diff options
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle.conf | 61 | ||||
-rw-r--r-- | conf/battle/battleground.conf | 17 | ||||
-rw-r--r-- | conf/battle/feature.conf | 34 | ||||
-rw-r--r-- | conf/battle/gm.conf | 42 | ||||
-rw-r--r-- | conf/battle/guild.conf | 50 | ||||
-rw-r--r-- | conf/battle/homunc.conf | 45 | ||||
-rw-r--r-- | conf/battle/status.conf | 24 | ||||
-rw-r--r-- | conf/import-tmpl/battle.conf | 32 | ||||
-rw-r--r-- | conf/import-tmpl/battle_conf.txt | 0 | ||||
-rw-r--r-- | conf/map/battle.conf | 87 | ||||
-rw-r--r-- | conf/map/battle/battle.conf (renamed from conf/battle/battle.conf) | 59 | ||||
-rw-r--r-- | conf/map/battle/battleground.conf | 40 | ||||
-rw-r--r-- | conf/map/battle/client.conf (renamed from conf/battle/client.conf) | 75 | ||||
-rw-r--r-- | conf/map/battle/drops.conf (renamed from conf/battle/drops.conf) | 45 | ||||
-rw-r--r-- | conf/map/battle/exp.conf (renamed from conf/battle/exp.conf) | 49 | ||||
-rw-r--r-- | conf/map/battle/feature.conf | 58 | ||||
-rw-r--r-- | conf/map/battle/gm.conf | 66 | ||||
-rw-r--r-- | conf/map/battle/guild.conf | 73 | ||||
-rw-r--r-- | conf/map/battle/homunc.conf | 68 | ||||
-rw-r--r-- | conf/map/battle/items.conf (renamed from conf/battle/items.conf) | 69 | ||||
-rw-r--r-- | conf/map/battle/misc.conf (renamed from conf/battle/misc.conf) | 99 | ||||
-rw-r--r-- | conf/map/battle/monster.conf (renamed from conf/battle/monster.conf) | 77 | ||||
-rw-r--r-- | conf/map/battle/party.conf (renamed from conf/battle/party.conf) | 49 | ||||
-rw-r--r-- | conf/map/battle/pet.conf (renamed from conf/battle/pet.conf) | 55 | ||||
-rw-r--r-- | conf/map/battle/player.conf (renamed from conf/battle/player.conf) | 86 | ||||
-rw-r--r-- | conf/map/battle/skill.conf (renamed from conf/battle/skill.conf) | 89 | ||||
-rw-r--r-- | conf/map/battle/status.conf | 47 | ||||
-rw-r--r-- | conf/readme.txt | 4 |
28 files changed, 975 insertions, 525 deletions
diff --git a/conf/battle.conf b/conf/battle.conf deleted file mode 100644 index 1eddfae35..000000000 --- a/conf/battle.conf +++ /dev/null @@ -1,61 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -// Splitted up into multiple files by Skotlex. -//-------------------------------------------------------------- - -//General battle-related settings. -import: conf/battle/battle.conf - -//Settings specific to the client. -import: conf/battle/client.conf - -//General drop-related configs. -import: conf/battle/drops.conf - -//Experience rates, exp penalties, stats and max level settings. -import: conf/battle/exp.conf - -//GM levels, atcommands and hack-related configs. -import: conf/battle/gm.conf - -//Guild and WoE settings -import: conf/battle/guild.conf - -//Battleground settings -import: conf/battle/battleground.conf - -//Item/card-specific and crafting related options. -import: conf/battle/items.conf - -//Mob related configuration -import: conf/battle/monster.conf - -//Party related configuration -import: conf/battle/party.conf - -//Pet related configuration -import: conf/battle/pet.conf - -//Homunc related configuration -import: conf/battle/homunc.conf - -//Player specific settings -import: conf/battle/player.conf - -//Skill related settings -import: conf/battle/skill.conf - -//Status change related settings -import: conf/battle/status.conf - -//Feature control (on/off) settings -import: conf/battle/feature.conf - -// Anything else that didn't fit anywhere else. -// Includes duel, day/night, mute/manner, log settings. -import: conf/battle/misc.conf - -//Your custom config goes here. -import: conf/import/battle_conf.txt diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf deleted file mode 100644 index b4c0b2fbd..000000000 --- a/conf/battle/battleground.conf +++ /dev/null @@ -1,17 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Flee penalty on BG grounds. -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -bg_flee_penalty: 20 - -// Interval before updating the bg-member map mini-dots (milliseconds) -bg_update_interval: 1000 diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf deleted file mode 100644 index 000bc318b..000000000 --- a/conf/battle/feature.conf +++ /dev/null @@ -1,34 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Feature Configuration File -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Buying store (Note 1) -// Requires: 2010-04-27aRagexeRE or later -feature.buying_store: on - -// Search stores (Note 1) -// Requires: 2010-08-03aRagexeRE or later -feature.search_stores: on - -// Atcommand suggestions (Note 1) -// If one type incomplete atcommand, it will suggest the complete ones. -feature.atcommand_suggestions: off - -// Banking (Note 1) -// Requires: 2013-07-24aRagexe or later -feature.banking: on - -// Auction (Note 1) -// Feature became unstable on clients 2012 onwards (exact date not known), -// it has been fixed on clients 2013-05-15 onwards however. -feature.auction: off - -// Roulette (Note 1) -// Requires: 2014-10-22bRagexe or later -// Off by default while test version is out; enable at your own risk -- the mean dev. -feature.roulette: off diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf deleted file mode 100644 index dc70bc6ca..000000000 --- a/conf/battle/gm.conf +++ /dev/null @@ -1,42 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If 'no', commands require exact player name. If 'yes', entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: yes - -// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk -// allow gms to bypass the maximum stat parameter? ( if yes gm stats can go up to 32k ) default: no -atcommand_max_stat_bypass: no - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. -ban_hack_trade: 5 - -// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) -// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula -// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) -atcommand_mobinfo_type: 0 - -// Ignore warpable area configuration. -// Set the minimum group id to ignore invalid cells when warping. -// Default group is 2. Use 100 to disable this setting. -gm_ignore_warpable_area: 2 - -// Should atcommands trigger level up events for NPCs? (Note 1) -// This option is for @baselevelup and @joblevelup -// Default: no -atcommand_levelup_events: no diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf deleted file mode 100644 index 59fc78c51..000000000 --- a/conf/battle/guild.conf +++ /dev/null @@ -1,50 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: yes - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 = unlimited) -guild_max_castles: 0 - -// Restart guild skills cooldown by relog? (Note 1) -// When "no", you relog with the same cooldown remaining as from when you -// logged out, "yes" restarts the cooldown upon login to its full duration. -guild_skill_relog_delay: no - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This skill is not implemented on official servers -require_glory_guild: no - -// Limit Guild alliances. Value is 0 to 3. -// If you want to change this value, clear the guild alliance table. -// Default is 3 -max_guild_alliance: 3 - -// When to re-display the guild notice -// Upon teleporting (regardless of changing maps): 2 (official) -// Upon changing maps: 1 -// Do not re-display: 0 (disabled) -guild_notice_changemap: 2 - -// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1) -// default: no -guild_castle_invite: no -guild_castle_expulsion: no diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf deleted file mode 100644 index a33eab8ea..000000000 --- a/conf/battle/homunc.conf +++ /dev/null @@ -1,45 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Homunculus setting (Note 3) -// Activates various 'quirks' that makes them behave unlike normal characters. -// 0x001: Can't be targetted by support skills (except for their master) -// 0x004: Mobs will always go after them instead of players until attacked -// 0x008: Copy their master's speed on spawn/map-change -// 0x010: They display luk/3+1 instead of their actual critical in the -// stat window (by default they don't crit) -// 0x020: Their Min-Matk is always the same as their max -// 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x1D - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Can you name a homunculus more then once? (Note 1) -hom_rename: no - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: yes - -// Does autoloot work, when a monster is killed by homunculus only? -homunculus_autoloot: yes - -// Should homunculi Vaporize when Master dies? -homunculus_auto_vapor: yes - -// Max level for regular Homunculus -homunculus_max_level: 99 - -// Max level for Homunculus S -homunculus_S_max_level: 150 diff --git a/conf/battle/status.conf b/conf/battle/status.conf deleted file mode 100644 index 172706817..000000000 --- a/conf/battle/status.conf +++ /dev/null @@ -1,24 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 diff --git a/conf/import-tmpl/battle.conf b/conf/import-tmpl/battle.conf new file mode 100644 index 000000000..4080eed72 --- /dev/null +++ b/conf/import-tmpl/battle.conf @@ -0,0 +1,32 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Battle local configuration file. +//========================================================================= + +battle_configuration: { + // See conf/map/battle.conf for details +} diff --git a/conf/import-tmpl/battle_conf.txt b/conf/import-tmpl/battle_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/battle_conf.txt +++ /dev/null diff --git a/conf/map/battle.conf b/conf/map/battle.conf new file mode 100644 index 000000000..f17748fb6 --- /dev/null +++ b/conf/map/battle.conf @@ -0,0 +1,87 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Battle Configuration File +//========================================================================= + +battle_configuration: { + // General battle-related settings. + @include "conf/map/battle/battle.conf" + + // Settings specific to the client. + @include "conf/map/battle/client.conf" + + // General drop-related configs. + @include "conf/map/battle/drops.conf" + + // Experience rates, exp penalties, stats and max level settings. + @include "conf/map/battle/exp.conf" + + // GM levels, atcommands and hack-related configs. + @include "conf/map/battle/gm.conf" + + // Guild and WoE settings + @include "conf/map/battle/guild.conf" + + // Battleground settings + @include "conf/map/battle/battleground.conf" + + // Item/card-specific and crafting related options. + @include "conf/map/battle/items.conf" + + // Mob related configuration + @include "conf/map/battle/monster.conf" + + // Party related configuration + @include "conf/map/battle/party.conf" + + // Pet related configuration + @include "conf/map/battle/pet.conf" + + // Homunc related configuration + @include "conf/map/battle/homunc.conf" + + // Player specific settings + @include "conf/map/battle/player.conf" + + // Skill related settings + @include "conf/map/battle/skill.conf" + + // Status change related settings + @include "conf/map/battle/status.conf" + + // Feature control (on/off) settings + @include "conf/map/battle/feature.conf" + + // Anything else that didn't fit anywhere else. + // Includes duel, day/night, mute/manner, log settings. + @include "conf/map/battle/misc.conf" + + // Your custom config goes here. + @include "conf/import/battle.conf" +} + +import: "conf/import/battle.conf" diff --git a/conf/battle/battle.conf b/conf/map/battle/battle.conf index 8c9447ccb..2e73a0aa8 100644 --- a/conf/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -1,13 +1,36 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Battle) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- +//========================================================================= // Who should have a baseatk value (makes str affect damage)? (Note 3) enable_baseatk: 9 @@ -24,7 +47,7 @@ mob_critical_rate: 100 critical_rate: 100 // Should normal attacks give you a walk delay? (Note 3) -// If no, characters can move as soon as they start an attack (attack animation +// If false, characters can move as soon as they start an attack (attack animation // or walk animation may be omitted client-side, causing cropped attacks or // monsters that teleport to you) // Otherwise, the delay is equal to the 'attack animation' (amotion) @@ -44,7 +67,7 @@ damage_walk_delay_rate: 100 multihit_delay: 80 // Damaged delay rate for players (Note 2) -// (Setting to no/0 will be like always endure) +// (Setting to false/0 will be like always endure) player_damage_delay_rate: 100 // Should race or element be used to consider someone undead? @@ -55,7 +78,7 @@ undead_detect_type: 0 // Does HP recover if hit by an attribute that's same as your own? (Note 1) // (Will not work in Renewal) -attribute_recover: no +attribute_recover: false // What is the minimum and maximum hitrate of normal attacks? min_hitrate: 5 @@ -131,8 +154,8 @@ equip_self_break_rate: 100 equip_skill_break_rate: 100 // Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is yes, even thought it degrades performance a bit. -delay_battle_damage: yes +// NOTE: The official setting is true, even thought it degrades performance a bit. +delay_battle_damage: true // Are arrows/ammo consumed when used on a bow/gun? // 0 = No @@ -143,15 +166,15 @@ delay_battle_damage: yes arrow_decrement: 1 // Should the item script bonus 'Autospell' check for range/obstacles before casting? -// Official behavior is "no", setting this to "yes" will make skills use their defined +// Official behavior is false, setting this to true will make skills use their defined // range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. // This setting also affects autospellwhenhit. -autospell_check_range: no +autospell_check_range: false // If both the attacker and the target are on the same tile, should the target be knocked back to the left? -// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. -knockback_left: yes +// Official behavior is true, setting this to false will knock the target back behind the attacker. +knockback_left: true // Should the target be able of dodging damage by snapping away to the edge of the screen? -// Official behavior is "no" -snap_dodge: no +// Official behavior is false +snap_dodge: false diff --git a/conf/map/battle/battleground.conf b/conf/map/battle/battleground.conf new file mode 100644 index 000000000..629a664f7 --- /dev/null +++ b/conf/map/battle/battleground.conf @@ -0,0 +1,40 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Battlegrounds) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= + +// Flee penalty on BG grounds. +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +bg_flee_penalty: 20 + +// Interval before updating the bg-member map mini-dots (milliseconds) +bg_update_interval: 1000 diff --git a/conf/battle/client.conf b/conf/map/battle/client.conf index 6ca2f67e0..818db3142 100644 --- a/conf/battle/client.conf +++ b/conf/map/battle/client.conf @@ -1,13 +1,36 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Client) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- +//========================================================================= // Whether to enable the official packet obfuscation support (good vs WPE) // 0: disabled @@ -29,10 +52,10 @@ max_cloth_color: 4 min_body_style: 0 max_body_style: 4 -// When set to yes, the damage field in packets sent from woe maps will be set +// When set to true, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) -hide_woe_damage: yes +hide_woe_damage: true // "hair style" number that identifies pet. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. @@ -72,53 +95,53 @@ aura_lv: 99 client_limit_unit_lv: 0 // Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: no +wedding_modifydisplay: false // Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: yes +save_clothcolor: true // Save body styles? (Note 1) // Note: Don't turn this on unless you know what your doing. // Sprites are not released officially. -save_body_style: no +save_body_style: false // Do not display cloth colors for the wedding costume? // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to yes if your cloth palettes +// for this option to take effect. Set this to true if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: no +wedding_ignorepalette: false // Do not display cloth colors for the Xmas costume? -// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: no +// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: false // Do not display cloth colors for the Summer costume? -// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) -summer_ignorepalette: no +// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) +summer_ignorepalette: false // Do not display cloth colors for the Hanbok costume? -// Set this to yes if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) -hanbok_ignorepalette: no +// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) +hanbok_ignorepalette: false // Show Hercules version to users when the login? -display_version: no +display_version: false // When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. -display_hallucination: yes +// Note: Set to false if the client lags due to the "Wavy" screen effect. +display_hallucination: true // Set this to 1 if your client supports status change timers and you want to use them // Clients from 2009 onward support this -display_status_timers: yes +display_status_timers: true // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) -client_reshuffle_dice: yes +client_reshuffle_dice: true // Sorts the character and guild storage before it is sent to the client. // Official servers do not sort storage. (Note 1) // NOTE: Enabling this option degrades performance. -client_sort_storage: no +client_sort_storage: false // Duration of client's self mute in minutes. // Note: Do not enable this, if you enabled commands for players, diff --git a/conf/battle/drops.conf b/conf/map/battle/drops.conf index ec122002a..547a4ae4e 100644 --- a/conf/battle/drops.conf +++ b/conf/map/battle/drops.conf @@ -1,14 +1,37 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Drops) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- +//========================================================================= // If an item is dropped, does it go straight into the users inventory? (Note 1) -item_auto_get: no +item_auto_get: false // How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) flooritem_lifetime: 60000 @@ -101,11 +124,11 @@ item_drop_treasure_max: 10000 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: no +item_logarithmic_drops: false // Can the monster's drop rate become 0? (Note 1) -// Default: no (as in official servers). -drop_rate0item: no +// Default: false (as in official servers). +drop_rate0item: false // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items diff --git a/conf/battle/exp.conf b/conf/map/battle/exp.conf index 88c5d9c7a..3a38c1c6c 100644 --- a/conf/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -1,13 +1,36 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Experience) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: The max level of classes is stored in the exp table. // See files db/exp.txt and db/exp2.txt to