summaryrefslogtreecommitdiff
path: root/conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf')
-rw-r--r--conf/Changelog.txt3
-rw-r--r--conf/battle/skill.conf6
2 files changed, 3 insertions, 6 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt
index d998a5d1d..16f89f004 100644
--- a/conf/Changelog.txt
+++ b/conf/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
+2007/10/26
+ * Removed the config setting firewall_hits_on_undead setting. The code
+ handles this now using the delay defined in skill_unit_db. [Skotlex]
2007/10/23
* Rev. 11559 Added Arunafeltz State WoE maps. [L0ne_W0lf]
2007/10/22
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 70bde1ba1..877465496 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -169,12 +169,6 @@ sense_type: 3
// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type: 0
-// Number of hits at a time that undead/fire elemental enemies receive from firewall.
-// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
-// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
-// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 5
-
// Grandcross Settings (Dont mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
// (means that when there's stacked mobs in the same cell, they won't receive all hits)