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-rw-r--r--conf/Changelog.txt3
-rw-r--r--conf/battle/skill.conf5
2 files changed, 5 insertions, 3 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt
index 49bb90d0d..326854a4e 100644
--- a/conf/Changelog.txt
+++ b/conf/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
+2007/10/13
+ * Renamed the config default_skill_delay to default_walk_delay as that is
+ the only thing it does now.
2007/10/11
* Renamed import folder to import-tmpl [Playtester]
- new server owners please rename/copy it to import to use it
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index a7ddc3cac..70bde1ba1 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -36,12 +36,11 @@ delay_dependon_agi: no
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
-// Default skill delay for non-weapon based skills which have no delay specified.
-// This delay is also the min can't walk delay of all skills.
+// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after
// doing a skill, the client will not update this, and the player/mob will
// appear to "teleport" afterwards.
-default_skill_delay: 300
+default_walk_delay: 300
//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill