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
-// If set to yes, all monsters will have a random respawn spot across the whole
-// map regardless of what the mob-spawn file says.
-force_random_spawn: no
-
-// Do summon slaves inherit the passive/aggressive traits of their master?
-// 0: No, retain original mode.
-// 1: Slaves are always aggressive.
-// 2: Slaves are always passive.
-// 3: Same as master's aggressive/passive state.
-slaves_inherit_mode: 2
-
-// Do summon slaves have the same walking speed as their master?
-// NOTE: The default is 3 for official servers.
-// 0: Never.
-// 1: If the master can walk
-// 2: If the master can't walk (even motionless mobs have a speed
-// entry in their mob_db)
-// 3: Always
-slaves_inherit_speed: 3
-
-// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
-// chance of triggering the master's autospell cards? (Note 1)
-summons_trigger_autospells: yes
-
-// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
-// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
-retaliate_to_master: yes
-
-// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
-// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the
-// mob has a skill that is triggered by skill C, then A will be the target of
-// the skill, otherwise B will be targetted by the reaction skill.
-mob_changetarget_byskill: no
-
-// If monster's class is changed will it fully recover HP? (Note 1)
-monster_class_change_full_recover: yes
-
-// Display some mob info next to their name? (add as needed)
-// (does not works on guardian or Emperium)
-// 1: Display mob HP (Hp/MaxHp format)
-// 2: Display mob HP (Percent of full life format)
-// 4: Display mob's level
-show_mob_info: 0
-
-// Zeny from mobs
-zeny_from_mobs: no
-
-// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
-// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
-// NOTE: Does not apply to WoE Guardians.
-mobs_level_up: no
-mobs_level_up_exp_rate: 1
-
-// Dynamic Mobs Options
-// Use dynamic mobs? (recommended for small-medium sized servers)
-dynamic_mobs: yes
-
-// Remove Mobs even if they are hurt
-mob_remove_damaged: yes
-
-// Delay before removing mobs from empty maps (default 5 min = 300 secs)
-mob_remove_delay: 300000
-
-// Defines on who the mob npc_event gets executed when a mob is killed.
-// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
-// Type 0: On the player that did the most damage to the mob.
-// NOTE: This affects who gains the Castle when the Emperium is broken.
-mob_npc_event_type: 1
-
-// Time in milliseconds to activate protection against Kill Steal
-// Set to 0 to disable it.
-// If this is activated and a player is using @noks, damage from others players (KS) not in the party
-// will be reduced to 0.
-ksprotection: 0
-
-// Should MVP slaves retain their target when summoned back to their master?
-mob_slave_keep_target: yes
-
-// Whether or not to spawn the mvp tomb.
-// See http://irowiki.org/wiki/MVP#Gravestone
-mvp_tomb_enabled: yes
-
-// Whether or not the size of specially summoned mobs influences experience, drop rates,
-// and stats. The rates will be doubled for large mobs, and halved for small ones.
-// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1)
-// Default: no
-mob_size_influence: no
-
-// How should a monster be trapped by an icewall casted directly on it?
-// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of
-// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use
-// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use
-// idle and rudeattacked skills (when attacked).
-// 0: Monster won't be stuck in icewall at all.
-// 1: Monster will behave like a trapped monster.
-// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall.
-// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other
-// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting
-// icewall completely blocked on all maps that have boss monsters on them.
-// Default (least exploitable): mob - 75, boss - 0
-// Default (most official): mob - 220, boss - 1
-mob_icewall_walk_block: 220
-boss_icewall_walk_block: 1 \ No newline at end of file
diff --git a/conf/battle/party.conf b/conf/battle/party.conf
deleted file mode 100644
index 14d5f47c8..000000000
--- a/conf/battle/party.conf
+++ /dev/null
@@ -1,54 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
-
-// If someone steals (gank/steal skills), show name in party? (Note 1)
-show_steal_in_same_party: no
-
-// Interval before updating the party-member map mini-dots (milliseconds)
-party_update_interval: 1000
-
-// Method used to update party-mate hp-bars:
-// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
-// 1: Athena - bar is updated with the party map dots (up to 1 second delay)
-party_hp_mode: 0
-
-// When 'Party Share' item sharing is enabled in a party,
-// announce in the party which party-member received the item and what's he received? (Note 1)
-show_party_share_picker: yes
-
-// What types of items are going to be announced when 'show_party_share_picker' is active?
-// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
-// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
-// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
-// 262144: IT_CASH
-show_picker.item_type: 112
-
-// Method of distribution when item party share is enabled in a party:
-//
-// 0: Normal (item goes to a random party member)
-// 1: Item Share is disabled for non-mob drops (player/pet drops)
-// 2: Round Robin (items are distributed evenly and in order among members)
-// 3: 1+2
-party_item_share_type: 0
-
-// Is exp/item sharing disabled for idle members in the party?
-// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
-// a character idle.
-// Characters in a chat/vending are always considered idle.
-// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
-idle_no_share: no
-
-// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?
-// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):
-// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%).
-party_even_share_bonus: 0
-
-// Display party name regardless if player is in a guild.
-// Official servers do not display party name unless the user is in a guild. (Note 1)
-display_party_name: no
diff --git a/conf/battle/pet.conf b/conf/battle/pet.conf
deleted file mode 100644
index e80826ce8..000000000
--- a/conf/battle/pet.conf
+++ /dev/null
@@ -1,77 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Rate for catching pets (Note 2)
-pet_catch_rate: 100
-
-// Can you name a pet more then once? (Note 1)
-pet_rename: no
-
-// The rate a pet will get friendly by feeding it. (Note 2)
-pet_friendly_rate: 100
-
-// The rate at which a pet will become hungry. (Note 2)
-pet_hungry_delay_rate: 100
-
-// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
-// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
-pet_hungry_friendly_decrease: 5
-
-// Does the pet need its equipment before it does its skill? (Note 1)
-pet_equip_required: yes
-
-// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
-pet_attack_support: no
-
-// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
-pet_damage_support: no
-
-// Minimum intimacy necessary for a pet to support their master. Default is 900
-// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
-// At max (1000) support rate is 150%.
-pet_support_min_friendly: 900
-
-// Same as above, but this is to use the pet_script field with official pet abilities.
-pet_equip_min_friendly: 900
-
-// Whether or not the pet's will use skills. (Note 1)
-// Note: Offensive pet skills need at least pet_attack_support or
-// pet_damage_support to work (they trigger while the pet is attacking).
-pet_status_support: no
-
-// Rate at which a pet will support it's owner in battle. (Note 2)
-// Affects pet_attack_support & pet_damage_support.
-pet_support_rate: 100
-
-// Does the pets owner receive exp from the pets damage?
-pet_attack_exp_to_master: no
-
-// The rate exp. is gained from the pet attacking monsters
-pet_attack_exp_rate: 100
-
-// Pet leveling system. Use 0 to disable (default).
-// When enabled, a pet's level is a fixed % of the master's. (Note 2)
-// If 200%, pet has double level, if 50% pet has half your level, etc.
-pet_lv_rate: 0
-
-// When pet leveling is enabled, what is the max stats for pets?
-pet_max_stats: 99
-
-// When pet leveling is enabled, these are the imposed caps on
-// min/max damage. Note that these only cap atk1 and atk2, if you
-// enable pet_str, their max damage is then their base_atk + pet_max_atk2
-pet_max_atk1: 500
-pet_max_atk2: 1000
-
-// Are pets disabled during Guild Wars?
-// If set to yes, pets are automatically returned to egg when entering castles during WoE times
-// and hatching is forbidden within as well.
-pet_disable_in_gvg: no
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
deleted file mode 100644
index cdfcece8d..000000000
--- a/conf/battle/player.conf
+++ /dev/null
@@ -1,170 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field.
-//--------------------------------------------------------------
-
-// Players' maximum HP rate? (Default is 100)
-hp_rate: 100
-
-// Players' maximum SP rate? (Default is 100)
-sp_rate: 100
-
-// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
-// (It is 'yes' on official servers)
-left_cardfix_to_right: yes
-
-// The amount of HP a player will respawn with, 0 is default.
-// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
-
-// The amount of SP a player will respawn with, 0 is default.
-// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
-
-// Can a normal player by-pass the skill tree? (Note 1)
-player_skillfree: no
-
-// When set to yes, forces skill points gained from 1st class to be put into 1st class
-// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-player_skillup_limit: yes
-
-// Quest skills can be learned? (Note 1)
-// Setting this to yes can open an exploit on your server!
-quest_skill_learn: no
-
-// When skills are reset, quest skills are reset as well? (Note 1)
-// Setting this to yes can open an exploit on your server!
-// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
-quest_skill_reset: no
-
-// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: yes
-
-// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
-// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// When moving, attacking or doing similar actions, the effect ends instantly.
-// Value is also affected by 'invincible_time_inc' mapflag
-player_invincible_time: 5000
-
-// The time interval for HP to restore naturally. (in milliseconds)
-natural_healhp_interval: 6000
-
-// The time interval for SP to restore naturally. (in milliseconds)
-natural_healsp_interval: 8000
-
-// Automatic healing skill's time interval. (in milliseconds)
-natural_heal_skill_interval: 10000
-
-// The maximum weight for a character to carry when the character stops healing naturally. (in %)
-natural_heal_weight_rate: 50
-
-// Maximum atk speed. (Default 190, Highest allowed 199)
-max_aspd: 190
-
-// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
-max_third_aspd: 193
-
-// Maximum walk speed rate (200 would be capped to twice the normal speed)
-max_walk_speed: 300
-
-// Maximum HP. (Default is 1000000)
-max_hp: 1000000
-
-// Maximum SP. (Default is 1000000)
-max_sp: 1000000
-
-// Max limit of char stats. (agi, str, etc.)
-max_parameter: 99
-
-// Same as max_parameter, but for 3rd classes.
-max_third_parameter: 130
-
-// Same as max_parameter, but for extend classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
-max_extended_parameter: 125
-
-// Same as max_parameter, but for baby classes.
-max_baby_parameter: 80
-
-// Same as max_parameter, but for baby 3rd's.
-max_baby_third_parameter: 117
-
-// Max armor def/mdef
-// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
-// NOTE: does not affects skills and status effects like Mental Strength
-// If weapon_defense_type is non-zero, it won't apply to max def.
-// If magic_defense_type is non-zero, it won't apply to max mdef.
-max_def: 99
-
-// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
-// the remaining is converted to vit def/int mdef using this multiplier
-// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
-over_def_bonus: 0
-
-// Max weight carts can hold.
-max_cart_weight: 8000
-
-// Prevent logout of players after being hit for how long (in ms, 0 disables)?
-prevent_logout: 10000
-
-// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
-show_hp_sp_drain: no
-
-// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
-show_hp_sp_gain: yes
-
-// If set, when A accepts B as a friend, B will also be added to A's friend
-// list, otherwise, only A appears in B's friend list.
-// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
-friend_auto_add: yes
-
-// Are simultaneous trade/party/guild invite requests automatically rejected?
-invite_request_check: yes
-
-// Players' will drop a 'Skull' when killed?
-// 0 = Disabled
-// 1 = Dropped only in PvP maps
-// 2 = Dropped in all situations
-bone_drop: 0
-
-// Do mounted (on Peco) characters increase their size
-// 0 = no
-// 1 = only Normal Classes on Peco have Big Size
-// 2 = only Baby Classes on Peco have Medium Size
-// 3 = both Normal Classes on Peco have Big Size
-// and Baby Classes on Peco have Medium Size
-character_size: 0
-
-// Idle characters can receive autoloot?
-// Set to the time in seconds where an idle character will stop receiving
-// items from Autoloot (0: disabled).
-idle_no_autoloot: 0
-
-// Minimum distance a vending/chat room must be from a NPC in order to be placed
-// Default: 3 (0: disabled).
-min_npc_vendchat_distance: 3
-
-// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
-// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
-// default: 0
-snovice_call_type: 0
-
-// How the server should measure the character's idle time? (Note 3)
-// 0x001 - Walk Request
-// 0x002 - UseSkillToID Request ( targetted skill use attempt )
-// 0x004 - UseSkillToPos Request ( aoe skill use attempt )
-// 0x008 - UseItem Request ( including equip/unequip )
-// 0x010 - Attack Request
-// 0x020 - Chat Request ( whisper, party, guild, bg, etca )
-// 0x040 - Sit/Standup Request
-// 0x080 - Emotion Request
-// 0x100 - DropItem Request
-// 0x200 - @/#Command Request
-// Please note that at least 1 option has to be enabled.
-// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
-// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
-idletime_criteria: 0x1F
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
deleted file mode 100644
index f3da0e209..000000000
--- a/conf/battle/skill.conf
+++ /dev/null
@@ -1,304 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//--------------------------------------------------------------
-
-// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
-casting_rate: 100
-
-// Delay time after casting (Note 2)
-delay_rate: 100
-
-// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
-// Note: On Official servers, neither Dex nor Agi affect delay time
-delay_dependon_dex: no
-delay_dependon_agi: no
-
-// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
-// Note: Setting this to anything above 0 can stop speedhacks.
-min_skill_delay_limit: 100
-
-// This delay is the min 'can't walk delay' of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after
-// doing a skill, the client will not update this, and the player/mob will
-// appear to "teleport" afterwards.
-default_walk_delay: 300
-
-//Completely disable skill delay of the following types (Note 3)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
-// database, but follow their own 'reuse' skill delay which is specified on
-// the mob skill db. When set, the delay for all skills become
-// min_skill_delay_limit.
-no_skill_delay: 2
-
-// At what dex does the cast time become zero (instant cast)?
-castrate_dex_scale: 150
-
-// How much (dex*2+int) does variable cast turns zero?
-vcast_stat_scale: 530
-
-// What level of leniency should the skill system give for skills when
-// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)
-//
-// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
-// The time difference between client and server varies so allowing 90% leniency
-// should be enough to forgive very small margins of error.
-skill_amotion_leniency: 90
-
-// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: yes
-
-// Range added to skills after their cast time finishes.
-// Decides how far away the target can walk away after the skill began casting before the skill fails.
-// 0 disables this range checking (default)
-skill_add_range: 0
-
-// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
-skill_out_range_consume: no
-
-// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
-// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
-// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
-// Default 14 (mobs + pets + homun)
-skillrange_by_distance: 14
-
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
-// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.
-// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
-skillrange_from_weapon: 0
-
-// Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have
-// no effect while the caster is unable to fight (eg: stunned).
-skill_caster_check: yes
-
-// Should ground placed skills be removed as soon as the caster dies? (Note 3)
-clear_skills_on_death: 0
-
-// Should ground placed skills be removed when the caster changes maps? (Note 3)
-clear_skills_on_warp: 15
-
-//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
-defunit_not_enemy: no
-
-// Do skills do at least 'hits' damage when they don't miss/are blocked?
-//(for example, will firebolts always do "number of bolts" damage versus plants?)
-//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
-skill_min_damage: 6
-
-// The delay rate of monk's combo (Note 2)
-combo_delay_rate: 100
-
-// Use alternate auto Counter Attack Skill Type? (Note 3)
-// For those characters on which it is set, 100% Critical,
-// Otherwise it disregard DEF and HIT+20, CRI*2
-auto_counter_type: 15
-
-// Can ground skills be placed on top of each other? (Note 3)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
-// other skills, this setting will override that. (skill_unit_db)
-skill_reiteration: 0
-
-// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
-// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
-skill_nofootset: 1
-
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
-// Default on official servers: yes for player-traps
-gvg_traps_target_all: 1
-
-// Some traps settings (add as necessary):
-// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
-// (Invisible traps can be revealed through Hunter's Detecting skill)
-traps_setting: 0
-
-// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
-// 1: Enable players to damage the floras outside of versus grounds.
-// 2: Disable having different types out at the same time
-// (eg: forbid summoning anything except hydras when there's already
-// one hydra out)
-summon_flora_setting: 3
-
-// When songs are canceled, terminated or the character goes out of the
-// area of effect, there's an additional effect that lasts for 20 seconds
-// Should that time be reset for each song?
-// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis)
-// 1: Yes, recasting songs reset the 20 seconds timer (eathena)
-song_timer_reset: 0
-
-// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
-skill_wall_check: yes
-
-// When cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
-// Add the settings as required, being hit always uncloaks you.
-//
-// 0 = doesn't check for walls
-// 1 = Check for walls
-// 2 = Cloaking is not canceled when attacking.
-// 4 = Cloaking is not canceled when using skills
-player_cloak_check_type: 1
-monster_cloak_check_type: 4
-
-// Can't place unlimited land skills at the same time (Note 3)
-land_skill_limit: 9
-
-//Determines which kind of skill-failed messages should be sent:
-// 0 - Enable by default
-// 1 - Disable all skill-failed messages.
-// 2 - Disable skill-failed messages due to can-act delays.
-// 4 - Disable failed message from Snatcher
-// 8 - Disable failed message from Envenom
-display_skill_fail: 0
-
-// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
-chat_warpportal: no
-
-// What should the wizard's "Sense" skill display on the defense fields?
-// 0: Do not show defense
-// 1: Base defense [RE default]
-// 2: Vit/Int defense
-// 3: Both (the addition of both)
-sense_type: 1
-
-// Which finger offensive style will be used?
-// 0 = Aegis style (single multi-hit attack)
-// 1 = Athena style (multiple consecutive attacks)
-finger_offensive_type: 0
-
-// Grandcross Settings (Don't mess with these)
-// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
-// (means that when there's stacked mobs in the same cell, they won't receive all hits)
-gx_allhit: no
-
-// Grandcross display type (Default 1)
-// 0: Yellow character
-// 1: White character
-gx_disptype: 1
-
-// Max Level Difference for Devotion
-devotion_level_difference: 10
-
-// If no than you can use the ensemble skills alone. (Note 1)
-player_skill_partner_check: yes
-
-// Remove trap type
-// 0 = Aegis system : Returns 1 'Trap' item
-// 1 = Athena system : Returns all items used to deploy the trap
-skill_removetrap_type: 0
-
-// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
-backstab_bow_penalty: yes
-
-// How many times you could try to steal from a mob.
-// Note: It helps to avoid stealing exploit on monsters with few rare items
-// Use 0 to disable (max allowed value is 255)
-skill_steal_max_tries: 0
-
-// Can Rogues plagiarize advanced job skills
-// 0 = no restriction
-// 1 = only stalker may plagiarize advanced skills
-// 2 = advanced skills cannot be plagiarized by anyone
-// Official servers setting: 2
-copyskill_restrict: 2
-
-// Does Berserk/Frenzy cancel other self-buffs when used?
-berserk_cancels_buffs: no
-
-// Level and Strength of "MVP heal". When someone casts a heal of this level or
-// above, the heal formula is bypassed and this value is used instead.
-max_heal: 9999
-max_heal_lv: 11
-
-// Emergency Recall Guild Skill setting (add as appropriate).
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill is usable outside of woe.
-// 2: Skill is usable during woe.
