diff options
Diffstat (limited to 'conf')
-rw-r--r-- | conf/Changelog.txt | 5 | ||||
-rw-r--r-- | conf/battle/monster.conf | 5 |
2 files changed, 10 insertions, 0 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt index 9e96b527a..e24f97ea1 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,10 @@ Date Added +2008/03/07 + * Added config settings mob_active_time and boss_active_time, what they do + is specify a duration during which monsters will keep running their active + AI after all players have left their vecinity. Their current defaults are + set to 0 (disabled). [Skotlex] 2008/02/29 *Rev. 12273 Added some additional map flags for some newer maps. [L0ne_W0lf] 2008/02/27 diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 2208d8da3..aeb54c929 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -71,6 +71,11 @@ monster_ai: 0 // 4: Disable warping when the target map is a 'nobranch' map. mob_warp: 0 +// If these are set above 0, they define the time (in ms) during which monsters +// will have their 'AI' active after all players have left their vecinity. +mob_active_time: 0 +boss_active_time: 0 + // Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) view_range_rate: 100 |