change them. -//-------------------------------------------------------------- +//========================================================================= // Rate at which exp. is given. (Note 2) base_exp_rate: 100 @@ -16,7 +39,7 @@ base_exp_rate: 100 job_exp_rate: 100 // Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: no +multi_level_up: false // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) @@ -61,7 +84,7 @@ shop_exp: 0 // PVP exp. Do players get exp in PvP maps // (Note: NOT exp from players, but from normal leveling) -pvp_exp: yes +pvp_exp: true // When a player dies, how should we penalize them? // 0 = No penalty. @@ -80,12 +103,12 @@ death_penalty_job: 100 zeny_penalty: 0 // Will display experience gained from killing a monster. (Note 1) -disp_experience: no +disp_experience: false // Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: no +disp_zeny: false // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If no, an equation will be used which preserves statpoints earned/lost +// If false, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) -use_statpoint_table: yes +use_statpoint_table: true diff --git a/conf/map/battle/feature.conf b/conf/map/battle/feature.conf new file mode 100644 index 000000000..003e4c75a --- /dev/null +++ b/conf/map/battle/feature.conf @@ -0,0 +1,58 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Feature) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +//========================================================================= + +features: { + // Buying store (Note 1) + // Requires: 2010-04-27aRagexeRE or later + buying_store: true + + // Search stores (Note 1) + // Requires: 2010-08-03aRagexeRE or later + search_stores: true + + // Atcommand suggestions (Note 1) + // If one type incomplete atcommand, it will suggest the complete ones. + atcommand_suggestions: false + + // Banking (Note 1) + // Requires: 2013-07-24aRagexe or later + banking: true + + // Auction (Note 1) + // Feature became unstable on clients 2012 onwards (exact date not known), + // it has been fixed on clients 2013-05-15 onwards however. + auction: false + + // Roulette (Note 1) + // Requires: 2014-10-22bRagexe or later + // Disabled by default while test version is out; enable at your own risk -- the mean dev. + roulette: false +} diff --git a/conf/map/battle/gm.conf b/conf/map/battle/gm.conf new file mode 100644 index 000000000..bcc70b63b --- /dev/null +++ b/conf/map/battle/gm.conf @@ -0,0 +1,66 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (GM) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +//========================================================================= + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// If false, commands require exact player name. If true, entering a partial +// name will work, as long as there's only one match from all players in the +// current map server. +partial_name_scan: true + +// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk +// allow gms to bypass the maximum stat parameter? ( if true gm stats can go up to 32k ) +// default: false +atcommand_max_stat_bypass: false + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. +ban_hack_trade: 5 + +// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) +// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula +// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) +atcommand_mobinfo_type: 0 + +// Ignore warpable area configuration. +// Set the minimum group id to ignore invalid cells when warping. +// Default group is 2. Use 100 to disable this setting. +gm_ignore_warpable_area: 2 + +// Should atcommands trigger level up events for NPCs? (Note 1) +// This option is for @baselevelup and @joblevelup +// Default: false +atcommand_levelup_events: false diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf new file mode 100644 index 000000000..c8f8db8c3 --- /dev/null +++ b/conf/map/battle/guild.conf @@ -0,0 +1,73 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Guild) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +//========================================================================= + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: true + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 = unlimited) +guild_max_castles: 0 + +// Restart guild skills cooldown by relog? (Note 1) +// When false, you relog with the same cooldown remaining as from when you +// logged out, true restarts the cooldown upon login to its full duration. +guild_skill_relog_delay: false + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This skill is not implemented on official servers +require_glory_guild: false + +// Limit Guild alliances. Value is 0 to 3. +// If you want to change this value, clear the guild alliance table. +// Default is 3 +max_guild_alliance: 3 + +// When to re-display the guild notice +// Upon teleporting (regardless of changing maps): 2 (official) +// Upon changing maps: 1 +// Do not re-display: 0 (disabled) +guild_notice_changemap: 2 + +// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1) +// default: false +guild_castle_invite: false +guild_castle_expulsion: false diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf new file mode 100644 index 000000000..0bf2a4b98 --- /dev/null +++ b/conf/map/battle/homunc.conf @@ -0,0 +1,68 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Homunculus) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= + +// Homunculus setting (Note 3) +// Activates various 'quirks' that makes them behave unlike normal characters. +// 0x001: Can't be targetted by support skills (except for their master) +// 0x004: Mobs will always go after them instead of players until attacked +// 0x008: Copy their master's speed on spawn/map-change +// 0x010: They display luk/3+1 instead of their actual critical in the +// stat window (by default they don't crit) +// 0x020: Their Min-Matk is always the same as their max +// 0x040: Skill re-use delay is reset when they are vaporized. +hom_setting: 0x1D + +// The rate a homunculus will get friendly by feeding it. (Note 2) +homunculus_friendly_rate: 100 + +// Can you name a homunculus more then once? (Note 1) +hom_rename: false + +// Intimacy needed to use Evolved Vanilmirth's Bio Explosion +hvan_explosion_intimate: 45000 + +// Show stat growth to the owner when an Homunculus levels up +homunculus_show_growth: true + +// Does autoloot