-// 4: Skill is usable outside of GvG grounds
-// 8: Skill is usable on GvG grounds
-//16: Disable skill from "nowarpto" maps
-// (it will work on GVG castles even if they are set to nowarpto, though)
-emergency_call: 11
-
-// Guild Aura Skills setting (add as appropriate).
-// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill works outside of woe.
-// 2: Skill works during woe.
-// 4: Skill works outside of GvG grounds
-// 8: Skill works on GvG grounds
-//16: Disable skill from affecting Guild Master
-guild_aura: 31
-
-// Allows players to skip menu when casting Teleport level 1
-// Menu contains two options. "Random" and "Cancel"
-skip_teleport_lv1_menu: no
-
-// Allow use of SG skills without proper day (Sun/Moon/Star) ?
-allow_skill_without_day: no
-
-// Allow use of ES-type magic on players?
-allow_es_magic_player: no
-
-// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_miracle_skill_ratio: 2
-
-// Miracle of the Sun, Moon and Stars skill duration in milliseconds
-sg_miracle_skill_duration: 3600000
-
-// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_angel_skill_ratio: 10
-
-// Skills that bHealPower has effect on
-// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
-skill_add_heal_rate: 7
-
-// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
-// Note: On official server, EQ is reflectable when there is only one target on the screen,
-// which might be an exploit to hunt the MVPs.
-eq_single_target_reflectable: yes
-
-// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
-// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
-// (The number will show but no actual damage will be done)
-invincible.nodamage: no
-
-// Dancing Weapon Switch
-// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
-// Default: yes
-dancing_weaponswitch_fix: yes
-
-// Skill Trap Type (GvG)
-// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
-// 1: Traps in GvG make player stop moving right when stepping over it.
-skill_trap_type: 0
-
-// Max Possible Level of Monster skills
-// Note: If your MVPs are too tough, reduce it to 10.
-mob_max_skilllvl: 100
-
-// Area of Bowling Bash chain reaction
-// 0: Use official gutter line system
-// 1: Gutter line system without demi gutter bug
-// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
-// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
-bowling_bash_area: 0
-
-// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to
-// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the
-// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
-// punch a hole into SG it will for example create a "suck in" effect.
-// If you disable this setting, the knockback direction will be completely random (eAthena style).
-stormgust_knockback: yes
diff --git a/conf/battle/status.conf b/conf/battle/status.conf
deleted file mode 100644
index 172706817..000000000
--- a/conf/battle/status.conf
+++ /dev/null
@@ -1,24 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
-status_cast_cancel: 0
-
-// Adjustment for the natural rate of resistance from status changes.
-// If 50, status defense is halved, and you need twice as much stats to block
-// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
-
-// Maximum resistance to status changes. (100 = 100%)
-// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 100
-mob_max_status_def: 100
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
deleted file mode 100644
index ea54d3f2e..000000000
--- a/conf/battlegrounds.conf
+++ /dev/null
@@ -1,124 +0,0 @@
-//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
-//====================================================
-//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
-//====================================================
-//= Fields (TODO/INCOMPLETE)
-//= arenas: ({
-//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces
-//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins
-//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins
-//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
-//= //- fillAnnounce (optional arena param)
-//= })
-battlegrounds: (
-{
- /* feature is not complete */
- feature_off:true
- /* character variable for global bg delay */
- global_delay_var: "BG_Delay_Tick"
- /* how many seconds to consider a player "afk" and kick him out? */
- maximum_afk_seconds: 30
-
- /* one can add as many as he wishes */
- /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
- arenas: ({
- name: "Tierra Gorge" //must match the name in client files
- event: "Tierra_BG2::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 80
- maxLevel: 150
- reward: {/* amount of badges awarded on each case */
- win: 3
- loss: 1
- draw: 1
- }
- minPlayers: 6 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "Flavius" //must match the name in client files
- event: "start#bat_b01::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 80
- maxLevel: 150
- reward: {/* amount of badges awarded on each case */
- win: 9
- loss: 3
- draw: 3
- }
- minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "KVM (Level 80 and up)" //must match the name in client files
- event: "KvM03_BG::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 80
- maxLevel: 150
- reward: {/* amount of badges awarded on each case */
- win: 5
- loss: 1
- draw: 1
- }
- minPlayers: 4 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "KVM (Level 60~79)" //must match the name in client files
- event: "KvM03_BG::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 60
- maxLevel: 79
- reward: {/* amount of badges awarded on each case */
- win: 2
- loss: 0
- draw: 1
- }
- minPlayers: 4 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "KVM (Level 59 and below)" //must match the name in client files
- event: "KvM03_BG::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 1
- maxLevel: 59
- reward: {/* amount of badges awarded on each case */
- win: 1
- loss: 0
- draw: 0
- }
- minPlayers: 4 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- }
- )
-})
diff --git a/conf/channels.conf b/conf/channels.conf
deleted file mode 100644
index 19021a64d..000000000
--- a/conf/channels.conf
+++ /dev/null
@@ -1,65 +0,0 @@
-//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
-//====================================================
-//================= More Information =================
-// http://herc.ws/board/topic/316-introducing-hercules-channel-system/
-//====================================================
-chsys: (
-{
- /* Default Channels (available on boot) */
- default_channels: {
- /* channel_name : channel_messages_color */
- main: "Orange" /* Available as #main */
- support: "Blue" /* Available as #support */
- trade: "Red" /* Available as #trade */
- offtopic: "Cyan" /* Available as #offtopic */
- /* You may add as many channels as you like */
- }
- /* Colors Available */
- colors: {
- Default: "0xffffff" /* Custom channels use the first color listed unless a font is selected through @channel. */
- Red: "0xff0000"
- Blue: "0x83cfe9"
- Orange: "0xe57c00"
- Cyan: "0x00b89d"
- Yellow: "0xffff90"
- Green: "0x28bf00"
- Light_Green: "0x3dff98"
- Normal: "0x00ff00"
- /* As many colors as you like */
- }
- /* Allow users to create their own (private) channels through @channels command? */
- /* (must also allow players to use @channels in groups.conf) */
- allow_user_channel_creation: true
-
- /* "map_local_channel" is a instanced channel unique to each map. */
- map_local_channel: true
- map_local_channel_name: "map" /* Available as #map */
- map_local_channel_color: "Yellow"
- map_local_channel_autojoin: true /* You can disable autojoin in specific maps through a mapflag or zone. */
-
- /* "ally_channel" is a channel shared by all your guild allies */
- ally_channel_enabled: true
- ally_channel_name: "ally" /* Available as #ally */
- ally_channel_color: "Green"
- ally_channel_autojoin: true /* Will members autojoin to their respective #ally chats when they log-in? */
-
- /* "irc_channel" is a special channel connected to a specific chat room in any irc network. */
- irc_channel_enabled: false
- irc_channel_name: "irc" /* available as #irc */
- irc_channel_color: "Light_Green"
- irc_channel_network: "irc.rizon.net:6665" /* network to connect to (:and port) */
- irc_channel_channel: "#Hercules" /* channel in the network above to join */
- irc_channel_nick: "Hercules_chSysBot" /* nick the bot will use */
- irc_channel_nick_pw: "" /* password to this nick (if any) to identify to nick server on the irc network */
- irc_channel_use_ghost: false /* whether to send a GHOST command to the nick server (requires irc_channel_nick_pw to be defined) */
- irc_channel_autojoin: false
-}
-)
diff --git a/conf/char-server.conf b/conf/char-server.conf
deleted file mode 100644
index aa3f7691c..000000000
--- a/conf/char-server.conf
+++ /dev/null
@@ -1,187 +0,0 @@
-// Character Server configuration file.
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// Server Communication username and password.
-userid: s1
-passwd: p1
-
-// Server name, use alternative character such as ASCII 160 for spaces.
-// NOTE: Do not use spaces or any of these characters which are not allowed in
-// Windows filenames \/:*?"<>|
-// ... or else guild emblems won't work client-side!
-server_name: Hercules
-
-// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
-wisp_server_name: Server
-
-// Login Server IP
-// The character server connects to the login server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//login_ip: 127.0.0.1
-
-// The character server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-// Character Server IP
-// The IP address which clients will use to connect.
-// Set this to what your server's public IP address is.
-//char_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Type of server.
-// No functional side effects at the moment.
-// Displayed next to the server name in the client.
-// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
-char_server_type: 0
-
-// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
-char_maintenance_min_group_id: 99
-
-// Enable or disable creation of new characters.
-// Now it is actually supported [Kevin]
-char_new: 1
-
-// Display (New) in the server list.
-char_new_display: 0
-
-// Maximum users able to connect to the server.
-// Set to 0 to disable users to log-in. (-1 means unlimited)
-max_connect_user: -1
-
-// Group ID that is allowed to bypass the server limit of users.
-// Default: -1 = nobody (there are no groups with ID < 0)
-// See: conf/groups.conf
-gm_allow_group: -1
-
-// How often should the server save all files? (In seconds)
-// Note: Applies to all data files on TXT servers.
-// On SQL servers, it applies to guilds (character save interval is defined on the map config)
-autosave_time: 60
-
-// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
-save_log: yes
-
-// Start point, Map name followed by coordinates (x,y)
-start_point: new_1-1,53,111
-
-// Starting items for new characters
-// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN
-// stackable:
-// 0 - Not stackable (weapon, armor, egg, pet armor)
-// 1 - Stackable
-start_items: 1201,1,0,2301,1,0
-
-// Starting zeny for new characters
-start_zeny: 0
-
-// Size for the fame-lists
-fame_list_alchemist: 10
-fame_list_blacksmith: 10
-fame_list_taekwon: 10
-
-// Guild earned exp modifier.
-// Adjusts taxed exp before adding it to the guild's exp. For example, if set
-// to 200, the guild receives double the player's taxed exp.
-guild_exp_rate: 100
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
-// To log the character server?
-log_char: 1
-
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: no
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// NOTE: Applies to character, party and guild names.
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
-char_name_option: 1
-
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: Don't add spaces unless you mean to add 'space' to the list.
-char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
-
-// Restrict character deletion by BaseLevel
-// 0: no restriction (players can delete characters of any level)
-// -X: you can't delete chars with BaseLevel <= X
-// Y: you can't delete chars with BaseLevel >= Y
-// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
-char_del_level: 0
-
-// Amount of time in seconds by which the character deletion is delayed.
-// Default: 86400 (24 hours)
-// NOTE: Requires client 2010-08-03aragexeRE or newer.
-char_del_delay: 86400
-
-// Block deletion if character is inside a guild or a party? (BOOL)
-// default: 0 official: 1
-// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
-char_aegis_delete: 0
-
-// What folder the DB files are in (item_db.conf, etc.)
-db_path: db
-
-//==================================================================
-// Pincode system
-//==================================================================
-
-// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
-// NOTE: Requires client 2011-03-09aragexeRE or newer.
-// 0: disabled
-// 1: enabled
-pincode_enabled: 1
-
-// Request Pincode only on login or on everytime char select is accessed?
-// 0: only on login (default)
-// 1: everytime the char select window is accessed
-pincode_charselect: 0
-
-// How often does a user have to change his pincode?
-// Default: 0
-// 0: never
-// X: every X minutes
-pincode_changetime: 0
-
-// How often can a user enter the wrong password?
-// Default: 3
-// NOTE: The maximum on clientside is 3
-pincode_maxtry: 3
-
-import: conf/import/char_conf.txt
diff --git a/conf/charhelp.txt b/conf/charhelp.txt
deleted file mode 100644
index e3acddbb4..000000000
--- a/conf/charhelp.txt
+++ /dev/null
@@ -1,28 +0,0 @@
- 40:--- CHARACTER CMD ---
- 40:#statsall <char name> - Set all stats of a player to maximum.
- 40:#itemlist <char name> - Displays all items of a player.
- 40:#storagelist <char name> - Displays all items of a player's storage.
- 40:#stats <char name> - Displays a characters stats.
- 60:#option <char name> <param1> <param2> <param3> - Like @option command but only to target character.
- 50:#mountpeco <char name> - Give/remove to a player a peco (Class is required, but not skill).
- 50:#petrename <char name> - Re-enable pet rename to a player.
- 60:#save <char name> <map> <x> <y> - Changes the target players respawn point.
- 60:#baselvl/#blvl <char name> <#> - Change a characters base level.
- 60:#joblvl/#jlvl <char name> <#> - Change a characters job level.
- 60:#job/#jobchange <char name> <job ID> - Changes target characters job.
- 60:#zeny <char name> <amount> - Give/take a players Zeny
- 60:#cash <char name> <amount> - Give/take a player cash points
- 60:#points <char name> <amount> - Give/take a player Kafra points
- 60:#stpoint <char name> <amount> - Give/take a players stat points
- 60:#skpoint <char name> <amount> - give/take a players skill points
- 60:#skreset <char name> - Reset skills of a character.
- 60:#streset <char name> - Reset stats of a character.
- 60:#reset <char name> - Reset stats AND skills of a character.
- 60:#questskill <char name> <#> - Gives to a player the specified quest skill.
- 60:#lostskill <char name> <#> - Takes away the specified quest skill from the player.
- 60:#delitem <char name> <item_name_or_ID> <quantity> - Remove items from a character
- 50:#model <char name> <hair type> <hair color> <clothes color> - Changes a player's model
- 60:#disguise <char name> <monster_name_or_monster_ID> - Changes disguise of a player
- 60:#undisguise <char name> - Cancels disguise of a player
- 60:#changesex <char name> - Changes sex of a player (all characters of the account)
- 60:#warp/#rura+ <char name> <mapname> <x> <y> - Warps character to location of choice
diff --git a/conf/grf-files.txt b/conf/grf-files.txt
deleted file mode 100644
index 6af058575..000000000
--- a/conf/grf-files.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-//-----------------------------------------
-// GRF Files
-// Add as many as needed.
-//-----------------------------------------
-//grf: C:\Program Files\Gravity\RO\rdata.grf
-//grf: C:\Program Files\Gravity\RO\data.grf
-
-//-----------------------------------------
-// Data Directory
-// Use the base folder, not the data\ path.
-//-----------------------------------------
-//data_dir: C:\Program Files\Gravity\RO\
diff --git a/conf/groups.conf b/conf/groups.conf
deleted file mode 100644
index d31f46f24..000000000
--- a/conf/groups.conf
+++ /dev/null
@@ -1,276 +0,0 @@
-/*
-
-Player groups configuration file
----------------------------------
-
-This file defines "player groups" and their privileges.
-
-Each group has its id and name, lists of available commands and other
-permissions, and a list of other groups it inherits from.
-
-
-Group settings
---------------
-<id>
-Unique group number. The only required field.
-
-<name>
-Any string. If empty, defaults to "Group <id>". It is used in several @who
-commands.
-
-<level>
-Equivalent of GM level, which was used in revisions before r15572. You can
-set it to any number, but usually it's between 0 (default) and 99. Members of
-groups with lower level can not perform some actions/commands (like @kick) on
-members of groups with higher level. It is what script command getgmlevel()
-returns. Group level can also be used to override trade restrictions
-(db/item_trade.txt).
-
-<commands>
-A group of settings
- <command name> : <bool>
-or
- <commandname> : [ <bool>, <bool> ]
-First boolean value is for atcommand, second one for charcommand. If set to
-true, group can use command. If only atcommand value is provided, false is
-assumed for charcommand. If a command name is not included, false is assumed for
-both atcommand and charcommand.
-For a full list of available commands, see: doc/atcommands.txt.
-Command names must not be aliases.
-
-<log_commands>
-Boolean value. If true then all commands used by the group will be logged to
-atcommandlog. If setting is omitted in a group definition, false is assumed.
-Requires 'log_commands' to be enabled in 'conf/logs.conf'.
-
-<permissions>
-A group of settings
- <permission> : <bool>
-If a permission is not included, false is assumed.
-For a full list of available permissions, see: doc/permissions.txt
-
-<inherit>
-A list of group names that given group will inherit commands and permissions
-from. Group names are case-sensitive.
-
-Inheritance results
--------------------
-Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
-recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
-
-Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
-and Group inherits from Group 1 at the same time). Configuration with cycles is
-considered faulty and can't be processed fully by server.
-
-Command or permission is inherited ONLY if it's not already defined for the
-group.
-If group inherits from multiple groups, and the same command or permission is
-defined for more than one of these groups, it's undefined which one will be
-inherited.
-
-Syntax
-------
-This config file uses libconfig syntax:
-http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
-*/
-
-groups: (
-{
- id: 0 /* group 0 is the default group for every new account */
- name: "Player"
- level: 0
- inherit: ( /*empty list*/ )
- commands: {
- /* no commands by default */
- }
- permissions: {
- /* without this basic permissions regular players could not
- trade or party */
- can_trade: true
- can_party: true
- }
-},
-{
- id: 1
- name: "Super Player"
- inherit: ( "Player" ) /* can do everything Players can and more */
- level: 0
- commands: {
- /* informational commands */
- commands: true
- charcommands: true
- help: true
- rates: true
- uptime: true
- showdelay: true
- exp: true
- mobinfo: true
- iteminfo: true
- whodrops: true
- time: true
- jailtime: true
- hominfo: true
- homstats: true
- showexp: true
- showzeny: true
- whereis: true
- /* feature commands */
- refresh: true
- noask: true
- noks: true
- autoloot: true
- alootid: true
- autoloottype: true
- autotrade: true
- request: true
- go: true
- breakguild: true
- channel: true
- }
- permissions: {
- }
-},
-{
- id: 2
- name: "Support"
- inherit: ( "Super Player" )
- level: 1
- commands: {
- version: true
- where: true
- jumpto: true
- who: true
- who2: true
- who3: true
- whomap: true
- whomap2: true
- whomap3: true
- users: true
- broadcast: true
- localbroadcast: true
- }
- log_commands: true
- permissions: {
- receive_requests: true
- view_equipment: true
- }
-},
-{
- id: 3
- name: "Script Manager"
- inherit: ( "Support" )
- level: 1
- commands: {
- tonpc: true
- hidenpc: true
- shownpc: true
- loadnpc: true
- unloadnpc: true
- npcmove: true
- addwarp: true
- }
- log_commands: true
- permissions: {
- any_warp: true
- }
-},
-{
- id: 4
- name: "Event Manager"
- inherit: ( "Support" )
- level: 1
- commands: {
- monster: true
- monstersmall: true
- monsterbig: true
- killmonster2: true
- cleanarea: true
- cleanmap: true
- item: [true, true]
- zeny: [true, true]
- disguise: [true, true]
- undisguise: [true, true]
- size: [true, true]
- raise: true
- raisemap: true
- day: true
- night: true
- skillon: true
- skilloff: true
- pvpon: true
- pvpoff: true
- gvgon: true
- gvgoff: true
- allowks: true
- me: true
- marry: true
- divorce: true
- refreshall: true
- }
- log_commands: true
- permissions: {
- can_trade: false
- any_warp: true
- }
-},
-{
- id: 10
- name: "Law Enforcement"
- inherit: ( "Support" )
- level: 2
- commands: {
- hide: true
- follow: true
- kick: true
- disguise: true
- fakename: true
- option: true
- speed: true
- warp: true
- kill: true
- recall: true
- ban: true
- block: true
- jail: true
- jailfor: true
- mute: true
- storagelist: true
- cartlist: true
- itemlist: true
- stats: true
- }
- log_commands: true
- permissions: {
- join_chat: true
- kick_chat: true
- hide_session: true
- who_display_aid: true
- hack_info: true
- any_warp: true
- view_hpmeter: true
- }
-},
-{
- id: 99
- name: "Admin"
- level: 99
- inherit: ( "Support", "Law Enforcement" )
- commands: {
- /* not necessary due to all_commands: true */
- }
- log_commands: true
- permissions: {
- can_trade: true
- can_trade_bound: false
- can_party: true
- all_skill: false
- all_equipment: false
- skill_unconditional: false
- use_check: true
- use_changemaptype: true
- all_commands: true
- hchsys_admin: true
- }
-}
-)
-
diff --git a/conf/help.txt b/conf/help.txt
deleted file mode 100644
index a65c7de70..000000000
--- a/conf/help.txt
+++ /dev/null
@@ -1,307 +0,0 @@
-// This is help file that contains help messages for atcommands/charcommands.
