diff options
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/battle.conf | 11 | ||||
-rw-r--r-- | conf/battle/feature.conf | 5 | ||||
-rw-r--r-- | conf/battle/homunc.conf | 2 | ||||
-rw-r--r-- | conf/battle/items.conf | 7 | ||||
-rw-r--r-- | conf/battle/misc.conf | 13 | ||||
-rw-r--r-- | conf/battle/monster.conf | 31 | ||||
-rw-r--r-- | conf/battle/skill.conf | 22 | ||||
-rw-r--r-- | conf/inter-server.conf | 2 | ||||
-rw-r--r-- | conf/messages.conf | 5 |
9 files changed, 84 insertions, 14 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index fc962b008..42d9a7262 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -103,7 +103,12 @@ weapon_defense_type: 0 magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) -attack_direction_change: 15 +// NOTE: On official servers knockback of some skills like Firewall is always based on the +// last direction walked. Even when attacking in a completely different direction, the +// knockback direction won't change, so e.g. if you walk north and then attack an enemy to +// the south you will still be knocked back to the south by Firewall. Immobile monsters +// will always be knocked back to the south as their default direction is north. +attack_direction_change: 0 // For those who is set, their innate attack element is "not elemental" // (100% versus on all defense-elements) (Note 3) @@ -146,3 +151,7 @@ autospell_check_range: no // If both the attacker and the target are on the same tile, should the target be knocked back to the left? // Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. knockback_left: yes + +// Should the target be able of dodging damage by snapping away to the edge of the screen? +// Official behavior is "no" +snap_dodge: no diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf index 161ea324d..000bc318b 100644 --- a/conf/battle/feature.conf +++ b/conf/battle/feature.conf @@ -27,3 +27,8 @@ feature.banking: on // Feature became unstable on clients 2012 onwards (exact date not known), // it has been fixed on clients 2013-05-15 onwards however. feature.auction: off + +// Roulette (Note 1) +// Requires: 2014-10-22bRagexe or later +// Off by default while test version is out; enable at your own risk -- the mean dev. +feature.roulette: off diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf index 92c4b5fe8..a33eab8ea 100644 --- a/conf/battle/homunc.conf +++ b/conf/battle/homunc.conf @@ -18,7 +18,7 @@ // stat window (by default they don't crit) // 0x020: Their Min-Matk is always the same as their max // 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x3D +hom_setting: 0x1D // The rate a homunculus will get friendly by feeding it. (Note 2) homunculus_friendly_rate: 100 diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 2b342f4f2..09210a3ea 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -86,3 +86,10 @@ item_restricted_consumption_type: 1 // 1 : yes(official) // 0 : no item_enabled_npc: 1 + +// Unequip the equipments that has disabled by map_zone_db.conf ? +// 0 : disabled equipments and cards are nullify (official) +// 1 : disabled equipments are unequip, disabled cards are nullify +// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip +// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) +unequip_restricted_equipment: 0 diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index dd3d57aaa..b9aaa2356 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -80,10 +80,15 @@ duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no -// Determines max number of characters that can stack within a single cell. -// NOTE: For this setting to make effect you have to use a server compiled with -// Cell Stack Limit support (see src/map/map.h) -cell_stack_limit: 1 +// Determines max number of characters that can stack within a single cell. +// Official - Only affects the walking routines of characters, including monsters. +// If a unit stops walking and is on a cell with more than stack limit +// characters on it, it will walk to the closest free cell. +// Custom - This variation will make every full cell to be considered a wall. +// NOTE: For this setting to take effect you have to use a server compiled +// with Cell Stack Limit support (see src/map/map.h) +official_cell_stack_limit: 1 +custom_cell_stack_limit: 1 // Allow autotrade only in map with autotrade flag? // Set this to "no" will allow autotrade where no "autotrade" mapflag is set diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 50d661087..b26bda207 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -29,9 +29,7 @@ monster_max_aspd: 199 // 0x004: If not set, mobs that can change target only do so when melee attacked // (distance