work, when a monster is killed by homunculus only? +homunculus_autoloot: true + +// Should homunculi Vaporize when Master dies? +homunculus_auto_vapor: true + +// Max level for regular Homunculus +homunculus_max_level: 99 + +// Max level for Homunculus S +homunculus_S_max_level: 150 diff --git a/conf/battle/items.conf b/conf/map/battle/items.conf index e2358b6d6..8ff2cbb3b 100644 --- a/conf/battle/items.conf +++ b/conf/map/battle/items.conf @@ -1,20 +1,43 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Items) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= // The highest value at which an item can be sold via the merchant vend skill. (in zeny) vending_max_value: 1000000000 // Whether to allow buying from vending chars that are at their max. zeny limit. -// If set to yes, the rest of the zeny above the char's capacity will disappear. -vending_over_max: yes +// If set to true, the rest of the zeny above the char's capacity will disappear. +vending_over_max: true // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) // When a tax is applied, the item's full price is charged to the buyer, but @@ -22,7 +45,7 @@ vending_over_max: yes vending_tax: 200 // Show the buyer's name when successfully vended an item -buyer_name: yes +buyer_name: true // Forging success rate. (Note 2) weapon_produce_rate: 100 @@ -40,23 +63,23 @@ potion_produce_rate: 100 produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: yes +dead_branch_active: true // Should summoned monsters check the player's base level? (dead branches) (Note 1) -// On officials this is no - monsters summoned from dead/bloody branches can be ANY level. -// Change to 'yes' to only summon monsters less than or equal to the player's base level. -random_monster_checklv: no +// On officials this is false - monsters summoned from dead/bloody branches can be ANY level. +// Change to true to only summon monsters less than or equal to the player's base level. +random_monster_checklv: false // Can any player equip any item regardless of the gender restrictions // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: yes +ignore_items_gender: true // Item check? (Note 1) // On map change it will check for items not tagged as "available" and // auto-delete them from inventory/cart. // NOTE: An item is not available if it was not loaded from the item_db or you // specify it as unavailable in db/item_avail.txt -item_check: no +item_check: false // How much time must pass between item uses? // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms @@ -74,18 +97,16 @@ gtb_sc_immunity: 50 // Enable autospell card effects to stack? // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. -autospell_stacking: no +autospell_stacking: false // Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? -// 1 (official): yes -// 0: no -item_restricted_consumption_type: 1 +// Default: true (official) +item_restricted_consumption_type: true // Enable all NPC to allow changing of equipments while interacting? (Note 1) // Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) -// 1 : yes(official) -// 0 : no -item_enabled_npc: 1 +// Default: true (official) +item_enabled_npc: true // Unequip the equipments that has disabled by map_zone_db.conf ? // 0 : disabled equipments and cards are nullify (official) diff --git a/conf/battle/misc.conf b/conf/map/battle/misc.conf index a3c6ed26a..bc97b716a 100644 --- a/conf/battle/misc.conf +++ b/conf/map/battle/misc.conf @@ -1,13 +1,36 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Misc) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= // PK Server Mode. // Turns entire server pvp(excluding towns). @@ -17,7 +40,7 @@ // There is a nopvp.txt for setting up maps not to have pk on in this mode. // Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// Note: If pk_mode is set to 2 instead of 1, players will receive a // manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0 @@ -39,22 +62,22 @@ pk_min_level: 55 // players to let them attack each other. 0 disables said limit. pk_level_range: 0 -// Display skill usage in console? (for debug only) (default: off) (Note 3) -skill_log: off +// Display skill usage in console? (for debug only) (default: false) (Note 3) +skill_log: false -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off +// Display battle log? (for debug only) (default: false) (Note 1) +battle_log: false -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off +// Display other stuff? (for debug only) (default: false) (Note 1) +etc_log: false -// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1) // It will also run on start-up a warp-check to print out which warp points lead directly on // top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: no +warp_point_debug: false -// Choose if server begin with night (yes) or day (no) -night_at_start: no +// Choose if server begin with night (true) or day (false) +night_at_start: false // Define duration in msec of the day (default: 7200000 = 2 hours) // Set to 0 to disable day cycle (but not @day GM command). @@ -67,22 +90,22 @@ day_duration: 0 night_duration: 0 // Using duel on pvp-maps -duel_allow_pvp: no +duel_allow_pvp: false // Using duel on gvg-maps -duel_allow_gvg: no +duel_allow_gvg: false // Allow using teleport/warp when dueling -duel_allow_teleport: no +duel_allow_teleport: false // Autoleave duel when die -duel_autoleave_when_die: yes +duel_autoleave_when_die: true // Delay between using @duel in minutes duel_time_interval: 60 // Restrict duel usage to same map -duel_only_on_same_map: no +duel_only_on_same_map: false // Determines max number of characters that can stack within a single cell. // Official - Only affects the walking routines of characters, including monsters. @@ -94,14 +117,14 @@ duel_only_on_same_map: no official_cell_stack_limit: 1 custom_cell_stack_limit: 1 -// If 0 while walking not check occupied cells -// If 1 while walking check occupied cells -check_occupied_cells: 1 +// If false while walking not check occupied cells +// If true while walking check occupied cells +check_occupied_cells: true // Allow autotrade only in map with autotrade flag? -// Set this to "no" will allow autotrade where no "autotrade" mapflag is set -// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag -at_mapflag: no +// Set this to "false" will allow autotrade where no "autotrade" mapflag is set +// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag +at_mapflag: false // Set this to the amount of minutes autotrade chars will be kicked from the server. at_timeout: 0 @@ -120,8 +143,8 @@ searchstore_querydelay: 10 searchstore_maxresults: 30 // Whether or not gaining and loosing of cash points is displayed (Note 1). -// Default: no -cashshop_show_points: no +// Default: false +cashshop_show_points: false // Whether or not mail box status is displayed upon login. // Default: 0 @@ -131,20 +154,20 @@ cashshop_show_points: no mail_show_status: 0 // Is monster transformation disabled during Guild Wars? -// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times -mon_trans_disable_in_gvg: no +// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times +mon_trans_disable_in_gvg: false // Whether AegisName and SpriteName lookups are case sensitive -// Default: yes (as in official servers) -// When this is set to yes, item and monster lookups through atcommands and +// Default: true (as in official servers) +// When this is set to true, item and monster lookups through atcommands and // script commands will match AegisNames and SpriteNames only when the case // matches. Display name lookups are not affected by this setting. // Example: Given the two items: // - { Id: 553, AegisName: "Bun", Name: "Bao" } // - { Id: 6115, AegisName: "Bun_", Name: "Bun" } -// query when 'yes' when 'no' +// query when true when false // @item bun # 6115 # 553 // @item Bun # 553 # 553 // @item Bao # 553 # 553 // @item Bun_ # 6115 # 6115 -case_sensitive_aegisnames: yes +case_sensitive_aegisnames: true diff --git a/conf/battle/monster.conf b/conf/map/battle/monster.conf index 23087ec78..48e476161 100644 --- a/conf/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -1,13 +1,36 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Monster) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= // The HP rate of MVPs. (Note 2) mvp_hp_rate: 100 @@ -82,7 +105,7 @@ view_range_rate: 100 chase_range_rate: 100 // Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes +monster_active_enable: true // Should the mob_db names override the mob names specified in the spawn files? // 0: No @@ -90,8 +113,8 @@ monster_active_enable: yes // 2: always use the mob_db JName column (original Kro mob name) override_mob_names: 0 -// Monster damage delay rate (Note 1) -// Setting to no/0 is like they always have endure. +// Monster damage delay rate (Note 2) +// Setting to 0 is like they always have endure. monster_damage_delay_rate: 100 // Looting monster actions. @@ -129,9 +152,9 @@ boss_spawn_delay: 100 no_spawn_on_player: 0 // Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to yes, all monsters will have a random respawn spot across the whole +// If set to true, all monsters will have a random respawn spot across the whole // map regardless of what the mob-spawn file says. -force_random_spawn: no +force_random_spawn: false // Do summon slaves inherit the passive/aggressive traits of their master? // 0: No, retain original mode. @@ -151,20 +174,20 @@ slaves_inherit_speed: 3 // Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a // chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: yes +summons_trigger_autospells: true // When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? // NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: yes +retaliate_to_master: true // Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// eg: Mob attacks player B, and player A casts a skill C. If set to true and the // mob has a skill that is triggered by skill C, then A will be the target of // the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: no +mob_changetarget_byskill: false // If monster's class is changed will it fully recover HP? (Note 1) -monster_class_change_full_recover: yes +monster_class_change_full_recover: true // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) @@ -174,20 +197,20 @@ monster_class_change_full_recover: yes show_mob_info: 0 // Zeny from mobs -zeny_from_mobs: no +zeny_from_mobs: false // Monsters level up (monster will level up each time a player is killed and they will grow stronger) // Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) // NOTE: Does not apply to WoE Guardians. -mobs_level_up: no +mobs_level_up: false mobs_level_up_exp_rate: 1 // Dynamic Mobs Options // Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: yes +dynamic_mobs: true // Remove Mobs even if they are hurt -mob_remove_damaged: yes +mob_remove_damaged: true // Delay before removing mobs from empty maps (default 5 min = 300 secs) mob_remove_delay: 300000 @@ -205,21 +228,21 @@ mob_npc_event_type: 1 ksprotection: 0 // Should MVP slaves retain their target when summoned back to their master? -mob_slave_keep_target: yes +mob_slave_keep_target: true // Whether or not to spawn the mvp tomb. // See http://irowiki.org/wiki/MVP#Gravestone -mvp_tomb_enabled: yes +mvp_tomb_enabled: true // Show hp bar on monsters? (Default: yes) // NOTE: only works on client 2012-04-04aRagexeRE onwards -show_monster_hp_bar: yes +show_monster_hp_bar: true // Whether or not the size of specially summoned mobs influences experience, drop rates, // and stats. The rates will be doubled for large mobs, and halved for small ones. // This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) -// Default: no -mob_size_influence: no +// Default: false +mob_size_influence: false // How should a monster be trapped by an icewall casted directly on it? // On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of diff --git a/conf/battle/party.conf b/conf/map/battle/party.conf index 72a22b94a..07a0bdaea 100644 --- a/conf/battle/party.conf +++ b/conf/map/battle/party.conf @@ -1,14 +1,37 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Party) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- +//========================================================================= // If someone steals (gank/steal skills), show name in party? (Note 1) -show_steal_in_same_party: no +show_steal_in_same_party: false // Interval before updating the party-member map mini-dots (milliseconds) party_update_interval: 1000 @@ -20,14 +43,14 @@ party_hp_mode: 0 // When 'Party Share' item sharing is enabled in a party, // announce in the party which party-member received the item and what's he received? (Note 1) -show_party_share_picker: yes +show_party_share_picker: true // What types of