-
-// Format:
-// <command>: "<help message>"
-
-// This file uses libconfig syntax.
-
-help: "Params: <command>\n" "Shows help for specified command."
-noask: "Auto rejects deals/invites."
-me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
-fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
-npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
-broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
-kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
-kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
-localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
-commands: "Displays a list of commands that you can use."
-rates: "Displays the server's current rates."
-uptime: "Displays how long the server has been online."
-showdelay: "Shows/hides the \"There is a delay after this skill\" message."
-exp: "Displays current levels and % progress."
-mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
-iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
-whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
-version: "Displays SVN version of the server."
-email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
-where: "Params: <char name>\n" "Tells you the location of a character."
-time: "Shows the date and time of the server."
-showexp: "Displays/hides experience gained."
-showzeny: "Displays/hides Zeny gained."
-mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
-who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
-who2: "Params: [<name>]\n" "Shows a list of online players and their job."
-who3: "Params: [<name>]\n" "Shows a list of online players and their location."
-whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
-whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
-guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
-partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
-mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)."
-go: "Params: <city name|number>\n" "Warps you to a city.\n"
- " -3: (Memo point 2) 14: louyang 31: mora\n"
- " -2: (Memo point 1) 15: start point 32: dewata\n"
- " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
- " 0: prontera 17: jawaii 34: malaya port\n"
- " 1: morocc 18: ayothaya 35: eclage\n"
- " 2: geffen 19: einbroch\n"
- " 3: payon 20: lighthalzen\n"
- " 4: alberta 21: einbech\n"
- " 5: izlude 22: hugel\n"
- " 6: aldebaran 23: rachel\n"
- " 7: xmas (lutie) 24: veins\n"
- " 8: comodo 25: moscovia\n"
- " 9: yuno 26: midgard camp\n"
- " 10: amatsu 27: manuk\n"
- " 11: gonryun 28: splendide\n"
- " 12: umbala 29: brasilis\n"
- " 13: niflheim 30: el dicastes\n"
-jumpto: "Params: <char name>\n" "Warps you to selected character."
-follow: "Params: <char name>\n" "Follow a player."
-mount: "Give/remove you a peco (Class is required, but not skill)"
-disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
-undisguise: "Restore your normal appearance."
-disguiseguild: "Disguises all online characters of a guild."
-undisguiseguild: "Restore the normal appearance of all characters of a guild."
-model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
-size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)"
-sizeall: "Changes the size of all players."
-sizeguild: "Changes the size of all online characters of a guild."
-hide: "Makes you character invisible (GM invisibility). Type again to become visible."
-save: "Sets respawn point to current spot."
-load: "Warps you to your save point."
-warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
-jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
-jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
- "----- Novice / 1st Class -----\n"
- " 0 Novice 1 Swordman 2 Magician 3 Archer\n"
- " 4 Acolyte 5 Merchant 6 Thief\n"
- "----- 2nd Class -----\n"
- " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
- " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
- " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
- " 20 Dancer\n"
- "----- High Novice / High 1st Class -----\n"
- "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
- "4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
- "----- Transcendent 2nd Class -----\n"
- "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
- "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
- "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
- "4021 Gypsy\n"
- "----- 3rd Class (Regular) -----\n"
- "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
- "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
- "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
- "4072 Shadow Chaser\n"
- "----- 3rd Class (Transcendent) -----\n"
- "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
- "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
- "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
- "4079 Shadow Chaser\n"
- "----- Expanded Class -----\n"
- " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
- "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
- "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
- "4211 Kagerou 4212 Oboro 4215 Rebellion\n"
- "----- Baby Novice And Baby 1st Class -----\n"
- "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
- "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
- "---- Baby 2nd Class ----\n"
- "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
- "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
- "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
- "4043 Baby Dancer\n"
- "---- Baby 3rd Class ----\n"
- "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
- "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
- "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
- "4108 Baby Shadow Chaser\n"
- "---- Modes And Others ----\n"
- " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n"
-option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
-" <param1> <param2> <param3>\n"
-"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
-"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
-"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
-"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
-"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
-"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
-"08: Imprison 64: Bleeding 64: Invisible\n"
-"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
-"32: (Nothing) 256: Fear 256: Cart Lv. 3"
-heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
-dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
-hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
-haircolor: "Params <hair palette no.>\n" "Changes your hair color."
-speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
-effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
-dropall: "Throws all your possession on the ground."
-storeall: "Puts all your possessions in storage."
-killable: "Make your character killable."
-memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
-spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
-questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
-"Novice = 142: First Aid, 143: Act Dead\n"
-"Archer = 147: Create Arrow, 148: Charge Arrow\n"
-"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
-"Acolyte = 156: Holy Light\n"
-"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
-"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
-"Magician = 157: Energy Coat\n"
-"Hunter = 1009: Phantasmic Arrow\n"
-"Bard = 1010: Pang Voice\n"
-"Dancer = 1011: Wink of Charm\n"
-"Knight = 1001: Charge Attack\n"
-"Crusader = 1002: Shrink\n"
-"Priest = 1014: Redemptio\n"
-"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
-"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
-"Rogue = 1005: Close Confine\n"
-"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
-"Alchemist = 238: Basis of Life\n"
-"Wizard = 1006: Sight Blaster\n"
-"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
-lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
-"Novice = 142: First Aid, 143: Act Dead\n"
-"Archer = 147: Create Arrow, 148: Charge Arrow\n"
-"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
-"Acolyte = 156: Holy Light\n"
-"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
-"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
-"Magician = 157: Energy Coat\n"
-"Hunter = 1009: Phantasmic Arrow\n"
-"Bard = 1010: Pang Voice\n"
-"Dancer = 1011: Wink of Charm\n"
-"Knight = 1001: Charge Attack\n"
-"Crusader = 1002: Shrink\n"
-"Priest = 1014: Redemptio\n"
-"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
-"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
-"Rogue = 1005: Close Confine\n"
-"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
-"Alchemist = 238: Basis of Life\n"
-"Wizard = 1006: Sight Blaster\n"
-"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
-skillid: "Params: <name>\n" "Look up a skill by name"
-useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
-skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
-marry: "Params: <player name>\n" "Marry another player."
-divorce: "Divorce player."
-alive: "Revives yourself from death."
-blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
-jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
-allskill: "Give you all skills."
-stpoint: "Params: <number of points> - Gives you the desired number of stat points."
-skpoint: "Params: <number of points> - Gives you the desired number of skill points."
-zeny: "Params: <amount> - Gives you desired amount of Zeny."
-cash: "Params: <amount> - Gives you the specified amount of cash points."
-points: "Params: <amount> - Gives you the specified amount of Kafra Points."
-str: "Params: <amount>\n" "Raises STR by given amount."
-agi: "Params: <amount>\n" "Raises AGI by given amount."
-dex: "Params: <amount>\n" "Raises DEX by given amount."
-vit: "Params: <amount>\n" "Raises VIT by given amount."
-int: "Params: <amount>\n" "Raises INT by given amount."
-luk: "Params: <amount>\n" "Raises LUK by given amount."
-allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
-addwarp: "Params: <map name> <x coord> <y coord>\n"
-killmonster2: "Kills all monsters of your map (without drops)."
-monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
- "@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
-"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
-"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
-" Spawns the desired monster with any desired name."
-monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
-monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
-killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
-autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
-autotrade: "Allows you to vend while you are offline."
-changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
-changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
-request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
-sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
-clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
-slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
-evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
-changesex: "Changes your gender."
-duel: "Starts a duel."
-invite: "Invites a player to a duel."
-accept: "Accepts an invitation to a duel."
-reject: "Rejects an invitation to a duel."
-leave: "Leaves a duel."
-mail: "Open mail box."
-storage: "Opens storage."
-itemreset: "Remove all your items."
-guildstorage: "Opens guild storage."
-idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
-refine: "Params: <equip position> <+/- amount>"
-produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
-" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
-" You can add up to 3 Star Crumbs and 1 element\n"
-repairall: "Repair all items of your inventory"
-item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
-item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
-pvpon: "Turns pvp on on the current map"
-pvpoff: "Turns pvp off on the current map"
-gvgon: "Turns gvg on on the current map"
-gvgoff: "Turns gvg off on the current map"
-agitstart: "Starts War of Emperium"
-agitend: "End War of Emperium"
-party: "Params: <party_name>\n" "Create a party."
-guild: "Params: <guild_name>\n" "Create a guild."
-glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
-guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
-partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
-petrename: "Re-enable pet rename"
-pettalk: "Params: <message>\n" "Makes your pet say a message."
-petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
-pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
-hatch: "Create a pet from your inventory eggs list."
-makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
-kick: "Params: <char name>\n" "Kicks specified character off the server"
-unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
-kill: "Params: <char name>\n" "Kills player."
-recall: "Params: <char name>\n" "Warps target character to you."
-raise: "Params: <char name>\n" "Revives target character."
-block: "Params: <char name>\n" "Permanently blocks an account."
-unblock: "Params: <char name>\n" "Unblocks an account."
-ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
- " time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
- " Example: @ban +1m-2mn1s-6y testplayer\n"
-unban: "Params: <name> - Unban a account"
-jail: "Params: <char name> - Sends specified character in jails"
-trade: "Params: <char name> - Open a trade window with a another player"
-recallall: "Warps every character online to you."
-doom: "Kills all NON GM chars on the server."
-doommap: "Kills all non GM characters on the map."
-raisemap: "Resurrects all characters on the map."
-night: "Enables night mode on all maps, all characters are affected."
-day: "Disables night mode and restores regular lighting, all characters are affected."
-skillon: "turn skills on for a map"
-skilloff: "turn skills on for a map"
-snow: "Makes all maps to have the snow weather effect."
-clouds: "Makes all maps to have the cloudy weather effect."
-clouds2: "Makes all maps to have another cloudy weather effect."
-fog: "Makes all maps to have the fog weather effect."
-fireworks: "Makes all maps to have the fireworks weather effect."
-sakura: "Makes all maps to have the sakura weather effect."
-leaves: "Makes all maps to have the leaves weather effect."
-shownpc: "Params: <NPC name>\n" "Enable a NPC"
-hidenpc: "Params: <NPC name>\n" "Disable a NPC"
-loadnpc: "Params: <path to script>\n" "Load the specified script file path."
-unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
-adjgroup: "Params: <level> <char name> - Do a temporary adjustment of the GM level of a player"
-kickall: "Kick all characters off the server"
-mapexit: "Kick all players and shut down map-server."
-reloaditemdb: "Reload item database."
-reloadmobdb: "Reload monster database."
-reloadquestdb: "Reload quest database."
-reloadskilldb: "Reload skills definition database."
-reloadscript: "Reload all scripts."
-gat: "For debugging (you inspect around gat)"
-send: "For debugging (packet variety)"
-nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
-autoloottype: "Manage a list of autolooting item types.\n"
-" To add an item type to the list, use \"@autoloottype +<type name>\".\n"
-" To remove an item type, use \"@autoloottype -<type name>\".\n"
-" Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.\n"
-" \"@autoloottype reset\" will clear your autoloottype list."
diff --git a/conf/import-tmpl/battle_conf.txt b/conf/import-tmpl/battle_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/battle_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/char_conf.txt b/conf/import-tmpl/char_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/char_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/inter_conf.txt b/conf/import-tmpl/inter_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/inter_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/log_conf.txt b/conf/import-tmpl/log_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/log_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/login_conf.txt b/conf/import-tmpl/login_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/login_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/map_conf.txt b/conf/import-tmpl/map_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/map_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/msg_conf.txt b/conf/import-tmpl/msg_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/msg_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/packet_conf.txt b/conf/import-tmpl/packet_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/packet_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/script_conf.txt b/conf/import-tmpl/script_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/script_conf.txt
+++ /dev/null
diff --git a/conf/inter-server.conf b/conf/inter-server.conf
deleted file mode 100644
index 85acdc4df..000000000
--- a/conf/inter-server.conf
+++ /dev/null
@@ -1,151 +0,0 @@
-// Hercules InterServer (settings shared/used by more than 1 server) configuration.
-
-// Options for both versions
-
-// Log Inter Connections, etc.?
-log_inter: 1
-
-// Inter Log Filename
-inter_log_filename: log/inter.log
-
-// Level range for sharing within a party
-party_share_level: 15
-
-// SQL version options only
-
-// You can specify the codepage to use in your mySQL tables here.
-// (Note that this feature requires MySQL 4.1+)
-//default_codepage:
-
-
-// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
-// Under windows, you want to use 127.0.0.1. If you see a message like
-// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
-// and you have localhost, switch it to 127.0.0.1
-
-// Global SQL settings
-// overridden by local settings when the hostname is defined there
-// (currently only the login-server reads/obeys these settings)
-sql.db_hostname: 127.0.0.1
-sql.db_port: 3306
-sql.db_username: ragnarok
-sql.db_password: ragnarok
-sql.db_database: ragnarok
-sql.codepage:
-
-// MySQL Character SQL server
-char_server_ip: 127.0.0.1
-char_server_port: 3306
-char_server_id: ragnarok
-char_server_pw: ragnarok
-char_server_db: ragnarok
-
-// MySQL Map SQL Server
-map_server_ip: 127.0.0.1
-map_server_port: 3306
-map_server_id: ragnarok
-map_server_pw: ragnarok
-map_server_db: ragnarok
-
-// MySQL Log SQL Database
-log_db_ip: 127.0.0.1
-log_db_port: 3306
-log_db_id: ragnarok
-log_db_pw: ragnarok
-log_db_db: ragnarok
-log_codepage:
-log_login_db: loginlog
-
-// == MySQL Reconnect Settings
-// ===========================
-// - mysql_reconnect_type
-// - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and,
-// -- if unsuccessful, the server is shut down
-// - 2: when mysql disconnects during runtime it tries to reconnect indefinitely
-mysql_reconnect_type:2
-// - mysql_reconnect_count
-// - number of reconnect attempts the server should do when the database disconnects during runtime
-// - only used when mysql_reconnect_type is 1
-mysql_reconnect_count:1
-
-// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
-// this is meant for people who KNOW their stuff, and for some reason want to change their
-// database layout. [CLOWNISIUS]
-
-// ALL MySQL Database Table names
-
-//Shared
-interreg_db: interreg
-global_acc_reg_num_db: global_acc_reg_num_db
-global_acc_reg_str_db: global_acc_reg_str_db
-
-// Char Database Tables
-char_db: char
-hotkey_db: hotkey
-scdata_db: sc_data
-cart_db: cart_inventory
-inventory_db: inventory
-charlog_db: charlog
-storage_db: storage
-skill_db: skill
-interlog_db: interlog
-memo_db: memo
-guild_db: guild
-guild_alliance_db: guild_alliance
-guild_castle_db: guild_castle
-guild_expulsion_db: guild_expulsion
-guild_member_db: guild_member
-guild_skill_db: guild_skill
-guild_position_db: guild_position
-guild_storage_db: guild_storage
-party_db: party
-pet_db: pet
-friend_db: friends
-mail_db: mail
-auction_db: auction
-quest_db: quest
-homunculus_db: homunculus
-skill_homunculus_db: skill_homunculus
-mercenary_db: mercenary
-mercenary_owner_db: mercenary_owner
-ragsrvinfo_db: ragsrvinfo
-elemental_db: elemental
-account_data_db: account_data
-acc_reg_num_db: acc_reg_num_db
-acc_reg_str_db: acc_reg_str_db
-char_reg_str_db: char_reg_str_db
-char_reg_num_db: char_reg_num_db
-
-// Map Database Tables
-item_db_db: item_db
-item_db2_db: item_db2
-mob_db_db: mob_db
-mob_db2_db: mob_db2
-mob_skill_db_db: mob_skill_db
-mob_skill_db2_db: mob_skill_db2
-mapreg_db: mapreg
-autotrade_merchants_db: autotrade_merchants
-autotrade_data_db: autotrade_data
-npc_market_data_db: npc_market_data
-
-// == SQL item, mob, mob skill databases
-// =====================================
-// Note: the following databases may get out of date at times, or not be
-// thoroughly tested (if at all, since they're auto-generated). As such it is
-// not advisable to rely on them other than for informative reasons (Control
-// Panels, websites, etc.)
-// Unless you know what you're doing, please consider using their txt version.
-// Note2: It is perfectly legit (and recommended) to use txt databases in
-// Hercules, while still loading the SQL tables we provide to be used
-// exclusively by your Control Panel or Website.
-
-// Use SQL for item_db? (deprecated)
-//use_sql_item_db: no
-
-// Use SQL for mob_db? (deprecated)
-//use_sql_mob_db: no
-
-// Use SQL for mob_skill_db? (deprecated)
-//use_sql_mob_skill_db: no
-
-import: conf/import/inter_conf.txt
diff --git a/conf/login-server.conf b/conf/login-server.conf
deleted file mode 100644
index 06e0eb18b..000000000
--- a/conf/login-server.conf
+++ /dev/null
@@ -1,156 +0,0 @@
-// Hercules Login Server configuration file.
-// Translated by Peter Kieser <pfak@telus.net>
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// The login server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server output more silent by omitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Can you use _M/_F to make new accounts on the server?
-new_account: yes
-
-//If new_account is enabled, minimum length to userid and passwords should be 4?
-//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
-new_acc_length_limit: yes
-
-// Account registration flood protection system
-// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
-allowed_regs: 1
-time_allowed: 10
-
-// To log the login server?
-// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
-log_login: yes
-
-// Indicate how to display date in logs, to players, etc.
-date_format: %Y-%m-%d %H:%M:%S
-
-// Required account group id to connect to server.
-// -1: disabled
-// 0 or more: group id
-group_id_to_connect: -1
-
-// Minimum account group id required to connect to server.
-// Will not function if group_id_to_connect config is enabled.
-// -1: disabled
-// 0 or more: group id
-min_group_id_to_connect: -1
-
-// Starting additional sec from now for the limited time at creation of account
-// -1: new account are created with UNlimited time (default value)
-// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
-start_limited_time: -1
-
-// Check The clientversion set in the clientinfo ?
-check_client_version: no
-
-// What version we would allow to connect? (if the options above is enabled..)
-client_version_to_connect: 20
-
-// Store passwords as MD5 hashes instead of plaintext ?
-// NOTE: Will not work with clients that use <passwordencrypt>
-use_MD5_passwords: no
-
-// Ipban features (SQL only)
-ipban.enable: yes
-//ipban.sql.db_hostname: 127.0.0.1
-//ipban.sql.db_port: 3306
-//ipban.sql.db_username: ragnarok
-//ipban.sql.db_password: ragnarok
-//ipban.sql.db_database: ragnarok
-//ipban.sql.codepage:
-//ipban.sql.ipban_table: ipbanlist
-// Dynamic password failure ipban system
-ipban.dynamic_pass_failure_ban: yes
-ipban.dynamic_pass_failure_ban_interval: 5
-ipban.dynamic_pass_failure_ban_limit: 7
-ipban.dynamic_pass_failure_ban_duration: 5
-
-// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
-// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
-// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
-ipban_cleanup_interval: 60
-
-// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
-// Enable it if your server uses a dynamic IP which changes with time.
-//ip_sync_interval: 10
-
-// DNS Blacklist Blocking
-// If enabled, each incoming connection will be tested against the blacklists
-// on the specified dnsbl_servers (comma-separated list)
-use_dnsbl: no
-dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
-// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
-//==============================================================================
-// dnsbl_servers Description
-// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
-// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)
-// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"
-// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)
-// socks.dnsbl.sorbs.net Open SOCKS proxy servers
-// tor.ahbl.org Current tor relay and exit nodes
-
-
-// Account data storage configuration
-// SQL
-//account.sql.db_hostname: 127.0.0.1
-//account.sql.db_port: 3306
-//account.sql.db_username: ragnarok
-//account.sql.db_password: ragnarok
-//account.sql.db_database: ragnarok
-//account.sql.codepage:
-//account.sql.case_sensitive: no
-//account.sql.account_db: login
-//account.sql.accreg_db: global_reg_value
-
-// Client MD5 hash check
-// If turned on, the login server will check if the client's hash matches
-// the value below, and will not connect tampered clients.
-// Note: see doc/md5_hashcheck.txt for more details.
-client_hash_check: off
-
-// Client MD5 hashes
-// The client with the specified hash can be used to log in by players with
-// a group_id equal to or greater than the given value.
-// If you specify 'disabled' as hash, players with a group_id greater than or
-// equal to the given value will be able to log in regardless of hash (and even
-// if their client does not send a hash at all.)
-// Format: group_id, hash
-// Note: see doc/md5_hashcheck.txt for more details.
-//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
-//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
-//client_hash: 99, disabled
-
-
-import: conf/inter-server.conf
-import: conf/import/login_conf.txt
diff --git a/conf/logs.conf b/conf/logs.conf
deleted file mode 100644
index 6933e84fe..000000000
--- a/conf/logs.conf
+++ /dev/null
@@ -1,134 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Log Configuration File
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Enable Logs? (Note 3)
-// 0x00000 - Don't log at all
-// 0x00001 - (T) Log trades
-// 0x00002 - (V) Log vending transactions
-// 0x00004 - (P) Log items drop/picked by players
-// 0x00008 - (L) Log items drop/looted by monsters
-// 0x00010 - (S) Log NPC transactions (buy/sell)
-// 0x00020 - (N) Log Script transactions (items deleted/acquired through quests)
-// 0x00040 - (D) Log items stolen from mobs (Steal/Gank)
-// 0x00080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
-// 0x00100 - (O) Log produced/ingredient items
-// 0x00200 - (U) Log MVP prize items
-// 0x00400 - (A) Log player created/deleted items (through @/# commands)
-// 0x00800 - (R) Log items placed/retrieved from storage.
-// 0x01000 - (G) Log items placed/retrieved from guild storage.
-// 0x02000 - (E) Log mail system transactions.
-// 0x04000 - (I) Log auction system transactions.
-// 0x08000 - (B) Log buying store transactions
-// 0x20000 - (K) Log account bank transactions
-// 0x10000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/
-// rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill)
-// Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
-// Please note that moving items from inventory to cart and back is not logged by design.
-enable_logs: 0xFFFFF
-
-// Use MySQL Logs? [SQL Version Only] (Note 1)
-sql_logs: yes
-
-// LOGGING FILTERS
-// =============================================================
-// if any condition is true then the item will be logged
-// 0 = Don't log at all
-// 1 = Log any item
-// Advanced Filter Bits by item type: ||
-// 0002 - Healing items (0)
-// 0004 - Etc Items(3) + Arrows (10)
-// 0008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18)
-// 0016 - Weapon(4)
-// 0032 - Shields,Armor,Headgears,Accessories,etc(5)
-// 0064 - Cards(6)
-// 0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
-// 0256 - Log expensive items ( >= price_items_log)
-// 0512 - Log big amount of items ( >= amount_items_log)
-// 1024 - Log refined items (if their refine >= refine_items_log )
-// 2048 - Log rare items (if their drop chance <= rare_items_log )
-
-// Examples: (log filters)
-// log_filter: 1 = logs ANY items
-// log_filter: 2 = logs only HEALING items
-// log_filter: 4 = logs only Etc Items and Arrows
-// log_filter: 64 = logs only Cards
-// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
-// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
-log_filter: 1
-
-// Log Items which Refine >= refine_items_log
-refine_items_log: 5
-// Log Items whith min drop rate <= rare_items_log
-// 1 = 0.01%, 100 = 1% drop chance, etc
-rare_items_log: 100
-// don't log it if the current item buy price < price_items_log
-price_items_log: 1000
-// don't log it if the current item amount < amount_items_log
-amount_items_log: 100
-//=============================================================
-
-// Log Dead Branch Usage (Note 1)
-log_branch: no
-
-// Track Zeny Changes
-// Filter settings
-// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
-log_zeny: 0
-
-// Log MVP Monster Drops (Note 1)
-// Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
-log_mvpdrop: no
-
-// Log AtCommands & Charcommands (Note 1)
-// Only commands issued by player groups ('conf/groups.conf') with
-// 'log_commands' setting set to 'true' will be logged.
-log_commands: yes
-
-// Log NPC 'logmes' commands (Note 1)
-log_npc: no
-
-// Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3)
-// LOGGING FILTERS
-// =============================================================
-// 0 = Don't log at all
-// 1 - Log Global messages
-// 2 - Log Whisper messages
-// 4 - Log Party messages
-// 8 - Log Guild messages
-// 16 - Log Main chat messages
-// Example:
-// log_chat: 5 = logs both Whisper & Party messages
-// log_chat: 8 = logs only Guild messages
-// log_chat: 31 = logs everything
-log_chat: 0
-
-// Disable chat logging when WoE is running? (Note 1)
-log_chat_woe_disable: no
-
-// Logging files/tables
-// Following settings specify where to log to. If 'sql_logs' is
-// enabled, SQL tables are assumed, otherwise flat files.
-
-// log_gm_db: log/atcommandlog.log
-// log_branch_db: log/branchlog.log
-// log_chat_db: log/chatlog.log
-// log_mvpdrop_db: log/mvplog.log
-// log_npc_db: log/npclog.log
-// log_pick_db: log/picklog.log
-// log_zeny_db: log/zenylog.log
-
-log_gm_db: atcommandlog
-log_branch_db: branchlog
-log_chat_db: chatlog
-log_mvpdrop_db: mvplog
-log_npc_db: npclog
-log_pick_db: picklog
-log_zeny_db: zenylog
-
-import: conf/import/log_conf.txt
diff --git a/conf/map-server.conf b/conf/map-server.conf
deleted file mode 100644
index 7f37a05da..000000000
--- a/conf/map-server.conf
+++ /dev/null
@@ -1,119 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Map-Server Configuration File
-//--------------------------------------------------------------
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-//--------------------------------------------------------------
-// Configuration Info
-//--------------------------------------------------------------
-// Interserver communication passwords, set in account.txt (or equiv.)
-userid: s1
-passwd: p1
-
-// Character Server IP
-// The map server connects to the character server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//char_ip: 127.0.0.1
-
-// The map server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-// Map Server IP
-// The IP address which clients will use to connect.
-// Set this to what your server's public IP address is.
-//map_ip: 127.0.0.1
-
-// Map Server Port
-map_port: 5121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server log selected message types to a file in the /log/ folder
-//1: Log Warning Messages
-//2: Log Error and SQL Error messages.
-//4: Log Debug Messages
-//Example: "console_msg_log: 7" logs all 3 kinds
-//Messages logged by this overrides console_silent setting
-console_msg_log: 0
-
-//Makes server output more silent by omitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-//Where should all database data be read from?
-db_path: db
-
-// Enable the @guildspy and @partyspy at commands?
-// Note that enabling them decreases packet sending performance.
-enable_spy: no
-
-// Read map data from GATs and RSWs in GRF files or a data directory
-// as referenced by grf-files.txt rather than from the mapcache?
-use_grf: no
-
-// Database autosave time
-// All characters are saved on this time in seconds (example:
-// autosave of 60 secs with 60 characters online -> one char is saved every
-// second)
-autosave_time: 300
-
-// Min database save intervals (in ms)
-// Prevent saving characters faster than at this rate (prevents char-server
-// save-load getting too high as character-count increases)
-minsave_time: 100
-
-// Apart from the autosave_time, players will also get saved when involved
-// in the following (add as needed):
-// 1: After every successful trade
-// 2: After every vending transaction
-// 4: After closing storage/guild storage.
-// 8: After hatching/returning to egg a pet.
-// 16: After successfully sending a mail with attachment
-// 32: After successfully submitting an item for auction
-// 64: After successfully get/delete/complete a quest
-// 128: After every buying store transaction
-// 256: After every bank transaction (deposit/withdraw)
-// NOTE: These settings decrease the chance of dupes/lost items when there's a
-// server crash at the expense of increasing the map/char server lag. If your
-// server rarely crashes, but experiences interserver lag, you may want to set
-// these off.
-save_settings: 511
-
-//When employing more than one language (see db/translations.conf),
-//this setting is used as a fallback
-default_language: English
-
-// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
-help_txt: conf/help.txt
-help2_txt: conf/help2.txt
-charhelp_txt: conf/charhelp.txt
-
-// Maps:
-import: conf/maps.conf
-
-import: conf/import/map_conf.txt
diff --git a/conf/maps.conf b/conf/maps.conf
deleted file mode 100644
index 458c9feff..000000000
--- a/conf/maps.conf
+++ /dev/null
@@ -1,1225 +0,0 @@
-//------------------------- Normal Maps ---------------------------
-map: alb_ship
-map: alb2trea
-map: alberta
-map: alberta_in
-map: alde_dun01
-map: alde_dun02
-map: alde_dun03
-map: alde_dun04
-map: aldeba_in
-map: aldebaran
-map: anthell01
-map: anthell02
-map: arena_room
-map: c_tower1
-map: c_tower2
-map: c_tower3
-map: c_tower4
-//map: force_map1
-//map: force_map2
-//map: force_map3
-map: force_1-1
-map: force_2-1
-map: force_3-1
-map: force_4-1
-map: force_5-1
-map: force_1-2
-map: force_2-2
-map: force_3-2
-map: force_1-3
-map: force_2-3
-map: force_3-3
-map: gef_dun00
-map: gef_dun01
-map: gef_dun02
-map: gef_dun03
-map: gef_fild00
-map: gef_fild01
-map: gef_fild02
-map: gef_fild03
-map: gef_fild04
-map: gef_fild05
-map: gef_fild06
-map: gef_fild07
-map: gef_fild08
-map: gef_fild09
-map: gef_fild10
-map: gef_fild11
-map: gef_fild12
-map: gef_fild13
-map: gef_fild14
-map: gef_tower
-map: geffen
-map: geffen_in
-map: gl_cas01
-map: gl_cas02
-map: gl_church
-map: gl_chyard
-map: gl_dun01
-map: gl_dun02
-map: gl_in01
-map: gl_knt01
-map: gl_knt02
-map: gl_prison
-map: gl_prison1
-map: gl_sew01
-map: gl_sew02
-map: gl_sew03
-map: gl_sew04
-map: gl_step
-map: glast_01
-//map: hunter_1-1
-//map: hunter_2-1
-//map: hunter_3-1
-map: in_hunter
-map: in_moc_16
-map: in_orcs01
-map: in_sphinx1
-map: in_sphinx2
-map: in_sphinx3
-map: in_sphinx4
-map: in_sphinx5
-map: iz_dun00
-map: iz_dun01
-map: iz_dun02
-map: iz_dun03
-map: iz_dun04
-map: izlu2dun
-map: izlude
-map: izlude_in
-map: job_thief1
-//map: knight_1-1
-//map: knight_2-1
-//map: knight_3-1
-map: mjo_dun01
-map: mjo_dun02
-map: mjo_dun03
-map: mjolnir_01
-map: mjolnir_02
-map: mjolnir_03
-map: mjolnir_04
-map: mjolnir_05
-map: mjolnir_06
-map: mjolnir_07
-map: mjolnir_08
-map: mjolnir_09
-map: mjolnir_10
-map: mjolnir_11
-map: mjolnir_12
-map: moc_castle
-map: moc_fild01
-map: moc_fild02
-map: moc_fild03
-//map: moc_fild04
-//map: moc_fild05
-//map: moc_fild06
-map: moc_fild07
-//map: moc_fild08
-//map: moc_fild09
-//map: moc_fild10
-map: moc_fild11
-map: moc_fild12
-map: moc_fild13
-//map: moc_fild14
-//map: moc_fild15
-map: moc_fild16
-map: moc_fild17
-map: moc_fild18
-map: moc_fild19
-map: moc_pryd01
-map: moc_pryd02
-map: moc_pryd03
-map: moc_pryd04
-map: moc_pryd05
-map: moc_pryd06
-map: moc_prydb1
-map: moc_ruins
-map: monk_in
-map: morocc
-map: morocc_in
-map: new_zone01
-map: new_zone02
-map: new_zone03
-map: new_zone04
-map: new_1-1
-map: new_1-2
-map: new_1-3
-map: new_1-4
-map: new_2-1
-map: new_2-2
-map: new_2-3
-map: new_2-4
-map: new_3-1
-map: new_3-2
-map: new_3-3
-map: new_3-4
-map: new_4-1
-map: new_4-2
-map: new_4-3
-map: new_4-4
-map: new_5-1
-map: new_5-2
-map: new_5-3
-map: new_5-4
-map: orcsdun01
-map: orcsdun02
-//map: ordeal_a00
-//map: ordeal_a02
-map: ordeal_1-1
-map: ordeal_1-2
-//map: ordeal_1-3
-//map: ordeal_1-4
-map: ordeal_2-1
-map: ordeal_2-2
-//map: ordeal_2-3
-//map: ordeal_2-4
-map: ordeal_3-1
-map: ordeal_3-2
-//map: ordeal_3-3
-//map: ordeal_3-4
-map: pay_arche
-map: pay_dun00
-map: pay_dun01
-map: pay_dun02
-map: pay_dun03
-map: pay_dun04
-map: pay_fild01
-map: pay_fild02
-map: pay_fild03
-map: pay_fild04
-map: pay_fild05
-map: pay_fild06
-map: pay_fild07
-map: pay_fild08
-map: pay_fild09
-map: pay_fild10
-map: pay_fild11
-//map: priest_1-1