player/mob < 3), otherwise mobs may change target and chase // ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: If set, when a mob loses track of their target, they stop walking -// immediately. Otherwise, they continue to their last target tile. When -// set mobs also scatter as soon as they lose their target. Use this mode +// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode // to make it much harder to mob-train by hiding and collecting them on a // single spot (ie: GrimTooth training) // 0x010: If set, mob skills defined for friends will also trigger on themselves. @@ -52,6 +50,17 @@ monster_max_aspd: 199 // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 +// How often should a monster rethink its chase? +// 0: Every 100ms (MIN_MOBTHINKTIME) +// 1: Every cell moved +// 2: Every 2 cells moved +// 3: Every 3 cells moved (official) +// x: Every x cells moved +// Regardless of this setting, a monster will always rethink its chase if it has +// reached its target. Increase this value if you want to make monsters continue +// moving after they lost their target (hide, no line of sight, etc.). +monster_chase_refresh: 3 + // Should mobs be able to be warped (add as needed)? // 0: Disable. // 1: Enable mob-warping when standing on NPC-warps @@ -207,3 +216,19 @@ mvp_tomb_enabled: yes // This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) // Default: no mob_size_influence: no + +// How should a monster be trapped by an icewall casted directly on it? +// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of +// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use +// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use +// idle and rudeattacked skills (when attacked). +// 0: Monster won't be stuck in icewall at all. +// 1: Monster will behave like a trapped monster. +// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall. +// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other +// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting +// icewall completely blocked on all maps that have boss monsters on them. +// Default (least exploitable): mob - 75, boss - 0 +// Default (most official): mob - 220, boss - 1 +mob_icewall_walk_block: 220 +boss_icewall_walk_block: 1
\ No newline at end of file diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 849989709..028228729 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -69,9 +69,9 @@ skill_out_range_consume: no skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is -// set, the range of all skills is 9 for monsters. -skillrange_from_weapon: 30 +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. +// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. +skillrange_from_weapon: 0 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have @@ -127,6 +127,13 @@ traps_setting: 0 // one hydra out) summon_flora_setting: 3 +// When songs are canceled, terminated or the character goes out of the +// area of effect, there's an additional effect that lasts for 20 seconds +// Should that time be reset for each song? +// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) +// 1: Yes, recasting songs reset the 20 seconds timer (eathena) +song_timer_reset: 0 + // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) skill_wall_check: yes @@ -286,4 +293,11 @@ mob_max_skilllvl: 100 // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0
\ No newline at end of file +bowling_bash_area: 0 + +// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to +// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the +// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you +// punch a hole into SG it will for example create a "suck in" effect. +// If you disable this setting, the knockback direction will be completely random (eAthena style). +stormgust_knockback: yes diff --git a/conf/inter-server.conf b/conf/inter-server.conf index 184285cfd..d6b833289 100644 --- a/conf/inter-server.conf +++ b/conf/inter-server.conf @@ -121,8 +121,10 @@ item_db_db: item_db item_db_re_db: item_db_re item_db2_db: item_db2 mob_db_db: mob_db +mob_db_re_db: mob_db_re mob_db2_db: mob_db2 mob_skill_db_db: mob_skill_db +mob_skill_db_re_db: mob_skill_db_re mob_skill_db2_db: mob_skill_db2 mapreg_db: mapreg autotrade_merchants_db: autotrade_merchants diff --git a/conf/messages.conf b/conf/messages.conf index d9d4e9411..3ec46eb92 100644 --- a/conf/messages.conf +++ b/conf/messages.conf @@ -1232,7 +1232,10 @@ 1289: %s spawns in: 1290: This monster does not spawn normally. -//1291-1294 FREE +// @mobinfo ... +1291: ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) + +//1292-1294 FREE // @version 1295: %s revision '%s' (src) / '%s' (scripts) |