items are going to be announced when 'show_party_share_picker' is active? // 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, // 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, // 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME // 262144: IT_CASH -show_picker.item_type: 112 +show_picker_item_type: 112 // Method of distribution when item party share is enabled in a party: // 0: Normal (item goes to a random party member) @@ -37,11 +60,11 @@ show_picker.item_type: 112 party_item_share_type: 0 // Is exp/item sharing disabled for idle members in the party? -// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: no +idle_no_share: 0 // Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? // ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): @@ -50,4 +73,4 @@ party_even_share_bonus: 0 // Display party name regardless if player is in a guild. // Official servers do not display party name unless the user is in a guild. (Note 1) -display_party_name: no +display_party_name: false diff --git a/conf/battle/pet.conf b/conf/map/battle/pet.conf index 594184b35..6dfe5076c 100644 --- a/conf/battle/pet.conf +++ b/conf/map/battle/pet.conf @@ -1,19 +1,42 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Pet) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= // Rate for catching pets (Note 2) pet_catch_rate: 100 // Can you name a pet more then once? (Note 1) -pet_rename: no +pet_rename: false // The rate a pet will get friendly by feeding it. (Note 2) pet_friendly_rate: 100 @@ -26,13 +49,13 @@ pet_hungry_delay_rate: 100 pet_hungry_friendly_decrease: 5 // Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes +pet_equip_required: true // When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: no +pet_attack_support: false // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: no +pet_damage_support: false // Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. @@ -45,14 +68,14 @@ pet_equip_min_friendly: 900 // Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: no +pet_status_support: false // Rate at which a pet will support it's owner in battle. (Note 2) // Affects pet_attack_support & pet_damage_support. pet_support_rate: 100 // Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no +pet_attack_exp_to_master: false // The rate exp. is gained from the pet attacking monsters pet_attack_exp_rate: 100 @@ -72,6 +95,6 @@ pet_max_atk1: 500 pet_max_atk2: 1000 // Are pets disabled during Guild Wars? -// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// If set to true, pets are automatically returned to egg when entering castles during WoE times // and hatching is forbidden within as well. -pet_disable_in_gvg: no +pet_disable_in_gvg: false diff --git a/conf/battle/player.conf b/conf/map/battle/player.conf index 9168a6320..e478a92a1 100644 --- a/conf/battle/player.conf +++ b/conf/map/battle/player.conf @@ -1,12 +1,35 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Player) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. -//-------------------------------------------------------------- +//========================================================================= // Players' maximum HP rate? (Default is 100) hp_rate: 100 @@ -15,8 +38,8 @@ hp_rate: 100 sp_rate: 100 // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is 'yes' on official servers) -left_cardfix_to_right: yes +// (It is true on official servers) +left_cardfix_to_right: true // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) @@ -27,23 +50,23 @@ restart_hp_rate: 0 restart_sp_rate: 0 // Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no +player_skillfree: false -// When set to yes, forces skill points gained from 1st class to be put into 1st class +// When set to true, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: yes +player_skillup_limit: true // Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no +// Setting this to true can open an exploit on your server! +quest_skill_learn: false // When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. -quest_skill_reset: no +// Setting this to true can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to true, quest skills are always reset. +quest_skill_reset: false // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes +basic_skill_check: true // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. @@ -115,22 +138,23 @@ max_cart_weight: 8000 prevent_logout: 10000 // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: no +show_hp_sp_drain: false // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: yes +show_hp_sp_gain: true -// Show the critical bonus for katar class weapon in player status window? -// On official server, the critical bonus from katar class weapon isn't display. (Default: no) -show_katar_crit_bonus: no +// Show the critical bonus for katar class weapon in player status window? On +// official server, the critical bonus from katar class weapon isn't display. +// (Default: false) +show_katar_crit_bonus: false // If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: yes +friend_auto_add: true // Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: yes +invite_request_check: true // Players' will drop a 'Skull' when killed? // 0 = Disabled @@ -157,7 +181,7 @@ min_npc_vendchat_distance: 3 // If min_npc_vendchat_distance is enabled, // can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC) -vendchat_near_hiddennpc: no +vendchat_near_hiddennpc: false // Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% // Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. @@ -182,10 +206,10 @@ idletime_criteria: 0x1F // Can players get ATK/DEF from refinements on costume/shadow equips? // Default: yes (Official behavior not known) -costume_refine_def: yes -shadow_refine_def: yes -shadow_refine_atk: yes +costume_refine_def: true +shadow_refine_def: true +shadow_refine_atk: true // Keep player facing direction after warping? -// Default: no (on official servers players always faces north) -player_warp_keep_direction: yes +// Default: false (on official servers players always faces north) +player_warp_keep_direction: true diff --git a/conf/battle/skill.conf b/conf/map/battle/skill.conf index 7622968f8..8d7c9df44 100644 --- a/conf/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -1,13 +1,36 