-//map: priest_2-1
-//map: priest_3-1
-map: prontera
-map: prt_are_in
-map: prt_are01
-map: prt_castle
-map: prt_church
-map: prt_fild00
-map: prt_fild01
-map: prt_fild02
-map: prt_fild03
-map: prt_fild04
-map: prt_fild05
-map: prt_fild06
-map: prt_fild07
-map: prt_fild08
-map: prt_fild09
-map: prt_fild10
-map: prt_fild11
-map: prt_in
-map: prt_maze01
-map: prt_maze02
-map: prt_maze03
-map: prt_monk
-map: prt_sewb1
-map: prt_sewb2
-map: prt_sewb3
-map: prt_sewb4
-map: pvp_room
-map: pvp_2vs2
-map: pvp_c_room
-map: pvp_n_1-1
-map: pvp_n_1-2
-map: pvp_n_1-3
-map: pvp_n_1-4
-map: pvp_n_1-5
-map: pvp_n_2-1
-map: pvp_n_2-2
-map: pvp_n_2-3
-map: pvp_n_2-4
-map: pvp_n_2-5
-map: pvp_n_3-1
-map: pvp_n_3-2
-map: pvp_n_3-3
-map: pvp_n_3-4
-map: pvp_n_3-5
-map: pvp_n_4-1
-map: pvp_n_4-2
-map: pvp_n_4-3
-map: pvp_n_4-4
-map: pvp_n_4-5
-map: pvp_n_5-1
-map: pvp_n_5-2
-map: pvp_n_5-3
-map: pvp_n_5-4
-map: pvp_n_5-5
-map: pvp_n_6-1
-map: pvp_n_6-2
-map: pvp_n_6-3
-map: pvp_n_6-4
-map: pvp_n_6-5
-map: pvp_n_7-1
-map: pvp_n_7-2
-map: pvp_n_7-3
-map: pvp_n_7-4
-map: pvp_n_7-5
-map: pvp_n_8-1
-map: pvp_n_8-2
-map: pvp_n_8-3
-map: pvp_n_8-4
-map: pvp_n_8-5
-map: pvp_n_room
-map: pvp_y_1-1
-map: pvp_y_1-2
-map: pvp_y_1-3
-map: pvp_y_1-4
-map: pvp_y_1-5
-map: pvp_y_2-1
-map: pvp_y_2-2
-map: pvp_y_2-3
-map: pvp_y_2-4
-map: pvp_y_2-5
-map: pvp_y_3-1
-map: pvp_y_3-2
-map: pvp_y_3-3
-map: pvp_y_3-4
-map: pvp_y_3-5
-map: pvp_y_4-1
-map: pvp_y_4-2
-map: pvp_y_4-3
-map: pvp_y_4-4
-map: pvp_y_4-5
-map: pvp_y_5-1
-map: pvp_y_5-2
-map: pvp_y_5-3
-map: pvp_y_5-4
-map: pvp_y_5-5
-map: pvp_y_6-1
-map: pvp_y_6-2
-map: pvp_y_6-3
-map: pvp_y_6-4
-map: pvp_y_6-5
-map: pvp_y_7-1
-map: pvp_y_7-2
-map: pvp_y_7-3
-map: pvp_y_7-4
-map: pvp_y_7-5
-map: pvp_y_8-1
-map: pvp_y_8-2
-map: pvp_y_8-3
-map: pvp_y_8-4
-map: pvp_y_8-5
-map: pvp_y_room
-map: sword_1-1
-map: sword_2-1
-map: sword_3-1
-map: treasure01
-map: treasure02
-//map: wizard_1-1
-//map: wizard_2-1
-//map: wizard_3-1
-map: xmas
-map: xmas_dun01
-map: xmas_dun02
-map: xmas_fild01
-map: xmas_in
-
-//---Ep3.0 Comodo ---
-
-map: beach_dun
-map: beach_dun2
-map: beach_dun3
-map: cmd_fild01
-map: cmd_fild02
-map: cmd_fild03
-map: cmd_fild04
-map: cmd_fild05
-map: cmd_fild06
-map: cmd_fild07
-map: cmd_fild08
-map: cmd_fild09
-map: cmd_in01
-map: cmd_in02
-map: comodo
-
-//---EP3.1 Quiz Revolution ---
-
-map: quiz_00
-map: quiz_01
-map: g_room1-1
-map: g_room1-2
-map: g_room1-3
-map: g_room2
-
-//--- Ep4.0 Turtle Island ---
-
-map: tur_dun01
-map: tur_dun02
-map: tur_dun03
-map: tur_dun04
-map: tur_dun05
-map: tur_dun06
-
-//--- Ep4.1 The War of Emperium ---
-
-map: alde_gld
-map: aldeg_cas01
-map: aldeg_cas02
-map: aldeg_cas03
-map: aldeg_cas04
-map: aldeg_cas05
-map: gefg_cas01
-map: gefg_cas02
-map: gefg_cas03
-map: gefg_cas04
-map: gefg_cas05
-map: gld_dun01
-map: gld_dun02
-map: gld_dun03
-map: gld_dun04
-map: guild_room
-map: guild_vs1
-map: guild_vs2
-map: guild_vs3
-map: guild_vs4
-map: guild_vs5
-map: guild_vs1-1
-map: guild_vs1-2
-map: guild_vs1-3
-map: guild_vs1-4
-map: guild_vs2-1
-map: guild_vs2-2
-//map: job_hunter
-map: job_hunte
-//map: job_knight
-map: job_knt
-//map: job_priest
-map: job_prist
-map: job_sword1
-//map: job_wizard
-map: job_wiz
-map: pay_gld
-map: payg_cas01
-map: payg_cas02
-map: payg_cas03
-map: payg_cas04
-map: payg_cas05
-map: prt_gld
-map: prtg_cas01
-map: prtg_cas02
-map: prtg_cas03
-map: prtg_cas04
-map: prtg_cas05
-
-
-//--- Ep5.0 Yuno ---
-
-map: alde_alche
-map: in_rogue
-map: job_cru
-map: job_duncer
-map: job_monk
-map: job_sage
-map: mag_dun01
-map: mag_dun02
-map: monk_test
-map: quiz_test
-map: yuno
-map: yuno_fild01
-map: yuno_fild02
-map: yuno_fild03
-map: yuno_fild04
-map: yuno_in01
-map: yuno_in02
-map: yuno_in03
-map: yuno_in04
-map: yuno_in05
-
-//--- Ep6.0 - Amatsu ---
-// Requires: kRO 08-10-03 or newer
-// or kRO Sakray 09-09-03 or newer
-
-map: ama_dun01
-map: ama_dun02
-map: ama_dun03
-map: ama_fild01
-map: ama_in01
-map: ama_in02
-map: ama_test
-map: amatsu
-
-//--- Ep6.1 - Gon Ryun ---
-
-map: gon_dun01
-map: gon_dun02
-map: gon_dun03
-map: gon_fild01
-map: gon_in
-map: gon_test
-map: gonryun
-map: sec_in01
-map: sec_in02
-map: sec_pri
-
-//--- Ep6.2 - Umbala ---
-// Requires: kRO 01-27-04 or newer
-// or kRO Sakray 12-02-03 or newer
-// or Akaru's SuperGRF 1.22 or newer
-map: umbala
-map: um_dun01
-map: um_dun02
-map: um_fild01
-map: um_fild02
-map: um_fild03
-map: um_fild04
-map: um_in
-
-//--- Ep6.3 - Niflheim ---
-// Requires: kRO 02-23-04 or newer
-// or kRO Sakray 01-09-04 or newer
-// or Akaru's SuperGRF 1.32 or newer
-map: niflheim
-map: nif_fild01
-map: nif_fild02
-map: nif_in
-map: yggdrasil01
-
-//--- Ep6.4 - Valkyrie ---
-// Requires: kRO ??-??-04 or newer
-// or kRO Sakray 02-03-04 or newer
-// or Akaru's SuperGRF 1.34 or newer
-map: valkyrie
-map: himinn
-
-//--- Ep6.5 - Castle of Dragon (LouYang) ---
-// Requires kRO Sakray 03-30 or newer
-//(Akaru's SuperGRF required version: 1.52)
-map: lou_in01
-map: lou_in02
-map: lou_dun03
-map: lou_dun02
-map: lou_dun01
-map: lou_fild01
-map: louyang
-
-//--- Ep6.6 - Novice Guild Siege ---
-//Requires kRO Sakray 04-07 or newer
-//(Akaru's SuperGRF required version: 1.53)
-//map: siege_test
-map: n_castle
-map: nguild_gef
-map: nguild_prt
-map: nguild_pay
-map: nguild_alde
-
-//--- Ep6.7 - Jawaii ---
-//Requires kRO Sakray 06-22 or newer
-//(Akaru's SuperGRF required version: 1.63)
-map: jawaii
-map: jawaii_in
-
-// --- Ep6.8 - Geffenia ---
-// Requires kRO Sakray 07-13 or newer
-// (Akaru's SuperGRF required version: 1.64)
-map: gefenia01
-map: gefenia02
-map: gefenia03
-map: gefenia04
-
-// --- Ep6.9 - New Payon ---
-// Requires kRO Sakray 09-03
-// -- dunno --
-map: payon
-map: payon_in01
-map: payon_in02
-map: payon_in03
-//same names as old maps except that payon_in03 got added
-
-// --- Ep? - Ayothaya ---
-// Requires kRO Sakray 09-21
-// -- 2004-10-19sdata_k.gpf --
-map: ayothaya
-map: ayo_in01
-map: ayo_in02
-map: ayo_fild01
-map: ayo_fild02
-map: ayo_dun01
-map: ayo_dun02
-
-// --- God item quests maps ---
-// -- 2004-10-12sdata_k3.gpf --
-map: que_god01
-map: que_god02
-
-// --- Ep? - Schwarzwald Republic ---
-// -- 2004-12-28sdata_k.gpf --
-map: yuno_fild05
-map: yuno_fild07
-map: yuno_fild08
-map: yuno_fild09
-map: yuno_fild11
-map: yuno_fild12
-
-// --- Turbo Track Arena ---
-// -- 2005-03-08sdata_k.gpf --
-map: alde_tt02
-map: turbo_n_1
-map: turbo_n_4
-map: turbo_n_8
-map: turbo_n_16
-map: turbo_e_4
-map: turbo_e_8
-map: turbo_e_16
-map: turbo_room
-
-// --- Einbroch/Einbech ---
-// -- 2005-03-15sdata_k.gpf --
-map: airplane
-map: airport
-map: einbech
-map: einbroch
-map: ein_dun01
-map: ein_dun02
-map: ein_fild06
-map: ein_fild07
-map: ein_fild08
-map: ein_fild09
-map: ein_fild10
-map: ein_in01
-map: que_sign01
-map: que_sign02
-
-// --- Einbroch and Lightalzen ---
-// -- 2005-05-10sdata_k.gpf --
-map: ein_fild03
-map: ein_fild04
-map: lhz_fild02
-map: lhz_fild03
-
-// --- Lighthalzen and Juperos Dungeon ---
-// -- 2005-06-14sdata_k.gpf --
-map: yuno_pre
-map: lhz_fild01
-map: lighthalzen
-map: lhz_in01
-map: lhz_in02
-map: lhz_in03
-map: lhz_que01
-map: lhz_dun01
-map: lhz_dun02
-map: lhz_dun03
-map: lhz_cube
-map: juperos_01
-map: juperos_02
-map: jupe_area1
-map: jupe_area2
-map: jupe_core
-map: jupe_ele
-map: jupe_ele_r
-map: jupe_gate
-
-// --- Lighthalzen & Juno Airport ---
-// -- resnametable clones of airport and airplane --
-map: y_airport
-map: lhz_airport
-map: airplane_01
-
-// --- Juperos Dungeon ---
-// -- 2005-06-28sdata_k.gpf --
-map: jupe_cave
-
-// --- Quiz Revolution ---
-// -- 2005-08-02sdata_k.gpf --
-map: quiz_02
-
-// --- Hugel Field ---
-// -- 2005-08-23sdata_k.gpf --
-map: hu_fild07
-map: hu_fild05
-map: hu_fild04
-map: hu_fild01
-map: yuno_fild06
-
-// --- Star Knight And Soul Linker Job Change Maps ---
-// -- 2005-08-23sdata_k.gpf --
-map: job_soul
-map: job_star
-
-// --- Abyss Lake, Thanatos Tower --
-// -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf --
-map: que_job01
-map: que_job02
-map: que_job03
-map: abyss_01
-map: abyss_02
-map: abyss_03
-map: thana_step
-map: thana_boss
-map: tha_scene01
-map: tha_t01
-map: tha_t02
-map: tha_t03
-map: tha_t04
-map: tha_t07
-map: tha_t05
-map: tha_t06
-map: tha_t08
-
-// --- Thanatos Tower ---
-// -- 2005-09-21sdata_k.gpf --
-map: tha_t09
-map: tha_t10
-map: tha_t11
-map: tha_t12
-
-// --- Auction Market ---
-// -- 2005-11-29sdata_k.gpf --
-map: auction_01
-map: auction_02
-
-// ???
-// -- 2005-12-06gdata_k.gpf
-map: alde_tt03
-
-// --- Garden City Hugel / Kiehl ---
-// -- 2005-12-20sdata_k.gpf --
-map: hugel
-map: hu_in01
-map: que_bingo
-map: que_hugel
-map: p_track01
-map: p_track02
-map: odin_tem01
-map: odin_tem02
-map: odin_tem03
-map: hu_fild02
-map: hu_fild03
-map: hu_fild06
-map: ein_fild01
-map: ein_fild02
-map: ein_fild05
-map: yuno_fild10
-map: kh_kiehl02
-map: kh_kiehl01
-map: kh_dun02
-map: kh_dun01
-map: kh_mansion
-map: kh_rossi
-map: kh_school
-map: kh_vila
-
-// --- Poring Arena (?) & Gunslinger/Ninja Job Map ---
-// -- 2006-03-28sdata_k.gpf --
-//map: poring_c01
-//map: poring_c02
-map: que_ng
-
-// --- Arunafeltz & Ice Dungeon ---
-// -- 2006-05-30sdata_k.gpf --
-map: rachel
-map: ra_in01
-map: ra_fild01
-map: ra_fild02
-map: ra_fild03
-map: ra_fild04
-map: ra_fild05
-map: ra_fild06
-map: ra_fild07
-map: ra_fild08
-map: ra_fild09
-map: ra_fild10
-map: ra_fild11
-map: ra_fild12
-map: ra_fild13
-map: ra_san01
-map: ra_san02
-map: ra_san03
-map: ra_san04
-map: ra_san05
-map: ra_temin
-map: ra_temple
-map: ra_temsky
-map: que_rachel
-map: que_san04
-map: ice_dun01
-map: ice_dun02
-map: ice_dun03
-map: ice_dun04
-
-// --- Veins & Thor Dungeon ---
-// -- 2006-12-19sdata_k.gpf --
-map: que_thor
-map: thor_camp
-map: thor_v01
-map: thor_v02
-map: thor_v03
-map: veins
-map: ve_in
-map: ve_in02
-map: ve_fild01
-map: ve_fild02
-map: ve_fild03
-map: ve_fild04
-map: ve_fild05
-map: ve_fild06
-map: ve_fild07
-
-// --- Nameless Island & Abbey Dungeon ---
-// -- 2007-04-03sdata_k.gpf
-map: nameless_i
-map: nameless_n
-map: nameless_in
-map: abbey01
-map: abbey02
-map: abbey03
-map: poring_w01
-map: poring_w02
-
-// --- ??? ---
-// -- 2007-??-??
-map: 06guild_r
-map: 06guild_01
-map: 06guild_02
-map: 06guild_03
-map: 06guild_04
-map: 06guild_05
-map: 06guild_06
-map: 06guild_07
-map: 06guild_08
-map: z_agit
-map: que_temsky
-map: itemmall
-map: bossnia_01
-map: bossnia_02
-map: bossnia_03
-map: bossnia_04
-
-// --- Moscovia ---
-// -- 2007-06-???
-map: moscovia
-map: mosk_in
-map: mosk_ship
-map: mosk_fild01
-map: mosk_fild02
-map: mosk_dun01
-map: mosk_dun02
-map: mosk_dun03
-map: mosk_que
-
-// --- Episode 12: Satan Morroc & Schwaltzvalt Seige ---
-// -- 2007-09-19sdata_k.gpf
-map: schg_cas01
-map: schg_cas02
-map: schg_cas03
-map: schg_cas04
-map: schg_cas05
-map: sch_gld
-map: cave
-map: moc_fild20
-map: moc_fild21
-map: moc_fild22
-map: que_ba
-map: que_moc_16
-map: que_moon
-
-// Arunafeltz Seige
-// -- 2007-10-24sdata_k.gpf
-map: arug_cas01
-map: arug_cas02
-map: arug_cas03
-map: arug_cas04
-map: arug_cas05
-map: aru_gld
-
-// PVP Battle Fields: Tierra Valley, and Frebeus
-// -- 2007-11-14sdata_k.gpf
-map: bat_room
-map: bat_a01
-map: bat_a02
-map: bat_b01
-map: bat_b02
-map: que_qsch01
-map: que_qsch02
-map: que_qsch03
-map: que_qsch04
-map: que_qsch05
-map: que_qaru01
-map: que_qaru02
-map: que_qaru03
-map: que_qaru04
-map: que_qaru05
-
-// Memorial Dungeon
-// -- 2007-11-28sdata_k.gpf
-map: 1@cata
-map: 2@cata
-map: e_tower
-map: 1@tower
-map: 2@tower
-map: 3@tower
-map: 4@tower
-map: 5@tower
-map: 6@tower
-
-// 13.1 Another World
-// -- 2008-05-28sdata_k.gpf
-map: mid_camp
-map: mid_campin
-map: man_fild01
-map: man_fild03
-map: spl_fild02
-map: spl_fild03
-map: moc_fild22b
-map: que_dan01
-map: que_dan02
-map: schg_que01
-map: schg_dun01
-map: arug_que01
-map: arug_dun01
-map: 1@orcs
-map: 2@orcs
-
-// Additional Battleground.
-// -- 2008-??-???
-map: bat_c01
-map: bat_c02
-map: bat_c03
-
-// 13.2 Another World
-// -- 2008-11-26
-map: 1@nyd
-map: 2@nyd
-map: nyd_dun01
-map: nyd_dun02
-map: manuk
-map: man_fild02
-map: man_in01
-map: splendide
-map: spl_fild01
-map: spl_in01
-map: spl_in02
-
-// 3rd Job Maps
-// -- 2009-01-29rdata_k2.gpf
-map: job3_arch01
-map: job3_arch02
-map: job3_arch03
-map: job3_guil01
-map: job3_guil02
-map: job3_guil03
-map: job3_rang01
-map: job3_rang02
-map: job3_rune01
-map: job3_rune02
-map: job3_rune03
-map: job3_war01
-map: job3_war02
-map: jupe_core2
-
-// ???
-// -- 2009-05-27rdata_k.gpf
-map: moc_para01
-
-// Brasilis Maps
-// -- 2009-08-05rdata_k.gpf
-map: brasilis
-map: bra_in01
-map: bra_fild01
-map: bra_dun01
-map: bra_dun02
-
-// ???
-// -- 2009-09-30rdata_k.gpf
-map: s_atelier
-
-// 13.3 El Discastes
-// -- 2009-12-09rdata_k.gpf
-map: dicastes01
-map: dicastes02
-map: dic_in01
-map: dic_fild01
-map: dic_fild02
-map: dic_dun01
-map: dic_dun02
-map: job3_gen01
-map: job3_sha01
-
-// Localized Event Maps
-//map: evt_zombie
-//map: evt_coke
-
-// Unknown Maps
-//ac_sl_area
-//ac_cl_hall
-//ac_cl_room
-//jp_s_dun11
-
-// 14.1 Bifrost
-// -- 2010-06-09rdata_x.gpf
-map: mora
-map: bif_fild01
-map: bif_fild02
-map: 1@mist
-
-// Dewata Maps
-// -- 2010-09-15rdata_x.gpf
-map: dewata
-map: dew_in01
-map: dew_fild01
-map: dew_dun01
-map: dew_dun02
-
-// ???
-// -- 2010-10-06rdata_x.gpf
-map: que_house_s
-
-// Malangdo Maps
-// -- 2010-11-03rdata_x.gpf
-map: malangdo
-map: mal_in01
-map: mal_in02
-map: mal_dun01
-map: 1@pump
-map: 2@pump
-map: 1@cash
-
-// Undersea Tunnel Expansion
-// -- 2010-11-10rdata_x.gpf
-map: iz_dun05
-
-// ???
-// -- 2010-12-01data_x.gpf
-map: evt_mobroom
-
-// ???
-map: dic_dun03
-//map: mjolnir_04_1
-//map: evt_swar_b
-//map: evt_swar_r
-//map: evt_swar_s
-//map: evt_swar_t
-
-// Lighthalzen Dungeon F4, Wolfchev's Laboratory
-// -- 2011-03-16rdata_x.gpf
-map: 1@lhz
-map: lhz_dun04
-map: que_lhz
-
-// Hall Of Abyss
-// -- 2011-06-15data_x.gpf
-map: gld_dun01_2
-map: gld_dun02_2
-map: gld_dun03_2
-map: gld_dun04_2
-map: gld2_ald
-map: gld2_gef
-map: gld2_pay
-map: gld2_prt
-
-// Malaya Port
-// -- 2011-08-30data_x.gpf
-map: malaya
-map: ma_fild01
-map: ma_fild02
-map: ma_scene01
-map: ma_in01
-map: ma_dun01
-map: 1@ma_h
-map: 1@ma_c
-map: 1@ma_b
-map: ma_zif01
-map: ma_zif02
-map: ma_zif03
-map: ma_zif04
-map: ma_zif05
-map: ma_zif06
-map: ma_zif07
-map: ma_zif08
-map: ma_zif09
-map: job_ko
-
-// 14.2 Eclage
-// -- 2011-11-30data_x.gpf
-map: eclage
-map: ecl_fild01
-map: ecl_in01
-map: ecl_in02
-map: ecl_in03
-map: ecl_in04
-map: 1@ecl
-map: ecl_tdun01
-map: ecl_tdun02
-map: ecl_tdun03
-map: ecl_tdun04
-map: ecl_hub01
-map: que_avan01
-
-// Pyramids Basement Nightmare Mode
-map: moc_prydn1
-map: moc_prydn2
-
-// ===============================
-// New Maps added 2013-02-10 (Thanks Streusel!)
