summaryrefslogtreecommitdiff
path: root/conf/map/battle/skill.conf
diff options
context:
space:
mode:
Diffstat (limited to 'conf/map/battle/skill.conf')
-rw-r--r--conf/map/battle/skill.conf14
1 files changed, 7 insertions, 7 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index da8d1906d..3c4b90505 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2014-2018 Hercules Dev Team
+//= Copyright (C) 2014-2019 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -53,8 +53,8 @@ min_skill_delay_limit: 100
// appear to "teleport" afterwards.
default_walk_delay: 300
-//Completely disable skill delay of the following types (Note 3)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
+// Completely disable skill delay of the following types (Note 3)
+// NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
// min_skill_delay_limit.
@@ -107,9 +107,9 @@ clear_skills_on_death: 0
// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
-//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
+// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
+// See db/skill_unit_db.txt for more info.
defunit_not_enemy: false
// Do skills do at least 'hits' damage when they don't miss/are blocked?
@@ -175,7 +175,7 @@ monster_cloak_check_type: 4
// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 9
-//Determines which kind of skill-failed messages should be sent:
+// Determines which kind of skill-failed messages should be sent:
// 0 - Enable by default
// 1 - Disable all skill-failed messages.
// 2 - Disable skill-failed messages due to can-act delays.