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-rw-r--r--conf/Changelog.txt5
-rw-r--r--conf/battle/monster.conf5
2 files changed, 10 insertions, 0 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt
index 9e96b527a..e24f97ea1 100644
--- a/conf/Changelog.txt
+++ b/conf/Changelog.txt
@@ -1,5 +1,10 @@
Date Added
+2008/03/07
+ * Added config settings mob_active_time and boss_active_time, what they do
+ is specify a duration during which monsters will keep running their active
+ AI after all players have left their vecinity. Their current defaults are
+ set to 0 (disabled). [Skotlex]
2008/02/29
*Rev. 12273 Added some additional map flags for some newer maps. [L0ne_W0lf]
2008/02/27
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 2208d8da3..aeb54c929 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -71,6 +71,11 @@ monster_ai: 0
// 4: Disable warping when the target map is a 'nobranch' map.
mob_warp: 0
+// If these are set above 0, they define the time (in ms) during which monsters
+// will have their 'AI' active after all players have left their vecinity.
+mob_active_time: 0
+boss_active_time: 0
+
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
view_range_rate: 100