-// Credits to Baneado for reporting some
-// ===============================
-// Izlude Novice Academy & Tutorial
-map: iz_int
-map: iz_int01
-map: iz_int02
-map: iz_int03
-map: iz_int04
-map: iz_ac01
-map: iz_ac02
-map: iz_ng01
-map: treasure_n1
-map: treasure_n2
-map: iz_ac01_d
-map: iz_ac02_d
-map: iz_ac01_c
-map: iz_ac02_c
-map: iz_ac01_b
-map: iz_ac02_b
-map: iz_ac01_a
-map: iz_ac02_a
-map: izlude_d
-map: izlude_c
-map: izlude_b
-map: izlude_a
-
-map: prt_fild08d
-map: prt_fild08c
-map: prt_fild08b
-map: prt_fild08a
-
-// War of Emperium - Third Edition (TE)
-map: te_prt_gld
-map: te_prtcas01
-map: te_prtcas02
-map: te_prtcas03
-map: te_prtcas04
-map: te_prtcas05
-map: teg_dun01
-map: teg_dun02
-map: te_alde_gld
-map: te_aldecas1
-map: te_aldecas2
-map: te_aldecas3
-map: te_aldecas4
-map: te_aldecas5
-
-// Glast Heim Memorial & Nightmare
-map: gl_cas02_
-map: gl_chyard_
-map: 1@gl_k
-map: 2@gl_k
-
-map: silk_lair
-map: evt_bomb
-
-//Wave Mode Memorial Dungeon
-map: 1@def01
-map: 1@def02
-map: 1@def03
-
-// Heroes' Trails - Part 1
-map: 1@face
-map: 1@sara
-map: 1@tnm1
-map: 1@tnm2
-map: 1@tnm3
-map: 1@ge_st
-map: 1@gef
-map: 1@gef_in
-map: 1@spa
-map: dali
-map: dali02
-
-//Episode 14.3
-map: moro_vol
-map: moro_cav
-map: 1@dth1
-map: 1@dth2
-map: 1@dth3
-map: 1@rev
-map: 1@xm_d
-map: 1@eom
-map: 1@jtb
-
-//Clock Tower Nightmare Mode
-map: c_tower2_
-map: c_tower3_
-
-//------------------------- Clone Maps ---------------------------
-//------------------------- Extra Maps ---------------------------
-
-// Ragnarok World Championship 2004
-// Requires: RWC 2004 Client
-// or Akaru's SuperGRF 1.64 or newer
-//map: rwc01
-//map: rwc02
-//map: rwc03
-
-// Ragnarok World Championship 2009
-// Requires: RWC 2009 Map files
-//map: 2009rwc_f01
-//map: 2009rwc_01
-//map: 2009rwc_02
-//map: 2009rwc_03
-//map: 2009rwc_04
-
-// Ragnarok World Championship 2008?
-// Requires: RWC 2008 Map files?
-//map: 2008rwc_04
-
-//Christmas & Sakura Special
-//Requires Akaru's SuperGRF 1.1 or newer
-//map: prontera_x
-//map: alberta_x
-//map: aldebaran_x
-//map: geffen_x
-//map: izlude_x
-//map: prt_church_x
-//map: prontera_s
-//map: pay_arche_s
-
-//Fenced Lutie
-//Requires Akaru's SuperGRF 1.23 or newer
-//map: xmas_old
-
-//Alpha Maps
-//Requires adata.grf containing alpha maps and data
-//map: fay_vilg00
-//map: fay_vilg01
-//map: gef_vilg00
-//map: gef_vilg01
-//map: moc_dugn01
-//map: moc_dugn02
-//map: moc_fild01
-//map: moc_fild02
-//map: moc_fild03
-//map: moc_fild04
-//map: moc_intr00
-//map: moc_intr01
-//map: moc_intr02
-//map: moc_intr04
-//map: moc_vilg00
-//map: moc_vilg01
-//map: moc_vilg02
-//map: probemap
-//map: probemap02
-//map: prt_cstl01
-//map: prt_dugn00
-//map: prt_dugn01
-//map: prt_fild00
-//map: prt_fild01
-//map: prt_fild03
-//map: prt_fild04
-//map: prt_fild05
-//map: prt_intr01
-//map: prt_intr01_a
-//map: prt_intr02
-//map: prt_vilg00
-//map: prt_vilg01
-//map: prt_vilg02
-//map: tank_test
-//map: tank_test2
-//map: test
diff --git a/conf/messages.conf b/conf/messages.conf
deleted file mode 100644
index 3ec46eb92..000000000
--- a/conf/messages.conf
+++ /dev/null
@@ -1,1541 +0,0 @@
-//===== Hercules Message Configuration =======================
-//= Hercules messages.conf
-//===== Description: =========================================
-//= This file handles all messages set throughout the server.
-//============================================================
-// For translation, just change msg here (second line),
-// no need to modify source code or alternatively,
-// use conf/import/msg_conf.txt.
-//============================================================
-// Format:
-// // English message
-// msg_number: translated message
-//============================================================
-
-// 0-499: reserved for GM commands
-// 500-549: reserved for others
-// 550-699: reserved for job names (also loaded by char server)
-// 900-1500: @atcommand
-
-// To disable a string (%s) field, make it's max length 0:
-// eg:
-// 270: *%s %s* (@me format)
-// 270: *%.0s%s* (remove the character's name from it)
-
-// Messages of GM commands
-// -----------------------
-
-0: Warped.
-1: Map not found.
-2: Invalid coordinates, using random target cell.
-3: Character not found.
-4: Jump to %s
-5: Jump to %d %d
-6: Your save point has been changed.
-7: Warping to save point.
-8: Speed changed.
-9: Options changed.
-10: Invisible: Off
-11: Invisible: On
-12: Your job has been changed.
-13: You've died.
-14: Character killed.
-15: Unknown
-16: You've been revived!
-17: HP, SP recovered.
-18: Item created.
-19: Invalid item ID or name.
-20: All of your items have been removed.
-21: Base level raised.
-22: Base level lowered.
-23: Job level can't go any higher.
-24: Job level raised.
-25: Job level lowered.
-//26-27 FREE
-28: No player found.
-29: 1 player found.
-30: %d players found.
-31: PvP: Off.
-32: PvP: On.
-33: GvG: Off.
-34: GvG: On.
-//35 FREE
-36: Appearance changed.
-37: An invalid number was specified.
-38: Invalid location number, or name.
-39: All monsters summoned!
-40: Invalid monster ID or name.
-41: Unable to decrease the number/value.
-42: Stat changed.
-43: You're not in a guild.
-44: You're not the master of your guild.
-45: Guild level change failed.
-46: %s recalled!
-47: Base level can't go any higher.
-//48-52 FREE
-53: '%s' stats:
-54: No player found in map '%s'.
-55: 1 player found in map '%s'.
-56: %d players found in map '%s'.
-//57-58 FREE
-59: Night Mode Activated.
-60: Day Mode Activated.
-61: The holy messenger has given judgement.
-62: Judgement has passed.
-63: Mercy has been shown.
-64: Mercy has been granted.
-//65-69 FREE
-70: You have learned the skill.
-71: You have forgotten the skill.
-72: War of Emperium has been initiated.
-73: War of Emperium is currently in progress.
-74: War of Emperium has been ended.
-75: War of Emperium is currently not in progress.
-76: All skills have been added to your skill tree.
-77: Search results for '%s' (name: id):
-78: %s: %d
-79: %d results found.
-80: Please specify a display name or monster name/id.
-81: Your GM level doesn't authorize you to perform this action on the specified player.
-//82-83 FREE
-84: All stats changed!
-85: Invalid time for ban command.
-//86-87 FREE
-88: Sending request to login server...
-89: Night mode is already enabled.
-90: Day mode is already enabled.
-//91 FREE
-92: All characters recalled!
-93: All online characters of the %s guild have been recalled to your position.
-94: Incorrect name/ID, or no one from the specified guild is online.
-95: All online characters of the %s party have been recalled to your position.
-96: Incorrect name/ID, or no one from the specified party is online.
-97: Item database has been reloaded.
-98: Monster database has been reloaded.
-99: Skill database has been reloaded.
-100: Scripts have been reloaded.
-//101 FREE
-102: You have mounted a Peco Peco.
-103: No longer spying on the %s guild.
-104: Spying on the %s guild.
-105: No longer spying on the %s party.
-106: Spying on the %s party.
-107: All items have been repaired.
-108: No item need to be repaired.
-109: Player has been nuked!
-110: NPC Enabled.
-111: This NPC doesn't exist.
-112: NPC Disabled.
-113: %d item(s) removed by a GM.
-114: %d item(s) removed from the player.
-115: %d item(s) removed. Player had only %d on %d items.
-116: Character does not have the specified item.
-117: You have been jailed by a GM.
-118: Player warped to jail.
-119: This player is not in jail.
-120: A GM has discharged you from jail.
-121: Player unjailed.
-122: Disguise applied.
-123: Invalid Monster/NPC name/ID specified.
-124: Disguise removed.
-125: You're not disguised.
-//Clone Messages
-126: Cannot clone a player of higher GM level than yourself.
-127: You've reached your slave clones limit.
-128: Evil clone spawned.
-129: Unable to spawn evil clone.
-130: Clone spawned.
-131: Unable to spawn clone.
-132: Slave clone spawned.
-133: Unable to spawn slave clone.
-//134-142 FREE (possibly for other clone types)
-143: Commands are disabled in this map.
-144: Invalid e-mail. If your email hasn't been set, use a@a.com.
-145: Invalid new e-mail. Please enter a real e-mail address.
-146: New e-mail must be a real e-mail address.
-147: New e-mail must be different from the current e-mail address.
-148: Information sent to login-server via char-server.
-149: Impossible to increase the number/value.
-150: No GM found.
-151: 1 GM found.
-152: %d GMs found.
-153: %s is Unknown Command.
-154: %s failed.
-155: You are unable to change your job.
-156: HP or/and SP modified.
-157: HP and SP have already been recovered.
-158: Base level can't go any lower.
-159: Job level can't go any lower.
-160: PvP is already Off.
-161: PvP is already On.
-162: GvG is already Off.
-163: GvG is already On.
-//164 FREE
-165: All monsters killed!
-166: No item has been refined.
-167: 1 item has been refined.
-168: %d items have been refined.
-169: The item (%d: '%s') is not equipable.
-170: The item is not equipable.
-171: %d - void
-172: Speed returned to normal.
-//173 FREE
-174: Number of status points changed.
-175: Number of skill points changed.
-176: Current amount of zeny changed.
-177: You cannot decrease that stat anymore.
-178: You cannot increase that stat anymore.
-179: Guild level changed.
-180: The monster/egg name/ID doesn't exist.
-181: You already have a pet.
-182: Pet intimacy changed.
-183: Pet intimacy is already at maximum.
-184: Sorry, but you have no pet.
-185: Pet hunger changed.
-186: Pet hunger is already at maximum.
-187: You can now rename your pet.
-188: You can already rename your pet.
-//189-194 FREE
-195: All players have been kicked!
-196: You already have this quest skill.
-197: This skill number doesn't exist or isn't a quest skill.
-198: This skill number doesn't exist.
-//199-200 FREE
-201: You don't have this quest skill.
-//202-203 FREE
-204: You can't open a shop on this cell.
-205: Maybe you meant:
-206: '%s' skill points reset.
-207: '%s' stats points reset.
-208: '%s' skill and stat points have been reset.
-//209-211 FREE
-212: Cannot mount while in disguise.
-213: You need %s to mount!
-214: You have released your Peco Peco.
-215: Your class can't mount!
-//216-218 FREE
-219: %d day
-220: %d days
-221: %d hour
-222: %d hours
-223: %d minute
-224: %d minutes
-225: and %d second
-226: and %d seconds
-227: Party modification is disabled in this map.
-228: Guild modification is disabled in this map.
-229: Your effect has changed.
-230: Server time (normal time): %A, %B %d %Y %X.
-231: Game time: The game is in permanent daylight.
-232: Game time: The game is in permanent night.
-233: Game time: The game is in night for %s.
-//234 FREE
-235: Game time: The game is in daylight for %s.
-//236 FREE
-237: Game time: After, the game will be in night for %s.
-238: Game time: A day cycle has a normal duration of %s.
-239: Game time: After, the game will be in daylight for %s.
-240: %d monster(s) summoned!
-241: You can now attack and kill players freely.
-242: You can now be attacked and killed by players.
-243: Skills have been disabled in this map.
-244: Skills have been enabled in this map.
-245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
-246: Your GM level doesn't authorize you to perform this action.
-247: You are not authorized to warp to this map.
-248: You are not authorized to warp from your current map.
-249: You are not authorized to warp to your save map.
-250: You have already opened your storage. Close it first.
-251: You have already opened your guild storage. Close it first.
-252: You are not in a guild.
-253: You already are at your destination!
-254: GM command configuration has been reloaded.
-255: Battle configuration has been reloaded.
-256: Status database has been reloaded.
-257: Player database has been reloaded.
-258: Sent packet 0x%x (%d)
-259: Invalid packet
-260: This item cannot be traded.
-261: Script could not be loaded.
-262: Script loaded.
-263: This item cannot be dropped.
-264: This item cannot be stored.
-265: %s has bought your item(s).
-266: Some of your items cannot be vended and were removed from the shop.
-//267-268 FREE
-269: Displaying first %d out of %d matches
-//@me output format
-270: * :%s %s: *
-271: You can't drop items in this map
-272: You can't trade in this map
-273: Available commands:
-274: %d commands found.
-//275 FREE
-276: You can't open a shop in this map
-277: Usage: @request <petition/message to online GMs>.
-278: (@request): %s
-279: @request sent.
-280: Invalid name.
-281: You can't create chat rooms in this map
-//Party-related
-282: You need to be a party leader to use this command.
-283: Target character must be online and in your current party.
-284: Leadership transferred.
-285: You've become the party leader.
-286: There's been no change in the setting.
-287: You cannot change party leaders in this map.
-//Missing stuff for @killer related commands.
-288: You are no longer killable.
-//289-290 FREE
-291: Weather effects will disappear after teleporting or refreshing.
-292: Killer state reset.
-//Item Bind System
-293: This bound item cannot be traded to that character.
-294: This bound item cannot be stored there.
-295: Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
-296: Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
-297: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
-298: Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
-//299 FREE
-// Guild Castles Number
-// --------------------
-300: None Taken
-301: One Castle
-302: Two Castles
-303: Three Castles
-304: Four Castles
-305: Five Castles
-306: Six Castles
-307: Seven Castles
-308: Eight Castles
-309: Nine Castles
-310: Ten Castles
-311: Eleven Castles
-312: Twelve Castles
-313: Thirteen Castles
-314: Fourteen Castles
-315: Fifteen Castles
-316: Sixteen Castles
-317: Seventeen Castles
-318: Eighteen Castles
-319: Nineteen Castles
-320: Twenty Castles
-321: Twenty-One Castles
-322: Twenty-Two Castles
-323: Twenty-Three Castles
-324: Twenty-Four Castles
-325: Twenty-Five Castles
-326: Twenty-Six Castles
-327: Twenty-Seven Castles
-328: Twenty-Eight Castles
-329: Twenty-Nine Castles
-330: Thirty Castles
-331: Thirty-One Castles
-332: Thirty-Two Castles
-333: Thirty-Three Castles
-// 334: Thirty-Four Castles
-334: Total Domination
-
-//335-342 FREE
-
-// Templates for @who output
-343: Name: %s
-344: (%s)
-345: | Party: '%s'
-346: | Guild: '%s'
-//You may omit the last %s, then you won't see players job name
-347: | Lv:%d/%d | Job: %s
-//You may omit 2 last %d, then you won't see players coordinates, just map name
-348: | Location: %s %d %d
-//349 FREE
-
-// @duel
-350: Duel: You can't use @invite. You aren't a duelist.
-351: Duel: The limit of players has been reached.
-352: Duel: Player name not found.
-353: Duel: The Player is in the duel already.
-354: Duel: Invitation has been sent.
-355: Duel: You can't use @duel without @reject.
-356: Duel: You can take part in duel once per %d minutes.
-357: Duel: Invalid value.
-358: Duel: You can't use @leave. You aren't a duelist.
-359: Duel: You've left the duel.
-360: Duel: You can't use @accept without a duel invitation.
-361: Duel: The duel invitation has been accepted.
-362: Duel: You can't use @reject without a duel invitation.
-363: Duel: The duel invitation has been rejected.
-364: Duel: You can't invite %s because he/she isn't in the same map.
-365: Duel: Can't use %s in duel.
-//366-369 FREE
-370: -- Duels: %d/%d, Members: %d/%d, Max players: %d --
-371: -- Duels: %d/%d, Members: %d/%d --
-372: -- Duel has been created (Use @invite/@leave) --
-373: -- Player %s invites %s to duel --
-374: Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
-375: <- Player %s has left the duel --
-376: -> Player %s has accepted the duel --
-377: -- Player %s has rejected the duel --
-//378-385 FREE
-// Main chat
-386: %s :Main: %s
-//387-389 FREE
-//NoAsk
-390: Autorejecting is activated.
-391: Autorejecting is deactivated.
-392: You request has been rejected by autoreject option.
-393: Autorejected trade request from %s.
-394: Autorejected party invite from %s.
-395: Autorejected guild invite from %s.
-396: Autorejected alliance request from %s.
-397: Autorejected opposition request from %s.
-398: Autorejected friend request from %s.
-//399 FREE
-400: Usage: @jailfor <time> <character name>
-//401 FREE
-402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes
-// WoE SE (@agitstart2)
-403: War of Emperium SE has been initiated.
-404: War of Emperium SE is currently in progress.
-405: War of Emperium SE has been ended.
-406: War of Emperium SE is currently not in progress.
-//407 FREE
-//chrif related
-408: Disconnecting to perform change-sex request...
-409: Your sex has been changed (disconnection required to complete the process)...
-//410-411 used by cash shop
-412: Your account has 'Unregistered'.
-413: Your account has an 'Incorrect Password'...
-414: Your account has expired.
-415: Your account has been rejected from server.
-416: Your account has been blocked by the GM Team.
-417: Your Game's EXE file is not the latest version.
-418: Your account has been prohibited to log in.
-419: Server is jammed due to over populated.
-420: Your account has not more authorized.
-421: Your account has been totally erased.
-//422 FREE
-423: Your account has been banished until
-424: Login-server has been asked to %s the player '%.*s'.
-425: The player '%.*s' doesn't exist.
-426: Your GM level doesn't authorize you to %s the player '%.*s'.
-427: Login-server is offline. Impossible to %s the player '%.*s'.
-428: block
-429: ban
-430: unblock
-431: unban
-432: change the sex of
-433: This character has been banned until
-434: Char-server has been asked to %s the character '%.*s'.
-//435-449 FREE
-// Homunculus messages
-450: You already have a homunculus
-
-// Return pet to egg message
-451: You can't return your pet because your inventory is full.
