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Diffstat (limited to 'conf/script_athena.conf')
-rw-r--r-- | conf/script_athena.conf | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/conf/script_athena.conf b/conf/script_athena.conf new file mode 100644 index 000000000..1c426a634 --- /dev/null +++ b/conf/script_athena.conf @@ -0,0 +1,65 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------- +// eAthena Script Configuration File +//-------------------------------------------------------- + + +//If you are getting crashes during script loading, you can set this to yes +//to find out which script causes it. Otherwise leave it as no since the amount +//of extra console output is staggering. +verbose_mode: no + +warn_func_mismatch_paramnum: yes + +check_cmdcount: 655360 + +check_gotocount: 2048 + + +//---- Custom script functions ---- + +// 0 - Event script is defined as an NPC by itself +// 1 - Event script can be called by script label +event_script_type: 0 + +// For events to be activated do we require +// a 'set [EventName],1;' to be called first? +event_requires_trigger: no + +// Name of event when a player has died +die_event_name: OnPCDieEvent + +// Name of event when a player kills a player +kill_pc_event_name: OnPCKillEvent + +// Name of event when a player kills a monster +kill_mob_event_name: OnNPCKillEvent + +// Name of event when a player logs out +logout_event_name: OnPCLogoutEvent + +// Name of event when a player logs in +login_event_name: OnPCLoginEvent + +// Name of event when a player changes map +// NOTE: This event will only trigger on maps with the "loadevent" flag active. +loadmap_event_name: OnPCLoadMapEvent + +// Name of event when a player levels up (base lv) +baselvup_event_name: OnPCBaseLvUpEvent + +// Name of event when a player levels up (job lv) +joblvup_event_name: OnPCJobLvUpEvent + +import: conf/import/script_conf.txt |