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Skill) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- +//========================================================================= // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 @@ -17,8 +40,8 @@ delay_rate: 100 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time -delay_dependon_dex: no -delay_dependon_agi: no +delay_dependon_dex: false +delay_dependon_agi: false // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. @@ -52,7 +75,7 @@ vcast_stat_scale: 530 skill_amotion_leniency: 90 // Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: yes +skill_delay_attack_enable: true // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. @@ -60,7 +83,7 @@ skill_delay_attack_enable: yes skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no +skill_out_range_consume: false // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. @@ -74,9 +97,9 @@ skillrange_by_distance: 14 skillrange_from_weapon: 0 // Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have +// When set to true, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: yes +skill_caster_check: true // Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 @@ -84,10 +107,10 @@ clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 -//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) //See db/skill_unit_db.txt for more info. -defunit_not_enemy: no +defunit_not_enemy: false // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) @@ -112,7 +135,7 @@ skill_reiteration: 0 skill_nofootset: 1 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) -// Default on official servers: yes for player-traps +// Default on official servers: true for player-traps gvg_traps_target_all: 1 // Some traps settings (add as necessary): @@ -136,7 +159,7 @@ song_timer_reset: 0 // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) -skill_wall_check: yes +skill_wall_check: true // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered @@ -161,7 +184,7 @@ land_skill_limit: 9 display_skill_fail: 0 // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: no +chat_warpportal: false // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense @@ -176,9 +199,9 @@ sense_type: 1 finger_offensive_type: 0 // Grandcross Settings (Don't mess with these) -// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// If set to false, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: no +gx_allhit: false // Grandcross display type (Default 1) // 0: Yellow character @@ -188,8 +211,8 @@ gx_disptype: 1 // Max Level Difference for Devotion devotion_level_difference: 10 -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes +// If false than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: true // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item @@ -197,7 +220,7 @@ player_skill_partner_check: yes skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes +backstab_bow_penalty: true // How many times you could try to steal from a mob. // Note: It helps to avoid stealing exploit on monsters with few rare items @@ -212,7 +235,7 @@ skill_steal_max_tries: 0 copyskill_restrict: 2 // Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: no +berserk_cancels_buffs: false // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. @@ -243,13 +266,13 @@ guild_aura: 31 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: no +skip_teleport_lv1_menu: false // Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: no +allow_skill_without_day: false // Allow use of ES-type magic on players? -allow_es_magic_player: no +allow_es_magic_player: false // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 2 @@ -267,17 +290,17 @@ skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. // Note: On official server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. -eq_single_target_reflectable: yes +eq_single_target_reflectable: true // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. // (The number will show but no actual damage will be done) -invincible.nodamage: no +invincible_nodamage: false // Dancing Weapon Switch // On official server, a fix is in place that prevents the switching of weapons to cancel songs. -// Default: yes -dancing_weaponswitch_fix: yes +// Default: true +dancing_weaponswitch_fix: true // Skill Trap Type (GvG) // 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. @@ -300,4 +323,4 @@ bowling_bash_area: 0 // edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you // punch a hole into SG it will for example create a "suck in" effect. // If you disable this setting, the knockback direction will be completely random (eAthena style). -stormgust_knockback: yes +stormgust_knockback: true diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf new file mode 100644 index 000000000..37b2e013d --- /dev/null +++ b/conf/map/battle/status.conf @@ -0,0 +1,47 @@ +//================= Hercules Configuration ================================ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Battle (Status) Configuration File +//========================================================================= +// Note 1: Value is a config switch (true/false) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) +//========================================================================= + +// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? +status_cast_cancel: 0 + +// Adjustment for the natural rate of resistance from status changes. +// If 50, status defense is halved, and you need twice as much stats to block +// them (eg: 200 vit to completely block stun) +pc_status_def_rate: 100 +mob_status_def_rate: 100 + +// Maximum resistance to status changes. (100 = 100%) +// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. +pc_max_status_def: 100 +mob_max_status_def: 100 diff --git a/conf/readme.txt b/conf/readme.txt index 3323b5689..28ff254b6 100644 --- a/conf/readme.txt +++ b/conf/readme.txt @@ -9,12 +9,12 @@ How does this work? ------------------------------------------------------------------------------- Place only the settings you have changed in the import files. -For example, if you want to change a value in conf/battle/exp.conf: +For example, if you want to change a value in conf/map/battle/exp.conf: // Rate at which exp. is given. (Note 2) base_exp_rate: 700 -You could instead copy the setting into conf/import/battle_conf.txt, +You could instead copy the setting into conf/import/battle.conf, and you'll eliminate any problems updating in the future. Neat, isn't it? |