-//452-497 FREE
-
-// Messages of others (not for GM commands)
-// ----------------------------------------
-
-// @itembound / @itembound2
-498: Cannot create bound pet eggs or pet armors.
-
-//499-500 FREE
-501: Your account time limit is: %d-%m-%Y %H:%M:%S.
-502: Day Mode is activated
-503: Night Mode is activated
-
-// Cash point change messages
-504: Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
-505: Gained %d cash points. Total %d points.
-506: Gained %d Kafra points. Total %d points.
-410: Removed %d cash points. Total %d points.
-411: Removed %d Kafra points. Total %d points.
-
-// Trade Spoof Messages
-507: This player has been banned for %d minute(s).
-508: This player hasn't been banned (Ban option is disabled).
-//509 FREE
-
-// mail system
-//----------------------
-510: You have %d new emails (%d unread)
-//511-537 FREE
-
-// Trade Spoof Messages
-538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
-539: This player has %d of a kind of item (id: %d), and tried to trade %d of them.
-540: This player has been definitively blocked.
-// Rare Items Drop/Steal announce
-541: '%s' got %s's %s (chance: %0.02f%%)
-//541: %.0s%.0sSomeone got %s
-542: '%s' stole %s's %s (chance: %0.02f%%)
-//542: %.0s%.0sSomeone stole %s
-//543-545 FREE
-// @showmobs
-546: Please enter a mob name/id (usage: @showmobs <mob name/id>)
-547: Invalid mob name %s!
-// @clearcart
-548: You can't clean a cart while vending!
-// @Autotrade
-549: You should have a shop open in order to use @autotrade.
-
-//550 -> 699: Job Names
-550: Novice
-551: Swordsman
-552: Magician
-553: Archer
-554: Acolyte
-555: Merchant
-556: Thief
-557: Knight
-558: Priest
-559: Wizard
-560: Blacksmith
-561: Hunter
-562: Assassin
-563: Crusader
-564: Monk
-565: Sage
-566: Rogue
-567: Alchemist
-568: Bard
-569: Dancer
-570: Wedding
-571: Super Novice
-572: Gunslinger
-573: Ninja
-574: Christmas
-575: High Novice
-576: High Swordsman
-577: High Magician
-578: High Archer
-579: High Acolyte
-580: High Merchant
-581: High Thief
-582: Lord Knight
-583: High Priest
-584: High Wizard
-585: Whitesmith
-//585: Mastersmith //iRO name
-586: Sniper
-587: Assassin Cross
-588: Paladin
-589: Champion
-590: Professor
-//590: Scholar //iRO name
-591: Stalker
-592: Creator
-//592: Biochemist //iRO Name
-593: Clown
-//593: Minstrel //iRO Name
-594: Gypsy
-595: Baby Novice
-596: Baby Swordsman
-597: Baby Magician
-598: Baby Archer
-599: Baby Acolyte
-600: Baby Merchant
-601: Baby Thief
-602: Baby Knight
-603: Baby Priest
-604: Baby Wizard
-605: Baby Blacksmith
-606: Baby Hunter
-607: Baby Assassin
-608: Baby Crusader
-609: Baby Monk
-610: Baby Sage
-611: Baby Rogue
-612: Baby Alchemist
-613: Baby Bard
-614: Baby Dancer
-615: Super Baby
-616: Taekwon
-617: Star Gladiator
-618: Soul Linker
-//619 FREE
-620: Unknown Job
-621: Summer
-622: Gangsi
-623: Death Knight
-624: Dark Collector
-625: Rune Knight
-626: Warlock
-627: Ranger
-628: Arch Bishop
-629: Mechanic
-630: Guillotine Cross
-631: Royal Guard
-632: Sorcerer
-633: Minstrel
-//633: Maestro //iRO Name
-634: Wanderer
-635: Sura
-636: Genetic
-//636: Geneticist //iRO Name
-637: Shadow Chaser
-638: Baby Rune Knight
-639: Baby Warlock
-640: Baby Ranger
-641: Baby Arch Bishop
-642: Baby Mechanic
-643: Baby Guillotine Cross
-644: Baby Royal Guard
-645: Baby Sorcerer
-646: Baby Minstrel
-647: Baby Wanderer
-648: Baby Sura
-649: Baby Genetic
-650: Baby Shadow Chaser
-651: Expanded Super Novice
-652: Expanded Super Baby
-653: Kagerou
-654: Oboro
-655: Rebellion
-
-656: Rune Knight T
-657: Warlock T
-658: Ranger T
-659: Arch Bishop T
-660: Mechanic T
-661: Guillotine Cross T
-662: Royal Guard T
-663: Sorcerer T
-664: Minstrel T
-665: Wanderer T
-666: Sura T
-667: Genetic T
-668: Shadow Chaser T
-
-//669-855 FREE (please start using from the top if you need, leave the 669+ range for new jobs)
-
-// MvP Tomb
-856: Tomb
-857: [ ^EE0000%s^000000 ]
-858: Has met its demise
-859: Time of death : ^EE0000%s^000000
-860: Defeated by
-861: [^EE0000%s^000000]
-
-// Etc messages from source
-862: You're too close to a NPC, you must be at least %d cells away from any NPC.
-863: Duel: Can't use this item in duel.
-864: You cannot use this command when dead.
-865: Can't create chat rooms in this area.
-866: Pets are not allowed in Guild Wars.
-867: You're not dead.
-868: Your current memo positions are:
-869: You broke the target's weapon.
-870: You can't leave battleground guilds.
-871: Friend already exists.
-872: Name not found in list.
-873: This action can't be performed at the moment. Please try again later.
-874: Friend removed.
-875: Cannot send mails too fast!!
-876: Alliances cannot be made during Guild Wars!
-877: Alliances cannot be broken during Guild Wars!
-878: You are no longer the Guild Master.
-879: You have become the Guild Master!
-880: You have been recovered!
-881: Shop is out of stock! Come again later!
-//882-899 FREE
-
-//------------------------------------
-// More atcommands message
-//------------------------------------
-
-// @send
-900: Usage:
-901: @send len <packet hex number>
-902: @send <packet hex number> {<value>}*
-903: Value: <type=B(default),W,L><number> or S<length>"<string>"
-904: Packet 0x%x length: %d
-905: Unknown packet: 0x%x
-906: Not a string:
-907: Not a hexadecimal digit:
-908: Unknown type of value in:
-
-// @rura
-909: Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
-
-// @where
-910: Please enter a player name (usage: @where <char name>).
-
-// @jumpto
-911: Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
-
-// @who
-912: (CID:%d/AID:%d)
-
-// @whogm
-913: Name: %s (GM)
-914: Name: %s (GM:%d) | Location: %s %d %d
-915: BLvl: %d | Job: %s (Lvl: %d)
-916: Party: '%s' | Guild: '%s'
-917: None
-
-// @speed
-918: Please enter a speed value (usage: @speed <%d-%d>).
-
-// @storage
-919: Storage opened.
-
-// @guildstorage
-920: Guild storage opened.
-
-// @option
-921: Please enter at least one option.
-
-//922 FREE
-
-// @jobchange
-923: You can not change to this job by command.
-//924-979 FREE
-
-// @kami
-980: Please enter a message (usage: @kami <message>).
-981: Please enter color and message (usage: @kamic <color> <message>).
-982: Invalid color.
-
-// @item
-983: Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
-
-// @item2
-984: Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
-985: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
-
-// @baselevelup
-986: Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
-
-// @joblevelup
-987: Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
-
-// @help
-988: There is no help for %c%s.
-989: Help for command %c%s:
-990: Available aliases:
-
-// @model
-991: Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
-
-// @dye
-992: Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
-
-// @hairstyle
-993: Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
-
-// @haircolor
-994: Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
-
-//995 FREE
-
-// @refine
-996: Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
-997: %d: Lower Headgear
-998: %d: Right Hand
-999: %d: Garment
-1000: %d: Left Accessory
-1001: %d: Body Armor
-1002: %d: Left Hand
-1003: %d: Shoes
-1004: %d: Right Accessory
-1005: %d: Top Headgear
-1006: %d: Mid Headgear
-
-// @produce
-1007: Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
-
-// @memo
-1008: Please enter a valid position (usage: @memo <memo_position:%d-%d>).
-
-// @displaystatus
-1009: Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
-
-// @stpoint
-1010: Please enter a number (usage: @stpoint <number of points>).
-
-// @skpoint
-1011: Please enter a number (usage: @skpoint <number of points>).
-
-// @zeny
-1012: Please enter an amount (usage: @zeny <amount>).
-
-// @param
-1013: Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
-
-// @guildlevelup
-1014: Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
-
-// @makeeg
-1015: Please enter a monster/egg name/ID (usage: @makeegg <pet>).
-
-// @petfriendly
-1016: Please enter a valid value (usage: @petfriendly <0-1000>).
-
-// @pethungry
-1017: Please enter a valid number (usage: @pethungry <0-100>).
-
-// @recall
-1018: Please enter a player name (usage: @recall <char name/ID>).
-1019: You are not authorized to warp someone to this map.
-
-// @recall
-1020: You are not authorized to warp this player from their map.
-
-// @block
-1021: Please enter a player name (usage: @block <char name>).
-
-// @ban
-1022: Please enter ban time and a player name (usage: @ban <time> <char name>).
-1023: You are not allowed to reduce the length of a ban.
-
-// @unblock
-1024: Please enter a player name (usage: @unblock <char name>).
-
-// @unban
-1025: Please enter a player name (usage: @unban <char name>).
-
-// @kick
-1026: Please enter a player name (usage: @kick <char name/ID>).
-
-// @questskill / @lostskill
-1027: Please enter a quest skill ID.
-
-// @spiritball
-1028: Please enter an amount (usage: @spiritball <number: 0-%d>).
-
-// @party
-1029: Please enter a party name (usage: @party <party_name>).
-
-// @guild
-1030: Please enter a guild name (usage: @guild <guild_name>).
-
-// @idsearch
-1031: Please enter part of an item name (usage: @idsearch <part_of_item_name>).
-
-// @recallall / @guildrecall / @partyrecall
-1032: You are not authorized to warp someone to your current map.
-1033: Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
-
-// @guildrecall
-1034: Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
-
-// @partyrecall
-1035: Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
-
-// @reloadatcommand
-1036: Error reading groups.conf, reload failed.
-1037: Error reading atcommand.conf, reload failed.
-
-// @mapinfo
-1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
-1039: ------ Map Info ------
-1040: Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
-1041: ------ Map Flags ------
-1042: Town Map
-1043: Autotrade Enabled
-1044: Autotrade Disabled
-1045: Battlegrounds ON
-1046: PvP Flags:
-1047: Pvp ON |
-1048: NoGuild |
-1049: NoParty |
-1050: NightmareDrop |
-1051: NoCalcRank |
-1052: GvG Flags:
-1053: GvG ON |
-1054: GvG Dungeon |
-1055: GvG Castle |
-1056: NoParty |
-1057: Teleport Flags:
-1058: NoTeleport |
-1059: Monster NoTeleport |
-1060: NoWarp |
-1061: NoWarpTo |
-1062: NoReturn |
-//1063 FREE
-1064: NoMemo |
-1065: No Exp Penalty: %s | No Zeny Penalty: %s
-1066: On
-1067: Off
-1068: No Save (Return to last Save Point)
-1069: No Save, Save Point: %s,Random
-1070: No Save, Save Point: %s,%d,%d
-1071: Weather Flags:
-1072: Snow |
-1073: Fog |
-1074: Sakura |
-1075: Clouds |
-1076: Clouds2 |
-1077: Fireworks |
-1078: Leaves |
-//1079 FREE
-1080: Displays Night |
-1081: Other Flags:
-1082: NoBranch |
-1083: NoTrade |
-1084: NoVending |
-1085: NoDrop |
-1086: NoSkill |
-1087: NoIcewall |
-1088: AllowKS |
-1089: Reset |
-1090: Other Flags:
-1091: NoCommand |
-1092: NoBaseEXP |
-1093: NoJobEXP |
-1094: NoMobLoot |
-1095: NoMVPLoot |
-1096: PartyLock |
-1097: GuildLock |
-1098: ----- Players in Map -----
-1099: Player '%s' (session #%d) | Location: %d,%d
-1100: ----- NPCs in Map -----
-1101: North
-1102: North West
-1103: West
-1104: South West
-1105: South
-1106: South East
-1107: East
-1108: North East
-1109: North
-1110: Unknown
-1111: NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
-1112: NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
-1113: ----- Chats in Map -----
-1114: Chat: %s | Player: %s | Location: %d %d
-1115: Users: %d/%d | Password: %s | Public: %s
-1116: Yes
-1117: No
-1118: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
-
-// @mount
-1119: You have mounted your Dragon.
-1120: You have released your Dragon.
-1121: You have mounted your Warg.
-1122: You have released your Warg.
-1123: You have mounted your Mado Gear.
-1124: You have released your Mado Gear.
-
-// @guildspy
-1125: The mapserver has spy command support disabled.
-1126: Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
-
-// @partyspy
-1127: Please enter a party name/ID (usage: @partyspy <party_name/ID>).
-
-// @nuke
-1128: Please enter a player name (usage: @nuke <char name>).
-
-// @tonpc
-1129: Please enter a NPC name (usage: @tonpc <NPC_name>).
-
-// @enablenpc
-1130: Please enter a NPC name (usage: @enablenpc <NPC_name>).
-
-// @hidenpc
-1131: Please enter a NPC name (usage: @hidenpc <NPC_name>).
-
-// @loadnpc
-1132: Please enter a script file name (usage: @loadnpc <file name>).
-
-// @npcoff
-1133: Please enter a NPC name (usage: @npcoff <NPC_name>).
-
-// @jail
-1134: Please enter a player name (usage: @jail <char_name>).
-
-// @unjail
-1135: Please enter a player name (usage: @unjail/@discharge <char_name>).
-
-// @jailfor
-1136: Invalid time for jail command.
-1137: You are now
-1138: This player is now
-
-// @jailtime
-1139: You are not in jail.
-1140: You have been jailed indefinitely.
-1141: You have been jailed for an unknown amount of time.
-1142: You will remain
-
-// @disguise
-1143: Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
-1144: Character cannot be disguised while mounted.
-
-// @disguiseall
-1145: Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
-
-// @disguiseguild
-1146: Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
-
-// @undisguiseguild
-1147: Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
-
-// @exp
-1148: Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
-
-// @broadcast
-1149: Please enter a message (usage: @broadcast <message>).
-
-// @localbroadcast
-1150: Please enter a message (usage: @localbroadcast <message>).
-
-// @email
-1151: Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
-
-// @effect
-1152: Please enter an effect number (usage: @effect <effect number>).
-
-// @npcmove
-1153: Usage: @npcmove <X> <Y> <npc_name>
-1154: NPC is not in this map.
-1155: NPC moved.
-
-// @addwarp
-1156: Usage: @addwarp <mapname> <X> <Y> <npc name>
-1157: Unknown map '%s'.
-1158: New warp NPC '%s' created.
-
-// @follow
-1159: Follow mode OFF.
-1160: Follow mode ON.
-
-// @storeall
-1161: You currently cannot open your storage.
-1162: All items stored.
-
-// @skillid
-1163: Please enter a skill name to look up (usage: @skillid <skill name>).
-1164: skill %d: %s (%s)
-
-// @useskill
-1165: Usage: @useskill <skill ID> <skill level> <target>
-
-// @displayskill
-1166: Usage: @displayskill <skill ID> {<skill level>}
-
-// @skilltree
-1167: Usage: @skilltree <skill ID> <target>
-1168: Player is using %s skill tree (%d basic points).
-1169: The player cannot use that skill.
-1170: Player requires level %d of skill %s.
-1171: The player meets all the requirements for that skill.
-
-// @marry
-1172: Usage: @marry <char name>
-1173: They are married... wish them well.
-1174: The two cannot wed because one is either a baby or already married.
-
-// @divorce
-1175: '%s' is not married.
-1176: '%s' and his/her partner are now divorced.
-
-// @changelook
-1177: Usage: @changelook {<position>} <view id>
-1178: Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe
-
-// @autotrade
-1179: Autotrade is not allowed in this map.
-1180: You cannot autotrade when dead.
-
-// @changegm
-1181: You need to be a Guild Master to use this command.
-1182: You cannot change guild leaders in this map.
-1183: Usage: @changegm <guild_member_name>
-1184: Target character must be online and be a guild member.
-
-// @changeleader
-1185: Usage: @changeleader <party_member_name>
-
-// @partyoption
-1186: Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
-
-// @autoloot
-1187: Autolooting items with drop rates of %0.02f%% and below.
-1188: Autoloot is now off.
-
-// @autolootitem
-1189: Item not found.
-1190: You're already autolooting this item.
-1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
-1192: Autolooting item: '%s'/'%s' {%d}
-1193: You're currently not autolooting this item.
-1194: Removed item: '%s'/'%s' {%d} from your autolootitem list.
-1195: You can have %d items on your autolootitem list.
-1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
-1197: "@alootid reset" will clear your autolootitem list.
-1198: Your autolootitem list is empty.
-1199: Items on your autolootitem list:
-1200: Your autolootitem list has been reset.
-
-// @guildstorage
-1201: Your guild's storage has already been opened by another member, try again later.
-
-//1202 FREE
-
-// @snow
-1203: Snow has stopped falling.
-1204: It has started to snow.
-
-// @sakura
-1205: Cherry tree leaves no longer fall.
-1206: Cherry tree leaves have begun to fall.
-
-// @clouds
-1207: Clouds have disappeared.
-1208: Clouds appeared.
-
-// @clouds2
-1209: Alternative clouds have disappeared.
-1210: Alternative clouds appeared.
-
-// @fog
-1211: The fog has gone.
-1212: Fog hangs over.
-
-// @leaves
-1213: Leaves have stopped falling.
-1214: Leaves started falling.
-
-// @fireworks
-1215: Fireworks have ended.
-1216: Fireworks are launched.
-
-// @sound
-1217: Please enter a sound filename (usage: @sound <filename>).
-
-// @mobsearch
-1218: Please enter a monster name (usage: @mobsearch <monster name>).
-1219: Invalid mob ID %s!
-1220: Mob Search... %s %s
-
-// @cleanmap
-1221: All dropped items have been cleaned up.
-
-// @npctalk
-1222: Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
-1223: Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
-
-// @pettalk
-1224: Please enter a message (usage: @pettalk <message>).
-
-// @summon
-1225: Please enter a monster name (usage: @summon <monster name> {duration}).
-
-// @adjgroup
-1226: Usage: @adjgroup <group_id>
-1227: Specified group does not exist.
-1228: Group changed successfully.
-1229: Your group has been changed.
-
-// @trade
-1230: Please enter a player name (usage: @trade <char name>).
-
-// @setbattleflag
-1231: Usage: @setbattleflag <flag> <value>
-1232: Unknown battle_config flag.
-1233: Set battle_config as requested.
-
-// @unmute
-1234: Please enter a player name (usage: @unmute <char name>).
-1235: Player is not muted.
-1236: Player unmuted.
-
-// @mute
-1237: Usage: @mute <time> <char name>
-
-// @identify
-1238: There are no items to appraise.
-
-// @mobinfo
-1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
-1240: MVP Monster: '%s'/'%s'/'%s' (%d)
-1241: Monster: '%s'/'%s'/'%s' (%d)
-1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
-1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
-1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
-1245: Drops:
-1246: This monster has no drops.
-1247: MVP Bonus EXP:%u
-1248: MVP Items:
-1249: This monster has no MVP prizes.
-
-// @showmobs
-1250: Invalid mob id %s!
-1251: Can't show boss mobs!
-1252: Mob Search... %s %s
-
-// @homlevel
-1253: Please enter a level adjustment (usage: @homlevel <number of levels>).
-
-// @homlevel / @homevolve / @homfriendly / @homhungry / @homtalk / @hominfo / @homstats
-1254: You do not have a homunculus.
-
-// @homevolve
-1255: Your homunculus doesn't evolve.
-
-// @makehomun
-1256: Please enter a homunculus ID (usage: @makehomun <homunculus id>).
-1257: Invalid Homunculus ID.
-
-// @homfriendly
-1258: Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
-
-// @homhungry
-1259: Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
-
-// @homtalk
-1260: Please enter a message (usage: @homtalk <message>).
-
-// @hominfo
-1261: Homunculus stats:
-1262: HP: %d/%d - SP: %d/%d
-1263: ATK: %d - MATK: %d~%d
-1264: Hungry: %d - Intimacy: %u
-1265: Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
-
-// @homstats
-1266: Homunculus growth stats (Lv %d %s):
-1267: Max HP: %d (%d~%d)
-1268: Max SP: %d (%d~%d)
-1269: Str: %d (%d~%d)
-1270: Agi: %d (%d~%d)
-1271: Vit: %d (%d~%d)
-1272: Int: %d (%d~%d)
-1273: Dex: %d (%d~%d)
-1274: Luk: %d (%d~%d)
-
-// @homshuffle
-1275: Homunculus stats altered.
-
-// @iteminfo
-1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
-1277: Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
-1278: None
-1279: With script
-1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
-1281: - Available in shops only.
-1282: - Maximal monsters drop chance: %02.02f%%
-1283: - Monsters don't drop this item.
-
-// @whodrops
-1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
-1285: Item: '%s'[%d]
-1286: - Item is not dropped by any mobs.
-1287: - Common mobs with highest drop chance (only max %d are listed):
-
-// @whereis
-1288: Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
-1289: %s spawns in:
-1290: This monster does not spawn normally.
-
-// @mobinfo ...
-1291: ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
-
-//1292-1294 FREE
-
-// @version
-1295: %s revision '%s' (src) / '%s' (scripts)
-1296: Hercules %d-bit for %s
-
-// @mutearea
-1297: Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
-
-// @rates
-1298: Experience rates: Base %.2fx / Job %.2fx
-1299: Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
-1300: Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
-1301: Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
-
-// @me
-1302: Please enter a message (usage: @me <message>).
-
-// @size / @sizeall / @sizeguild
-1303: Size change applied.
-
-// @sizeguild
-1304: Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
-
-// @monsterignore
-1305: You are now immune to attacks.
-1306: Returned to normal state.
-
-// @fakename
-1307: Returned to real name.
-1308: You must enter a name.
-1309: Fake name must be at least two characters.
-1310: Fake name enabled.
-
-// @mapflag
-1311: Enabled Mapflags in this map:
-1312: Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
-1313: Type "@mapflag available" to list the available mapflags.
-1314: Invalid flag name or flag.
-1315: Available Flags:
-
-// @showexp
-1316: Gained exp will not be shown.
-1317: Gained exp is now shown.
-
-// @showzeny
-1318: Gained zeny will not be shown.
-1319: Gained zeny is now shown.
-
-// @showdelay
-1320: Skill delay failures will not be shown.
-1321: Skill delay failures are now shown.
-
-// @cash
-1322: Please enter an amount.
-
-// @clone
-1323: You must enter a player name or ID.
-
-// @feelreset
-1324: Reset 'Feeling' maps.
-
-// @noks
-1325: [ K.S Protection Inactive ]
-1326: [ K.S Protection Active - Option: Party ]
-1327: [ K.S Protection Active - Option: Self ]
-1328: [ K.S Protection Active - Option: Guild ]
-1329: Usage: @noks <self|party|guild>
-
-// @allowks
-1330: [ Map K.S Protection Active ]
-1331: [ Map K.S Protection Inactive ]
-
-// @itemlist
-1332: ------ %s items list of '%s' ------
-1333: | equipped:
-1334: garment,
-1335: left accessory,
-1336: body/armor,
-1337: right hand,
-1338: left hand,
-1339: both hands,
-1340: feet,
-1341: right accessory,
-1342: lower head,
-1343: top head,
-1344: lower/top head,
-1345: mid head,
-1346: lower/mid head,
-1347: lower/mid/top head,
-1348: -> (pet egg, pet id: %u, named)
-1349: -> (pet egg, pet id: %u, unnamed)
-1350: -> (crafted item, creator id: %u, star crumbs %d, element %d)
-1351: -> (produced item, creator id: %u)
-1352: -> (card(s):
-1353: No item found in this player's %s.
-1354: %d item(s) found in %d %s slots.
-
-// @delitem
-1355: Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
-
-// @font
-1356: Returning to normal font.
-1357: Use @font <1-9> to change your message font.
-1358: Use 0 or no parameter to return to normal font.
-1359: Invalid font. Use a value from 0 to 9.
-1360: Font changed.
-1361: Already using this font.
-
-// @new_mount
-1362: NOTICE: If you crash with mount your LUA is outdated.
-1363: You have mounted.
-1364: You have released your mount.
-
-// @accinfo
-1365: Usage: @accinfo/@accountinfo <account_id/char name>
-1366: You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
-
-// @set
-1367: Usage: @set <variable name> <value>
-1368: Usage: ex. "@set PoringCharVar 50"
-1369: Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
-1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
-1371: NPC variables may not be used with @set.
-1372: Instance variables may not be used with @set.
-1373: %s value is now :%d
-1374: %s value is now :%s
-1375: %s is empty
-1376: %s data type is not supported :%u
-
-// @reloadquestdb
-1377: Quest database has been reloaded.
-
-// @addperm
-1378: Usage: %s <permission_name>
-1379: -- Permission List
-1380: '%s' is not a known permission.
-1381: User '%s' already possesses the '%s' permission.
-1382: User '%s' doesn't possess the '%s' permission.
-1383: -- User '%s' Permissions
-1384: User '%s' permissions updated successfully. The changes are temporary.
-
-// @unloadnpcfile
-1385: Usage: @unloadnpcfile <file name>
-1386: File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
-1387: File not found.
-
-// General command messages
-1388: Charcommand failed (usage: %c<command> <char name> <parameters>).
-1389: %s failed. Player not found.
-
-// @cart
-1390: Unknown Cart (usage: %s <0-%d>).
-1391: You do not possess a cart to be removed
-1392: Cart Added.
-
-// atcommand.c::is_atcommand
-1393: You can't use commands while dead.
-
-// @clearstorage
-1394: Your storage was cleaned.
-1395: Your guild storage was cleaned.
-
-// @clearcart
-1396: You do not have a cart to be cleaned.
-1397: Your cart was cleaned.
-
-// @skillid (extension)
-1398: -- Displaying first %d partial matches
-
-// @join
-1399: Unknown Channel (usage: %s <#channel_name>)
-1400: Unknown Channel '%s' (usage: %s <#channel_name>)
-1401: '%s' Channel is password protected (usage: %s <#channel_name> <password>)
-//1402 used by hercules chat feature
-1403: You're now in the '%s' channel
-
-// Hercules Chat Feature
-1402: You're not in that channel, type '@join <#channel_name>'
-1435: You're now in the '#%s' channel for '%s'
-1436: You're already in the '%s' channel
-
-// @channel
-1404: %s failed
-1405: Channel name must start with a '#'
-1406: Channel length must be between 3 and %d
-1407: Channel '%s' is not available
-1408: Channel password may not contain spaces
-1409: - #%s ( %d users )
-1410: -- Public Channels
-1411: Unknown color '%s'
-1412: You're not the owner of channel '%s'
-1413: '%s' channel color updated to '%s'
-1414: --- Available options:
-1415: -- %s create <channel name> <channel password>
-1416: - creates a new channel
-1417: -- %s list
-1418: - lists public channels
-1419: -- %s list colors
-1420: - lists colors available to select for custom channels
-1421: -- %s setcolor <channel name> <color name>
-1422: - changes <channel name> color to <color name>
-1423: -- %s leave <channel name>
-1424: - leaves <channel name>
-1425: You're not part of the '%s' channel
-1426: You've left the '%s' channel
-1427: -- %s bindto <channel name>
-1428: - binds your global chat to <channel name>, making anything you type in global be sent to the channel
-1429: -- %s unbind
-1430: - unbinds your global chat from its attached channel (if binded)
-1431: Your global chat is now bound to the '%s' channel
-1432: Your global chat is not bound to any channel
-1433: Your global chat is no longer bound to the '#%s' channel
-1434: Player '%s' was not found
-//1435-1436 used by hercules chat feature
-1437: Player '%s' has now been banned from the '%s' channel
-1438: You cannot join the '%s' channel because you've been banned from it
-1439: Channel '%s' has no banned players
-1440: Player '%s' is not banned from this channel
-1441: Player '%s' has now been unbanned from the '%s' channel
-1442: Removed all bans from the '%s' channel
-1443: -- '%s' ban list
-1444: - %s
-1445: - %s (%d)
-1446: You need to input a option
-1447: '%s' is not a known channel option
-1448: -- Available options
-1449: option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
-1450: option '%s' is now enabled for channel '%s'
-1451: value '%d' for option '%s' is out of range (limit is 0-10)
-1452: option '%s' is now enabled for channel '%s' with %d seconds
-1453: option '%s' is now disabled for channel '%s'
-1454: option '%s' is not enabled on channel '%s'
-1455: You're talking too fast!
-1456: -- %s ban <channel name> <character name>
-1457: - bans <character name> from <channel name> channel
-1458: -- %s banlist <channel name>
-1459: - lists all banned characters from <channel name> channel
-1460: -- %s unban <channel name> <character name>
-1461: - unbans <character name> from <channel name> channel
-1462: -- %s setopt <channel name> <option name> <option value>
-1463: - adds or removes <option name> with <option value> to <channel name> channel
-1464: Ban failed, it is not possible to ban this user.
-1465: Player '%s' is already banned from this channel
-1466: For '%s' you need the amount of seconds (from 0 to 10)
-1467: -- %s unbanall <channel name>
-1468: - unbans everyone from <channel name>
-
-// @costume
-1469: '%s' is not a known costume
-1470: You're already with a '%s' costume, type '@costume' to remove it.
-1471: -- %s
-1472: - Available Costumes
-1473: Costume '%s' removed.
-
-//src/map/pc.c::pc_isUseitem
-1474: You cannot use this item while sitting
-1475: You cannot use this item while your storage is open
-
-1476: You are already mounting something else
-
-//src/map/pc.c::pc_isUseitem
-1477: Item cannot be opened when inventory is full
-
-//@homlv
-1478: Homunculus reached its maximum level of '%d'
-
-//src/map/clif.c::clif_parse_GlobalMessage
-1479: Dear angel, can you hear my voice?
-1480: I am %s Super Novice~
-1481: Help me out~ Please~ T_T
-
-//Banking
-1482: You can't withdraw that much money
-1483: Banking is disabled
-
-//src/map/atcommand.c::ACMD(auction)
-1484: Auction is disabled
-
-//Monster Transformation
-1485: Traaaansformation-!! %s form!!
-1486: Cannot transform into monster while in disguise.
-1487: Character cannot be disguised while in monster form.
-1488: Transforming into monster is not allowed in Guild Wars.
-
-//CashShop mapflag
-1489: Cash Shop is disabled in this map
-
-// @autoloottype
-1490: You're already autolooting this item type.
-1491: Item type not found.
-1492: Autolooting item type: '%s'
-1493: You're currently not autolooting this item type.
-1494: Removed item type: '%s' from your autoloottype list.
-1495: Your autoloottype list is empty.
-1496: Item types on your autoloottype list:
-1497: Your autoloottype list has been reset.
-
-//Item Bind
-1498: You can't add a party bound item to a character without party!
-1499: You can't add a guild bound item to a character without guild!
-
-//Custom translations
-import: conf/import/msg_conf.txt
diff --git a/conf/network.conf b/conf/network.conf
deleted file mode 100644
index b355acb25..000000000
--- a/conf/network.conf
+++ /dev/null
@@ -1,37 +0,0 @@
-// Network configuration file
-
-/*
- * List here any LAN subnets this server is in.
- * Example:
- * - char- (or map-) server's IP in LAN is 192.168.0.10
- * - Public IP is 198.51.100.37
- * If the list contains "192.168.0.10:255.255.255.0", any clients connecting
- * from the same 192.168.0.0/24 network will be presented with the LAN IP
- * (192.168.0.10) in the server list, rather than the public IP (198.51.100.37).
- */
-lan_subnets: (
- "127.0.0.1:255.0.0.0",
- // "192.168.1.1:255.255.255.0",
-)
-
-/*
- * List here any IP ranges a char- or map-server can connect from.
- * A wildcard of "0.0.0.0:0.0.0.0" means that server connections are allowed
- * from ANY IP. (not recommended).
- */
-allowed: (
- "0.0.0.0:0.0.0.0",
- // "127.0.0.1:255.0.0.0",
-)
-
-/*
- * List here any IP ranges a char- or map-server can connect from. These ranges
- * will also be excluded from the automatic ipban in casee of password failure.
- * Any entry present in this list is also automatically included in the
- * allowed IP list.
- * Note: This may be a security threat. Only edit this list if you know what
- * you are doing.
- */
-trusted: (
- "127.0.0.1:255.0.0.0",
-)
diff --git a/conf/packet.conf b/conf/packet.conf
deleted file mode 100644
index 85996f4e3..000000000
--- a/conf/packet.conf
+++ /dev/null
@@ -1,66 +0,0 @@
-//===== Hercules Sockets Configuration =======================
-//= Hercules Sockets Configuration File
-//===== Translated by: =======================================
-// Davidsiaw
-//============================================================
-
-// Display debug reports (When something goes wrong during the report, the report is saved.)
-debug: no
-
-// How long can a socket stall before closing the connection (in seconds)?
-stall_time: 60
-
-// Maximum allowed size for clients packets in bytes (default: 24576).
-// NOTE: To reduce the size of reported packets, lower the values of defines, which
-// have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
-// NOTE: Do not modify this setting, unless the client has been modified to support
-// larger packets. The client will crash, when it receives larger packets.
-socket_max_client_packet: 24576
-
-//----- IP Rules Settings -----
-
-// If IP's are checked when connecting.
-// This also enables DDoS protection.
-enable_ip_rules: yes
-
-// Order of the checks
-// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
-// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
-// mutual-failure : Allows only if an allow rule matches and no deny rules match.
-// (default is deny,allow)
-
-order: deny,allow
-// order: allow,deny
-// order: mutual-failture
-
-// IP rules
-// allow : Accepts connections from the ip range (even if flagged as DDoS)
-// deny : Rejects connections from the ip range
-// The rules are processed in order, the first matching rule of each list (allow and deny) is used
-
-// allow: 127.0.0.1
-// allow: 192.168.0.0/16
-// allow: 10.0.0.0/255.0.0.0
-// allow: all
-
-// deny: 127.0.0.1
-
-
-//---- DDoS Protection Settings ----
-// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack
-
-// Consecutive attempts interval (msec)
-// (default is 3000 msecs, 3 seconds)
-ddos_interval: 3000
-
-// Consecutive attempts trigger
-// (default is 5 attemps)
-ddos_count: 5
-
-// The time interval after which the threat of DDoS is assumed to be gone. (msec)
-// After this amount of time, the DDoS restrictions are lifted.
-// (default is 600000 msecs, 10 minutes)
-ddos_autoreset: 600000
-
-
-import: conf/import/packet_conf.txt
diff --git a/conf/plugins.conf b/conf/plugins.conf
deleted file mode 100644
index 367fc81f2..000000000
--- a/conf/plugins.conf
+++ /dev/null
@@ -1,39 +0,0 @@
-//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
-//====================================================
-//== Topic Discussion ================================
-//== http://herc.ws/board/topic/549-introducing-hercules-plugin-manager/
-//====================================================
-//== Description =====================================
-//The plugin system allows you to create customized scripts
-//outside of the source. These scripts won't conflict with any
-//future source updates - think of it as a /conf/import/ for the source.
-//====================================================
-
-/* --------------- Format ---------------
-After you have listed your plugin(s) in "quotations",
-you need to put in a comma, to separate the plugins.
------------------------------------------
-plugins_list: [
- "example",
- "other",
-]
------------------------------------------
-Please note that your scripts need to be saved
-in the .c (source code) extension and placed in the /src/plugin/ folder.
------------------------------------------
-*/
-plugins_list: [
- /* Enable HPMHooking when plugins in use rely on Hooking */
- //"HPMHooking",
- //"db2sql",
- //"sample",
- //"other",
-]
diff --git a/conf/readme.txt b/conf/readme.txt
deleted file mode 100644
index 3323b5689..000000000
--- a/conf/readme.txt
+++ /dev/null
@@ -1,22 +0,0 @@
-What is the import folder for?
--------------------------------------------------------------------------------
-
-The folder provides a way for you to change your config settings without having
-to update the files every time you update your server. You store your changes,
-and the rest is updated with Hercules (usually though GIT).
-
-How does this work?
--------------------------------------------------------------------------------
-
-Place only the settings you have changed in the import files.
-For example, if you want to change a value in conf/battle/exp.conf:
-
- // Rate at which exp. is given. (Note 2)
- base_exp_rate: 700
-
-You could instead copy the setting into conf/import/battle_conf.txt,
-and you'll eliminate any problems updating in the future.
-
-Neat, isn't it?
-
-- Semi-guide by Ajarn / Euphy
diff --git a/conf/script.conf b/conf/script.conf
deleted file mode 100644
index 57442e87f..000000000
--- a/conf/script.conf
+++ /dev/null
@@ -1,29 +0,0 @@
-//--------------------------------------------------------
-// Hercules Script Configuration File
-//--------------------------------------------------------
-
-
-warn_func_mismatch_paramnum: yes
-
-check_cmdcount: 655360
-
-check_gotocount: 2048
-
-// Default value of the 'min' argument of the script command 'input'.
-// When the 'min' argument isn't provided, this value is used instead.
-// Defaults to 0.
-//input_min_value: 0
-
-// Default value of the 'max' argument of the script command 'input'.
-// When the 'max' argument isn't provided, this value is used instead.
-// Defaults to INT_MAX.
-//input_max_value: 2147483647
-input_max_value: 10000000
-
-// Specifies whether or not each built-in function's arguments are checked for
-// correct type. When a function is given an argument different from what it
-// expects, a warning is thrown before the function is ran anyway.
-// Default: yes
-warn_func_mismatch_argtypes: yes
-
-import: conf/import/script_conf.txt